bainsey89
Entrou em abr. de 2003
Bem-vindo(a) ao novo perfil
Nossas atualizações ainda estão em desenvolvimento. Embora a versão anterior do perfil não esteja mais acessível, estamos trabalhando ativamente em melhorias, e alguns dos recursos ausentes retornarão em breve! Fique atento ao retorno deles. Enquanto isso, Análise de Classificação ainda está disponível em nossos aplicativos iOS e Android, encontrados na página de perfil. Para visualizar suas Distribuições de Classificação por ano e gênero, consulte nossa nova Guia de ajuda.
Selos2
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Classificação de bainsey89
Recently, "The Joker's Wild" got some air time on VH1's "I Love the '70s, Volume II." I'm paraphrasing a bit, but one of the celebrities interviewees said it best: "Why is it that we can create a thousand celebrity reality shows, but we can't remake 'The Joker's Wild'?" Sony owns the rights to the show. If done right, and sticking to the classic format that was a winner (unlike the initial try of the 1990 version), TJW could be another long-running winner. The format is solid, the game itself is interesting (though the questions could be tougher), and there's enough drama in each spin to keep you for the full half hour. I think there's more than enough interest to consider a resurrection.
Pyramid's syndicator has opted not to run a third season. Instead, the first two seasons will air in reruns during 2004-05.
In the present era where there's a dearth of first-run game shows, it's a shame we have to lose this one. This was a nice remake of a classic, tweaked a little to fit into the 75-channel world, but solid in its format. Still, there were a few things that departed from the classic a bit too much, and that may have caused its demise:
*No returning champions. Bringing back returning champs gives the viewers a sense of continuity, and it makes things more interesting when there's a champion to be dethroned. Instead, Pyramid opted for the cheap way out, which is taping the programs at will and showing them in any order they want.
*Winners circle judging. If the category were "Cities in Europe," and the contestant said "Places/Things in Europe," the contestant would get credit under the old rules of the '80s. The important thing was the KEY WORD(S) of the category. The most frustrating thing about the latest Pyramid was that the entire category had to be said VERBATIM to get credit. This really turned me off, and I turned the show off often, as it wasn't in the spirit of the game.
*No real theme music. A minor detail, you say? The melody of the Pyramid themes of the '70s and '80s were recognizable and identified themselves well with the show. While the 2002-04 Pyramid music fit in well with the modern, purple & scaffolding set, it still sounded like background music and no one would recognize it if it were on its own.
*No true $100,000 tournament. Sure, they had such tournaments, but 2002-04 big money format was such that it was possible that there would be no $100K winner (and it even happened once). The spirit of the $100K tournament in its original, successful format was: We're going to throw tough categories at you, make you earn the big money, and this tournament won't end until SOMEONE wins the big prize, no matter how long it takes. This format had some of the best drama in game show lore, and the new version again opted the cheap way out, risking a fall-flat conclusion. That's what they got, too, and it hurt the show badly.
That's not to say there weren't some improvements this time around. Flat screens have replaced outdated trilons on the finely-tuned set, and the nice effect with the six coming into view in the winners circle was a sweet, dramatic touch. Having different celebrities every day, instead of every week, was also proven experiment. Finally, Donny Osmond also did a solid job as host. He was there to present the game, move it along, add a little personality to it, but not get it the way. That's what the best hosts do.
I'm sure this show will be back in another life form. The format is too strong not to rekindle. Still, I hope producers learn from this version's mistakes, and create a better version one day of the show we knew and enjoyed well.
In the present era where there's a dearth of first-run game shows, it's a shame we have to lose this one. This was a nice remake of a classic, tweaked a little to fit into the 75-channel world, but solid in its format. Still, there were a few things that departed from the classic a bit too much, and that may have caused its demise:
*No returning champions. Bringing back returning champs gives the viewers a sense of continuity, and it makes things more interesting when there's a champion to be dethroned. Instead, Pyramid opted for the cheap way out, which is taping the programs at will and showing them in any order they want.
