AVALIAÇÃO DA IMDb
8,1/10
4,2 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.
- Direção
- Roteiristas
- Artistas
- Indicado para 2 prêmios BAFTA
- 7 indicações no total
Bobby Edner
- Vaan
- (English version)
- (narração)
Catherine Taber
- Penelo
- (English version)
- (narração)
- (as Cat Taber)
Gideon Emery
- Balthier
- (English version)
- (narração)
Nicole Fantl
- Fran
- (English version)
- (narração)
Kari Wahlgren
- Ashelia B'nargin Dalmasca - Ashe
- (English version)
- (narração)
Keith Ferguson
- Basch Fon Ronsenburg
- (English version)
- (narração)
Elijah Alexander
- Vayne Carudas Solidor
- (English version)
- (narração)
Johnny McKeown
- Larsa Ferrinas Solidor
- (English version)
- (narração)
Michael E. Rodgers
- Judge Magister Gabranth
- (English version)
- (narração)
- (as Michael Rodgers)
John Rafter Lee
- Cidolfus Demen Bunansa - Cid
- (English version)
- (narração)
- (as John Lee)
David Rasner
- Al-Cid Margrace
- (English version)
- (narração)
Phil LaMarr
- Reddas
- (English version)
- (narração)
Tom Kane
- Marquis Halim Ondore IV
- (English version)
- (narração)
Nolan North
- Vossler York Azelas
- (English version)
- (narração)
Andrew Philpot
- Rasler Heios Nabradia
- (English version)
- (narração)
Yuri Lowenthal
- Reks
- (English version)
- (narração)
Roger Jackson
- Emperor Gramis Gana Solidor
- (English version)
- (narração)
- (as Roger L. Jackson)
Mark Wing-Davey
- Judge Magister Ghis
- (English version)
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
10kjhizzle
To be honest, after the disappointment of X-2, i didn't have good feelings about XII, but man was i wrong. As soon as i picked up this game, i could not put it down. The graphics are even better than its predecessors, the plot was very good, and the dialogue wasn't unbearable or cheesy. Not to mention the new battle system, which was very well done because instead of random encounters, you now have the option of fighting the enemies wondering around (with the exception of boss battles). The game also offers a lot to do to keep the players occupied. The hidden bosses, the hunts, completing the sky pirates den (achievements within the game) and even acquiring the best weapons of each class gives the game player plenty to do and very well entertained. For me, it truly revolutionized the style of Final Fantasy (IMO).
This game is definitely an excellent addition to the final fantasy series and is a game that should not be missed by any final fantasy fans.
Rating: 10/10
This game is definitely an excellent addition to the final fantasy series and is a game that should not be missed by any final fantasy fans.
Rating: 10/10
Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.
My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).
But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.
I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons
License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)
Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.
Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).
But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.
I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons
License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)
Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.
Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
Final Fantasy XII is a really great game with a lot of extras to keep you busy for a long time. The fighting system itself has been overhauled - instead of running into random encounters and being transported to a battle screen, the enemies are on the field and you fight them right there. The system does take some getting used to, especially in the beginning when you only have one person in your party. The system works best later on, when the enemies (and you and your party) are quicker, stronger, and smarter, resulting in fast, amazing battles. Any fan of World of Warcraft or other MMORPGs will adapt to this game in two seconds, as it's basically the same fighting system.
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
This game is simply amazing. The epic story, interesting characters and dynamic battle system always leave me wanting more. The Bestiary system is also a fantastic touch, providing background lore to deepen an already amazing world. Would highly recommend.
Você sabia?
- CuriosidadesThis video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
- Cenas durante ou pós-créditosThe end credits showcases the game's artwork before fading to black towards the end.
- ConexõesEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Trilhas sonorasOpening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yûji Saitô
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Ôta
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Satô
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
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Detalhes
- Data de lançamento
- País de origem
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- Idioma
- Também conhecido como
- Final Fantasy XII
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
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- 4:3
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