IMDb RATING
8.5/10
5.6K
YOUR RATING
Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
- Director
- Writers
- Stars
- Won 5 BAFTA Awards
- 12 wins & 21 nominations total
Nicholas Boulton
- Druth
- (voice)
Ellie Piercy
- Galena
- (voice)
Chipo Chung
- Narrator
- (voice)
Helen Goalen
- Furies
- (voice)
Marc Graham
- Furies
- (voice)
Abbi Greenland
- Furies
- (voice)
Isabella Marshall
- Furies
- (voice)
Sarah Owens
- Furies
- (voice)
Becky Wilkie
- Furies
- (voice)
Edward Wren
- Furies
- (voice)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
One of the best single player game I've ever played!
Beautiful graphics, great story, and very inspiring quotes.
Its very first game ever to show how psychotic illness affects people and it's done in a very wise and creative way.
Now I just waiting for the sequel!
Whew, where to start?
I just finished the game, and it clocked in at 6 hours. Now as a game, especially for 29.99, those are not great numbers. However, as a memorable experience that was like nothing I ever played before? Worth it.
You are playing a story, more a passenger than a pilot. The fights are not deep, but they are fun and very tense with hints of permadeath and save wipes cropping up if you suffer too many defeats. The puzzles are cool, not terribly challenging, but enough to give you some good "AHA!" moments.
The main reward comes in the story and the emotional ride. The main character suffers from several forms of mental instability, but since its back in the Celt days, it all becomes swept into a blanket description of "The Darkness."
This is where this game really hit me personally. I live with Bi-Polar Depression, Severe Anxiety, and mild Schizophrenia. I had to take breaks from the game because it really nailed these conditions in the game. Constant whispers, doubt, mania, self hate, and misleading thoughts plague you the majority of the game. People who don't suffer from these types of conditions can gain an light understanding of what people who do go through on a daily basis. It was rough for me in spots, but overall, incredibly rewarding and a one of a kind ride.
I just finished the game, and it clocked in at 6 hours. Now as a game, especially for 29.99, those are not great numbers. However, as a memorable experience that was like nothing I ever played before? Worth it.
You are playing a story, more a passenger than a pilot. The fights are not deep, but they are fun and very tense with hints of permadeath and save wipes cropping up if you suffer too many defeats. The puzzles are cool, not terribly challenging, but enough to give you some good "AHA!" moments.
The main reward comes in the story and the emotional ride. The main character suffers from several forms of mental instability, but since its back in the Celt days, it all becomes swept into a blanket description of "The Darkness."
This is where this game really hit me personally. I live with Bi-Polar Depression, Severe Anxiety, and mild Schizophrenia. I had to take breaks from the game because it really nailed these conditions in the game. Constant whispers, doubt, mania, self hate, and misleading thoughts plague you the majority of the game. People who don't suffer from these types of conditions can gain an light understanding of what people who do go through on a daily basis. It was rough for me in spots, but overall, incredibly rewarding and a one of a kind ride.
Combat mechanics can at times feel a step behind what the player is intending but other than that, Hellblade: Senua's Sacrifice is a beautifully crafted story-driven title. The mature subject matter requires an open mind and allowing ones self to become immersed in the world that Sunua is experiencing.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
It's a harrowing experience. And proof that video games are more than entertainment, more than hours upon hours of mindless gameplay.
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
This piece of interactive art is an absolute musthave for all the connoisseurs.
Did you know
- TriviaThe game developers Ninja Theory self promoted and funded the game on their own without working with a popular game publisher.
- SoundtracksIllusion
(Uncredited)
Written by Ronan Harris
Produced by Ronan Harris and Andre Winter
Performed by VNV Nation
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Hell Blade
- Production company
- See more company credits at IMDbPro
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