Adicionar um enredo no seu idiomaAfter her mission to destroy the Space Pirate homeworld, Zebes, Samus is traveling through space when her ship intercepts a distress signal from the derelict battleship.After her mission to destroy the Space Pirate homeworld, Zebes, Samus is traveling through space when her ship intercepts a distress signal from the derelict battleship.After her mission to destroy the Space Pirate homeworld, Zebes, Samus is traveling through space when her ship intercepts a distress signal from the derelict battleship.
- Prêmios
- 1 indicação no total
Jessica Erin Martin
- Samus Aran
- (English version)
- (narração)
- (as Jessica Martin)
Dave Elvin
- Commander Adam Malkovich
- (English version)
- (narração)
Mike McGillicuty
- Anthony Higgs
- (English version)
- (narração)
Sarah Naid
- Melissa Bergman
- (narração)
Linda K. Morris
- Madeline Bergman
- (English version)
- (narração)
Linda K. Norris
- Madeline Bergman
- (narração)
Aaron Thomas
- James Pierce
- (English version)
- (narração)
Mark Carr
- Lyle Smithsonian
- (English version)
- (narração)
Hanley Smith
- Maurice Favreau
- (English version)
- (narração)
Jeff Minnerly
- K.G. Misawa
- (English version)
- (narração)
Jamie Hunsdale
- Ian Malkovich
- (English version)
- (narração)
Stephan Weyte
- The Colonel
- (narração)
Nate Bihldorff
- Head Quarantine Officer
- (English version)
- (narração)
Sam Gray
- Quarantine Officer
- (English version)
- (narração)
Dave Howe
- Operator 1
- (narração)
Tom McGurk
- Operator 2
- (narração)
Erika Webright
- Operator 3
- (narração)
Leslie Swan
- Bottle Ship P.A. announcer
- (narração)
Avaliações em destaque
Let me start by saying that I am a fan of the Metroid series, starting with the very first Metroid on the NES, but I haven't played them all. I didn't play Metroid: Fusion which I hear is basically what this game is,or that Zero Mission or the Metroid Prime sequels. Other than that, I played them all.
What made me excited about this new Metroid was the inclusion of an involving story. It looked like we would learn more about our female protagonist, Samus Aran, and her whole bounty hunter gig. Not that it was really what I play Metroid games for, you know, some kind of story. In fact, most of the time I just want games with stories to get on with it so I can actually play the friggin' game! This game is no exception.
The game starts out with a beautifully rendered cinema of the ending of Super Metroid, which this game takes place after. That's right, to sell this game, the developers felt the need to continue right after the best of the series, Super Metroid (although, I'm more partial to Metroid Prime myself). So when that part's over it takes us to the story of the game. And Samus keeps talking, and talking, and talking, and talking, you get my drift? There would be this tense scene of Samus examining dead bodies of scientists and suddenly she's narrating over it. I get what's going on here! So what is Samus talking about? How she misses a dead baby Metroid. I'm not kidding. Samus got attached to a flying jelly mold and somehow she's distraught and can't get over it. Go screw that Adam guy and have a kid!
That brings me to this Adam character. He's some former leader of yours that you run into that has a small squad examining the same ship Samus is investigating. Even though Samus appears to be a maverick, she decides to listen to Adam and join his team even though she was never really assigned in the first place.
So what does Adam want from Samus? TO TURN OFF EVERY WEAPON AND GADGET SHE RECEIVED FROM SUPER METROID AND USE THEM WHEN HE SAYS SO! That's right, you can't use anything unless Adam says so. Burning alive? "I have a varia suit that can protect me from the heat but Adam would think less of me if I use it without his permission." No Samus, Adam would think less of you when he sees that you have third degree burns all over your face and he can see the skull from you cheeks! Really, it's the game's excuse to make sure you aren't fully equipped from the previous game and have an easy experience but the explanation is just maddening!
The gameplay is good though. You run and shoot a bunch of creatures in environments very similar to previous Metroid games. However, unless I'm not paying much attention but how is there some fire, ice and jungle world when Samus was investigating some ship? It's really odd. Then you have to switch to first person mode. YOU HAVE TO SWITCH TO FIRST PERSON MODE AT TIMES! This is necessary to scan things and shoot enemies with missiles while they are charging at you. The game doesn't let you move around in this mode. I guess they figured it might as well be Metroid Prime this way but it does let you dodge enemy attacks with this but not very often. It's still awkward.
