AVALIAÇÃO DA IMDb
7,8/10
3,2 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaPhotojournalist Frank West finds himself trapped in a shopping mall overrun by flesh eating zombies.Photojournalist Frank West finds himself trapped in a shopping mall overrun by flesh eating zombies.Photojournalist Frank West finds himself trapped in a shopping mall overrun by flesh eating zombies.
- Direção
- Roteiristas
- Artistas
Terence J. Rotolo
- Frank West
- (narração)
- (as T.J. Rotolo)
Kim Mai Guest
- Isabela Keyes
- (narração)
- …
Laura Napoli
- Jessica McCarney
- (narração)
- …
T.J. Storm
- Brad Garrison
- (narração)
- (as TJ Storm)
Alex Fernandez
- Carlito Keyes
- (narração)
Phil Proctor
- Russell Barnaby
- (narração)
Gregg Berger
- Brock Mason
- (narração)
Susan Silo
- Lindsay Harris
- (narração)
Steve Blum
- Cliff Hudson
- (narração)
- …
Philip Tanzini
- Thomas Hall
- (narração)
- …
Peter Renaday
- Sean Keanan
- (narração)
- …
John Kassir
- Adam MacIntyre
- (narração)
- …
Gabriel Olds
- Paul Carson
- (narração)
- …
Adam D. Clark
- Steven Chapman
- (narração)
- (as Adam Clark)
- …
Marty Belafsky
- Kent Swanson
- (narração)
- (as Marty Belassky)
- …
Jason Spisak
- Jack Hall
- (narração)
- …
Carol Bach Rita
- Jo Slade
- (narração)
- (as Carol Bach y Rita)
- …
Michael Yama
- Larry Chiang
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
This is definitely a great game. It leaves you with anything as a weapon, and swarms of zombies waiting to have the faces bashed in or sliced in two. The graphics definitely are amazing, and so are the blood effects, and when you kill an enemy, their blood goes all over you and if you walk through blood there are bloody footprints. The game has a ton of twists, lots of places to go, and a lot of bosses and weapon choices. The voice acting is absolutely incredible, yet the AI needs a little work. The game has a surprisingly amazing plot, an amazing soundtrack, and also has very interesting cut scenes, like the one at the end of the game... which i don't want to reveal and spoil the game.
scale of 1-10... 100!
scale of 1-10... 100!
Dead rising is by far the best Xbox 360 game to be released yet. Dead Rising is a fresh and creative game that finally brings a zombie game to life in a entirely interactive mall. I highly suggest buying this game if you own a 360. You are Frank West, Photojournalist, the place? Willmete Colorado, the mall. Your mall, your actions, you decide the way the story goes, each action has a consequence.
As Frank West your goal is to stay alive three days until the chopper gets back and get a story. Use virtually anything to kill zombies, including but not limited to: televisions, two by fours, guns, chainsaws, propane tanks, saw blades, baseball bats, soccer balls, cardboard boxes, Shower heads and many many more.
Wear anything from suits, to children's clothes, dresses, Teddy bear masks, Horse heads, and sports clothes. Use other weapons for pure fun, such as: Light up swords, make up displays such as lipstick, and anything that you can find that you know wouldn't kill anyone.
Drive vehicles such as a red car and a motorcycle resembling a Harley Davidson Fat Boy.
Overall this game is fresh, creative, and excels expectations.
As Frank West your goal is to stay alive three days until the chopper gets back and get a story. Use virtually anything to kill zombies, including but not limited to: televisions, two by fours, guns, chainsaws, propane tanks, saw blades, baseball bats, soccer balls, cardboard boxes, Shower heads and many many more.
Wear anything from suits, to children's clothes, dresses, Teddy bear masks, Horse heads, and sports clothes. Use other weapons for pure fun, such as: Light up swords, make up displays such as lipstick, and anything that you can find that you know wouldn't kill anyone.
Drive vehicles such as a red car and a motorcycle resembling a Harley Davidson Fat Boy.
Overall this game is fresh, creative, and excels expectations.
The idea is great. Go around kill zombies in massive numbers, and do whatever you want. Sounds like fun? It is, but it could be so much better, and the errors are so glaringly obvious that the game developers could in no way miss them. It makes you wonder, but that's okay it's still a great game.
