Quatro anos depois da morte de Solid Snake, o soldado cibernético Raiden tenta deter a Desperado Enforcement, uma companhia militar privada que planeja um atentado político com o intuito de ... Ler tudoQuatro anos depois da morte de Solid Snake, o soldado cibernético Raiden tenta deter a Desperado Enforcement, uma companhia militar privada que planeja um atentado político com o intuito de começar uma guerra por ganho financeiro.Quatro anos depois da morte de Solid Snake, o soldado cibernético Raiden tenta deter a Desperado Enforcement, uma companhia militar privada que planeja um atentado político com o intuito de começar uma guerra por ganho financeiro.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 2 vitórias e 5 indicações no total
- Raiden
- (English version)
- (narração)
- Samuel Rodrigues
- (English version)
- (narração)
- …
- Bladewolf
- (English version)
- (narração)
- Kevin Washington
- (English version)
- (narração)
- (as Phil LaMar)
- Courtney Collins
- (English version)
- (narração)
- …
- Mistral
- (English version)
- (narração)
- Monsoon
- (English version)
- (narração)
- Sundowner
- (English version)
- (narração)
- Steven Armstrong
- (English version)
- (narração)
- George
- (English version)
- (narração)
- (as Sean Krishnan)
- N'mani
- (English version)
- (narração)
- Andrey Dolzaev
- (English version)
- (narração)
- Desperado Scientist
- (English version)
- (narração)
- …
- Additional Voices
- (English version)
- (narração)
- Additional Voices
- (English version)
- (narração)
- Additional Voices
- (English version)
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
Characters are introduced very quickly into the story, especially when it comes to the rivals in the game. E.g Two Rivals are introduced right before you fight them, two are seen but not actually met till right before the fight and two are met very early on in the game. Overall this isn't much of an issue as each one gets a cut-scene or two and explains their somewhat forgettable back-story (Not all forgettable) Its when you compare this to previous MG games where we usually meet and learn about rivals before hand, or we at least see and hear them speak. With that in mind the story and its tone and themes still fit in to the MG franchise quite nicely and it works as a MG game no doubt.
Gameplay: This game unlike previous MG games is not exactly about stealth but its more hack and slash, but for any fans of stealth out there, there is stealth in the game. MGR controls quite well and the quick sword movements are quite fluid and the numerous combos you can use depend on your own choice of going simply with Raiden's blade or the secondary weapons which open up some slightly different game-play.
Also included in game-play is the use of quick-time events. A lot of these are mandatory and some can be triggered depending on the moves you choose to use. Thankfully these are mostly used for taking down bosses or getting one up on a larger opponent, tho that is optional and isn't shoved in your face every five seconds. The inclusion of a First person blade mode is also quite a fun and unique feature, but can take some time to get use to if you choose to use the analog control( Which is more fun) over the buttons. The camera during play can be a little off at times and annoying causing you to maybe miss your target in a quick paced fight or results in you getting hit, however this really isn't a major concern.
There seems to be some slowdown during game-play when you get a codec call. The real slowdown seems to be a loading issue with these calls, however it could just be my games console rather than the game. MGR has fun hack and slash game-play which is not something I usually go for.
Presentation: Visually the game looks great, realistic and fits in perfectly with the rest of the MG series as one might expect.
Soundtrack: The soundtrack is a fast paced rock and metal mix. Nearly every boss fight includes lyrics within the soundtrack. I personally had no idea what was being sung during these fights but it certainly upped the tension and overall feel of each battle. MGR's soundtrack works great within in the game but its not one I'd have on my ipod.
Cast and Characters: The cast, with whom I'm not really too familiar with apart from Quinton Flynn who voiced Raiden in MGS2 and MGS4. Quinton Flynn delivers his lines perfectly along with the rest of the cast. Every character had a voice that suited them perfectly and none of them seemed out of place in any way.
As noted earlier in MGR we are introduced to characters very fast, some of these characters seem interesting and have certain quirks about them, one is constantly moving a cup placed by another character so it won't be knocked over while another wants you to cut off and deliver the left hands of your enemies. Sadly we don't get to know too much about these characters and this game really is focused on Raiden. One great aspect of this is the fact that Raiden was a main character in both MGS2 and MGS4 so we don't need to learn his back-story all over again because we know it. There are a few times his past is talked about and his nickname of 'Jack The Ripper' is tossed around but its not in your face and we don't have to listen to Raiden whine about it constantly, or just whine in general (I'm looking at you MGS2)
One problem with the quick introduction of characters is that bosses are introduced and then we fight them, they get a cut-scene to babble on about some stuff but we don't see any growth with them. Its as if some of them were born had something happen and then were in a coma up until this point in time. One other thing to note about the characters and especially Raiden is some of his actions, I wont go into detail on this but just think of it as, saying one thing and doing another. On the topic of characters overall there are two returning characters from the previous game one is Raiden and the other you will know when/if you play for yourself.