However, Metroid: Other M does have an interesting story involving selling Metroids on the market and a traitor in Adam's gang and the gameplay is fun with a cool atmosphere. Sometimes it reminds me of the game Dead Space with how Samus sometimes move really slow around places and the atmosphere around you. There are some annoying instances where you have to play Where's Waldo and forced into first person mode to find one tiny thing to scan to advance. It's annoying.
If you never played a Metroid game in your life then by all means download Super Metroid on your virtual console. Don't have a virtual console then hunt down the first Metroid Prime. This is a good game and I had a lot of fun with it, but it won't make a Metroid fan.
What made me excited about this new Metroid was the inclusion of an involving story. It looked like we would learn more about our female protagonist, Samus Aran, and her whole bounty hunter gig. Not that it was really what I play Metroid games for, you know, some kind of story. In fact, most of the time I just want games with stories to get on with it so I can actually play the friggin' game! This game is no exception.
The game starts out with a beautifully rendered cinema of the ending of Super Metroid, which this game takes place after. That's right, to sell this game, the developers felt the need to continue right after the best of the series, Super Metroid (although, I'm more partial to Metroid Prime myself). So when that part's over it takes us to the story of the game. And Samus keeps talking, and talking, and talking, and talking, you get my drift? There would be this tense scene of Samus examining dead bodies of scientists and suddenly she's narrating over it. I get what's going on here! So what is Samus talking about? How she misses a dead baby Metroid. I'm not kidding. Samus got attached to a flying jelly mold and somehow she's distraught and can't get over it. Go screw that Adam guy and have a kid!
That brings me to this Adam character. He's some former leader of yours that you run into that has a small squad examining the same ship Samus is investigating. Even though Samus appears to be a maverick, she decides to listen to Adam and join his team even though she was never really assigned in the first place.
So what does Adam want from Samus? TO TURN OFF EVERY WEAPON AND GADGET SHE RECEIVED FROM SUPER METROID AND USE THEM WHEN HE SAYS SO! That's right, you can't use anything unless Adam says so. Burning alive? "I have a varia suit that can protect me from the heat but Adam would think less of me if I use it without his permission." No Samus, Adam would think less of you when he sees that you have third degree burns all over your face and he can see the skull from you cheeks! Really, it's the game's excuse to make sure you aren't fully equipped from the previous game and have an easy experience but the explanation is just maddening!
The gameplay is good though. You run and shoot a bunch of creatures in environments very similar to previous Metroid games. However, unless I'm not paying much attention but how is there some fire, ice and jungle world when Samus was investigating some ship? It's really odd. Then you have to switch to first person mode. YOU HAVE TO SWITCH TO FIRST PERSON MODE AT TIMES! This is necessary to scan things and shoot enemies with missiles while they are charging at you. The game doesn't let you move around in this mode. I guess they figured it might as well be Metroid Prime this way but it does let you dodge enemy attacks with this but not very often. It's still awkward.
However, Metroid: Other M does have an interesting story involving selling Metroids on the market and a traitor in Adam's gang and the gameplay is fun with a cool atmosphere. Sometimes it reminds me of the game Dead Space with how Samus sometimes move really slow around places and the atmosphere around you. There are some annoying instances where you have to play Where's Waldo and forced into first person mode to find one tiny thing to scan to advance. It's annoying.
If you never played a Metroid game in your life then by all means download Super Metroid on your virtual console. Don't have a virtual console then hunt down the first Metroid Prime. This is a good game and I had a lot of fun with it, but it won't make a Metroid fan.
(www.plasticpals.com) Metroid: Other M, developed by Nintendo and Tecmo's Team Ninja (known for the Ninja Gaiden and Dead or Alive games) is the first in the series where the main heroine, Samus Aran, has a speaking role. Throughout the series' 8 previous games, Samus Aran's personality was little more than an outline tracing a fearless, silent galactic bounty hunter. Her personality was left to the player's imagination, akin to Star Wars' Boba Fett, and that's how players liked her. Metroid: Other M fleshes out Samus' back story and relationship with her former commander Adam, but in so doing betrays our perception of her. This has led some fan-boyish reviewers to be overly critical of what amounts to a solid and enjoyable action game with many experimental elements that don't always gel perfectly.
Starting right where Super Metroid left off, Samus has access to every ability in her arsenal from the beginning – she's just not allowed to use them until Adam authorizes it. This is Other M's way of solving the Metroid formula's biggest problem: how to remove Samus' powers at the outset of each new game. It results in some mind-numbingly stupid situations like when Samus is forced into the heart of a volcano, and actively takes damage from the heat because Adam hasn't specifically told her to turn on her protective armour. And when you finally do get authorization, the feeling of accomplishment you'd normally experience in previous Metroid games is completely gone because you didn't find or earn it.
