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IMDbPro

Beyond: Two Souls

  • Videogame
  • 2013
  • M
AVALIAÇÃO DA IMDb
8,3/10
14 mil
SUA AVALIAÇÃO
Elliot Page in Beyond: Two Souls (2013)
Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.
Reproduzir trailer2:42
7 vídeos
25 fotos
AçãoAventuraCrimeDramaFantasiaFicção científicaGuerraMistérioRomanceSuspense

Jodie, ligada a uma entidade sobrenatural, busca seu lugar no mundo enquanto foge do governo.Jodie, ligada a uma entidade sobrenatural, busca seu lugar no mundo enquanto foge do governo.Jodie, ligada a uma entidade sobrenatural, busca seu lugar no mundo enquanto foge do governo.

  • Direção
    • David Cage
  • Roteiristas
    • David Cage
    • Morgan Simon
  • Artistas
    • Elliot Page
    • Willem Dafoe
    • Eric Winter
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,3/10
    14 mil
    SUA AVALIAÇÃO
    • Direção
      • David Cage
    • Roteiristas
      • David Cage
      • Morgan Simon
    • Artistas
      • Elliot Page
      • Willem Dafoe
      • Eric Winter
    • 45Avaliações de usuários
    • 16Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 3 prêmios BAFTA
      • 1 vitória e 22 indicações no total

    Vídeos7

    Official Trailer
    Trailer 2:42
    Official Trailer
    Beyond: Two Souls: E3
    Trailer 2:22
    Beyond: Two Souls: E3
    Beyond: Two Souls: E3
    Trailer 2:22
    Beyond: Two Souls: E3
    Beyond: Two Souls (Gameplay)
    Trailer 3:55
    Beyond: Two Souls (Gameplay)
    Beyond: Two Souls
    Trailer 5:44
    Beyond: Two Souls
    Beyond: Two Souls (VG)
    Promo 0:41
    Beyond: Two Souls (VG)
    Beyond: Two Souls (VG)
    Promo 1:25
    Beyond: Two Souls (VG)

    Fotos25

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    Elenco principal99+

    Editar
    Elliot Page
    Elliot Page
    • Jodie Holmes
    • (narração)
    • (as Ellen Page)
    Willem Dafoe
    Willem Dafoe
    • Nathan Dawkins
    • (narração)
    Eric Winter
    Eric Winter
    • Ryan Clayton
    • (narração)
    Kadeem Hardison
    Kadeem Hardison
    • Cole Freeman
    • (narração)
    Caroline Wolfson
    • Jodie Holmes (child)
    • (narração)
    Robert Burns
    • Philip Holmes
    • (narração)
    • …
    Nancy Tate
    Nancy Tate
    • Susan Holmes
    • (narração)
    David Gasman
    David Gasman
    • Officer J. Sherman
    • (narração)
    Dominic Gould
    Dominic Gould
    • Paul
    • (narração)
    • …
    Tercelin Kirtley
    Tercelin Kirtley
    • Jimmy
    • (narração)
    • …
    David Coburn
    David Coburn
    • Stan
    • (narração)
    • …
    Maud Laedermann
    • Tuesday
    • (narração)
    Barry Johnson
    • Walter
    • (narração)
    Blair Redford
    Blair Redford
    • Jay
    • (narração)
    Kyle Smigielski
    • Jay
    • (narração)
    Barbara Scaff
    • Norah
    • (narração)
    • …
    Deborah Burley
    • Norah
    • (narração)
    Andy Chase
    • Owen
    • (narração)
    • …
    • Direção
      • David Cage
    • Roteiristas
      • David Cage
      • Morgan Simon
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários45

    8,313.9K
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    Avaliações em destaque

    10SilviuBorz

    The most amazing story/movie/game

    I have to say i did not expect much of it, but I was blown away. The acting was one of a kind, Ellen Page did a fantastic job, and so did the rest of the cast and crew.

    I was not a huge fan of Ellen Page, because I didn't pay enough attention to her movies, but she has won me over, I can now say that I am a HUGE fan.

    When it ended, I was speechless, and i was compelled with such emotion, I can't even describe it, I had tears in my eyes and I could not believe it ended. I fell in love with the story and character, it really makes you care for "Jodie" and I would recommend it to everyone, gamer or not, it is a Masterpiece.

