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Resident Evil 4

Título original: Biohazard 4
  • Videogame
  • 2005
  • 18
AVALIAÇÃO DA IMDb
9,2/10
16 mil
SUA AVALIAÇÃO
Resident Evil 4 (2005)
Biohazard 4
Reproduzir trailer2:31
3 vídeos
95 fotos
Zombie HorrorActionAdventureHorrorSci-Fi

Leon S. Kennedy é enviado para resgatar a filha do presidente dos EUA, sequestrada por um culto em uma vila espanhola, mas acaba se deparando com monstros e segredos obscuros.Leon S. Kennedy é enviado para resgatar a filha do presidente dos EUA, sequestrada por um culto em uma vila espanhola, mas acaba se deparando com monstros e segredos obscuros.Leon S. Kennedy é enviado para resgatar a filha do presidente dos EUA, sequestrada por um culto em uma vila espanhola, mas acaba se deparando com monstros e segredos obscuros.

  • Direção
    • Shinji Mikami
    • Kuniomi Matsushita
  • Roteiristas
    • Satoshi Yoshimatsu
    • Haruo Murata
    • Shinji Mikami
  • Artistas
    • Paul Mercier
    • Carolyn Lawrence
    • Rino Romano
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    9,2/10
    16 mil
    SUA AVALIAÇÃO
    • Direção
      • Shinji Mikami
      • Kuniomi Matsushita
    • Roteiristas
      • Satoshi Yoshimatsu
      • Haruo Murata
      • Shinji Mikami
    • Artistas
      • Paul Mercier
      • Carolyn Lawrence
      • Rino Romano
    • 94Avaliações de usuários
    • 11Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Prêmios
      • 3 vitórias e 5 indicações no total

    Vídeos3

    Biohazard 4
    Trailer 2:31
    Biohazard 4
    Biohazard 4
    Trailer 1:36
    Biohazard 4
    Biohazard 4
    Trailer 1:36
    Biohazard 4
    Biohazard 4
    Trailer 1:29
    Biohazard 4

    Fotos95

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    Elenco principal15

    Editar
    Paul Mercier
    Paul Mercier
    • Leon S. Kennedy
    • (English version)
    • (narração)
    • …
    Carolyn Lawrence
    Carolyn Lawrence
    • Ashley Graham
    • (English version)
    • (narração)
    Rino Romano
    Rino Romano
    • Luis Sera
    • (English version)
    • (narração)
    Salli Saffioti
    Salli Saffioti
    • Ingrid Hunnigan
    • (English version)
    • (narração)
    Sally Cahill
    Sally Cahill
    • Ada Wong
    • (English version)
    • (narração)
    Rene Mujica
    Rene Mujica
    • Ramon Salazar
    • (English version)
    • (narração)
    Jesse Corti
    Jesse Corti
    • Bitores Mendez
    • (English version)
    • (narração)
    Jim Ward
    Jim Ward
    • Jack Krauser
    • (English version)
    • (narração)
    Michael Gough
    Michael Gough
    • Osmund Saddler
    • (English version)
    • (narração)
    Richard Waugh
    Richard Waugh
    • Albert Wesker
    • (English version)
    • (narração)
    Carlos Carrasco
    Carlos Carrasco
    • Villagers & Zealots
    • (English version)
    • (narração)
    Zeus Mendoza
    Zeus Mendoza
    • Villagers & Zealots
    • (English version)
    • (narração)
    • (as Alex Mendoza)
    Carol Bach Rita
    • Villagers & Zealots
    • (English version)
    • (narração)
    • (as Carol Bach-Y-Rita)
    Ward Sexton
    • Title Call
    • (English version)
    • (narração)
    • (as Ward E. Sexton)
    Jay Waddell
    • Child Villager
    • (narração)
    • (não creditado)
    • Direção
      • Shinji Mikami
      • Kuniomi Matsushita
    • Roteiristas
      • Satoshi Yoshimatsu
      • Haruo Murata
      • Shinji Mikami
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários94

    9,216.4K
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    10

    Avaliações em destaque

    wynni1

    Series and platform best

    There's one standard that I always use to judge the quality of a game: If my girlfriend actually encourages me to play so she can watch, I know it's good. Very few games have passed this test - the original Silent Hill, Blood Omen, Resident Evil 1 and 2, and now Resident Evil 4. Not only is it totally immerse to play, but it's even fun to watch.

