AVALIAÇÃO DA IMDb
7,8/10
5,6 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaSet 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.
- Direção
- Roteiristas
- Artistas
Janis Ahern
- Additional Voices
- (narração)
Joey Ansah
- Chino
- (narração)
Paul Birchard
- Nathan Gould
- (narração)
Peter Brooke
- Additional Voices
- (narração)
Andrew Bushell
- Additional Voices
- (narração)
Andrew Byron
- Additional Voices
- (narração)
Alister Cameron
- Jacob Hargreave
- (narração)
Tommy Campbell
- Staff Sergeant Rainer
- (narração)
Beth Chalmers
- Additional Voices
- (narração)
Joe Coen
- Additional Voices
- (narração)
Ruben Crow
- Commander Lockhart
- (narração)
Sam Fink
- Nano-Suit Soldier
- (narração)
Scott Haney
- San Q
- (narração)
Danny Kennedy
- Additional Voices
- (narração)
Bruce Lester-Johnson
- Additional Voices
- (narração)
- (as Bruce Johnson)
Jeff Mash
- Additional Voices
- (narração)
Wade McElwain
- Additional Voices
- (narração)
James McNeill
- Leavenworth
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
Console: PS3 Genre: First person shooter with a sci-fi premise.
Setting: New York City in lockdown mode.
Story:
The aliens of the first game are now calling New York City home! You will have to fight them and also have to deal with a human, private military firm (C.E.L.L.) which has put New York City in lockdown.
Graphics:
Excellent. From memory (been a few months since I played this, I think) you do have good resolution...i.e. you can take a closer look at text or textures and it still looks realistic. So, although I'm not one to take a close look at things like walls etc, on the one or two occasions I did do this, the textures did not go blurry quickly, like would in games on the Playstation2 console, say.
General observation:
I was kind of looking forward to this game after getting my first platinum trophy on the first game in this series beforehand (I downloaded the original game on the PlayStation Network). Sadly, I got so little out of this game that the 3rd game in this series isn't really on my radar now, even though that games crossbow kind of excited me, after that weapon became such a favourite of mine in the great Bioshock first person shooter.
Good about the game: The graphics.
Bad about the game: Enemy A.I. Just really abysmal and/or laughable. Occasionally aliens will spin around on the spot like breakdancers or look like they were literally skating around in a small circle. Worse than this, the would sometimes go right pass you (i.e. they must have been able to see you) but they keep going right past you and then try to go through a rock wall...forever. Even humans in the game can act really stupidly. Apparently the game has a mechanic like that of the Metal Gear Solid series where you can distract guards by throwing objects. Perhaps due to bad programming, the developers didn't define this very well, as I had one human soldier ignore a large gas cylinder which I threw near them...which must have made one Hell of a noise...or would do, in real life. Even more stupiderer, one human private military soldier completely ignored a comrade of theirs I had recently killed...just went past it...as if it was nothing out of the ordinary. The game does get buggy after your mission to escort the Marines to safety.
* When you are in stealth mode, your controller vibrates. This wastes your precious batteries and...is just annoying.
* The game is too long. It is interminable.
* There are too many cutscenes. A pleasure of the original was just how direct it was. With this game, there's like a cliché shopping list of things 'to do'...which really takes you out of the game and is...just annoying.
* Too many stupid trophies/achievements. There are now trophies for online play. Seeing as I hardly play online at all, this pretty much takes the achievable aim of gaining platinum out of the equation. The original had a very small set of trophies and was very doable.
* If you do decide to chase trophies or achievements (like finding certain objects) you can't resume from a previous checkpoint via the in-game menu...you must quit the game and go back in. Actually, my notes on this aren't clear...I suspect that I may mean that I would have liked to have seen a cutscene again for the information it provides or whatever, but you have to quit the game and reload in order to get that again...I think that's what I mean! * I liked the option in the original game of just using your fists to punch aliens...which you don't get in this game.
* It seems that there is no ability to choose to grab or stealth kill an alien. I like the former ability but it only seems to become possible to do if you are discovered by the enemy. In other words, I would like to be able to use that ability at other points in the game.
* As with the first game, there is part of the game which has an impenetrable route to someplace else...maze like, with no apparent or understandable exit. If you love maps where you can get lost, this is for you! Conclusion: I really like the no nonsense original Crysis. This sequel is very missable.
Not being a hardcore first person shooter fan myself, I must put in a good word for Bioshock...a first person shooter for people who don't like first person shooters! It also has some sci-fi elements.
Setting: New York City in lockdown mode.