    10 / 10
    9pierresempere

    Page and Dafoe are Stellar

    Quantic has the tallent to create games that you can judge as movies, that's impressive enough. The story is brilliant and the characters alive (and not lifelike), which makes you immerse a lot. Music and ambiance are both top notch. I removed a star because I found it a little bit too long in the end (I went through it in one go which might explain it), but I had a fantastic time
    10josephblower666

    Transcends mediums to create something greater than either.

    Your mileage may vary, but for me, the game is transcendent.

    It transcends both video games and movies to become something greater than either medium would ever be by themselves. I'm an avid gamer (I have 400+ Steam games, 400+ iOS games, and 100+ console games). Yet–to speak for myself–*I* found this game far more moving, thought-provoking, meaningful, and entertaining than many other games (including Super Mario Galaxy 1-2, Grand Theft Auto 4-5, The Last of Us, and others).

    I can only compare it to Heavy Rain, The Walking Dead, or the Metal Gear Solid series: deep rich stories that have themes and messages that convey something of lasting meaning; something beyond the mindless (but fun) shooting and platforming of other titles.

    I will remember this game for years to come. There are few works of fiction of any medium for which I can say the same.

    If you like a rich deep story line and don't care about a lack of "agency" (it's always illusory in video games, anyway–there are always incredibly restrictive rules on game play), then this is *the* game of the seventh generation. The comparably minor errors in execution and direction can be ignored, when viewed in light of the whole.

    Indeed, the question of whether this qualifies as a game is, like Dear Ester, a largely irrelevant and pedantic: It entertains. It provokes thought. It is emotionally moving. And it illustrates that games–like cinema or literature–can be taken seriously as a medium to both entertain and enlighten.

    It seems to me that most reviewers of this game have profoundly and tragically missed the point.

    I've tentatively come to the conclusion that most people who dislike Beyond do so because they cannot (or will not) accept the game on its own terms: They have certain expectations of video games, and deviation from well-established norms vexes them. So, for instance, they demand interactivity, even when accepting passivity allows a far more compelling and moving narrative.

    In contrast, other people are, perhaps, more flexible (at least with regards to their expectations of the medium). For instance, the "passivity" of playing Beyond did not bother me in the slightest (except, at times, the second play-through; but I passed it the first time a day ago). I knew what I was getting into.

    I believe that many reviewers, given their larger than average exposure to the medium are even less tolerant of certain deviations from game play norms. This, I think, explains the large divergence of opinions on metacritic, and the (to me) inconceivably low average the game currently has (a mere 73!).

    Like the criticism that the game strips the player of freedom/agency, I do not think the others have merit:

    I consider the script to be impeccable. I have noticed no plot holes, and very few problems with the dialogue. It is telling that David Cage took a year of 12-14-hour days to write it and that it is 2000 pages in length.

    I consider Page's acting to be truly and deeply awe-inspiring. I cannot praise her highly enough. She memorized 30-40 pages of dialogue each day. She had very little time to prepare and rehearse. She often had to juggle different emotional responses to the situations (e.g., playing the part one way in a scene and playing it another way in the same scene). Yet, despite these challenges, her acting is consistently of the highest professional quality. I have noticed no flaws in her performance; it is (along with William Dafoe's performance) very much in keeping with her Academy Award for Best Actress. I consider her to be the most talented actress I've seen.

    I also think that the myriad ad hominem attacks against David Cage are entirely unwarranted. He does not try to impose his views on others. Rather, he is merely passionate, has a vision he believes in, and is outspoken in his beliefs. He believes that gaming can, like cinema or literature, change the world (or try to). This is not arrogant; it is noble.

    Moreover, the game has other strengths that seem to be overlooked by many:

    • The social commentary is entirely warranted, and appropriately biting. - The graphical quality of the game is the best of any on a console. - The story is incredibly moving and thought-provoking. The narrative was very easy for me to follow, despite the non-chronological presentation. - There is a wide range of different locales and gameplay dynamics employed. Variety is the spice of life.


    To put it succinctly (and a little melodramatically):

    For me, the game is both a reminder and illustration of the many challenges and the triumphs, the sadnesses and joys that life has to offer. For me, it's life affirming, and I consider it deep, rich and meaningful. There are almost no other games (and few movies and books, for that matter) for which I can say the same.

    Take a chance; play this game.
    9kyle-domination

    An artistic achievement in modern video games. A true game with a soul of realism and power.

    Beyond: Two Souls is a game like no other. It's simply outstanding in terms of it's individuality and story. It has real actors such as Ellen Page and Willem Dafoe, who prove to be truly great at delivering their roles. The highlight of this game is Page, as Jodie Holmes. You fell connected to the character and you care about her as you struggle to fight contention and danger throughout the game. Quantic Dream know how to make a game with realistic characters and a powerful storyline, I'll tell you that.

