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IMDbPro

Sonic Unleashed

  • Videogame
  • 2008
  • E10+
AVALIAÇÃO DA IMDb
6,6/10
1,7 mil
SUA AVALIAÇÃO
Jun'ichi Kanemaru, Tomokazu Seki, and Jason Griffith in Sonic Unleashed (2008)
Sonic Unleashed
Reproduzir trailer1:11
1 vídeo
24 fotos
Dark FantasyGlobetrotting AdventureSuperheroWerewolf HorrorActionAdventureFamilyFantasyHorrorSci-Fi

Usando o poder das 7 esmeraldas do Caos,Dr Eggman liberta a Dark Gaia adormecida dentro do núcleo da Terra,Cabe agora a Sonic,Tail e Chip, recolocar as esmeraldas nos templos de Gaia,afim de... Ler tudoUsando o poder das 7 esmeraldas do Caos,Dr Eggman liberta a Dark Gaia adormecida dentro do núcleo da Terra,Cabe agora a Sonic,Tail e Chip, recolocar as esmeraldas nos templos de Gaia,afim de reajustar os Continentes na órbita e deter Gaia.Usando o poder das 7 esmeraldas do Caos,Dr Eggman liberta a Dark Gaia adormecida dentro do núcleo da Terra,Cabe agora a Sonic,Tail e Chip, recolocar as esmeraldas nos templos de Gaia,afim de reajustar os Continentes na órbita e deter Gaia.

  • Direção
    • Yoshihisa Hashimoto
  • Roteiristas
    • Kiyoko Yoshimura
    • Yuji Naka
  • Artistas
    • Jason Griffith
    • Amy Palant
    • Dan Green
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    6,6/10
    1,7 mil
    SUA AVALIAÇÃO
    • Direção
      • Yoshihisa Hashimoto
    • Roteiristas
      • Kiyoko Yoshimura
      • Yuji Naka
    • Artistas
      • Jason Griffith
      • Amy Palant
      • Dan Green
    • 29Avaliações de usuários
  • Veja as informações de produção no IMDbPro
  • Vídeos1

    Sonic Unleashed
    Trailer 1:11
    Sonic Unleashed

    Fotos24

    Ver pôster
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    + 20
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    Elenco principal22

    Editar
    Jason Griffith
    Jason Griffith
    • Sonic the Hedgehog
    • (English version)
    • (narração)
    • …
    Amy Palant
    • Miles 'Tails' Prower
    • (English version)
    • (narração)
    Dan Green
    Dan Green
    • Professor Pickle
    • (English version)
    • (narração)
    • (as Jay Snider)
    • …
    Mike Pollock
    Mike Pollock
    • Dr. Ivo 'Eggman' Robotnik
    • (English version)
    • (narração)
    • …
    Tony Salerno
    Tony Salerno
    • Chip
    • (English version)
    • (narração)
    Lisa Ortiz
    Lisa Ortiz
    • Amy Rose
    • (English version)
    • (narração)
    • (as Lisa Orlitz)
    Christopher Collet
    Christopher Collet
    • Orbot
    • (English version)
    • (narração)
    • (as Chris Collet)
    • …
    Tomo Adachi
    • Additional Voices
    • (narração)
    Eisuke Asakura
    • Additional Voices
    • (narração)
    Chô
    • Professor Pickle
    • (Japanese version)
    • (narração)
    • (as Cho)
    Miho Hino
    • Additional Voices
    • (narração)
    Ryô Hirohashi
    • Miles 'Tails' Prower
    • (narração)
    Yoshiyuki Kaneko
    • Additional Voices
    • (narração)
    Jun'ichi Kanemaru
    Jun'ichi Kanemaru
    • Sonic the Hedgehog
    • (narração)
    Etsuko Kato
    • Additional Voices
    • (narração)
    Taeko Kawata
    • Amy Rose
    • (Japanese version)
    • (narração)
    • (as Taeko Kawada)
    Tamotsu Nishiwaki
    • Additional Voices
    • (narração)
    Tomokazu Seki
    Tomokazu Seki
    • Sonic the Werehog
    • (narração)
    • Direção
      • Yoshihisa Hashimoto
    • Roteiristas
      • Kiyoko Yoshimura
      • Yuji Naka
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários29

    6,61.6K
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    Avaliações em destaque