Story:
The aliens of the first game are now calling New York City home! You will have to fight them and also have to deal with a human, private military firm (C.E.L.L.) which has put New York City in lockdown.
Graphics:
Excellent. From memory (been a few months since I played this, I think) you do have good resolution...i.e. you can take a closer look at text or textures and it still looks realistic. So, although I'm not one to take a close look at things like walls etc, on the one or two occasions I did do this, the textures did not go blurry quickly, like would in games on the Playstation2 console, say.
General observation:
I was kind of looking forward to this game after getting my first platinum trophy on the first game in this series beforehand (I downloaded the original game on the PlayStation Network). Sadly, I got so little out of this game that the 3rd game in this series isn't really on my radar now, even though that games crossbow kind of excited me, after that weapon became such a favourite of mine in the great Bioshock first person shooter.
Good about the game: The graphics.
Bad about the game: Enemy A.I. Just really abysmal and/or laughable. Occasionally aliens will spin around on the spot like breakdancers or look like they were literally skating around in a small circle. Worse than this, the would sometimes go right pass you (i.e. they must have been able to see you) but they keep going right past you and then try to go through a rock wall...forever. Even humans in the game can act really stupidly. Apparently the game has a mechanic like that of the Metal Gear Solid series where you can distract guards by throwing objects. Perhaps due to bad programming, the developers didn't define this very well, as I had one human soldier ignore a large gas cylinder which I threw near them...which must have made one Hell of a noise...or would do, in real life. Even more stupiderer, one human private military soldier completely ignored a comrade of theirs I had recently killed...just went past it...as if it was nothing out of the ordinary. The game does get buggy after your mission to escort the Marines to safety.
* When you are in stealth mode, your controller vibrates. This wastes your precious batteries and...is just annoying.
* The game is too long. It is interminable.
* There are too many cutscenes. A pleasure of the original was just how direct it was. With this game, there's like a cliché shopping list of things 'to do'...which really takes you out of the game and is...just annoying.
* Too many stupid trophies/achievements. There are now trophies for online play. Seeing as I hardly play online at all, this pretty much takes the achievable aim of gaining platinum out of the equation. The original had a very small set of trophies and was very doable.
* If you do decide to chase trophies or achievements (like finding certain objects) you can't resume from a previous checkpoint via the in-game menu...you must quit the game and go back in. Actually, my notes on this aren't clear...I suspect that I may mean that I would have liked to have seen a cutscene again for the information it provides or whatever, but you have to quit the game and reload in order to get that again...I think that's what I mean! * I liked the option in the original game of just using your fists to punch aliens...which you don't get in this game.
* It seems that there is no ability to choose to grab or stealth kill an alien. I like the former ability but it only seems to become possible to do if you are discovered by the enemy. In other words, I would like to be able to use that ability at other points in the game.
* As with the first game, there is part of the game which has an impenetrable route to someplace else...maze like, with no apparent or understandable exit. If you love maps where you can get lost, this is for you! Conclusion: I really like the no nonsense original Crysis. This sequel is very missable.
Not being a hardcore first person shooter fan myself, I must put in a good word for Bioshock...a first person shooter for people who don't like first person shooters! It also has some sci-fi elements.
The story is a mess and I never really felt engaged with it during the game, most of the mission are: get to this checkpoint, flick this switch, etc so nothing new.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
After installing Crysis 2 I normally go to the settings graphics, where I waited two surprises.
Surprise number one - the graphics settings: 1. good graphics 2 . maximum graphics 3 . extreme graphics 4 . burn computer
Surprise number 2 - the graphics settings can not be adjusted. "Setup 3D" is present, but it is not active. I regarded it as "Fuff! We have two years of this schedule sculptured. Come and check it out. "
Very reluctant to kill people, while we fought with aliens. Me tried to use, and I saw on their insolent persons they will use me and throw out. But the story did not give options, and the main character posed as Gordon Freeman, simultaneously collecting other people's badges and reading correspondence of Aunt Tara with Uncle Hardgriv. I trusted the one person who one third of the game led me through enemy ambushes.
Developers have tried to steal, oh, take something of the best games of the genre. From HALO took indication suit and the concept of monsters. From Half-Life 2 took alien turret and urban destruction. True invisibility in full (including FPS) - their innovation. Also in the scene is used to receive, "Go do it, otherwise you will not pass". For example, at the end of the game, in the spore generator gate will not open until you kill monsters in front of them. Had to cut all .
Separately say about glitches. Can look in the internet - door is closed, the character freezes, the NPC does not do what they should. Usually helps to restart the level, but not always.