Final Thoughts: The game is very enjoyable, high speed hack and slash with plenty of extras to collect, if thats your kind of thing, mine personally is PS3 trophies of which there are 51 set across, I believe 5 difficulty settings from Easy up to Revengence.
Score:8/10
This game is written like if someone put Dragonforce, a political analyst, a copy of The Industrial Revolution and Its Future, and a kilogram of cocaine in the same room and told them to write a story.
It's so dumb and I love it.
First of all, the gameplay - wow. The fluency of the gameplay is amazing, with fun mechanics and attacks, but what makes the gameplay peak is blade mode. Slowing down time and slashing away at your enemies, as well as obstacles, is incredibly fun. Not to mention the boss fights - each boss fight is very unique and interesting, never boring you into not playing the game.
Speaking of that, the pacing is amazing. The game starts off incredibly strong and finishes incredibly strong. Just when you think the game will start to lose you, it picks right back up and keeps you on the edge of your seat.
Obviously, I have to talk about the soundtrack. This game takes metal & rock and takes it to the next level, with stunning arrangements and awesome lyrics.
The story is pretty good too. The characters are really unique and the dialogue is really good throughout the game, ending in a climactic finish.
In conclusion - this is my favorite hack 'n slash game, and a must - play for anyone who likes hack 'n slash games.
But who's to judge the right from wrong.
When our guard is down I think we'll both agree.
That violence breeds violence.
But in the end it has to be this way.
Gameplay: If you've ever yearned for a science fiction-infused experience akin to Devil May Cry or Bayonetta, you've found your nirvana. Metal Gear Rising: Revengeance seamlessly blends exhilarating combat with captivating boss battles. The core gameplay revolves around executing intricate combos, eviscerating enemies into minuscule fragments, all set to an electrifying soundtrack.
As you progress, you'll acquire an arsenal of weapons and items scattered throughout the levels. Each boss encounter rewards you with a potent heavy attack weapon. Raiden's abilities and gear can be upgraded using a shared currency, also unlocking extras like skins and alternate weapons.
Characters: The game's cast brims with fascinating characters, each harbouring unique philosophies on life, war, and strength. Notably, Metal Gear's penchant for enigmatic characters shines through, adding an extra layer of intrigue. These characters, if you contemplate their perspectives, often mirror aspects of both their world and ours.
Story: Metal Gear Rising initially pits good against evil, with both factions deeply committed to their cause. However, as the story unfolds, you'll discover that these forces, seemingly opposed, share a darker commonality - an unquenchable thirst for power, willing to reshape history and cleanse the world, even at the cost of monstrosities. The line between protector and predator blurs, revealing a chilling symmetry.
Music: Metal Gear Rising's soundtrack stands as a masterpiece in its own right. The music accompanying each boss battle mirrors the clash of ideologies, immersing you in the adrenaline-pumping combat. While it might not rival the intensity of Doom's soundtrack, it wouldn't be a stretch to think it played a role in inspiring the iconic Doom soundtrack. Even if you're not inclined to play the game, do yourself a favour and give its boss music a listen; it's that exceptional.
Final Verdict: Metal Gear Rising: Revengeance, while slightly marred by remnants of its era, such as quick-time events, redeems itself with stylish visuals and smooth execution. Overall, it's an extraordinary gaming experience, offering unadulterated excitement."
Você sabia?
- CuriosidadesFor some time this game was going to be a midquel to Metal Gear Solid 2 and Metal Gear Solid 4. However after Kojima Productions teamed up with Platinum Games, the story became a sequel to Metal Gear Solid 4.
- Citações
Raiden: Why won't you die?
Steven Armstrong: Nanomachines, son. They harden in response to physical trauma.
- Versões alternativasJapanese version was slightly modified to avoid a Z rating from CERO. Here all red blood was recolored white.
- ConexõesFeatured in ScrewAttack's Top 10s: Top 10 Capcom Mistakes (2012)
- Trilhas sonorasDark Skies
Written by Jamie Christopherson
Lyrics by Jamie Christopherson and Graeme Cornies
Produced and Mixed by Jamie Christopherson
Remixed by Akira Takizawa
Vocals: Graeme Cornies
Guitars: Aaron Kaplan and Graeme Cornies
Drums: Ralph Alexander
Programming: Jamie Christopherson
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- Data de lançamento
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- Central de atendimento oficial
- Idiomas
- Também conhecido como
- Metal Gear Solid: Rising
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