    7sjarretth

    Half-Good, Half-Infuriating. All Fun, in a Way. :/

    Sonic Unleashed is considered by some the Super Mario Galaxy of Sonic games. Is it really? It's been highly praised for it's music and Day Levels. But that can get drowned out very fast by the extremely frustrating puzzle/brawler aspect of the Night Levels. The story follows Sonic trying to literally put the world back together from an ancient monster awakened by Eggman. The gameplay at first was a blast, and Chip was a good sidekick character. But then came the Werehog levels. These were supposed to be brawler like levels. With puzzles mixed into the gameplay. Then the input of many, MANY quick time events. It was not good, and that's what put Sonic Unleashed in the "meh" category. But in a way it's still genuinely fun. It's given us some great levels that are considered the best Sonic Levels ever. The open world aspect is also a good touch. To me, this is a great comeback from Sonic '06. In conclusion; 7/10. It's music and certain levels are a blast to play, but gets drowned out easily by the more, unnecessary antics.
    7ign7

    When the moon rises, Sonic undergoes a great change... in quality.

    When the sun is shining, Sonic Unleashed is a blazing fast roller coaster ride filled with loop-de-loops, jump pads, speed boosts, zigzagging pathways, alternate routes and more. As the blue hedgehog spins through chaotic, unpredictable environments at sound-barrier-breaking speeds, you will be hooked. These stages, which regularly shift from 2D to 3D perspectives, are executed so well, in fact, that I feel they not only successfully capture the frantic pace and addictive play mechanics of the long-gone classics, but surpass them. Unfortunately, Fantastic, yes, but unfortunately Sonic Unleashed has a darker side, literally, and I'm referring specifically to the well-publicized night-set levels in which the speedy hero transforms into a slow, stretchy werehog. Yeah -- a werehog. If the concept sounds a little forced, it is, but not nearly as forced and altogether boring as the repetitive selection of nighttime stages. The question is, how much are you willing to put up with to play the undeniably great daytime levels? Sonic Unleashed is the brainchild of Yoshihisa Hashimoto, who has worked on some of the previous hedgehog titles, but has never helmed one. He brings both a fresh perspective and new ambitions to the series, which has floundered in recent years, as far as I'm concerned. In no way could this title be described as lazy, even if you agree with me that the werehog component is completely unnecessary and unsatisfactory. The production values powering Unleashed are remarkably high, from the crisp, gorgeous cinematics, all rendered, to the epic overworld. There's also a chunky adventure to be found -- one spilling with challenges, side quests and collectibles, all of them amazing fan service for the die-hards out there.

    The daytime levels are great fun, even if they do occasionally feel like they are playing themselves -- a running complaint of all Sonic games and let's face it, you either love this or you hate it. The game moves at an incredibly fast pace and most of the speed-killing obstacles present in other Sonic games, Secret Rings included, have been removed. The result are stages that feel like roller coaster rides complete with sharp turns, branching routes, and the trademark loop-de-loops and rail-slides of the series. When, on occasion, you actually do slow down, it's because you chose to do so and not because some poorly implemented barrier appeared out of nowhere, like a set of spikes you couldn't outmaneuver in time. And purists will be pleased to see that levels seamlessly change perspectives as you go so that at one moment you're blazing forward, side-stepping enemies and Z-sliding underneath walls and in the next, you've got a 2D view as the hedgehog rolls through a loop and takes a bumper straight up.

    The daytime levels scream by, but Sonic Team and Dimps have devised methods to keep you coming back for more. You earn ratings and medals based on how well you play -- how many rings you collect and how much time elapses before you reach the goal -- and if you perform poorly the first time through, as you might, you can come back again and try for a better score. Meanwhile, there are secondary missions -- time challenges, and ring challenges that successfully re-use levels but add freshly enjoyable hurdles that feel well balanced and not simply tacked on to add a few extra minutes of gameplay time.

    Given that the sunlit levels are so good, I had optimistically hoped that the nighttime element would be downplayed in Sonic Unleashed, but unfortunately the opposite is true. Early on, you will play roughly three times as many nighttime levels as you will daytime ones, a truth that might just convince you to put the controller down. Stick it out a while and more and more daytime areas will mercifully become unlocked -- you'll be able to travel across the world map directly to these missions. But all said and done, you will absolutely spend more time under the moon than you will the sun, and the clock count is multiplied because the daytime levels are over shortly after they begin; Sonic flies through these areas. In stark contrast, the werehog is a slow, dumb beast and thus the nighttime stages take three times as long to complete.