Along with other fashion features done in Crysis 2 added delayed cursor. Percentage of not the strongest in the world of computers among gamers represent? So all of them due to lack of power this feature is enhanced. Buffeting the cursor so strong, that you can forget of fast mouse action.
Toward the middle of the game know that the suit is not so cool. No matter how hard you try, you still going several times on the verge of death. In general, "The suit helps those who help themselves".
Corridor path of game 7 out of 10. In the first part of the sandbox were bigger.
So, what we have: Acceptable schedule (yes, I saw this game on the highest setting) and resource consumption at the level of program for performance testing. Head of Crytek Cevat Yerli "Graphics, whether it's lighting or shadows, puts you in a different emotional context and drives the immersion, and immersion is effectively the number one thing we can use to help you buy into the world." Ie we must immerse themselves in the atmosphere of delusional story, uncalled nary interest, and look at the downtrodden memory space through raw HDR.
From the pros: 1. I stopped several times to admire Manhattan. 2. intelligent monsters. Pursue the enemy, and not leave their comrades in trouble. 3. opportunity to progress through the game in stealth mode.
Surprise number one - the graphics settings: 1. good graphics 2 . maximum graphics 3 . extreme graphics 4 . burn computer
Surprise number 2 - the graphics settings can not be adjusted. "Setup 3D" is present, but it is not active. I regarded it as "Fuff! We have two years of this schedule sculptured. Come and check it out. "
Very reluctant to kill people, while we fought with aliens. Me tried to use, and I saw on their insolent persons they will use me and throw out. But the story did not give options, and the main character posed as Gordon Freeman, simultaneously collecting other people's badges and reading correspondence of Aunt Tara with Uncle Hardgriv. I trusted the one person who one third of the game led me through enemy ambushes.
Developers have tried to steal, oh, take something of the best games of the genre. From HALO took indication suit and the concept of monsters. From Half-Life 2 took alien turret and urban destruction. True invisibility in full (including FPS) - their innovation. Also in the scene is used to receive, "Go do it, otherwise you will not pass". For example, at the end of the game, in the spore generator gate will not open until you kill monsters in front of them. Had to cut all .
Separately say about glitches. Can look in the internet - door is closed, the character freezes, the NPC does not do what they should. Usually helps to restart the level, but not always.
Along with other fashion features done in Crysis 2 added delayed cursor. Percentage of not the strongest in the world of computers among gamers represent? So all of them due to lack of power this feature is enhanced. Buffeting the cursor so strong, that you can forget of fast mouse action.
Toward the middle of the game know that the suit is not so cool. No matter how hard you try, you still going several times on the verge of death. In general, "The suit helps those who help themselves".
Corridor path of game 7 out of 10. In the first part of the sandbox were bigger.
So, what we have: Acceptable schedule (yes, I saw this game on the highest setting) and resource consumption at the level of program for performance testing. Head of Crytek Cevat Yerli "Graphics, whether it's lighting or shadows, puts you in a different emotional context and drives the immersion, and immersion is effectively the number one thing we can use to help you buy into the world." Ie we must immerse themselves in the atmosphere of delusional story, uncalled nary interest, and look at the downtrodden memory space through raw HDR.
From the pros: 1. I stopped several times to admire Manhattan. 2. intelligent monsters. Pursue the enemy, and not leave their comrades in trouble. 3. opportunity to progress through the game in stealth mode.
To me Crysis 2 is one of the best games I've ever played. The storyline is a 10/10, the music is a 10/10 (I believe it won best storyline and music for a video game of the year). The main song is in fact on my music playlist as I am addicted to it - as are thousands of other fans. I only wish that you could run around the map a little bit more (it's not an open world style), it's just too specific for me. The graphics are a 10/10 just like all other Crytek games. I thoroughly enjoyed it and actually like it better than Crysis 1. It's a must play in my mind. The storyline however is quite short so don't expect to play for weeks. If your going to play it then go for PC version, it's not as resource heavy as the first Crysis and will run easily on most modern computers. So yeah...Enjoy!
Having never played the first "Crysis," I went into "Crysis 2" without any preconceived notions, but I was familiar with its basic premise. After reading various reviews, I decided to jump into the fray, and I'm glad I did. Set in a war-torn New York City in 2023, the game weaves an intriguing narrative as you assume the role of Alcatraz, a soldier embodying a powerful nanosuit while combating an alien infestation.