The problems are numerous, the only thing the game does completely right is with combat and the shear amount of zombies. Everything else is need of fixing. The first problem is the fact that you only get one save file, but that isn't too bad, seeing as you can start the game over and over again with the same file. But the save system is weird at best, and is a tad annoying. Save points are hidden away, and can be hard to find, especially since you'll want to save often, as the game is quite difficult and you can easily find your self playing an hours worth of game play over again. Save often! The main problem with the game is the lack of any originality with missions, their either main missions, called case files, or escort missions, tons of escort missions. But thank god they are skip-able, you don't have to rescue a single person if you don't want to, however if you want to level up fast you may want to check them out. Also the case files must be done before a certain time in the 72 hour period your there, if you miss one it's game over, but you start with all you skills and abilities. The game isn't actually 72 hours, the time is accelerated.
There is also the fact that you have to unlock the mode that I was most looking forward to, complete freedom, you don't get that when you have to do a case file. That annoys me, as sometimes I just want to go around and just have fun. You'll have plenty of time to do it, but you're always worrying about how much time you have left. Also if you decide to do this you miss out on those annoying escort missions.
Weapons are fun and intuitive, they make the sounds they are supposed to make when you hit them, and killing the zombies never seems to wear, although you could theoretically get through the whole game without hitting a single one. The game is hilarious! It's not going to scare you, it's going to make you fun. This is a casual game, I just wish some parts of the game were made to fit the casualness of the rest of game.
The photo part of the game can net you some cool pictures to show to your friends but that's about it. And it feels rather useless. Their are a few other problems that I noticed but nothing major, a few collision problems, and there is a minor amount of repetitiveness. Also the text is freakishly small. But all the problems are out done by how much fun you are going to have. If you are looking for a good fun game, this game is for you, but it will annoy some, make some extremely angry, and give everything others wanted. If the developers are going to make a sequel, they better fix some things, it's the only thing holding it back from greatness.
The problems are numerous, the only thing the game does completely right is with combat and the shear amount of zombies. Everything else is need of fixing. The first problem is the fact that you only get one save file, but that isn't too bad, seeing as you can start the game over and over again with the same file. But the save system is weird at best, and is a tad annoying. Save points are hidden away, and can be hard to find, especially since you'll want to save often, as the game is quite difficult and you can easily find your self playing an hours worth of game play over again. Save often! The main problem with the game is the lack of any originality with missions, their either main missions, called case files, or escort missions, tons of escort missions. But thank god they are skip-able, you don't have to rescue a single person if you don't want to, however if you want to level up fast you may want to check them out. Also the case files must be done before a certain time in the 72 hour period your there, if you miss one it's game over, but you start with all you skills and abilities. The game isn't actually 72 hours, the time is accelerated.
There is also the fact that you have to unlock the mode that I was most looking forward to, complete freedom, you don't get that when you have to do a case file. That annoys me, as sometimes I just want to go around and just have fun. You'll have plenty of time to do it, but you're always worrying about how much time you have left. Also if you decide to do this you miss out on those annoying escort missions.
Weapons are fun and intuitive, they make the sounds they are supposed to make when you hit them, and killing the zombies never seems to wear, although you could theoretically get through the whole game without hitting a single one. The game is hilarious! It's not going to scare you, it's going to make you fun. This is a casual game, I just wish some parts of the game were made to fit the casualness of the rest of game.
The photo part of the game can net you some cool pictures to show to your friends but that's about it. And it feels rather useless. Their are a few other problems that I noticed but nothing major, a few collision problems, and there is a minor amount of repetitiveness. Also the text is freakishly small. But all the problems are out done by how much fun you are going to have. If you are looking for a good fun game, this game is for you, but it will annoy some, make some extremely angry, and give everything others wanted. If the developers are going to make a sequel, they better fix some things, it's the only thing holding it back from greatness.
Capcom is one of the best, if not most popular 3rd party developers of all time. They've developed a lot of popular series and have created some interesting game characters, including the ones from street fighter, and resident evil.
But then comes Dead rising, which puts you in the shoes of a young freelance photographer looking for his big scoop to put his name into history. What he doesn't know is that for 3 days, from September 19th, to the 22nd in the year 2006, He's in for a blood-soaked, fear-inducing, adventure filled with excitement.
Frank West is tipped off about something big happening in Williamette, Colorado, a fictional town of about 50,000 people. He hires a low budget chopper pilot to fly him in so he can snap some pictures of the town. it's not long before the national guard come and chase the chopper away, but not before Frank is able to land on the mall's roof, and get in. He soon discovers that it's not a civil disturbance, but a zombie apocalypse. And for the next 72 hours, it's him, a few survivors, and nearly 50,000 blood-thirsty, flesh-starved zombies.
