Aragami
- 2003
- 1 h 18 min
AVALIAÇÃO DA IMDb
6,6/10
2,3 mil
SUA AVALIAÇÃO
Um samurai ferido e à beira da morte é socorrido por um eremita que mora em um velho templo. Ele é milagrosamente curado, mas logo descobre que seu anfitrião e salvador é muito mais do que a... Ler tudoUm samurai ferido e à beira da morte é socorrido por um eremita que mora em um velho templo. Ele é milagrosamente curado, mas logo descobre que seu anfitrião e salvador é muito mais do que aparenta ser.Um samurai ferido e à beira da morte é socorrido por um eremita que mora em um velho templo. Ele é milagrosamente curado, mas logo descobre que seu anfitrião e salvador é muito mais do que aparenta ser.
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Avaliações em destaque
The greatest scene you can have in any movie is the final showdown. That last moment, when all the events that have happened throughout the entire film (or films) come together in one glorious climatic battle between the hero and the villain. As a great lover of the final showdown I am disappointed that so few films actually get it right. Films like "Yojimbo", "Dark City", and "The Good, The Bad, and The Ugly" are among those rare exceptions when the level of build-up is more than matched by the moment of confrontation.
Then there's Aragami, which is essentially one long final showdown. And what an incredible showdown it is. I loved Kitamura's previous film, Versus, for it's none stop excitement and entertainingly over-the-top violence. But Aragami is simple, two characters in a room who must and will fight to the death. This
scenario may not seem compelling, but Kitamura somehow manages to keep
the energy buried just beneath the surface of all the character's actions. I felt tense throughout the entire film. I wanted to see the two men fight. But Kitamura kept me waiting for as long as possible, until it was almost to much to take. Then, he delivered on his promise and created one of the most exciting and
thoroughly satisfying showdowns I know of. Much like when I saw Versus, I left the theater energized, unlike most American action films, which just leave me feeling exhausted and worn-out.
Then there's Aragami, which is essentially one long final showdown. And what an incredible showdown it is. I loved Kitamura's previous film, Versus, for it's none stop excitement and entertainingly over-the-top violence. But Aragami is simple, two characters in a room who must and will fight to the death. This
scenario may not seem compelling, but Kitamura somehow manages to keep
the energy buried just beneath the surface of all the character's actions. I felt tense throughout the entire film. I wanted to see the two men fight. But Kitamura kept me waiting for as long as possible, until it was almost to much to take. Then, he delivered on his promise and created one of the most exciting and
thoroughly satisfying showdowns I know of. Much like when I saw Versus, I left the theater energized, unlike most American action films, which just leave me feeling exhausted and worn-out.
I Love this movie. The story was a bit confusing but either then that the movie was near perfect.
The action was very well choreographed and was not Very over the top like MGSTTS but it was still Over the top action considering how Samurai Films are made nowadays.
There was this one part that amazed me were the Temple was all dark and all you can see of them was when the swords collide that was sooo coool. And i love the soundtrack. If you loved the soundtrack from all his other movies then you would love this soundtrack.
The action was very well choreographed and was not Very over the top like MGSTTS but it was still Over the top action considering how Samurai Films are made nowadays.
There was this one part that amazed me were the Temple was all dark and all you can see of them was when the swords collide that was sooo coool. And i love the soundtrack. If you loved the soundtrack from all his other movies then you would love this soundtrack.
I saw this movie at the SF Indie Film fest which presented this & Yukihiko Tsutsumi's 2LDK back-to-back and the audience got to vote on which was the better of the 2. As has been noted, the directors of both of these films stayed up late one night drinking @ Berlin Film fest & dared each other to a duel. The terms of the duel: make a film about a duel involving 2 characters that takes place in one setting and shoot it in 7 days.
Unfortunately, TsuTsumi had back problems and was unable to attend, but Kitamura was present & introduced the film. He said Tsutsumi had called him a few months after the pact & asked him how his project was going & took him entirely off-guard as he was working on Ozumi & hadn't done anything. So he wrote Aragami very quickly & used it as a way to help prepare for Ozumi. The theme is very interesting, A samurai runs into an old temple in the mountains w/ his buddy & both are near death. One of the samurai's survives by the help of the temple's resident, who is somewhat of a mystery (is he a samurai? priest? doctor?).
