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Mirror's Edge

  • Videogame
  • 2008
  • T
AVALIAÇÃO DA IMDb
7,6/10
4,6 mil
SUA AVALIAÇÃO
Mirror's Edge (2008)
Mirror's Edge
Reproduzir trailer1:36
3 vídeos
61 fotos
Urban AdventureActionAdventureSci-Fi

Adicionar um enredo no seu idiomaA popular politician is murdered and Faith's sister is arrested, whilst Faith escapes. Now she must try to unravel the circumstances of Pope's murder and to relieve her sister.A popular politician is murdered and Faith's sister is arrested, whilst Faith escapes. Now she must try to unravel the circumstances of Pope's murder and to relieve her sister.A popular politician is murdered and Faith's sister is arrested, whilst Faith escapes. Now she must try to unravel the circumstances of Pope's murder and to relieve her sister.

  • Roteirista
    • Rhianna Pratchett
  • Artistas
    • Jules de Jongh
    • Phillipa Alexander
    • Morgan Deare
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,6/10
    4,6 mil
    SUA AVALIAÇÃO
    • Roteirista
      • Rhianna Pratchett
    • Artistas
      • Jules de Jongh
      • Phillipa Alexander
      • Morgan Deare
    • 13Avaliações de usuários
    • 2Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Prêmios
      • 1 vitória e 4 indicações no total

    Vídeos3

    Mirror's Edge
    Trailer 1:36
    Mirror's Edge
    Mirror's Edge: Clip 1
    Clip 1:38
    Mirror's Edge: Clip 1
    Mirror's Edge: Clip 1
    Clip 1:38
    Mirror's Edge: Clip 1
    Mirror's Edge: Clip 2
    Clip 1:56
    Mirror's Edge: Clip 2

    Fotos61

    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster
    + 57
    Ver pôster

    Elenco principal12

    Editar
    Jules de Jongh
    Jules de Jongh
    • Faith
    • (narração)
    Phillipa Alexander
    • Kate
    • (narração)
    Morgan Deare
    • Travis RB
    • (narração)
    Tim Dale
    • Jacknife
    • (narração)
    Glenn Wrage
    Glenn Wrage
    • Mercury
    • (narração)
    Joseph Mydell
    Joseph Mydell
    • Miller
    • (narração)
    Emily Beecham
    Emily Beecham
    • Celeste
    • (narração)
    Mikey O'Connor
    • Generic SWAT #1 Male
    • (narração)
    John Schwab
    John Schwab
    • Generic SWAT #2 Male
    • (narração)
    Patrick Dollaghan
    Patrick Dollaghan
    • Helicopter police
    Alanis Peart
    Alanis Peart
    • Faith's Sister
    • (narração)
    Anne Wittman
    Anne Wittman
    • Generic Cop 3
    • Roteirista
      • Rhianna Pratchett
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários13

    7,64.6K
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    Avaliações em destaque

    10MaddiSwazzy

    I LOVE THIS GAME

    Okay so I've played this game for years, it's really nostalgic to play for me. Some people say it's bad, but in reality it was made in 2008. You wouldn't expect a fully realistic parkour game. Either way, I AM OBSESSED WITH IT!!! The fandom is so small though. But if you like old parkour games, and stuff such as a dystopian world I would suggest this game or the second one, Mirrors edge Catalyst. I love the art style with the cutscenes and the characters. Also the soundtrack is so unique and beautiful to listen too!! LOTS OF LOVE FOR THE GAME. The character development is also pretty good, and the story line itself is easy to follow along. Really recommend trying the game out!!
    7EzioMonty117

    Good game, but with a shallow story and clunky gameplay, it sure doesn't deliver the hype.

    Mirror's Edge could be described as this: a platformer With shooting elements. This game is good, but not great, it seems a little out of Place for a platformer here's why.

    Set in the future, the story follows Faith, a very good freerunner who Works for the Runners who delivers bags and do Dangerous building jumps and parkour, but when Faith's sister gets kidnapped, it's up to Faith to save her before Faith gets killed by the Blues, a evil Corporation of police officers, on search to stop Faith from saving her sister.

    The game is a first-person 3d platformer which focuses on the discipline of parkour, you use Faith's acrobatics to get to point A to point B. The combat is a mix between shooting and mêlée, the combat is awful, the shooting is very shallow, With AI being so ludicrous it pisses me straight to hell.

    The platforming is good With a few issues, the Control Works but the design is the worst, it's a tough but shallow design Choices they've gotten to this game. The game biggest issue is the length, it's a short game taking roughly a few hours to Complete.

    Mirror's Edge is a good but flawed game, it's story, length, combat and design is horrible, but animations, parkour and uniqueness makes this a game Worth buying.

