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SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaSora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.Sora and friends face mysterious new enemies as they continue their journey to save all worlds, and find Riku and King Mickey.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 1 vitória e 2 indicações no total
Haley Joel Osment
- Sora
- (English version)
- (narração)
David Gallagher
- Riku
- (English version)
- (narração)
Hayden Panettiere
- Kairi
- (English version)
- (narração)
Jesse McCartney
- Roxas
- (English version)
- (narração)
Brittany Snow
- Naminé
- (English version)
- (narração)
Justin Cowden
- Hayner
- (English version)
- (narração)
Sean Marquette
- Pence
- (English version)
- (narração)
Jessica DiCicco
- Olette
- (English version)
- (narração)
Richard Epcar
- Ansem (Xehanort's Heartless)
- (English version)
- (narração)
- …
Robin Atkin Downes
- Luxord
- (English version)
- (narração)
Ryan O'Donohue
- Demyx
- (English version)
- (narração)
Quinton Flynn
- Axel
- (English version)
- (narração)
Kirk Thornton
- Saïx
- (English version)
- (narração)
David Dayan Fisher
- Xaldin
- (English version)
- (narração)
James Patrick Stuart
- Xigbar
- (English version)
- (narração)
- (as James Patrick Stewart)
Paul St. Peter
- Xemnas
- (English version)
- (narração)
Christopher Lee
- DiZ
- (English version)
- (narração)
- …
Crispin Freeman
- Setzer Gabbiani
- (English version)
- (narração)
- …
Avaliações em destaque
The first Kingdom Hearts game was a genre-defining title. Squaresft had a huge hit on its hands, spawned from its partnership with Disney, that no one really expected. When the sequel was announced, fans of the game (myself included) were overjoyed. And now that it's here, we know that our reaction was justified.
This game is everything it promises to be and more. Everything, from the graphics to the gameplay, has been completely redone, with stunning results. It still shows the same crisp look and feel you expect from Square, but with a new polish that's readily evident.
The game feels the same, but different - like an old car with a brand new engine. Sora jumps and attacks with speed and flourish, just as he did in the first game. Only this time, they've thrown in a couple new features for you to play with - the Drive and Limit functions.
The Drive command is a stroke of genius on Square's part - when selected, you transform into one of 5 forms with the help of your allies - Valor (Goofy), Wisdom (Donald), Master (Both), Final (Both), and AntiForm (All allies). The first three are gained as the story progresses, but Final form and AntiForm are random occurrences. The Drive forms imbue Sora with new skills and abilities, allowing him to take down his enemies in ways never thought possible.
Anyone who's played Final Fantasy will recognize the Limit command. Sora teams up with his partners to unleash a flashy, devastating combo attack that decimates the enemies around him. Limit attacks do ridiculous damage and are often graphically stunning. Each ally (including those specific to the current world) has his own limit attack, and each one is completely unique.
As with he first game, the story is a brilliantly crafted and well-told narrative. All your favorite characters from the first game are back, including some new faces, like Stitch, Tifa, and, of course, the three stars of Final Fantasy X-2, Yuna, Rikku and Paine (making their appearance this time as three mischievous fairies that inhabit Hollow Bastion).
Overall, this is a fantastic and well-thought-out game that anyone who even mildly enjoyed the first. Games like this really only come once in a great while, and this should definitely keep you busy until the next ground-breaking new hit is released.
This game is everything it promises to be and more. Everything, from the graphics to the gameplay, has been completely redone, with stunning results. It still shows the same crisp look and feel you expect from Square, but with a new polish that's readily evident.
The game feels the same, but different - like an old car with a brand new engine. Sora jumps and attacks with speed and flourish, just as he did in the first game. Only this time, they've thrown in a couple new features for you to play with - the Drive and Limit functions.
The Drive command is a stroke of genius on Square's part - when selected, you transform into one of 5 forms with the help of your allies - Valor (Goofy), Wisdom (Donald), Master (Both), Final (Both), and AntiForm (All allies). The first three are gained as the story progresses, but Final form and AntiForm are random occurrences. The Drive forms imbue Sora with new skills and abilities, allowing him to take down his enemies in ways never thought possible.
Anyone who's played Final Fantasy will recognize the Limit command. Sora teams up with his partners to unleash a flashy, devastating combo attack that decimates the enemies around him. Limit attacks do ridiculous damage and are often graphically stunning. Each ally (including those specific to the current world) has his own limit attack, and each one is completely unique.
As with he first game, the story is a brilliantly crafted and well-told narrative. All your favorite characters from the first game are back, including some new faces, like Stitch, Tifa, and, of course, the three stars of Final Fantasy X-2, Yuna, Rikku and Paine (making their appearance this time as three mischievous fairies that inhabit Hollow Bastion).
