After being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on t... Read allAfter being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on those who conspired against him.After being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on those who conspired against him.
- Won 1 BAFTA Award
- 5 wins & 16 nominations total
- Granny Rags
- (voice)
- Callista Curnow
- (voice)
- Piero Joplin
- (voice)
- Daud
- (voice)
- The Outsider
- (voice)
- Morgan Pendleton
- (voice)
- …
- The Boyle Sisters
- (voice)
- …
- Madam Prudence
- (voice)
- Anton Sokolov
- (voice)
Featured reviews
Dishonored tells the story of Corvo, the Lord Protector of the Empress of a huge plague ridden empire and her daughter. When the Empress is murdered and her daughter abducted, Corvo is framed for her murder. Now he must fight, with the help of his new found allies, against the very men who framed him and with deadly stealth, prevent them from taking over the empire.
So everything in this game was great although I think it would have been better if it was a third person game like Assassin's Creed or Prince of Persia. However that is only my view. Finally, the guards seem to be everywhere and the problem with that is if you're trying to sneak past one guard the odds are that you will be spotted by another guard who suddenly appears behind him. It seems trivial but trust me it can be f***ing frustrating at times.
So to wrap up this is a game well worth buying as it has a fulfilling story and shows that video games will soon overtake Hollywood movies completely.
The first thing you'll notice about the game is that it felt a lot like Bioshock and I'd like to quickly add that it's not a bad thing. A few minutes into Dishonored and you'll know that the gameplay only remotely resembles Bioshock. There is a good chance that you'd find the design and art direction more akin to Bioshock though, coz Arkane studios did previously work on the same in Bioshock. Comparisons aside, Dishonored puts you in the shoes of the royal assassin 'Corvo Attano'. Framed for the Empress' murder, a rage-impelled Corvo is propelled through a plethora of brilliantly designed levels for getting revenge armed with both mordacious arsenal of guns/arrows/grenades & supernatural powers. The plot really drills forward with enough twists and turns to strangle yourself in. "Set in the fictional industrial city of Dunwall, modeled after Victorian London, Dishonored follows Corvo Attano, a legendary bodyguard to the Empress who is framed for her murder and forced to become an assassin to seek revenge on those who conspired against him. Attano is aided in his quest by the Outsider, a powerful being who imbues him with magical abilities." – Wikipedia
On another note, I don't understand why all FPS games are going the RPG way these days. Even veterans at id adopted some role-playing elements for their last IP 'Rage'. I do understand nobody prefers just run-n-gun FPS games now and even I, myself wasn't so thrilled playing Serious Sam 3! Recently almost all FPS games are ridden with RPG elements. It's a boon to games like Dishonored and I promise I'll get back to that, but I miss those story-oriented linear games of the yesteryear, ala 'Return to Castle Wolfenstein'.
I have to say the graphics is stellar, courtesy of a modified Unreal Engine. The amount of textures and special effects floating around is impressive to say the least. It almost feels like a living painting: the sunbeams, the water, the caricaturistic character models, everything seem to just liven the Dishonored world beyond anything. It just screams how gorgeous a game could be rendered using the Unreal engine. I was very impressed with the load times especially when it renders the whole of a mission in just one load. There are usual flaws like minuscule texture loading issues and invisible walls but it never hinders the experience. It is not a sandbox game and hence the invisible walls but consider Dishonored a playground where you can play according to your choice. You can either go guns blazing in all 9 missions and kill everybody in sight which will cause a 'High Chaos ending' or go about stealthily and cause a 'Low Chaos' ending. The sheer number of alternative routes to complete a mission in this game will boggle your mind and here Dishonored shines. The game encourages you to play without killing a single NPC/Enemy. Yes, it seems it's possible to complete the game without any fatalities but it was tough for me to use those immensely satisfying powers and weapons. My fingers were almost twitching to use a spring razor or an explosive arrow. At its core Dishonored is still an FPS/RPG, just like Bioshock. Instead of Adam and Plasmids you have Runes and Bone Charms and yes it changes the way you play the game drastically.
The music and ambiance added plentiful to the already gratifying experience. From the eery 'Drunken Whaler' theme to the grim sewer ambiance everything rocks.
Clocking at 9+ hours I played and reveled in Dishonored and yes I am happy to say that it deserves the best new IP awards this season. Dishonored promises great and varied level design as well enemies, an interesting plot, good gameplay innovations and gorgeous set-piece moments. Revenge as it seems can be very satisfying. All thanks go to Arkane Studios for this sweet sweet game. This is exactly how a good game should be!
The story is pretty much a political assassination thriller that you serve as the biggest piece of, your actions influencing where the story goes and how certain characters act. The levels also evolve based on how many people you kill, and again, it is perfectly fitted to the setting. More people killed equals more corpses, which leads to more unhygienic living, which leads to more sick people, for this you need more security etc etc.
While the story and the characters themselves are interesting, they are a bit lacking due to the voice acting being not that amazing. Sometimes it feels borderline robotic.
The most important part of this game is obviously though the gameplay, which is just great. Both the stealth and action mechanics are fully fledged and this combined with the brilliant level design makes for one of the most replayable single player campaigns out there.
The supernatural abilities are very unique and fun to use, and the tools at your disposal allow for some very gruesome encounters. Or not, if you don't want to. You can beat the entire game without killing or being seen by anyone. Player freedom and choice are the most important part of the gameplay. Whether you want to sneak past guards via a rooftop, straight up engage with them in awesome combat or possess a fish and swim away, it is all up to the player.
Excellence in every way.
The overall very smooth gameplay is joyful and satisfying with many abilities and weapons. The most iconic one being the teleporting ability, which is so fun, makes a crucial part to this game's identity. Unfortunately, the gameplay is limited as players, who seek good endings, must play accordingly to the non-lethal standards. This is a huge problem as it makes the experience less fun. I prefer endings to be based on in-game decisions rather than on the gameplay. Counting how much percent people did you kill so you could qualify for a good ending seems honestly like a nonsense to me.
Nevertheless, the game is still a masterpiece that holds up till this day. It brings new standards to stealthy games.
Did you know
- TriviaIf the player killed the announcer during the Dunwall Tower mission, he will be replaced by a female announcer who will be heard through the rest of the game.
- GoofsContaminating a plague elixir somehow doesn't affect the Chaos level.
- Quotes
The Outsider: So ends the interregnum, and now Emily Kaldwin the First, will take her mother's throne, after a season of turmoil. You will stand at her side, Corvo, guiding her young mind, and protecting her from those who seek to exploit her, or cause her harm. You watched and listened when other men would have shouted in rage. You held back instead of striking. So it is, with the passing of the plague and Emily's ascension, comes a golden age, brought about by your hand. And decades hence, when your hair turns white and you pass from this world, Empress Emily - Emily the Wise, at the height of her power - will lay your body down within her mother's great tomb, because you were more to her than Royal Protector. Farewell, Corvo.
[Low Chaos Ending - Save Emily]
- ConnectionsEdited into Arkane 20th Anniversary Collection (2020)
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- Dishonored: The Brigmore Witches
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