    7/10
    5TBJCSKCNRRQTreviews

    Take a good, long look

    You have to clear your police officer sister from a murder she didn't commit. That sets the tone for how stock the characters and story are… and it doesn't even have resolution, it doesn't end, just… stop. After 6 hours(or less, for others) that feel too long.

    This has you maneuvering corporate buildings, streets, alleys, and sometimes(so it remains fresh) rooftops, by jumping, wall-running, zip-lining and the like. Heck, you move down more than one active train tunnel! At its best, it's immersive and exhilarating. More often, it's annoying, worse, boring, at times even frustrating. Many have given up on this, and it's no wonder why. There are a number of glitches where you won't grab a ledge or the like even though you did it right. This grinds to a halt far too often, where you have to shimmy, crawl through a vent, or, worst of all, wait for an elevator. Sometimes both before it arrives and as it takes you to another floor. Why not have it as something that you have to run into, as it slides closed and/or travels whether you're on it or not? Opening regular doors in this is done on the move, heck, almost everything is. So why stop?

    If you find this appealing, I would redirect you to UbiSoft's TMNT. That doesn't slow down your rush or break the tension, it actually has replayability, and it has more complex gameplay, in part because of more options in mêlée. Here, that feels "off", you have to wait a little too long and be overly close, and you're engaging in flying kicks and such from afar, and if you don't hit just right, as with everything else in this, it's awkward. You may have to run circles around the SWAT that hunt you for roughly a third of this, luring them apart and such, even if you make the mistake of engaging in the poor gun-play. You have to disarm an enemy, and even then have no extra clips, and whatever you wield, it will slow you down by a factor corresponding to how heavy the firearm is. The supposed tension of them trying to shoot you becomes white noise as you try to find out where you're even going.

    This requires you to build and maintain momentum – if you don't have enough for a leap, you'll fall short. Why isn't there a version of this for the Wii? This keeps you moving and has you not slow down as you parkour around. There are 3 difficulty settings, and it's challenging even on Easy, and right from the start. This does feature some satisfying, hard won victories. Then again, too often, you accidentally go a little too far or short and fall off, in part because you cannot see your hands or feet, and thus don't know if you are at the edge, if you can grab on, etc. There's a reason this sort of thing is usually from a third, and not first, person perspective. It's made worse by the very Assassin's Creed traits of a key sometimes doing something you didn't expect it to, response times being an issue, and you failing without understanding why. There not being a HUD, outside of the reticle, is well-done, and health loss is shown by the few colors of the visually striking city losing saturation… so why not have subtle hints like that for when you're in position to do something unusual?

    The animated cutscenes clash with the regular look. Why not stick purely with what your avatar can see? Half-Life and F.E.A.R. make that work well, and when this goes for that, it's great – if there wasn't the quick white fade to let you know, you might sit and wait for it to let you helm the controls again. This has a real Tokyo, Japan look and architecture – it is sometimes reminiscent of Aeon Flux the film, or UltraViolet, and comes off as a game of the original Matrix. This is full of trial and error, you try out the different paths until you find the right one. It gets tedious to try over and over, and doesn't save often enough. You only learn by dying, failing. It has been placed by some in the racing genre, which makes sense, but this is not capitalized on with obvious co-op or multiplayer. Instead, the only replayability lies in the one type of collectible(the lack of customization does mean you focus on getting further, not looking for something or assigning points), and the Time Attack Mode. 23 small levels, earned either by completing the chapter it's from or doing well on one of them. You can grind these with the online leaderboards.

    The thankfully short and skippable tutorial is restrictive, unforgiving and doesn't tell you what you did wrong. It's of the type that only trains you to pass the test, rather than teaching you how to play the game. It starts and stops, constantly. Retrying doesn't put you very far back, in case you wanted to. Why not let the player follow the trainer while moving, since the rest of this, you're supposed to keep moving(worse even, they do that early on, anyway, so they did know how to do it!). You do not get what would actually help, which is an area where you can practice and learn at your own pace. This is one of those where Every step of the way, the guy on the radio is *talking*. Meaning, he doesn't just pitch in every so often with "head to x", no, he snarks at you constantly, even when you're making progress! This was so much better in Enter The Matrix, where the character is funny, likable, and isn't yelling at you like a scolding parent.

    There is some disturbing and violent content in this. I recommend this to the very patient – otherwise, a Let's Play of it will be more enjoyable. 5/10
    9johnnymacbest

    You MUST play this!!

    Man, what a great game. I've enjoyed the Halo series as well as GoW1 and 2 but this, this is pure bliss. For those of you complaining about that lack of original games, this is one to get. I've never seen or played anything like this for a long time and it's one of the reasons for liking video games even more now than ever.

