IMDb RATING
7.3/10
4.6K
YOUR RATING
Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.
- Awards
- 1 win & 6 nominations total
Elias Toufexis
- Takkar
- (voice)
Terrence 'T.C.' Carson
- Wenja Shaman Tensay
- (voice)
- (as TC Carson)
Debra Wilson
- Batari
- (voice)
DeLaRosa Rivera
- Udam Lord Ull
- (voice)
Juan Carlos Velis
- Dah
- (voice)
Cara Ricketts
- Sayla
- (voice)
Ayisha Issa
- Jayma
- (voice)
Nicolas Van Burek
- Karoosh
- (voice)
Ron Kennell
- Wogah
- (voice)
Dylan Taylor
- Urki
- (voice)
Featured reviews
After playing Primal for a good 8 hours I am speechless, and not in the kind of way where you might be speechless after seeing a newborn baby, speechless as you would be after a terrorist attack, it really is that bad. It made absolutely no sense for the franchise to go back 10,000 years, I mean sure it's an original idea that we haven't seen before but there is a definite reason for that! One of the best parts of previous Far Cry games is the option to fully customise a myriad of different weapons depending on what type of player you were. In Primal there's only so much customising you can do to a Club. Yawn Yawn Yawn. The different characters you meet throughout the game are hard to make a connection with, and the fact they don't speak English is very frustrating, I know the developers wanted to stay authentic to the time period which isn't a bad move I guess, just very frustrating for the player, As I've previously said, I played 8 hours and quickly got bored of the tedious gameplay and flat missions, go here kill this guy take over this camp etc. To summarise there are so many more better games £40 can buy you, don't waste it on this drivel!
I love this game I think the world is enjoyable and rivetingly beautiful it's like Takkar is the main character in Apocalypto
The only thing I didn't enjoy was the in-game voices Hands down I love the game
The only thing I didn't enjoy was the in-game voices Hands down I love the game
Honestly, when "Far Cry Primal" first caught my eye, I looked at its prehistoric setting, scratched my head, and thought, "How is "Far Cry" supposed to work without guns, explosions, and radio towers?" But the project intrigued me with its unusual concept. As it turns out, the developers simply took the familiar formula of the series and wrapped it - quite successfully - in a Stone Age skin, handed me a spear, and sent me off to survive.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
Blood Dragon once pulled a full conversion of Far Cry 3 and succeeded with it's writing and style but the gameplay and world felt like afterthoughts. Primal basically pulls the same stunt with Far Cry 4 (note the map similarities) but the developers doubled down on reworking the gameplay and most importunately world into a cohesive package. The narrative may be simplistic but what would one expect from a caveman revenge drama and the game is one of the most original big budget productions in years. Which other game will let you drink human eyeballs to send you on a drug induced mass murder vision! The entire game is actually noteworthy for being one of the most messed up M-rated games of all time due to over the over the top gore, the mentioned drugs, heaps of cannibalism and a lot of full frontal nudity. Primal's fictional language is another noteworthy standout but don't ask me how the dude bro audience will respond to it. Don't expect the same amount of content the standard setting Far Cry 4 brought to the table but Primal sill managed to deliver one of the most believable open-worlds of all time and again proves that the Ubisoft collect-a-thon formula works. The very easy Platinum trophy can lastly be achieved in about 25 hours. 8,5/10
Really underrated. It's really fun and the weapons and pets are the best part of the game. I liked the villains and the voice acting and animations of the cut scenes where great.
Did you know
- TriviaWhen Urki performs a cliff jump into a bail of hay, Assassin's Creed music from viewpoint synchronization can be heard.
- GoofsThis game is set in prehistoric central Europe. Most of the animals are accurate with the time, with the exception of Jaguars (Panthera onca) Dholes (Cuon alpinus) and "Sabre-toothed tigers" (assumingly Smilodon populator). None of the three recognized species of Smilodon (S. populator, fatalis, and gracilis) are recorded in Europe, let alone anywhere else outside of North and South America, as are Jaguars. Dholes are only known to have lived in Southeastern Asia (and their historic range is not known to have extended into Europe).
- SoundtracksThe Wolf
Performed by Fever Ray
Written and produced by Karin Dreijer Andersson, Cristoffer Berg, Henrik von Sivers, Liliana Zavala, Peder Mannerfelt
[from the film Red Riding Hood, plays during the final assault on the Izila and during end credits]
- What language?
Details
- Color
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