AVALIAÇÃO DA IMDb
8,0/10
4,3 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaAfter leaving his home city of Insomnia, young prince Noctis embarks on a journey with his closest friends to reclaim his throne.After leaving his home city of Insomnia, young prince Noctis embarks on a journey with his closest friends to reclaim his throne.After leaving his home city of Insomnia, young prince Noctis embarks on a journey with his closest friends to reclaim his throne.
- Direção
- Roteiristas
- Artistas
- Indicado para 1 prêmio BAFTA
- 5 vitórias e 11 indicações no total
Tatsuhisa Suzuki
- Noctis Lucis Caelum
- (narração)
Ray Chase
- Noctis Lucis Caelum
- (English version)
- (narração)
- …
Kenta Miyake
- Gladiolus Amicitia
- (narração)
Christopher Lee Parson
- Gladiolus Amicitia
- (English version)
- (narração)
- (as Chris Parson)
Mamoru Miyano
- Ignis Scientia
- (narração)
Adam Croasdell
- Ignis Scientia
- (English version)
- (narração)
Tetsuya Kakihara
- Prompto Argentum
- (narração)
Robbie Daymond
- Prompto Argentum
- (English version)
- (narração)
- …
Tsutomu Isobe
- Regis Lucis Caelum
- (narração)
Jim Pirri
- Regis Lucis Caelum
- (English version)
- (narração)
Rina Kitagawa
- Lunafrena
- (narração)
- …
Amy Shiels
- Lunafrena
- (English version)
- (narração)
- …
Miyuki Satô
- Noctis Lucis Caelum (youth)
- (narração)
- (as Miyuki Satou)
Hyrum Hansen
- Noctis Lucis Caelum (youth)
- (English version)
- (narração)
Liliana Chomsky
- Lunafreya Nox Fleuret (youth)
- (English version)
- (narração)
- (as Liliana Sage Chomsky)
Hiroki Tôchi
- Cor Leonis
- (narração)
- (as Hiroki Touchi)
Matthew Mercer
- Cor Leonis
- (English version)
- (narração)
- (as Matt Mercer)
Megumi Han
- Iris Amicitia
- (narração)
- …
Avaliações em destaque
After I finished final fantasy XV, I will never forget it. I've been playing Final Fantasy for 12 years, It's not just a game for me,It is a very precious memory in my life. When I first heard "Stand By ME"I just feel good,When the game is over, I feel very sad.Luna symbolizes the moon , Noctis symbolizes the night, The moon leads the night to look for light , "Somnues"Latin, An alias for flowers, Symbolizes love,
sacrifice, respec, courage, Just like the love of both of them. They are really responsible for too much, But this is the king, isn't it?
Yes, at the end of the game they went to another world. "No I won't be afraid,Just as long as you stand, stand by me, No I won't shed a tear,Just as long as you stand,stand by me" when the music is over, Final Fantasy XV is over. Thank you XV, brought me too much shock , No matter what, you are very precious in my heart.
This game has such a rich, complex story, and fair character development to boot.
Unfortunately, not all of it is in the base game.
It's why so many feel the game is incomplete.
As a fan, I love extra content that adds to an already amazing experience. FFXV is not an example of that.
A few issues I had with the game: 1.) Sidequests need a reason to exist, even if it's shaky. Like the chocobo ranch or armiger quests. Otherwise, why would the protagonist postpone saving the world?
2.) Instead of a "slideshow", events of "Kingsglaive" should have been a side quest/story chapter.
3.) Cast needs more in-game development. Anime is great, novels too--but game should reference that.
It's a solid game, but you really have to invest some time in and out of it.
The game starts in the middle of the entire FFXV narrative. So at a bare minimum, I recommend watching the anime OVAs and Kingsglaive movie before playing the game.
It's why so many feel the game is incomplete.
As a fan, I love extra content that adds to an already amazing experience. FFXV is not an example of that.
A few issues I had with the game: 1.) Sidequests need a reason to exist, even if it's shaky. Like the chocobo ranch or armiger quests. Otherwise, why would the protagonist postpone saving the world?
2.) Instead of a "slideshow", events of "Kingsglaive" should have been a side quest/story chapter.
3.) Cast needs more in-game development. Anime is great, novels too--but game should reference that.
It's a solid game, but you really have to invest some time in and out of it.
The game starts in the middle of the entire FFXV narrative. So at a bare minimum, I recommend watching the anime OVAs and Kingsglaive movie before playing the game.
This was definitely the most fun I've had playing through a Final Fantasy game.
Scenery-8
Story-8
Character interaction-9
Uniqueness-9
Driving-0
Don't expect the driving to be anything resembling fun. Someone should have lost their job over that bungled mess.
The story progresses WAY to fast, the fun in this game was the side quests and exploring.
