Adicionar um enredo no seu idiomaAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose an... Ler tudoAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.After narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.
- Indicado para 3 prêmios BAFTA
- 1 vitória e 4 indicações no total
- Rickert of Vinheim
- (narração)
- …
- Laurentius of the Great Swamp
- (narração)
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- Griggs of Vinheim
- (narração)
- (as a different name)
- Reah of Thorolund
- (narração)
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- Itinerant Merchant Woman
- (narração)
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- Knight Lautrec of Carim
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- Solaire of Astora
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- Oswald of Carim
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- Dusk of Oolacile
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- Alvina of the Darkroot Wood
- (narração)
- (as Eve Karpf)
- Gwyndolin
- (narração)
- Big Hat Logan
- (narração)
- Darkmoon Knight
- (narração)
- …
- Shiva of the East
- (narração)
- Crestfallen Warrior
- (narração)
- (as Matt Morgan)
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- Siegmeyer of Catarina
- (narração)
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- Kingseeker Frampt
- (narração)
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Avaliações em destaque
This game isn't made for the masses, that much is certain. Although its marketing and public identity revolves around its difficulty, there's so much more to this experience than you could ever grasp without playing it for yourself. Difficulty is there pretty much just as a key storytelling device, and it's put to good use, too.
Dark Souls is mysterious, lonely, atmospheric, interconnected and difficult. That's how I'd sum it up in one sentence.
The few friendly encounters with NPC's will quickly imbed themselves in your memory. Names such as Siegmeyer and Lautrec give me goosebumps every time I speak them, simply because of how masterful the storytelling and character archs are in this game. Each of them are only given around 15/20 minutes of screen time, total. But the whole world around you and them help tell their stories in ways no movie could ever do.
Places like Darkroot Garden, Anor Londo, Firelink Shrine and Ash Lake (and practically everywhere else, too) will stay with me forever, as their individually unique and unmatched atmosphere, mystery, and lore is proof video games is an art form.
The music, aaah! There's FOUR places where music is played, apart from during boss fights. Four. It's nothing, I know! Other games have music playing through every tiny battle and inside every single tavern, but Dark Souls spends it sparingly, thus making it feel that much more impactful.
Dark Souls is such a fantastic metaphor for depression and loneliness. It doesn't welcome you with open arms in the form of a super easy tutorial, helpful ways of learning its mechanics or hour-long cutscenes explaining what you're even supposed to do. You best it as best you can, as is with the real world around us. The people and characters you share your place in the world with travel about, trying their best at carving out a meaning of it all, same as yourself.
Dark Souls is just so damn good, and there's no way of understanding it without actually playing it for yourself, and finding the many fantastically written storylines and lore within it.
Before i attempted to play Dark Souls, i first finished its spiritual predecessor Demon's Souls. From this experience i learned not only the mechanics of the combat system but i learned how one should approach and play the game itself. You die. Often. And you cannot load some previously saved state just before you died. You "reincarnate" as do the minor enemies and you have to march back up that hill one more time. The trick is to learn how to gain from dying, and more importantly, how to spend your currency before you do die (and potentially fail to retrieve your blood stain). You literally can make suicide runs and pick up some great booty in the process, although you won't know to do so on your first run with your first character.
Dark Souls is controversial, no doubt about it. You either love it or you hate and i happen to love it (and my Chaos Scythe +5). While playing Dark Souls, i was distinctly reminded of many classic arcade, console and computer games that stood out: Atari 2600's Adventure and Dolphin, NES's Castlevania, Contra and Rygar, the Mario series, the Grand Theft Auto series, the Diablo and Baldur's Gate series and even the Sonic the Hedgehog series (mini speed-runs). Dark Souls is now one of my top games, along with GTA Vice City, Morrowind, Half Life, Thief 2, Might & Magic 5, Ultima 4, Super Mario World, Zelda (Ocarina of Time), Jade Empire, Assassin's Creed, Fallout 3 and Mass Effect. And i haven't even had the time to sign on and participate in online Player VS Player ... just do a Youtube search to see what i mean.
I think what makes Dark Souls so special and deserving of praise is in its replay value and the reward you gain for accomplishing what most would consider impossible. Every adversity is an opportunity to learn new combat styles and to adjust your strategy. If you get stuck in Blighttown and decide to backtrack it out of there for more supplies (because you were too impatient to get down there in the first place), you feel the relief when you see daylight again. You learn from this game. It just doesn't spoon feed you like most games do these days.
Patience is not a virtue in this game, it's a requirement for survival.
(p.s. I think the current speed run is around 55 minutes to solve the game, but you can expect to put in nearly 200 HOURS before triggering the end scene.)
Você sabia?
- CuriosidadesIt's possible for the player to hear the bell ring while online by other players from across in-game worlds.
- Erros de gravaçãoThe three souls on the corpses below Patches in the Tomb Of Giants still appear in the cutscene where the player is kicked off by Patches even if they were previously picked up.
- Citações
Solaire of Astora: Oh, hello there. I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!
- ConexõesFeatured in Game One: Dark Souls und Trackmania 2: Canyon (2011)
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