Without revealing too much of the plot, the surviving samurai is led into a duel with him & it becomes clear that defeating the temple's mysterious resident is beyond his abilitites as a samurai. The plot (with the exception of the ending) was extremely good & there were some really good moments of rapport between the 2. The film's main theme of war & a warrior's duty/calling is not new, though the way it evolves in this film is quite interesting. Most notable is the way the film shows how homoerotic desire/affection underlies much hand-to-hand combat (i.e. sublimating a desire that is unspoken by attempting to kill the desired). However, this theme is not as well developed as the overall theme. As a result, the ending feels a bit like a cheap shot, a rather hurried attempt at a clever ending, than something that evolves well from the characters' sparring (both verbal & in actual action). Despite this, the ending does present an interesting take on the subject of war & those who are willing to fuel the fire. Those who really come to these films for the action sequences might be a bit disappointed, as the action sequences in this film are short & comprised of extremely quick takes, though there is an interesting sequence that uses flash images of the fighting giving it a strobe effect.
Other problems I had with the film were the setting, lighting & sound. The movie took place in a rather odd temple w/ cheesey buddha artifacts. It looked more like more like Disney Park room (if it were created in the 1980s) version of a Japanese Temple complete with dark colored lighting (heavy on red & blue). The light & sound affects in the film (rain, lightning, etc.) also gave the film an artificial feel, making it look almost like some of Fassbinder's films (i.e. Berlin Alexanderplatz), however the distancing affect it creates on the viewer, didn't really seem to add to the film's theme any. The director did state that he was more influenced by the Hollywood films of the 70s & 80s that he watched while growing up, than by martial arts films.
Most distracting, though, was the film's electronica background music, which became very repetitious & annoying at times, as it really detracted from the dialogue between the 2 characters. The heavy metal music at the end, perhaps wasn't as out of place as the electronica, given the ending, but was also pretty annoying & felt like overkill. Overall I'd give it a 7/10....with more time, attention & money this one could have been quite exceptional. But unfortunately the director has quite a lot going on (a re-issue of Versus with new scenes, Versus 2 & Godzilla) & so the rushed job that it was really did seem to affect its quality.
I did not get to stay to see who won the duel, but judging by how many people were going to the 2LDK ballot box, I think the votes mirror the imdb rating....2LDK is the winner (and that is my feeling too).
Unfortunately, TsuTsumi had back problems and was unable to attend, but Kitamura was present & introduced the film. He said Tsutsumi had called him a few months after the pact & asked him how his project was going & took him entirely off-guard as he was working on Ozumi & hadn't done anything. So he wrote Aragami very quickly & used it as a way to help prepare for Ozumi. The theme is very interesting, A samurai runs into an old temple in the mountains w/ his buddy & both are near death. One of the samurai's survives by the help of the temple's resident, who is somewhat of a mystery (is he a samurai? priest? doctor?).
Without revealing too much of the plot, the surviving samurai is led into a duel with him & it becomes clear that defeating the temple's mysterious resident is beyond his abilitites as a samurai. The plot (with the exception of the ending) was extremely good & there were some really good moments of rapport between the 2. The film's main theme of war & a warrior's duty/calling is not new, though the way it evolves in this film is quite interesting. Most notable is the way the film shows how homoerotic desire/affection underlies much hand-to-hand combat (i.e. sublimating a desire that is unspoken by attempting to kill the desired). However, this theme is not as well developed as the overall theme. As a result, the ending feels a bit like a cheap shot, a rather hurried attempt at a clever ending, than something that evolves well from the characters' sparring (both verbal & in actual action). Despite this, the ending does present an interesting take on the subject of war & those who are willing to fuel the fire. Those who really come to these films for the action sequences might be a bit disappointed, as the action sequences in this film are short & comprised of extremely quick takes, though there is an interesting sequence that uses flash images of the fighting giving it a strobe effect.
Other problems I had with the film were the setting, lighting & sound. The movie took place in a rather odd temple w/ cheesey buddha artifacts. It looked more like more like Disney Park room (if it were created in the 1980s) version of a Japanese Temple complete with dark colored lighting (heavy on red & blue). The light & sound affects in the film (rain, lightning, etc.) also gave the film an artificial feel, making it look almost like some of Fassbinder's films (i.e. Berlin Alexanderplatz), however the distancing affect it creates on the viewer, didn't really seem to add to the film's theme any. The director did state that he was more influenced by the Hollywood films of the 70s & 80s that he watched while growing up, than by martial arts films.
