AVALIAÇÃO DA IMDb
9,3/10
14 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaIn a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to resto... Ler tudoIn a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.In a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.
- Direção
- Roteiristas
- Artistas
- Ganhou 2 prêmios BAFTA
- 20 vitórias e 24 indicações no total
Martha Mackintosh
- Melina
- (narração)
Anthony Howell
- Margit
- (narração)
- …
Con O'Neill
- Mohg
- (narração)
Ramon Tikaram
- Godrick
- (narração)
- …
Pippa Bennett-Warner
- Malenia
- (narração)
- (as Pippa Bennett Warner)
Simon Gregor
- Rykard
- (narração)
- …
Aimee-Ffion Edwards
- Ranni
- (narração)
- (as Aimee Ffion Edwards)
Mali Harries
- Rennala
- (narração)
- …
Ava Otten
- Juvenile Scholar 1
- (narração)
Nerys Amber Stocks
- Juvenile Scholar 2
- (narração)
Oliver Berry
- Juvenile Scholar 3
- (narração)
Shaun Dooley
- Fire Giant
- (narração)
- …
Jonathan Keeble
- Gurranq
- (narração)
- …
Edward Rowe
- Godfrey
- (narração)
- …
Joe McGann
- Gideon Ofnir
- (narração)
- …
Cara Theobold
- Nepheli Loux
- (narração)
Ryan Morris
- Goldmask
- (narração)
Samuel Barnett
- Corhyn
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
FROMSOFTWARE DID IT AGAIN. They gave us a dlc that is better and presents more content than 99% of the games we see out there. It is absolutely fantastic, improving upon everything the base game did right and correcting some mistakes.
This dlc contains 3 main legacy dungeons, and tons of secondary areas. The main ones are super fun and intriguing to explore, and some of the best we have seen yet. The secondary ones, although not that great, for obvious reasons, seem way more unique than the repeated dungeons of the first game with some very interesting bosses.
The bosses also shine here: there are 10 main ones and a lot of secondary bosses, and they are some of the hardest bosses Fromsoftware has ever created, and also some of the best and most fantastic boss fights I have ever seen.
I also need to say the lore and characters are very unique, expanding a lot from what we had previously learned about some characters, and it might also change the way you look at some of your favorite characters.
The weapons also feel great to use, and they definetely help to bring a lot of variety into the dlc and the base game.
Overall, I can't praise more Myazaki and his team for creating such a masterpiece, certainly one of the best dlcs of all time (if not the best), and it's a mandatory experience for Elden Ring lovers.
This dlc contains 3 main legacy dungeons, and tons of secondary areas. The main ones are super fun and intriguing to explore, and some of the best we have seen yet. The secondary ones, although not that great, for obvious reasons, seem way more unique than the repeated dungeons of the first game with some very interesting bosses.
The bosses also shine here: there are 10 main ones and a lot of secondary bosses, and they are some of the hardest bosses Fromsoftware has ever created, and also some of the best and most fantastic boss fights I have ever seen.
I also need to say the lore and characters are very unique, expanding a lot from what we had previously learned about some characters, and it might also change the way you look at some of your favorite characters.
The weapons also feel great to use, and they definetely help to bring a lot of variety into the dlc and the base game.
Overall, I can't praise more Myazaki and his team for creating such a masterpiece, certainly one of the best dlcs of all time (if not the best), and it's a mandatory experience for Elden Ring lovers.
I am new to the souls franchise I am a complete noob at this game I realized this as soon as I experienced the first boss. Nevertheless this game is hand crafted by the gods from the dust of angelic wing feathers merged with the essences of the sun...oh my god there is not a day that goes by where I'm not thinking about the game.
Note: I restarted the game 5x trying different classes I liked I haven't gotten to far just wanted to see what I was going to like so far its the Samurai.
Note: I restarted the game 5x trying different classes I liked I haven't gotten to far just wanted to see what I was going to like so far its the Samurai.
Ok, so i am completley new to these type of soul games. I played first demon soul when it came out and gave up after maybe 2houers. I just didnt enjoy it and found it way to hard.