    I'll admit that when I first played the demo (for about five minutes) I was a little nervous: The new over-the-shoulder camera setup was a little "un-Resident Evil," and the crazed hillbillies weren't comfortably familiar, like the lumbering zombies in the previous games. And some of the new moves (like diving through windows) seemed cheesy and over-the-top. However, after hearing from so many places that the game was great, and seeing so many reviews that had to rely on principle or nitpicking to find a problem with the game, I forked over fifty bucks.

    And all I can say is, daaaamn. The only problem I've found with this game is that it'll make all the previous Resident Evil games suffer by comparison. This is what I really wanted - and just about got - from all of them. Who hasn't watched Dawn of the Dead and wanted to run around blasting the undead with a hunting rifle? Well, here's your chance, and you can even watch their heads explode in glorious 3-D. Ever wanted to shoot a monster in the knees, then mow it with an automatic weapon while it's down? Step right up.

    Yes, lots of changes have been made to the game. Some of them seem like natural outgrowths of one another: It would be too easy to pinpoint aim and kill slow-witted, slow-moving zombies, so the enemies here are a little sharper and quicker. The camera no longer obstructs your view of a scene, which was frustrating but also a familiar hallmark of the previous games. And there are some RPG elements added that make the whole thing more "game-like," like a merchant who sells weapons and gun upgrades, and who buys treasures you find around the game. Enemies drop money, ammo, or health items when they die; the new "yellow herb" increases your maximum health. But all of these work to make the game a little more open-ended and a little more engaging (it's so much fun seeing in numbers just how powerful your magnum is). One mini-game, the shooting gallery, is unbelievably addictive, but well worth it: As a reward for completing each set of cheesy wooden targets you get money and a collection of "bottle caps" - little action figure-like models of enemies and allies from the game, who play low-fi recordings of their character sounds. It's downright hilarious.

    For all its changes, though, Resident Evil 4 still FEELS like a Resident Evil game. It contains elements obviously important from the ultra-slick movie franchise - like slow-motion fight scenes and a challenging laser-dodge sequence - and other fun, over-the-top action movie tropes (pressing the action button near a second-floor window causes you to dive through the window, roll, and get to your feet), but it also contains the Resident Evil trademarks. The monsters are all weird perversions of real creatures - from humans to insects - the environments are atmospheric and creepy. the ever-more-powerful weapons are too much fun to play with, the characters interact in melodramatic shouts and cheesy one-liners, and, most importantly, you get the feeling that the enemy plans to win by sheer numbers.

    It took me exactly twenty hours to beat the game: at the end my kills tallied up at just over 1,000: this game is huge. My girlfriend asked near the end of one chapter, "Is this the end?" and I said, "No, there's still another disk left." The graphics are so lush and beautiful that at least once I actually stopped between slayings to admire the backgrounds. The water effects and superb and the fire effects even better (the scene even wavers with heat); the environment is beautifully textured and some new elements - like destructible barrels and boxes and the ability to hop over obtrusive railings or fences - add an unprecedented (for a RE game) level of interactivity. When a beast dies its blood flies out in all directions; if your decapitate an enemy with your shotgun the bony stump spews blood with graphic detail.

    After finishing the game you get a harder difficulty setting, and two mini-games become available: Assignment Ada, in which you play as Ada Wong through the final portion of the game, and The Mercenaries, a timed endurance round with four super-cool unlockable characters. I can't wait to play through it again.

    There's also one other thing that, for me, really made the game. At one point you are in a run-down chapel inside a demonic castle, and you see an elaborate chest inside a glass case. Inside the chest is a (holy) hand grenade. I laughed out loud.
    oeagle

    Heck...

    While not a die-hard RE fan, Capcom has always presented exceptional games in every aspect of play (My personal favorite is the Onimusha Trilogy). Even is the early Street Fighters, the graphics for an old system were something else. Now, with the latest installment in the Resident Evil series, the greatest graphics in the world have possibly been found.

