Adicionar um enredo no seu idiomaThe medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and... Ler tudoThe medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and political tensions threaten to tear it apart.The medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and political tensions threaten to tear it apart.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 4 indicações no total
- Hawke - Female
- (narração)
- Hawke - Male
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- …
- Anders
- (narração)
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- Aveline Vallen
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- Bethany Hawke
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- Carver Hawke
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- Fenris
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- …
- Isabela
- (narração)
- Varric Tethras
- (narração)
- Additional Voices
- (narração)
- Keran
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- Grand Cleric Elthina
- (narração)
- Viveka
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- Captain Ewald
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- Additional Voices
- (narração)
- Additional Voices
- (narração)
Avaliações em destaque
Is it as good as the first one? Nope. As open as the third? Nope. Is it short? For an RPG, yes. Are the maps recycled? Oh yes, I would call this the most deserved complaint of the game.
On the other hand, it has a decent plot (especially if you read the accompanying books), genuinely wonderful, well written companion characters ranging from adorable, to charming, to absolute anti-hero, a customisable protagonist who you can play in multiple ways (think Commander Shepard only with the addition of a third snark-master playstyle alongside paragon and renegade), the voice acting is fantastic, really engaging and actually pretty star-studded to be fair, it isn't long enough to get overly grindy, the graphics are dated now but their cartoonish style tends to fit well with the overall tone, the battle system is fast paced and has a fair amount of variety in difficulty depending on your settings, but most of all the whole thing is just *fun*. It hearkens back to the days when games didn't pretend to be sports or services - when they were immersion into a different world (and no teenagers claimed to have had relations with your mother), when they did dare to be a bit silly but still knew when to reign it in when the action got going. Honestly - if you've never played it don't be put off by all the negativity, just give it a go. Yeah buying it at full price (plus DLCs) when it was new only to find out that you could finish it in a week was annoying, but it's only about a tenner now for the whole lot, what's to lose?
Despite this, the game has its strong points. One of the highlights is the visual development of the characters, particularly the Qunari. The developers have made significant changes to the design of this race, giving them unique features that make them even more interesting. The Qunari now look not only menacing but also quite charismatic, adding depth to their presence and making every encounter with them memorable.
Another important aspect is the combat animations, which have significantly improved compared to the previous game. The battles have become more dynamic and visually striking, adding extra excitement to the gameplay. Players can enjoy fluid movements, new special effects, and powerful strikes that make every fight engaging. This aspect of the game deserves praise, as it adds more adrenaline to the combat sequences and makes them more thrilling.
However, despite all these improvements, there is one major issue that significantly detracts from the game-the repetitive locations. This is one of Dragon Age 2's biggest flaws. No matter what quest you're on or where the events are taking place, it often feels like you've already been in these areas before. Many locations, both indoors and outdoors, are frequently reused, creating a sense of monotony. This can greatly diminish immersion in the game world, as the player constantly encounters the same environments. If Dragon Age: Origins brought new surprises with every location, this game sadly lacks that diversity.
This lack of variety in locations is a serious problem, drastically reducing the overall enjoyment. For a game of this scale, it's a significant downside, as the adventure atmosphere is partly lost due to the absence of novelty in the surroundings. Despite these drawbacks, Dragon Age 2 still has its strengths.
In addition to dynamic combat and well-developed characters, the companions' storylines are worth highlighting. Each of Hawke's companions has their own personal story, motivations, and personalities, making them more than just fighters in your party. They are full-fledged characters with their own dramas. Interaction with them, just like in the previous game, remains one of the strongest aspects. Your relationships with your companions impact the story's progression, and their personal quests add depth to the game.
Dragon Age 2 also explores the theme of social conflicts in Kirkwall, particularly the tension between mages and templars. These events play a crucial role in the game, forcing players to make tough decisions that can change the course of the story. This adds more weight to the game and encourages reflection on moral dilemmas.
In conclusion, Dragon Age 2 is a game with great potential, featuring both strong and weak points. If you're willing to overlook the repetitive environments and certain monotony, the game can offer plenty of enjoyment thanks to its intriguing storyline, dynamic gameplay, and excellent characters.
Varric, in particular, stands out as one of my all-time favorite characters. His wit, loyalty, and charm make him the ultimate companion, and I find myself taking him everywhere in the game. Whether he's offering humorous commentary or heartfelt advice, Varric is the kind of friend you want by your side, both in and out of battle.
Another aspect I adored was how the game tied itself to its predecessor. Some characters you meet in this installment make direct callbacks to the events of the first game, and those moments are nothing short of fantastic. They not only reward long-time players but also create a deep sense of continuity and immersion. The ability to import choices from the previous game was groundbreaking for me, as it made the world feel alive and reactive to the decisions I had made before. Few games at the time offered this level of interconnectivity, and it was an experience that felt truly personal and unique.
The combination of an emotionally gripping story, unforgettable characters, and the way the game respected and built upon your previous choices is what makes this installment so special. It's a game that stays with you long after the credits roll, and even years later, I find myself revisiting it to relive the magic all over again.
Você sabia?
- CuriosidadesIn Act 1, if you talk to the bartender at The Hanged Man then he may say something about the rapid decline in the pigeon population in Ferelden. This is a reference to Shale from Dragon Age: Origins.
- Citações
Isabela: I spy with my little eye, something that is... red. And socially uncomfortable.
Aveline Vallen: Ugh.
Isabela: No guesses? It starts with A.
Aveline Vallen: Shut up.
Isabela: Ooh, my mistake. It starts with such a B.
Aveline Vallen: Time and a place, Isabela. No games when we're this deep in a mess.
Isabela: Fine. Gone from B to a real C, anyway.
- ConexõesFeatured in Sage Reviews: Dragon Age II (2011)
- Trilhas sonorasDestiny Of Love
By Inon Zur, Idan Reichel, Aubrey Ashburn (as Olivia Orr)
Performed by Aubrey Ashburn (as Olivia Orr)
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