Now i started elden ring and i will first say this is not a joke game. If you are looking for an easy game you should go on to something else. And all the haters saying the graphic is bad and there is loads of bugs and other issues then either your playstation is crap or you are lying because i dont have any of those issues at all. And graphic btw is a 9/10, its great.
Now ive played arround 40houers and i really like the game. From the start i was abit confused but the more i playd the more i learned.
If a boss or an enemy is to hard for you back of and go somewhere else. Its an open world game and you can go whereever you want. I didnt kill the second boss till i was level 35. It is hard but just level up and even you and me can kill bosses and enemys.
Its a great game. Dont give up if you are abit stucked. Search help on google and youtube and with a bit help it will get easier.
This game is a 9/10 for me.
Now i started elden ring and i will first say this is not a joke game. If you are looking for an easy game you should go on to something else. And all the haters saying the graphic is bad and there is loads of bugs and other issues then either your playstation is crap or you are lying because i dont have any of those issues at all. And graphic btw is a 9/10, its great.
Now ive played arround 40houers and i really like the game. From the start i was abit confused but the more i playd the more i learned.
If a boss or an enemy is to hard for you back of and go somewhere else. Its an open world game and you can go whereever you want. I didnt kill the second boss till i was level 35. It is hard but just level up and even you and me can kill bosses and enemys.
Its a great game. Dont give up if you are abit stucked. Search help on google and youtube and with a bit help it will get easier.
This game is a 9/10 for me.
Elden Ring has quickly become 2022's greatest pop-cultural phenomenon; in these unpredictable times it's games like this (let alone immersive narrative experiences) that give us new appreciation for fantasy storytelling as a whole.
Elden Ring has everything: horseback travel, fast-travel, interesting characters encouraging you to keep digging into the world to know more about its history, punchy swordplay, scale and scope to remember, and boss-battles that leave you feeling extra fulfilled when you've won after God-knows-how-many-attempts. The fantasy genre has always been ripe for video games to explore thanks to their emphasis on exploration and overcoming challenges, and Elden Ring feels like it's a summation of everything JRR Tolkien, George RR Martin (obviously), Zelda, Skyrim and the Souls games (Bloodborne too) to make up an experience that's something else.
This is an example of gaming and storytelling coming hand-in-hand where the progression of the player progresses the story in turn. Elden Ring is challenging yet rewarding, expansive yet not too overwhelming in its scope, hard yet adaptable, and fun yet immersive that the world ceases to be fake in the eyes (and minds) of the player.
Elden Ring gets 5/5 stars. It's a great time to be had for gamers everywhere.
Elden Ring has everything: horseback travel, fast-travel, interesting characters encouraging you to keep digging into the world to know more about its history, punchy swordplay, scale and scope to remember, and boss-battles that leave you feeling extra fulfilled when you've won after God-knows-how-many-attempts. The fantasy genre has always been ripe for video games to explore thanks to their emphasis on exploration and overcoming challenges, and Elden Ring feels like it's a summation of everything JRR Tolkien, George RR Martin (obviously), Zelda, Skyrim and the Souls games (Bloodborne too) to make up an experience that's something else.
This is an example of gaming and storytelling coming hand-in-hand where the progression of the player progresses the story in turn. Elden Ring is challenging yet rewarding, expansive yet not too overwhelming in its scope, hard yet adaptable, and fun yet immersive that the world ceases to be fake in the eyes (and minds) of the player.
Elden Ring gets 5/5 stars. It's a great time to be had for gamers everywhere.
Elden Ring doesn't just meet expectations - it obliterates them. FromSoftware took the brutal beauty of the Souls formula and stretched it across a vast, awe-inspiring world, creating an experience so rich, mysterious, and rewarding that it feels like a genre-defining moment - not just for action RPGs, but for open-world games as a whole.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
Você sabia?
- CuriosidadesGeorge R.R. Martin wrote the lore and did a huge amount of world building for the game.
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- Elden Ring: Shadow of the Erdtree
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