    Be warned. The gameplay is unique and sometimes enjoyable but don't expect Beyond: Two Souls to raise the bar in the gameplay categories, as it is meant to be played as an interactive tale or movie. The gameplay is very much an acquired taste but most people will enjoy it.

    The music to this game is simply one of the best soundtracks in the history of entertainment. An emotional and beautiful, artistic, melodramatic soundtrack composed by Normand Corbeil, Lorne Balfe with help from music mastermind Hans Zimmer. It is so good, the soundtrack. The themes are very strong and quite amazing. This game is better than what most people think.

    Beyond: Two Souls might suffer from some critics but trust me, DO NOT listen to them. It really is a unique game that captures your attention.

    An essential play.
    9Pjtaylor-96-138044

    He's something of a scientist himself.

    The protagonist can't die in 'Beyond: Two Souls (2013)', an interactive movie from the developers of 'Heavy Rain (2010)', but its side characters can. As a choice-driven experience, that's where it finds its suspense: the knowledge that your decisions directly impact the lives of others. This is one of the game's themes, the fact that you're important to people you may only - in the grand scheme of life - pass by, and it's reflected well within the story. The game follows a woman with a psychic link to some sort of spirit, spanning pretty much all her life via non-linear chapters. The thing's non-linearity, a sticking point among some fans, feels almost arbitrary, as it doesn't really lead to any dramatic irony or foreshadowing, but it isn't disengaging, either. Its elusive, lucid-dream vibe actually helps to communicate the plot, which is supposed to seem like a series of pivotal memories belonging to the lead. Surprisingly, it doesn't hamper the impact of player choices, either, which - while undeniably rather subtle - still shape the outcome of the narrative in important ways. It is a shame that the ending is determined almost exclusively by a two-tier choice presented near the piece's climax, as opposed to a natural extension of the way you've been playing thus far. This doesn't hamper the experience, though; it's compelling, entertaining and unique. Its all-star performances are top-notch, captured naturally with a mo-cap system that mimics on-stage acting. One the thing's best aspects is the ability to play as the spirit connected to the main character. These segments play out almost like puzzles and evoke a point-and-click feel. They also allow the player to directly control the relationship between the spirit and the protagonist. The controls for the latter have been changed slightly from 'Heavy Rain (2010)'. There is no more awkward 'push to walk' mechanic and the movements required of the right thumb-stick are decidedly less precise. The piece is still clunky at times, though. In the end, this is an enjoyable and, even, somewhat affecting sci-fi game. Best of all: it stars Willem Dafoe. 9/10

    Enredo

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    Você sabia?

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    • Curiosidades
      During the Homeless chapter, on Stan's side of the pavement there is a man sitting on the bench reading a newspaper, in particular an article about the Origami Killer, which was the name of the killer in another game by David Cage called Heavy Rain.
    • Erros de gravação
      When Jodie is in the bar playing pool, if the player misses the first quicktime event while shooting, the cue ball will end up along the side of the table next to a striped ball. However, when the camera cuts away then back for the man's turn, the balls have moved.
    • Citações

      Jodie Holmes: [to a Swat Commander] Tell them to leave me the fuck alone, because next time, I'll kill everyone.

    • Cenas durante ou pós-créditos
      The loading screen represents the timeline of Jodie's life. The game tells its story out of order but once completed refer to the timeline to see her life in order.
    • Versões alternativas
      The remaster for PlayStation 4 and PC has an option to play the game in chronological order.
    • Conexões
      Featured in Zero Punctuation: Beyond: Two Souls (2013)
    • Trilhas sonoras
      Angry Guitar
      Written and performed by Joop Wolters

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    Perguntas frequentes1

    • What are the differences between the censored European Version and the Original Version?

    Detalhes

    Editar
    • Data de lançamento
      • 9 de outubro de 2013 (França)
    • País de origem
      • França
    • Centrais de atendimento oficiais
      • Beyond: Two Souls
      • Quantic Dream
    • Idiomas
      • Árabe
      • Inglês
    • Também conhecido como
      • Beyond: Ikki qalb
    • Empresa de produção
      • Quantic Dream
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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    • Cor
      • Color
    • Mixagem de som
      • Dolby Digital
      • DTS
    • Proporção
      • 2.35 : 1

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