I got this one very late in the Xbox 360's lifespan, and i'm still not sure why I waited so long to pick this one up. It's a lot of fun and worth whatever you pay for it.
The main idea of Dead rising is to collect as many Prestige points (PP) as you can, while helping 2 particular people discover why the zombies have risen up in the first place. You collect prestige points by using your camera to take photographs of people, zombies, anything that's happening in the disaster zone of Williamette. You also collect points by killing zombies with whatever is at your disposal, including knives, sporting goods, tools, Electronics, and my personal favorite so far, the Chainsaw. You get the biggest PP boost by rescuing survivors and guiding them to the only sanctuary left - The security room.
The best part of the game, is the fact that you have a lot of freedom. for 72 hours, you can do whatever you please. Want to be a zombie-killing machine with whatever is at your disposal? You can. Do you want to rescue survivors? you can. Do you want to take pictures for your big story? do it. And are you sure you want to know why the zombie apocalypse is happening in the first place? stay close to 2 particular people, stay alive, and you might just learn exactly why there is a zombie apocalypse in the first place.
For anyone who hasn't picked up a copy of Dead rising yet, I strongly suggest you do so. The replay value is great.
9/10
But then comes Dead rising, which puts you in the shoes of a young freelance photographer looking for his big scoop to put his name into history. What he doesn't know is that for 3 days, from September 19th, to the 22nd in the year 2006, He's in for a blood-soaked, fear-inducing, adventure filled with excitement.
Frank West is tipped off about something big happening in Williamette, Colorado, a fictional town of about 50,000 people. He hires a low budget chopper pilot to fly him in so he can snap some pictures of the town. it's not long before the national guard come and chase the chopper away, but not before Frank is able to land on the mall's roof, and get in. He soon discovers that it's not a civil disturbance, but a zombie apocalypse. And for the next 72 hours, it's him, a few survivors, and nearly 50,000 blood-thirsty, flesh-starved zombies.
I got this one very late in the Xbox 360's lifespan, and i'm still not sure why I waited so long to pick this one up. It's a lot of fun and worth whatever you pay for it.
The main idea of Dead rising is to collect as many Prestige points (PP) as you can, while helping 2 particular people discover why the zombies have risen up in the first place. You collect prestige points by using your camera to take photographs of people, zombies, anything that's happening in the disaster zone of Williamette. You also collect points by killing zombies with whatever is at your disposal, including knives, sporting goods, tools, Electronics, and my personal favorite so far, the Chainsaw. You get the biggest PP boost by rescuing survivors and guiding them to the only sanctuary left - The security room.
The best part of the game, is the fact that you have a lot of freedom. for 72 hours, you can do whatever you please. Want to be a zombie-killing machine with whatever is at your disposal? You can. Do you want to rescue survivors? you can. Do you want to take pictures for your big story? do it. And are you sure you want to know why the zombie apocalypse is happening in the first place? stay close to 2 particular people, stay alive, and you might just learn exactly why there is a zombie apocalypse in the first place.
For anyone who hasn't picked up a copy of Dead rising yet, I strongly suggest you do so. The replay value is great.
9/10
Upon reading the basic plot for this genre I was intrigued, and thought how can you go wrong with a game based on a mall full of zombies with well over 150 weapons at your disposal? Upon actually playing it, I admit to being impressed as there is much to see and do in the game. It pays homage to the famous "Dawn of the Dead", but is not an exact copy, only the scenario is the same.
There are different ways to go about this game. You play as Frank West, a freelance photographer who is dropped off a small town mall on midday, and have 72 hours in the game (which translates to around 10.3 hours real time) before the chopper returns to collect you. In this time, you can either follow the story, and complete the set missions, or just go berserk with whatever weapon you can find on a mindless zombie rampage. As far as weapons go, they range from the brutal and devastating such as the small chainsaw, shotgun, katana, machine gun...to the downright useless and comical items like teddy bears water pistols, dinner plates and CD's! The more effective the weapon, the more satisfying the zombie death, ermm "re-death?" is. Alongside the vast range of weapons available, there are a series of hand to hand moves Frank can master upon levelling up. Levelling up happens when you collect enough points to progress to the next level, which is always rewarded with with an extra health bar, an extra inventory bar, or a skill. Best thing is, you can carry your skill onto the next game, so don't worry about not reaching level 50 as you can simply start again and continue building.