Overall, this is a fantastic and well-thought-out game that anyone who even mildly enjoyed the first. Games like this really only come once in a great while, and this should definitely keep you busy until the next ground-breaking new hit is released.
I love this game! As a huge fan of KH1,i must say that KH2 carries on the story perfectly. The graphics have improved, and i must say that i like the extended version of The nightmare before Christmas. It also has more songs from the movies, including Part of your world, and Beauty and the Beast (after you defeat Xaldin). I think Hailey Joel Osment is perfect as Sora, Christopher Lee is brilliant as Diz, and all the other voice overs are good as well. And there's more worlds too including the fabulous Pride Lands, and Mulan just to name a few. The only complaint i have is that you don't hear the Circle of life in the Pride lands. By the way the new characters are just as likable as the familiar ones.
All in all, this is my most favorite PS2 game and like KH1 it's a good game for Disney and FF lovers alike.
All in all, this is my most favorite PS2 game and like KH1 it's a good game for Disney and FF lovers alike.
10Ref65
Kingdom Hearts2 (in my opinion)is the best game I've ever played.The animation and graphics really impressed me.It's a sequel to Kingdom Hearts and Kingdom Hearts:Chain of memories.In the game,Sora is still continuing his search for Riku but evil awaits....
I have played this game over again and I still love it.If you haven't heard of this game then I suggest you play the first one.Then play this one.
I don't know how people hate it 'cos I don't see anything wrong or bad about it.Kingdom Hearts fans won't be disappointed or maybe they will because I was not.Enjoy the game!
I have played this game over again and I still love it.If you haven't heard of this game then I suggest you play the first one.Then play this one.
I don't know how people hate it 'cos I don't see anything wrong or bad about it.Kingdom Hearts fans won't be disappointed or maybe they will because I was not.Enjoy the game!
The concept of the game was perceived as odd from my mindset when Kingdom Hearts was first released. I remember thinking how bad the game would be, and what a waste of time it would be playing it. Boy, was I wrong. When I finally got Kingdom Hearts, I absolutely ADORED the game. The plot was simple yet unique, and the characters became deeper the more you went through the game. Despite the annoying camera angle, the game play was also superb. All the characters became memorable. In my mindset, Sora was actually a classic Disney character.
Now, following up for such a wonderful game is a difficult challenge to make. Though it is not the "official" sequel (Kingdom Hearts: Chain of Memories is. Though I like to call it Kingdom Hearts 1 1/2.) it still possesses that shaky II in its name. Sometimes the original was so great, that the sequel fails to live up to the original's standard. I was worried it would end up like most Disney sequels.
Thankfully, it was not of that sort. It is, perhaps, better than the first if I must say so. The agitating camera angle is fixed up, and you use the Right analog stick (something I more used to in other games) instead of the Right and Left buttons to control the camera angle. The appearance of the game is sleek and sharp, and the characters (especially Sora and the other 'human' characters) appear a lot less blocky than they did in the original. The opening song, Sanctuary, is just as good as Simple and Clean, sung by the same talented Utada Hikaru. Most of the voice acting was superb as well, though I was a little bummed that Johnny Depp, Orlando Bloom, and Kiera Knightly didn't do the voice talents for their characters in the "Pirates" level. They changed Yuffie, Leon, and pretty much the entire Final Fantasy casts' voice actors as well, which I think was not good move. However, the original actors for Sora, Riku, and Kairi remained, however you can tell that SOME of the people went through puberty along with their character...*nudges at Haley*. I also liked the fact that you have the option of skipping the lengthy cut scenes if you've already been through them once before.
As for the plot, it was still pretty similar. But now the Nobodies have joined up as an enemy. There's a three hour tutorial with Roxas, a boy who you will learn is 'related' to someone familiar. I found that part to be the only annoying thing of the game. I guess it was because you're so used to playing Sora, that it's annoying to be another person. Also, as you carry along with the story, there are many twists that leave you surprised. (For example, you learn something about 'Ansem.' Why I have his name in quotes, is for you to figure out).
Another thing I liked was the reaction button. Instead of pressing X to talk to people, instead you use the triangle button. It is also quite helpful in mini games and battle sequences where you can do special moved to deal out more damage to your enemy. The only real problem I had with the game was the fact that it felt too...short. Despite the fact that the ending was completed, with a little cliffhanger at the end (stick around after the credits) it still felt like something was missing. The levels seemed to be a lot less longer than the originals, though you did come back for a second go at them. Thankfully the Gummi Ship is also redone, and is more fast-paced and enjoyable, keeping your trigger finger happy.
However, though I can go on and on about how marvelous this game is, I feel that I have the need to stop before I ruin the experience for you. Hopefully you will take my word and go out and buy the game. Despite being $50, it is well worth that money.