The story is a bit cheesy and not quite as mature as one would hope, but the cinematic sequences look spectacular.
The camera automatically tracks the action from the best angle, giving a broad overview of the scene, where the player is often running and gunning in a side-scrolling perspective. It almost never frustrates the player's ability to navigate and fight effectively, and in practise feels quite a bit like the older 2D Metroid titles. This was a wise choice, as probably the biggest complaint from the previous 3D Metroid titles was that you never really saw much of the main character.
Other M also allows you to switch to a first-person perspective by aiming the Wii remote directly at your television. It sounds like a gimmick, but it actually works pretty well. You're planted firmly in place, but are free to look around and manually target missiles at enemy weak spots. Missiles can only be fired from this perspective, so you'll be switching in and out against bosses, leaving you momentarily susceptible to their attacks in the process.
The game's graphics and animated sequences are easily the best of the more mature titles on the Wii, and are almost flawless (there is some minor slow-down in one or two areas). The music is tense and atmospheric like it ought to be. The combat is tight and satisfying with plenty of challenging encounters and cool bosses. It's a shame that some of the other elements don't live up to the game's presentation.
The story may not win any awards for its writing, but thankfully the worst parts are over pretty quickly and the rest turns out to be a decent sci-fi mystery which attempts to humanize and add some vulnerability to the Samus Aran character.
The Wii isn't exactly drowning in top-quality action games, let alone those with the insane production values of Other M, so it's a pretty easy recommendation. It seems to me that its most critical reviewers didn't actually play much beyond the first hour.
Starting right where Super Metroid left off, Samus has access to every ability in her arsenal from the beginning – she's just not allowed to use them until Adam authorizes it. This is Other M's way of solving the Metroid formula's biggest problem: how to remove Samus' powers at the outset of each new game. It results in some mind-numbingly stupid situations like when Samus is forced into the heart of a volcano, and actively takes damage from the heat because Adam hasn't specifically told her to turn on her protective armour. And when you finally do get authorization, the feeling of accomplishment you'd normally experience in previous Metroid games is completely gone because you didn't find or earn it.
The story is a bit cheesy and not quite as mature as one would hope, but the cinematic sequences look spectacular.
The camera automatically tracks the action from the best angle, giving a broad overview of the scene, where the player is often running and gunning in a side-scrolling perspective. It almost never frustrates the player's ability to navigate and fight effectively, and in practise feels quite a bit like the older 2D Metroid titles. This was a wise choice, as probably the biggest complaint from the previous 3D Metroid titles was that you never really saw much of the main character.
Other M also allows you to switch to a first-person perspective by aiming the Wii remote directly at your television. It sounds like a gimmick, but it actually works pretty well. You're planted firmly in place, but are free to look around and manually target missiles at enemy weak spots. Missiles can only be fired from this perspective, so you'll be switching in and out against bosses, leaving you momentarily susceptible to their attacks in the process.
The game's graphics and animated sequences are easily the best of the more mature titles on the Wii, and are almost flawless (there is some minor slow-down in one or two areas). The music is tense and atmospheric like it ought to be. The combat is tight and satisfying with plenty of challenging encounters and cool bosses. It's a shame that some of the other elements don't live up to the game's presentation.
The story may not win any awards for its writing, but thankfully the worst parts are over pretty quickly and the rest turns out to be a decent sci-fi mystery which attempts to humanize and add some vulnerability to the Samus Aran character.
The Wii isn't exactly drowning in top-quality action games, let alone those with the insane production values of Other M, so it's a pretty easy recommendation. It seems to me that its most critical reviewers didn't actually play much beyond the first hour.
Você sabia?
- CuriosidadesThe first Metroid game to combine elements of 3D adventure gaming with a first-person shooter and a moderate degree of side-scrolling platform action.
- Citações
Commander Adam Malkovich: [after giving orders to Samus] Any objections, lady?
- Cenas durante ou pós-créditosAfter the credits roll, a cutscene follows where Samus goes back to the Bottle Ship to recover something important she left there.
- ConexõesFeatured in ScrewAttack's Top 10s: Top 10 Wins and Fails of E3 2010 (2010)
Principais escolhas
Faça login para avaliar e ver a lista de recomendações personalizadas
Detalhes
- Data de lançamento
- Países de origem
- Centrais de atendimento oficiais
- Idiomas
- Também conhecido como
- Metoroido: Azâ emu
- Empresas de produção
- Consulte mais créditos da empresa na IMDbPro
Contribua para esta página
Sugerir uma alteração ou adicionar conteúdo ausente