I find this game super addictive with massive replay value, as you can never get bored of laying into the hordes of literally never ending undead with your insane arsenal of grizzly tools. The zombies re spawn constantly and in the same numbers, so don't be shocked when you re-enter a room to find it packed wall to wall with zombies after clearing it out afew minutes before. If the walking corpses aren't enough, you have human dangers to deal with. Whether its felons tearing round on a armed jeep, a Vietnam vet with a machete, a disgruntled food store owner with a spiked shopping trolley or much worse...they are just around the corner. Survival takes a new meaning in this game, as there are very and I repeat VERY few places you can let your guard down. There are human survivors around the mall, who have to be not only located, but persuaded to come back to the security room and then escorted. Escorting survivors can be very irritating, as many are slow at moving and just run into crowds of zombies, meaning you have to keep going back to rescue them.
You are given time limits for everything; psychos, missions, survivors etc. You can easily check when the cut-off line is for each objective by checking your watch, you will need to do this in order to plan out an order of tasks, starting with most urgent.
All in all, an immersive, blood soaked, no holds barred rampage worthy of its 18 certificate. Just remember to get hold of Adam's chainsaw and the 3 books which boost its impact if you REALLY want to do some crowd controlling.
There are different ways to go about this game. You play as Frank West, a freelance photographer who is dropped off a small town mall on midday, and have 72 hours in the game (which translates to around 10.3 hours real time) before the chopper returns to collect you. In this time, you can either follow the story, and complete the set missions, or just go berserk with whatever weapon you can find on a mindless zombie rampage. As far as weapons go, they range from the brutal and devastating such as the small chainsaw, shotgun, katana, machine gun...to the downright useless and comical items like teddy bears water pistols, dinner plates and CD's! The more effective the weapon, the more satisfying the zombie death, ermm "re-death?" is. Alongside the vast range of weapons available, there are a series of hand to hand moves Frank can master upon levelling up. Levelling up happens when you collect enough points to progress to the next level, which is always rewarded with with an extra health bar, an extra inventory bar, or a skill. Best thing is, you can carry your skill onto the next game, so don't worry about not reaching level 50 as you can simply start again and continue building.
I find this game super addictive with massive replay value, as you can never get bored of laying into the hordes of literally never ending undead with your insane arsenal of grizzly tools. The zombies re spawn constantly and in the same numbers, so don't be shocked when you re-enter a room to find it packed wall to wall with zombies after clearing it out afew minutes before. If the walking corpses aren't enough, you have human dangers to deal with. Whether its felons tearing round on a armed jeep, a Vietnam vet with a machete, a disgruntled food store owner with a spiked shopping trolley or much worse...they are just around the corner. Survival takes a new meaning in this game, as there are very and I repeat VERY few places you can let your guard down. There are human survivors around the mall, who have to be not only located, but persuaded to come back to the security room and then escorted. Escorting survivors can be very irritating, as many are slow at moving and just run into crowds of zombies, meaning you have to keep going back to rescue them.
You are given time limits for everything; psychos, missions, survivors etc. You can easily check when the cut-off line is for each objective by checking your watch, you will need to do this in order to plan out an order of tasks, starting with most urgent.
All in all, an immersive, blood soaked, no holds barred rampage worthy of its 18 certificate. Just remember to get hold of Adam's chainsaw and the 3 books which boost its impact if you REALLY want to do some crowd controlling.
Você sabia?
- CuriosidadesThe store "Jill's Sandwiches" is a reference to the scene in the original Playstation Resident Evil when Jill narrowly avoids being crushed by a trap and Barry says "That was too close, you were almost a Jill Sandwich!" There is a Prestige Points sticker on the sign, so taking a picture of it raises your PP count.
- Erros de gravaçãoHuman enemies can take multiple shots to the head.
- Citações
Frank West: I've covered wars, ya know.
- ConexõesFeatured in Troldspejlet: Episode #35.6 (2006)
- Trilhas sonorasJustified
Written by Sean Lacefield and Drea
Vocals: Drea
Guitar and Bass: Sean Lacefield
Drums: Chris Frazier
String arrangement by Eric Gorfain
Produced and mixed by Eric Gorfain for QuietStreet Productions, Inc. in Hollywood, California,
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