    Thus, I shall start with graphics. The graphics in the game are so intense that I can only describe them as Onimusha tripled (sad to say). This, coupled with spectacular shots and "camera" movements make for the most spectacular "cinematography" in a video game ever. (Sadly enough, though it's a close tie with Splinter Cell: Chaos Theory, the latter lacks the astonishing graphics and shots in the few cut scenes to make it just right.) It's amazing to finally see a video game that presents realistically moving body parts, such as the finer details like the hair. However, the chief flaw in these is the lack of definition on more minor things, such as enemies. The Old-Western hue of everything and the fall scenery and dull enemy clothing provides a difficulty in seeing your enemies (unless, of course, they're brandishing scythes or sticks of dynamite.) Otherwise, the game merits some sort of award for graphics.

    And, the crucial component: gameplay. The over-the-shoulder shooting style is a new and unique fighting mode that prevents you from moving while attempting to shoot. Of course, this provides more of a sense of realism. You can't ACTUALLY aim quite as well as C.J. from GTA: San Andreas while speeding in a car or running from the cops. This style also provides you with an intense problem when you're being attacked in large numbers ("en masse!"). If you've got people surrounding you, you've gotta break out of shooting mode to run away, and that's a half-second that you never have to spare. Which, in turn, brings me to another original aspect of gameplay: split-second input! I have never seen a game with interactive cut scenes. You can never stop to just watch the cut scenes anymore. Now, you must be on the lookout for either the "L+R" or "A+B" button combinations in order to avoid gruesome death. In some cases, you just have time to catch the colors before you can press the combination. And, while there are only two possible combinations, you can NEVER be sure which one it is. Each time you play the scene or point in gameplay, the combination could potentially change. If you don't like a challenge, DON'T PLAY THIS GAME! As for voice-acting, it still has the occasional corny line in all Capcom games, but from other Resident Evil games, it has improved. However, in all actuality, it lacks a sense of realism. That, and something else I can't quite put my finger on. I'll get back to you.

    All-in-all, one of the most intense, visually stunning games I've ever played. 9 outta 10.
    10P97

    So good, it ruined the series

    Resident evil 4 is a masterpiece, it's easily one of the most recognizable games in the series and for a good reason. The game is insanely fun and replayble, aged pretty well and it's almost on every platform possible.

    This game, not just horror games at the time but it literally ruined the franchise because of how amazing it was and the two games following it's formula, were nowhere near as good as this. It took capcom more than a decade to figure out how to do it right again and RE7 though flawed, definitely was the best thing that came out ever since 4.

    The only minor annoyance i have with this game is ashley, the girl you have to rescue... talk about one of the most annoying npc's ever, you won't forget her screaming (leon heeeelp) anytime soon after playing but technically speaking at least she's smart enough to get behind you while you're shooting so not a big issue and thankfully she's not around you for majority of the game.

    It has charming characters (the game not taking itself too seriously) amazing villains, great action (not as over the top as RE6) horrific atmosphere and of course, the iconic merchant, makes this game among the very best in the series and a complete revolution when it comes to over the shoulder, 3rd person action games.

    10/10 one of the greatest games of all time.
    tj_director

    Serious Contender for Game Of The Year

    I always loved the idea of the Resident Evil games, the settings, the story lines and the atmosphere, but the games were getting repetitive, and simply the control system was plain annoying, you never truly felt involved.

    I knew Resident Evil 4 was going to be a change, but what a change, if there has ever been a comeback for a gaming series then this is it. I don't care about people saying, oh there are no zombies etc.. all i know is the enemies in this game are simply better, and a whole lot of fun to fight against, the control system is a revelation, making perfect use of the control pad in what is essentially an FPS. The enemies have amazing AI, wherever you can go, they can, you will feel like you're fighting them for real, their animations are astounding, shoot them in the leg, they react exactly how would expect them to. The weapons are so satisfying, you will get such a buzz from using them.