*Winners circle judging. If the category were "Cities in Europe," and the contestant said "Places/Things in Europe," the contestant would get credit under the old rules of the '80s. The important thing was the KEY WORD(S) of the category. The most frustrating thing about the latest Pyramid was that the entire category had to be said VERBATIM to get credit. This really turned me off, and I turned the show off often, as it wasn't in the spirit of the game.
*No real theme music. A minor detail, you say? The melody of the Pyramid themes of the '70s and '80s were recognizable and identified themselves well with the show. While the 2002-04 Pyramid music fit in well with the modern, purple & scaffolding set, it still sounded like background music and no one would recognize it if it were on its own.
*No true $100,000 tournament. Sure, they had such tournaments, but 2002-04 big money format was such that it was possible that there would be no $100K winner (and it even happened once). The spirit of the $100K tournament in its original, successful format was: We're going to throw tough categories at you, make you earn the big money, and this tournament won't end until SOMEONE wins the big prize, no matter how long it takes. This format had some of the best drama in game show lore, and the new version again opted the cheap way out, risking a fall-flat conclusion. That's what they got, too, and it hurt the show badly.
That's not to say there weren't some improvements this time around. Flat screens have replaced outdated trilons on the finely-tuned set, and the nice effect with the six coming into view in the winners circle was a sweet, dramatic touch. Having different celebrities every day, instead of every week, was also proven experiment. Finally, Donny Osmond also did a solid job as host. He was there to present the game, move it along, add a little personality to it, but not get it the way. That's what the best hosts do.
I'm sure this show will be back in another life form. The format is too strong not to rekindle. Still, I hope producers learn from this version's mistakes, and create a better version one day of the show we knew and enjoyed well.
I am among those who were a little disappointed when Whammy! premiered with a number of departures from the original PYL. However, W! addressed some of their flaws and made some nice changes for the second season.
The most notable is the addition of the Big Bank. All of the loot lost to the Whammy goes into the Big Bank, and he who hits the Big Bank space on the board must answer one question correctly to claim the cash & prizes within. This adds an element of excitement and an increased chance -- albeit small -- of hitting some really "big bucks."
Thankfully, the producers eliminated the GEM electric car (top speed: 25 mph) in favor of a more necessary internal combustion engine variety. The whammies themselves are far more easier to see on the board with the yellow background than the blue they had in season one. Also, it seems the producers have cut back a bit on the Double Whammies. They did creep across the overkill line a bit.
Todd Newton took a heap of criticism for shouting in season one, and overemphasizing a bit ("one thousand, one hundred dollars!" instead of "eleven hundred dollars"). Usually, such things come from producers instructions. I have to suspect that was the case, as Todd has dialed it down in season two.
I'm still not a fan of the oval-board (the rectangular board is more visually pleasing), and the elimination of the first question round. I also wish W! would bring back defending champions. (GSN discourages this, so they can mix up the episodes.) Still, Whammy! addressed its season one flaws and made up for them. It's not GSN's best original show, but I hope it sticks around nonetheless.
The most notable is the addition of the Big Bank. All of the loot lost to the Whammy goes into the Big Bank, and he who hits the Big Bank space on the board must answer one question correctly to claim the cash & prizes within. This adds an element of excitement and an increased chance -- albeit small -- of hitting some really "big bucks."
Thankfully, the producers eliminated the GEM electric car (top speed: 25 mph) in favor of a more necessary internal combustion engine variety. The whammies themselves are far more easier to see on the board with the yellow background than the blue they had in season one. Also, it seems the producers have cut back a bit on the Double Whammies. They did creep across the overkill line a bit.
Todd Newton took a heap of criticism for shouting in season one, and overemphasizing a bit ("one thousand, one hundred dollars!" instead of "eleven hundred dollars"). Usually, such things come from producers instructions. I have to suspect that was the case, as Todd has dialed it down in season two.
I'm still not a fan of the oval-board (the rectangular board is more visually pleasing), and the elimination of the first question round. I also wish W! would bring back defending champions. (GSN discourages this, so they can mix up the episodes.) Still, Whammy! addressed its season one flaws and made up for them. It's not GSN's best original show, but I hope it sticks around nonetheless.