AVALIAÇÃO DA IMDb
8,7/10
5,5 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaHunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.
- Direção
- Roteiristas
- Artistas
- Ganhou 4 prêmios BAFTA
- 14 vitórias e 32 indicações no total
Signa Köstler
- Vocal and Body Sounds
- (narração)
Arthur Köstler
- Vocal and Body Sounds
- (narração)
Emil Groth Larsen
- Vocal and Body Sounds
- (narração)
Eva Vium
- Vocal and Body Sounds
- (narração)
Fedaa Sultan
- Vocal and Body Sounds
- (narração)
Jens Ibsen Kure
- Vocal and Body Sounds
- (narração)
Momo Subotic
- Vocal and Body Sounds
- (narração)
Stig Eivind Vatne
- Vocal and Body Sounds
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
In 100 years time I believe people will regard video games and movies on the same level as art and literature; this would place Inside as a true masterpiece in art. The games audio, the visuals, the vague and yet powerful storytelling, it's all perfect. Sidescrollers might bore a lot of people but I ask any of these people to give this game a try because it will blow you away.
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
I used to have a mind, but then I played this game. That's how mind-blowing this game is.
Despite the many rave reviews for this title I went in not expecting much. However, this game impressed me in many ways. In terms of technical aspects alone, the art design and animations of this game are incredible and immerse you for Inside's short but sweet 3-4 hour completion time. Some have criticized Inside for having shallow gameplay. This is partially true, but for me the consistently fantastic environmental storytelling, atmosphere, and presentation kept me interested and in awe until the end of the game. The story of Inside is also not explained to the player; you will have to figure it out mostly on your own. That said, the story of this game is very satisfying to discover and I did not find it boring. The lack of much information given in regards to the world has inspired many theories, some of which are very compelling. If this seems like your type of game, I would encourage you to play it.
Playdead was already known for having developed the wonderful game Limbo (2010). And this developer is even more efficient after the creation of Inside (2016).
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
Você sabia?
- CuriosidadesWall clocks inside the game reflect real time (system time).
- Versões alternativasIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConexõesFeatured in Previously Recorded: E3 2014 (2014)
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Detalhes
- Data de lançamento
- País de origem
- Centrais de atendimento oficiais
- Idioma
- Também conhecido como
- Внутри
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
- Cor
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