    The graphics -- i've been upgrading my PC to super levels to play Half Life 2 etc.. graphics that will blow your face away, who would have thought the Gamecube could give a visual experience to rival anything on the PC.. these are the best console graphics ever, at times you feel like you're playing an FMV, i'm being serious. The art design of this game is something only the Japanese game makers could do, there is more visual invention than any movie.

    i don't normally like scary games, but this game was just too fun to miss out on, there are moments when you will get your heart beating, for once there is a real feeling of survival horror, the concept of Resident Evil has finally been fulfilled.

    my only complaint is maybe the game is too short, well 20 hrs isn't short just right for this type of game, and well it was just so addictive i couldn't put it down, so really it isn't a short game, but you're having such a great time it just flies by.. even still Capcom have added some bonus games, that are actually worth your time, and will add a few more hours to it all.. i'd say a healthy 30hrs is there.

    anyway -- unmissable, simply amazing. the Gamecube has few titles, but the ones that shine, really take some beating.. and although it will be coming out on the PS2 at the end of this year, Res Evil 4, is yet another strong reason for getting a Cube. STRONGLY RECOMMENDED 9.7/10
    10JimD73

    Best GC Game Yet!

    STORY: 5/5: Leon S. Kennedy, four years after participating in the Raccoon City incident, is working for the Secret Service, and his first assignment is protecting the President's daughter, Ashely Graham. The day before he starts, she is kidnapped. Following a possible sighting, Leon is sent to what is apparently a small farming community in Spain. When he arrives, he is attacked by the villagers, and his two police escorts are killed. He must find Ashley, and unravel the mystery behind the village and its mysterious cult.

    The length of it is good, as every step of the way uncovers new details and you are never left in an overly long sequence with no plot advancement. I am really surprised the plot was this good.

    GAME DESIGN: 25/25: As you go through the plot, you are must go through five chapters, each with a certain number of subchapters. You will travel to three main areas, one of which is the village, one of which is a castle and a third which I will not reveal to you. The levels are somewhat free-roaming, as you can backtrack as you please, but eventually, areas will become cut off to you.

    You will encounter many enemies along the way, of course. Don't think you'll ever be lucky enough to be one-on-one, however. Unless it is a boss character, chances are that the whole point of the encounter is to put as many angry villagers (called Ganados) in your path as possible, and make you go insane as you struggle to survive. The game is incredibly effective at making you panic, especially at times when you are inside a small house and surrounded by Ganados busting windows to get in. These are terrifying sequences, and they seem incredibly real.

    The boss characters you encounter are very unique. Starting off with a battle with you in a boat, only able to use spears as a giant sea worm charges at you, sends you into driftwood, and opens its gaping jaws as you swim back to your boat, you are automatically given the impression that this game means business. The bosses that follow never quite live up to the uniqueness of that first boss, but still are all fresh and challenging.

    Of course, with this many enemies there should be some cool weapons. The weapons are very traditional, which adds to the realism of the game. You will be equipped with pistols, machine guns, shotguns, rifles, magnums, grenades and the occasional rocket launcher, but it is never too far-fetched in terms of weaponry. Granted, you will encounter such odd weapons as the Mine Thrower and the Chicago Typewriter.

    To give you due warning, never put down your controller. In the middle of some cinema scenes, a prompt will appear at the bottom of the screen for you to press buttons quickly to avoid death. In fact, one mini-boss battle is fought entirely in a cinema scene. This is exceptionally effective for keeping the gamer on his toes.

    For much of the game, you will be with Ashley Graham, and be forced to protect her. If she dies, the game ends just like if you die. You will be only able to command her to 'wait' or 'follow' normally, though occasionally the need for other commands will arise. It is a working system, as anything more would distract from the fast-paced nature of the game. Luckily, before most big battles, you will be able to tell her to hide away in a dumpster, and once you progress further into the game, there will be more and more times where you will not have to worry about her.

    The design has few if any flaws. The game is consistently heart-pounding, exciting, eventful and interesting.

    PLAY CONTROL: 19/20: The controls for this game are very unique. It is from an over-the-shoulder viewpoint. You cannot move and shoot, but by pressing the right shoulder button, it will zoom in slightly and the control stick will move the gun you are holding. It is tough to explain, but while at first it seems very odd, once you get used to it, it is a wonder why this has never been used before. The only problem is that, because it is over the shoulder, most shots veer to the left. This may add to the realism and panic factors, but at times, it can be very annoying. Overall, fresh and original controls prevail, and this is a great flagship for this setup.