    It's not even that the werehog missions are offensively bad -- they aren't. It's just that the werehog sucks the speed right out of the game, effectively transforming a Sonic the Hedgehog experience into something much slower and far less desirable. He's a tank. Imagine if Nintendo created a Mario platformer in which the plumber couldn't jump. In werehog form, Sonic stumbles around environments and fights enemies with simple combos. To the title's credit, it does include a detailed upgrade system that unlocks new moves as you progress through the adventure. On Wii, there's a lot of really stupidly mapped controls. For instance, you will actually have to shake the controller from side-to-side in order to gain momentum when the werehog swings off poles. Thankfully, you can opt to play the entire game with the classic or GameCube controllers, which eliminates this issue. Very quickly on, you will recognize a pattern -- a template that repeats itself over and over again. Enter area, break open some crates and barrels, come into a clearing and fight some enemies, jump across a couple of platforms and repeat. It goes on and on, the only differences the change in backgrounds; even the enemies remain mostly the same.

    Presentation 8.0

    Graphics 8.0

    Sound 8.0

    Gameplay 7.0

    Lasting Appeal 7.0 Overall 7.2/10 www.ign.com®
    8f-07238-09448

    I... like this game

    Sonic Unleashed is a good game. IGN must have been high when they dropped their review. I do like this game, but it has a few quirks. Firstly, I find the lack of a drop shadow on the werehog a little off putting. The homing attack is mapped to the boost. The frame rate drops are ugly. Now, with that out of the way, I can agree that this is the greatest boost game of all time, save for possibly generations. The graphics are absolutely beautiful and I hope it gets ported to modern consoles.
    8jellybeanaidan

    Has anyone here even played the game?

    This game was great! Not the best in the series but still pretty good. Provides an interesting story good graphics smooth gameplay and likable characters! We only have IGN to thank for these bad reviews. Please ignore them this game is good
    9ajmarshall-62658

    Literally rivals Generations.

    This game had the best sonic engine ever made which is better than Frontiers & Forces in my personal opinion. The speeding thrills in the daytime stages makes it top off most sonic games that Sega has ever made. The werehog stages honestly threw everyone off which I understand, but it has an cool upgrade system, fun beat-em up sections, platforming, & npc missions. If you're struggling with the werehog sections, I advise you to check your upgrades & find any weak points of your werehog, you can gain exp from eating or doing the missions at the hot dog stand. Lastly, the soundtrack of the game is amazing, & the surprising thing is Crush 40 didn't do any of the music for Sonic Unleashed.

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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      Originally planned as the new installment of the Sonic Adventure Series.
    • Erros de gravação
      Sonic loses his gloves when he become the were-hog. They're even shown to be destroyed in the opening movie. However, when he changes back, the gloves return.
    • Citações

      Orbot: [Folds out of his compressed state and sees the sunrise as Eggman lays depressed at his Eggmobile] Pleasant morning. Wouldn't you say, Doctor? You can simply begin your plans anew... Even if all your efforts this last time were utterly wasted. Even if it was a complete and utter humiliating loss. Even the most pathetic loser in all the world will surely have his chance to...

      Dr. Ivo 'Eggman' Robotnik: [Finally gets fed up and gets up] OH SHUT UP!

      [Tries to kick Orbot but falls over, Orbot giggles and runs away as Eggman chases him while throwing a tantrum]

    • Conexões
      Featured in Zero Punctuation: Sonic Unleashed (2008)
    • Trilhas sonoras
      Endless Possibility
      Performed by Jaret Reddick of Bowling for Soup

      Music and Arrangement by Tomoya Ohtani

      Lyrics by Jaret Reddick and Erik Chandler

      Courtesy of Jive Records

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    Perguntas frequentes1

    • *spoilers* Why did they add the ghost clip?

    Detalhes

    Editar
    • Data de lançamento
      • 18 de novembro de 2008 (Estados Unidos da América)
    • Países de origem
      • Japão
      • Estados Unidos da América
    • Idioma
      • Inglês
    • Também conhecido como
      • Sonic Adventure 3
    • Empresas de produção
      • Dimps Corporation
      • Sonic Team
    • Consulte mais créditos da empresa na IMDbPro

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