Instantes antes de morrer pelas mãos de Shao Kahn no Armageddon, Raiden manda um aviso para si mesmo no passado, antes dos eventos do primeiro "Mortal Kombat". Agora assombrado por sinistras... Ler tudoInstantes antes de morrer pelas mãos de Shao Kahn no Armageddon, Raiden manda um aviso para si mesmo no passado, antes dos eventos do primeiro "Mortal Kombat". Agora assombrado por sinistras visões do futuro, Raiden tenta mudar o destino.Instantes antes de morrer pelas mãos de Shao Kahn no Armageddon, Raiden manda um aviso para si mesmo no passado, antes dos eventos do primeiro "Mortal Kombat". Agora assombrado por sinistras visões do futuro, Raiden tenta mudar o destino.
- Direção
- Roteiristas
- Artistas
- Quan Chi
- (narração)
- Sonya Blade
- (narração)
- Kratos
- (narração)
- (as TC Carson)
- Shao Kahn
- (narração)
- …
- Raiden
- (narração)
- Shang Tsung
- (narração)
- …
- Kabal
- (narração)
- PD Radio Op
- (narração)
- …
- Kano
- (narração)
- …
- Kurtis Stryker
- (narração)
- (as Matt Mercer)
- …
- Sub-Zero
- (narração)
- …
- Sheeva
- (narração)
- …
- Nightwolf
- (narração)
Avaliações em destaque
The difficulty of Mortal Kombat is ridiculous. The game simply doesn't give you a chance. The rivals seem to move at twice the speed as you do, leaving you unable to do anything apart from getting pulverized. There's simply no way you have time to punch in the codes for combo moves or specials. And since every character has different codes you'd have to be an idiot savant to memorize all these. The only way I managed to finish the story mode was through trickery and chance. The collision detection is also very inconsistent, which almost caused me to turn green with rage and rip through my clothing on a few occasions. It's a very bloody game too, with brutal fatalities and 'X-ray' moves where we get to see cool shots of bones breaking and guts shredding...oh wait...I'm not an angry 15-year-old boy. Actually, these moments are kinda distasteful and desensitizing. The game certainly earns its adult rating.
There are 51 trophies featured in the game but I only managed to unlock 32% of them as the Platinum literally requires THOUSANDS of hours of gameplay. I don't want to imagine what kind of person would commit that amount of time to a video game.
Pros: Great sound effects, lots of colorful stages.
Cons: Long, long, loooooong, unskippable cut-scenes, extreme difficulty.
Graphics B+ Sound A Gameplay C Lasting Appeal B-
But let's get to the real highlight of the NRS era: the sheer amount of sexual appeal. Female characters are presented with an abundance of revealing outfits, turning up the heat in a way that hadn't been seen before. From Kitana to Sonya, and even Kira's cameo appearance-where she wore her alternate, more revealing costume from Deception/Armageddon-the NRS era certainly didn't hold back on showcasing its female fighters. Kira's brief inclusion, before being scrapped and replaced by Skarlet, was a frustrating moment for me, especially since her appearance was one of the more eye-catching cameos.
On the gameplay side, the timeline reset also led to some interesting decisions, like making Kabal a good guy for part of the story, which was an amusing twist. Watching him get pulled back into the darkness by Kano was a fun dynamic, adding some layers to Kabal's character. While the stories may not be as bad as Armageddon, there's still a lot that doesn't quite stick, but overall, the reset was a good call.
Another huge win for this era was the introduction of the best guest character ever: Kratos. His inclusion was a perfect fit for Mortal Kombat's brutal world. The sheer savagery of his fighting style and his incredible Fatality made him feel right at home, and honestly, he's probably the best guest character the series has ever seen.
Unfortunately, the NRS era wasn't without its own missteps. A notable frustration was the lack of creativity when it came to Fatalities. Kira, who was known for her mix of Kano and Sonya's moves in Deception, had her iconic Fatality effectively stolen by Mileena, a move that felt lazy and disappointing for fans who appreciated Kira's original style. This lack of innovation soured an otherwise solid era of Mortal Kombat.
In conclusion, the NRS era breathed new life into the Mortal Kombat franchise, with a solid reset of the timeline, plenty of fanservice, and iconic guest characters like Kratos. However, the series still struggles with creativity, particularly when it comes to Fatalities and storytelling. Still, it was a huge improvement over the shambles of Armageddon.
In our country this game has been always appreciated by those who liked fantasy fighting PC games with lots of blood and guts flying about. Remember playing the first MK and enjoying its roster and fighting moves. The present-day MK for PS3 is a present to such people.
Some minor things do spoil the enjoyment though. And they have been mentioned already in the other comments.
The biggest flaw for me here is the difficulty of the whole game. If you want to sit back and enjoy kicking butts on big screen without insane prior memorizing of the button combinations for special moves, fatalities, etc., you will have to play it on the "Beginner" level. And even then your skills will be tested intensively, because some of the foes are almost impossible to overcome. The only good news here is that the impressive "X-ray" moves can be easily performed (just 2 buttons to be pressed).
When played "UFC 3: Undisputed", used to get angry by the importance of remembering many button combinations. Well, now, after playing MK with the "Easy" setting, UFC's "Experienced" level seems to be kid-stuff. And as to something like "Fight Night 3" - that's super easy even on the hardest level if compared to the abhorrently painstaking MK controls.
As to the other flaws - they are too few and insignificant to be mentioned. But one thing should have been used in gameplay: the ability to turn on "Simulation" mode, because sometimes it gets repetitive that the fighters are moving lightning-fast even after long combos and after receiving great amounts of damage. Would like to see at least some deterioration of their movements and blows after getting X-rayed, for instance. In other words, the damage system could and should have been much better.
In every other aspect the game shines and delivers what we have been waiting for: deep as an ocean story, bloody fights, ridiculous speeches (check out Johnny Cage's ignorance and cockiness), tongue-in-cheek storytelling, reliable time-tested roster with cool fighters of different origin to choose from, and all manner of MK unlockable paraphernalia. It's the whole MK universe presented on 1 PS3 disc, which is not very expensive by the way (Borderlands' price tag exceeds it almost by 3 times here).
To sum it up: it is simply outstanding that the creators of MK for PS3 succeeded to merge PATHOS, STUPIDITY, and GORE. It's definitely for the kids but banned for them. Nonsense? No, just "Mortales Kombates"! If you are a grown-up and play such games, then you are not a reasonable person. The PS3 game box should have the following warning upon it: "Verboten!!!"
An 8 out of 10 (still have to beat the Tower challenge and, suppose, it should be ultra-ridiculous). Thanks for attention.
Você sabia?
- CuriosidadesThe first Mortal Kombat to allow Johnny Cage to perform his "crotch punch" on female characters.
- Erros de gravaçãoWhen Shang Tsung shoots down the rescue helicopter, a considerable amount of smoke rises into the air, but during the fight that follows and every shot in the following cut scenes, the smoke is gone.
- Citações
Johnny Cage: [after defeating Reptile] He got *Caged*. That's it, ha, ha. Oh yeah. I'm *so* pretty.
[Points to several fighters]
Johnny Cage: And I'm taking *you* down, I'm taking *you* down, and I'm taking *you* out and I'm taking *you* out
[Points to Sonya]
Johnny Cage: and I'm taking *you* out... for dinner.
- ConexõesFeatured in ScrewAttack's Top 10s: Top 10 Wins and Fails of E3 2010 (2010)
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