    GRAPHICS: 20/20: The graphics are simply stunning. Looking over a village filled with insane residents carrying torches, pitchforks and the occasional chainsaw, is a very hard task to accomplish. It all looks completely real. You can sense the madness these Ganados carry with them just by looking at them. All the creatures look original and incredible. The environment has this kind of washed-out effect to it, and it seems as dreary as it could possibly be. This game is incredible at establishing a mood through the setting.

    SOUND: 5/5: I never have much to say about sound, and this is no exception. The sound captures the mood perfectly, and the voice acting is spot on. But a single sound (or lack thereof) in this game can make the hairs on the back of your neck stand straight.

    SATISFACTION: 24/25: This is a game that is as good as it gets. The single player is among the best I have ever had the pleasure of playing, and is very replay-able, especially once additional modes are unlocked.

    TOTAL: 98%: There is very little wrong with this game. This is the best title there is for the Gamecube right now. Screw Metroid Prime, screw The Wind Waker, screw SSBM. Resident Evil 4 is the best gaming experience I have had since Ocarina of Time.

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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      The story takes place in Spain, and the Spanish spoken by the villagers in the game is called Castilian (which has a different pronunciation than the standard form of Spanish, known as Español, commonly spoken by many Latino). The currency used throughout the game is the Peseta, which some may find curious, as Spain had switched to Euros in 2002, and the game takes place in 2004. But this may have been done to show how behind the times the area is compared to the rest of Spain, due to its remoteness and its inhabitants being afflicted with the "Plaga" parasite, transforming them into, essentially, mind-controlled puppets. As such, it would make perfect sense for them to still have the older currency in their pockets, etc., because they've all been in their "puppet-like" state for at least two years.
    • Erros de gravação
      During the scene where an armed helicopter assists Leon in cleaning out the bad guys, the helicopter pushing over the fuel tank doesn't make a sound until it is revealed by the camera. The Ganados are alarmed only by the creaking sounds of the tank. The helicopter makes so much noise that they should have heard it coming long before it arrived at the tank.
    • Citações

      Leon S. Kennedy: [the villagers who until a second ago were trying to kill him have all just upped and left at the sound of a bell] Where's everyone going? Bingo?

    • Cenas durante ou pós-créditos
      During the end credits, slides are shown of the village in a happier time, followed by what happened when Las Plagas were introduced.
    • Versões alternativas
      Ported onto the PS2, in addition to a reduction in lighting and detail, the polygon count was toned down. Also, all of the cutscenes in the PS2 version are FMVs (meaning, they are pre-rendered and therefore don't take into account any recent changes made to the characters or areas, such as costume changes, blown up barrels and doors with bullet holes). On the plus side, there's an extra mini game called "Separate Ways", which is a five-chapter storyline that follows Ada's actions during the main game and also addresses some unanswered questions such as what happened to Leon's jacket and how Ashley met Ada.
    • Conexões
      Featured in Troldspejlet: Episode #32.14 (2005)

    Principais escolhas

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    Perguntas frequentes9

    • In the mini game Separate Ways, why is the villager named Don Manuel (the villager with navy blue shirt) seen wearing Leon's jacket? Why does he steal Leon's jacket?
    • Since this game was re-released for Playstation 4 and Nintendo Switch is there a chance that it will be re-released again on future video game systems?
    • Why does Leon have blond hair in this game but had brown in Resident evil 2?

    Detalhes

    Editar
    • Data de lançamento
      • 11 de janeiro de 2005 (Estados Unidos da América)
    • País de origem
      • Japão
    • Central de atendimento oficial
      • Mobygames
    • Idiomas
      • Inglês
      • Espanhol
    • Também conhecido como
      • Resident Evil 4 HD
    • Locações de filme
      • Espanha
    • Empresa de produção
      • Capcom Company
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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    • Cor
      • Color
    • Mixagem de som
      • Dolby Stereo
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    • Proporção
      • 4:3

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