I saw the debut trailer for Versus XIII back in 2006 and the quality of this game was thus in question to the last minute. The director change to Tabata undeniably saved this troubled production but it's very clear that he still needed another year to complete his ambitious vision. The game is divided in 2 parts. The first half is a fun road trip that put exploration first. The ultimately large game world is a bit more fractured into closed off "arenas" than i would have liked. You will need to rely on Chocobos or teleportation to get around, as your car can only go on roads and mostly drives itself. The slightly weird battle system frankly feels like a step backwards, as even the problematic XIII trilogy had a better ones. They should have gone with a true hack and slash battle style, instead of this "tactical" Kingdom Hearts approach, yet it works fine enough. The graphics, soundtrack and voice acting are great. As long as you use the superior Japanese VAs and i noticed that the translation takes many liberties, as the subtitles are based on the English script. Characterization is where the game shines, so on to the "boyband". All 4 are some of the best characters SE ever brought to life. The story is fairly engaging too, as long as you kept up with the media-tie ins, as neither the world nor the boy's backstories are properly explained. This half of the game barely features villains and i just kept going on hunts, went fishing or hunted the royal arms. Luna, her guardian and Aranea (i cheated her into my party) are further great female characters but the mechanic Cindy turned out to be the sexist otaku bait all expected in the end. None of them are seen all that often though. I ended up spending 60 hours till my quest log was all out of missions and on i traveled to the Venice equivalent of the game. The second half took me about 10 hours to complete but i will admit that i could 1-hit-kill half my enemies at this point due to being overpowered. Most of the game's surprisingly dark story is told here and what a skeleton it turned out to be! Characters randomly show up and disappear without warning. The open world returns to the "running down corridors" design of XIII and i had to look up a fan explanations to understand what even happened. And most imploringly why it happened. Meaning that SE published a 2nd Xenogears, with the difference that this borderline broken 2nd half was still fun. My investment in the characters ultimately made me focus on the good sides, even if i rarely played less complete games. The much dreaded Chapter 13 was actually a slightly flawed highlight (your 1 weapon is a bit too weak), as enough of it is finished to understand what happens and the survival horror atmosphere was a welcomes change of pace. The game's finale is thankfully a masterpiece, so the team at least focused on landing the ending. I then returned to the open world and spend a final 20 hours on doing endgame quests and getting my Platinum. I will never deny that the game shouldn't have been shipped in this from but the devs are focused on delivering the necessary patches and content to fill in some of the blank canvas. I lastly finished all offline FF games + most spin-offs. FF XV could have been a top 5 entry if the game was done but the finished product is still a modern RPG highlight and ultimately a success, after 10 years in development hell. 8,5/10
This is a tough one. I've loved the FF series through its highs and lows and I've actually come to really appreciate this entry over time. I first got it when released in 2016 and it was clear that it was unfinished. The plot was choppy and confusing, some of the mechanics were sloppy, and the level of polish really varied throughout the game. However, the relationship between Noct and the boys has always been compelling.
Many of these issues have been addressed over time with DLCs, the spin-off anime, and the CGI film. I've seen them all because I always felt there was some interesting source material here worth exploring and watching them really does elucidate a lot. The problem is, people shouldn't be asked to do that. FF7, for example, still had a confusing narrative, but the plot was intact and all the spin-offs served to enrich the story, not complete it.
In terms of the technical issues, the development was clearly an ironically epic journey. This game was ambitious, and I'm surprised how good it looked at times in 2016. Patches and 60 fps updates makes it run much more beautifully now but the variability in polish during different game areas and occasional sloppy combat is still present. However all this being said, they aimed for the stars and I'm sure took notes on what worked and what didn't.
In the end, this is a unique entry with heart but it just wasn't fully fleshed out. There's a rich lore that unfortunately demands an unreasonable amount of time and money for fans to be able to fully appreciate it. However, Square Enix has shown consistent evidence of listening to their fans (example, making this an open world entry after the feedback that FFXIII was too linear). I have hope that this will lay the groundwork for future entries to be technically better but hopefully also more cohesive from a plot standpoint.
Many of these issues have been addressed over time with DLCs, the spin-off anime, and the CGI film. I've seen them all because I always felt there was some interesting source material here worth exploring and watching them really does elucidate a lot. The problem is, people shouldn't be asked to do that. FF7, for example, still had a confusing narrative, but the plot was intact and all the spin-offs served to enrich the story, not complete it.
In terms of the technical issues, the development was clearly an ironically epic journey. This game was ambitious, and I'm surprised how good it looked at times in 2016. Patches and 60 fps updates makes it run much more beautifully now but the variability in polish during different game areas and occasional sloppy combat is still present. However all this being said, they aimed for the stars and I'm sure took notes on what worked and what didn't.
In the end, this is a unique entry with heart but it just wasn't fully fleshed out. There's a rich lore that unfortunately demands an unreasonable amount of time and money for fans to be able to fully appreciate it. However, Square Enix has shown consistent evidence of listening to their fans (example, making this an open world entry after the feedback that FFXIII was too linear). I have hope that this will lay the groundwork for future entries to be technically better but hopefully also more cohesive from a plot standpoint.
Você sabia?
- CuriosidadesBroke Square Enix's Day One release record by selling over 5 million units.
- Erros de gravaçãoWhen summoned, chocobos appear before the whistle is blown.
- Trilhas sonorasStand by Me
Performed by Florence and the Machine (as Florence + The Machine)
Produced and mixed by Emile Haynie
Recorded at Air Studios
Words and music by Ben E. King, Jerry Leiber, Mike Stoller
Sony/ATV Music Publishing Ltd.
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