The gameplay is predominantly a first-person shooter, which feels both familiar and refreshing. While the campaign has a linear design, there's enough exploration to make searching for collectibles and trinkets worthwhile. I'd describe it as a blend between "Call of Duty" and "Half-Life 2"; there's a strong focus on action and narrative, albeit sans the gravity gun. The nanosuit's different abilities enhance the experience significantly-using stealth, rushing at enemies, or creating a temporary shield can lead to some genuinely exhilarating moments. The enemies range from military soldiers to sci-fi aliens with impressive vehicles, reminiscent of "War of the Worlds," which adds a unique flair to the typical firefight.
Level design is solid, with various environments that keep the gameplay feeling fresh. While it may not reach the legendary heights of franchise campaigns like "Halo," it certainly does its job in holding your interest throughout.
Now, let's talk about the graphics. "Crysis 2" is over a decade old, yet it still boasts some of the best visuals in the gaming world, thanks to Crytek's powerful graphics engine. It makes the environment come to life, showcasing incredible details in the scenery and weaponry. You can't help but admire the vibrant colors and realistic textures that enhance immersion.
Soundwise, the game excels. The gun sound effects are on point, setting a gold standard for how firearms should sound in any first-person shooter. You'll feel every shot fired, which adds to the thrill of combat. Not to mention, the score is composed by none other than Hans Zimmer, elevating the game's cinematic quality to new heights.
However, "Crysis 2" does have its drawbacks. While it's a strong title, it struggles to completely match the level design and gameplay loop of its competitors. The narrative, while engaging enough, didn't fully resonate with me since my lack of background from the first game left me a bit disconnected from the story and characters. Alcatraz's journey, while exciting, could have used more depth to make it truly memorable.
The weapon system is another area where I found some frustration. There are numerous versions of the same gun, which can be overwhelming and make it challenging to determine the best option for various situations. While more choice can be good in theory, it feels a bit cluttered in practice.
Overall, "Crysis 2" is a strong 8/10-its gorgeous graphics, solid gameplay, and memorable sound effects create an enjoyable experience. I'm excited to see what "Crysis 4" has in store and whether it can build on the strengths of its predecessors. If you're looking for a compelling shooter to dive into, this one should be on your radar.
The gameplay is predominantly a first-person shooter, which feels both familiar and refreshing. While the campaign has a linear design, there's enough exploration to make searching for collectibles and trinkets worthwhile. I'd describe it as a blend between "Call of Duty" and "Half-Life 2"; there's a strong focus on action and narrative, albeit sans the gravity gun. The nanosuit's different abilities enhance the experience significantly-using stealth, rushing at enemies, or creating a temporary shield can lead to some genuinely exhilarating moments. The enemies range from military soldiers to sci-fi aliens with impressive vehicles, reminiscent of "War of the Worlds," which adds a unique flair to the typical firefight.
Level design is solid, with various environments that keep the gameplay feeling fresh. While it may not reach the legendary heights of franchise campaigns like "Halo," it certainly does its job in holding your interest throughout.
Now, let's talk about the graphics. "Crysis 2" is over a decade old, yet it still boasts some of the best visuals in the gaming world, thanks to Crytek's powerful graphics engine. It makes the environment come to life, showcasing incredible details in the scenery and weaponry. You can't help but admire the vibrant colors and realistic textures that enhance immersion.
Soundwise, the game excels. The gun sound effects are on point, setting a gold standard for how firearms should sound in any first-person shooter. You'll feel every shot fired, which adds to the thrill of combat. Not to mention, the score is composed by none other than Hans Zimmer, elevating the game's cinematic quality to new heights.
However, "Crysis 2" does have its drawbacks. While it's a strong title, it struggles to completely match the level design and gameplay loop of its competitors. The narrative, while engaging enough, didn't fully resonate with me since my lack of background from the first game left me a bit disconnected from the story and characters. Alcatraz's journey, while exciting, could have used more depth to make it truly memorable.
The weapon system is another area where I found some frustration. There are numerous versions of the same gun, which can be overwhelming and make it challenging to determine the best option for various situations. While more choice can be good in theory, it feels a bit cluttered in practice.
Overall, "Crysis 2" is a strong 8/10-its gorgeous graphics, solid gameplay, and memorable sound effects create an enjoyable experience. I'm excited to see what "Crysis 4" has in store and whether it can build on the strengths of its predecessors. If you're looking for a compelling shooter to dive into, this one should be on your radar.
Você sabia?
- CuriosidadesThe name of the seventh mission "Dead Man Walking" means that the character you play as (Alcatraz) is technically a walking corpse throughout the campaign.
- Erros de gravaçãoWhen the nano-suit shows Mr. Gould a video of the suit memory, it does so in third person. It should be doing so in first person.
- ConexõesEdited into Crysis Remastered Trilogy (2021)
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