    For one thing, the core aspects of the game lends itself an air of physical beauty, grace and style, thanks to it's parkour-inspired game-play which is based on a real-life art of running that involves a rapid succession of movement from one place to another. The result is a beautiful ballet of traversing the urban environment in ways that have never been seen before in the human eyes. Although I would've loved a 3rd person view, the 1st person perspective makes it all the more easier to navigate your surroundings and in the end makes the player more engrossed and involved in the game as a whole.

    None of this would be possible without the guise of a hero and that is where Faith Connors comes in. Unlike many video game characters, Faith is female and it's nice to play as one, especially in this game. Tough, beautiful, and determined, Faith sets out to right the wrongs in a totalitarian society where everything is "sanitized" for the betterment of the people. Faith is unique in that she's Eurasian(or being of European and Asian descent). I must say that I was really impressed with this characterization because not too many games feature multi-ethnic video game heroines and Faith fits that bill perfectly. A breath of fresh air in my book.

    It also doesn't hurt to marvel at the games graphics. Everything is rendered in stunning detail, especially if you have a High Definition TV. From steaming pipes, glistening sun, to dripping water, is all realistically put to screen. It's only that the game's cut scenes that took me out of it sometimes. Though nice to look at, had they been CGI, I would've've enjoyed them even more.

    But it's the game-play in Mirror's Edge that truly is the star of the show. With it's parkour-based controls, the game is a blast to play. You can wall ride, vault over obstacles, swing from poles to even tightrope walking and more!!! All from the pursuit of your enemies that use guns, flash grenades, and even helicopters to impede your progress(and there's a surprise at the game that I won't spoil). You can disarm them and use their weapons against them but nothing is more thrilling than outsmarting and outrunning them with brains and agility. That is one of the most exciting aspects of ME. My 2 main gripes with this game is that it should had more levels and a more coherent storyline. The story is good but for those that want a deeper insight into the inner-workings of this despotic atmosphere will be disappointed.

    But despite all that, I enjoyed Mirror's Edge immensely. Fun, original with potential that has yet to be fully explored, is simply incredible. I've heard that this was intended to be the first of a trilogy. With Dead Space 2(made from the same company as ME) on the horizon then it's a sure bet that this is not the last we see of Faith Connors.
    9ACJayC

    A Flawed and Unique Game With Soul!

    Mirror's Edge is one of the few parkour/free run focused games out there. Not only that, but it's an action-adventure game that is ethereal, vibrant and beautiful in almost every way.

    The art direction is vibrant and it works well with the overall atmosphere of the game which is relaxing, intense and grimy.

    The gameplay, once you get the hang of the control scheme, is flawed but intriguing. The mechanics require a bit of time to master, but once you do it's a fluent game - for the most part. But there are rougher and unpolished elements of the game that do make it a slightly frustrating experience - especially when certain missions force you to utilize these unpolished aspects.

    The story here, while not the best or most fleshed out, contains an interesting premise and plot within an interesting world of characters and organizations. It's like an original comic book story come to life - appropriate, since Mirror's Edge comic issues were released alongside the game. The tone of the story is serious, but soulful. The characterization throughout the story is brief, but relevant and the overall storytelling is compelling and well-paced.

    Mirror's Edge is a game that you need to get used to in terms of its presentation, but it is a beautiful game that provides an interactive experience like no other. It's got a dreamy atmosphere, flawed yet thrilling gameplay and an interesting but very streamlined story.

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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      From a sign in an elevator. 5 signs someone you know might be a Runner: - 1. Telltale scuff marks on their clothes. - 2. Unexpected scrapes, bruises or broken bones. - 3. Unreliable or unexplained absences from work or school. - 4. Calluses on the palm, knuckle, and fingertips. - 5. A fondness for the color red.
    • Erros de gravação
      During Gameplay, most scenery is comprised of very tall buildings, in a half-circle arrangement over what appears to be an ocean. However, in 'The Shard', the City below now stretches for miles with land in sight, and barely any tall buildings.
    • Conexões
      Featured in Troldspejlet: Episode #39.13 (2008)
    • Trilhas sonoras
      Still Alive
      Written by Jonathan Coulton

      Performed by Lisa Miskovsky

      Courtesy of Artwerk Dream Artisan

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    Detalhes

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    • Data de lançamento
      • 13 de novembro de 2008 (Estados Unidos da América)
    • Países de origem
      • Suécia
      • Estados Unidos da América
    • Centrais de atendimento oficiais
      • GOG.com
      • Steam Store
    • Idioma
      • Inglês
    • Também conhecido como
      • ミラーズエッジ
    • Empresa de produção
      • Digital Illusions CE (DICE)
    • Consulte mais créditos da empresa na IMDbPro

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    • Cor
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      • Dolby Digital

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