Now, following up for such a wonderful game is a difficult challenge to make. Though it is not the "official" sequel (Kingdom Hearts: Chain of Memories is. Though I like to call it Kingdom Hearts 1 1/2.) it still possesses that shaky II in its name. Sometimes the original was so great, that the sequel fails to live up to the original's standard. I was worried it would end up like most Disney sequels.
Thankfully, it was not of that sort. It is, perhaps, better than the first if I must say so. The agitating camera angle is fixed up, and you use the Right analog stick (something I more used to in other games) instead of the Right and Left buttons to control the camera angle. The appearance of the game is sleek and sharp, and the characters (especially Sora and the other 'human' characters) appear a lot less blocky than they did in the original. The opening song, Sanctuary, is just as good as Simple and Clean, sung by the same talented Utada Hikaru. Most of the voice acting was superb as well, though I was a little bummed that Johnny Depp, Orlando Bloom, and Kiera Knightly didn't do the voice talents for their characters in the "Pirates" level. They changed Yuffie, Leon, and pretty much the entire Final Fantasy casts' voice actors as well, which I think was not good move. However, the original actors for Sora, Riku, and Kairi remained, however you can tell that SOME of the people went through puberty along with their character...*nudges at Haley*. I also liked the fact that you have the option of skipping the lengthy cut scenes if you've already been through them once before.
As for the plot, it was still pretty similar. But now the Nobodies have joined up as an enemy. There's a three hour tutorial with Roxas, a boy who you will learn is 'related' to someone familiar. I found that part to be the only annoying thing of the game. I guess it was because you're so used to playing Sora, that it's annoying to be another person. Also, as you carry along with the story, there are many twists that leave you surprised. (For example, you learn something about 'Ansem.' Why I have his name in quotes, is for you to figure out).
Another thing I liked was the reaction button. Instead of pressing X to talk to people, instead you use the triangle button. It is also quite helpful in mini games and battle sequences where you can do special moved to deal out more damage to your enemy. The only real problem I had with the game was the fact that it felt too...short. Despite the fact that the ending was completed, with a little cliffhanger at the end (stick around after the credits) it still felt like something was missing. The levels seemed to be a lot less longer than the originals, though you did come back for a second go at them. Thankfully the Gummi Ship is also redone, and is more fast-paced and enjoyable, keeping your trigger finger happy.
However, though I can go on and on about how marvelous this game is, I feel that I have the need to stop before I ruin the experience for you. Hopefully you will take my word and go out and buy the game. Despite being $50, it is well worth that money.
The game series Kingdom Hearts reshaped my thoughts on video games. Prior to playing the first game, I had not given much interest toward the medium... However after playing the first game several years ago and inserting myself into the fandom I found out there was a second game released. I played through this game with my mind continuously being blown by a wide array of characters, worlds, and the seamless transition of anime and American animation. This game manages to appeal to all ages while staying clean enough that anyone of any age could play it, the difficulty is well balanced with there being a comfortable setting for any level of skill, and the music is hands down some of the best in video game history. In short buy it for yourself, share it with your children, and make sure to check out the other games in the series.
Você sabia?
- CuriosidadesStitch was included because a survey said that Stitch was the second favorite Disney character in Japan.
- Erros de gravaçãoWhen Roxas sees Sora's memories in his dreams, he also sees scenes that Sora never witnessed, such as Jafar's line "The boy is a problem; he found one of the Keyholes" which was at Maleficent's council in Hollow Bastion. Sora was never present to hear Jafar say this line.
- Cenas durante ou pós-créditosAfter the credits are finished you see Sora, and Riku at their old hang out on Destiny Islands talking about how a whole lot has not changed. Then Kairi comes running with a bottle in her hand that has a note contained inside it. The note is from the king which is insinuating that he is asking for their help.
- Versões alternativasWhile playing the Atlantica Rhythm mini-games in the Japanese version, the O button is used as a rhythm trigger a majority of the time. In the English version it's replaced with the X button.
- ConexõesEdited from O Rei Leão (1994)
- Trilhas sonorasSanctuary -opening version-
Written and Performed by Hikaru Utada (as Utada)
Produced by Hikaru Utada (as Utada), Miyake Akira, Teruzane Utada
Keyboard and Programming: Hikaru Utada (as Utada), Matt Rohde
Additional Programming: Alexis Smith
Drums: Forrest Robinson
All Vocals: Hikaru Utada (as Utada)
Recorded by Pat Woodward and Matsui Atsushi
Pro-Tools Operation: Glenn Erwin
Recorded at Westlake Audio, LA, Bunkamura Studio, Tokyo
Mixed by Goetz B. for 365 Artists
Mixed at Bunkamura Studio, Tokyo
(P) 2005 The Island Def Jam Music Group (C) 2005 Walt Disney Music Company
(US version only)
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