Most distracting, though, was the film's electronica background music, which became very repetitious & annoying at times, as it really detracted from the dialogue between the 2 characters. The heavy metal music at the end, perhaps wasn't as out of place as the electronica, given the ending, but was also pretty annoying & felt like overkill. Overall I'd give it a 7/10....with more time, attention & money this one could have been quite exceptional. But unfortunately the director has quite a lot going on (a re-issue of Versus with new scenes, Versus 2 & Godzilla) & so the rushed job that it was really did seem to affect its quality.
I did not get to stay to see who won the duel, but judging by how many people were going to the 2LDK ballot box, I think the votes mirror the imdb rating....2LDK is the winner (and that is my feeling too).
I have to hand it to producer Kawai Shinya, he had a brilliant idea. It's the sort of unconventional if not outright innovative challenge that modern cinema desperately needs more of: giving filmmakers a small prompt and a tight set of conditions by which to make a full-length feature. In the case of Kitamura Ryuhei, that challenge - two actors, one setting, one week to shoot and wrap - resulted in this chanbara contribution to Kawai's "Duel Project," replete with elaborate costumes, set design, and even hair and makeup. That's certainly in keeping with what I've seen of Kitamura's other Japanese films, connoting a propensity for being Extra (see also 'Azumi,' and 'Godzilla: Final wars'), and surely extends even to the man's direction, and to choices of lighting and cinematography, and definitely to considerable post-production embellishments and use of pathetic fallacy. As the minutes tick by the indulgence only becomes more apparent, not least as dialogue alone fills a surprising amount of the length, and further includes Morino Nobuhiko's music of electronic beats and electric guitar, the editing, and the script that Kitamura penned with Takatsu Ryuichi.
All this is to say that even under the boundaries suggested by Kawai, 'Aragami' undeniably remains Kitamura's brainchild. To be honest, in this case I could have done with a build that was more direct and to the point, significantly cutting back on the excess and giving the filmmaker and his style even stricter guidelines. It's not that there aren't worthy thoughts in that surprising amount of dialogue that fills a full two-thirds of the runtime, but with all due respect, Kitamura isn't a director who can achieve success with the ostensibly ruminative drama of straight conversation. What might theoretically be more pensive, or at least more interesting, and carry more weight under the auspices of a master like Kobayashi Masaki, Inagaki Hiroshi, or Yamada Yoji, instead feels cheeky, playful, and far less than serious, more closely resembling Miike Takashi, or - dare I say it - the 'Mortal Kombat' flicks of the 90s. There's nothing wrong with that, nor with trying one's hand at something different, but as the majority of this small movie is one of dialogue and not action, or more generally something well suited to stylization, a director who almost exclusively operates in genre fare struggles to make that dialogue work.
And the simple fact of the matter is that while the notion set forth by Kawai is very clear, Kitamura's concept nevertheless withholds satisfaction of it for an awfully long time, without much to truly show for it up to that point. With all this said, the long-awaited duel to come in the last third is pretty swell, with sharp stunts and choreography, and some nice little touches throughout and even leading up to it. I don't know if the final moments at the end were necessary, but they are also well in keeping with what Kitamura has done elsewhere. I can't say that 'Aragami' isn't duly well made, with fine contributions from all all involved, cast and crew alike. I appreciate what the filmmaker wanted to do here. I'm just not convinced that he was the man for the job; either his screenplay needed to be more trim and action-oriented to suit his strengths, or another filmmaker should have undertaken direction in his stead. We get what we came for, ultimately, and I do like this title. For something light and fairly short, I'd happily give it a soft recommendation. I just also easily recognize its shortcomings, however, and given the nature of Kawai's challenge, maybe those shortcomings are all the more glaring in turn. Check it out if you like, and have fun with it, and I especially commend all those who specifically lent to the action - but don't go out of your way for it, and in saving it for a quiet day with tempered expectations, maybe that's the best way to get the most out of 'Aragami.'
All this is to say that even under the boundaries suggested by Kawai, 'Aragami' undeniably remains Kitamura's brainchild. To be honest, in this case I could have done with a build that was more direct and to the point, significantly cutting back on the excess and giving the filmmaker and his style even stricter guidelines. It's not that there aren't worthy thoughts in that surprising amount of dialogue that fills a full two-thirds of the runtime, but with all due respect, Kitamura isn't a director who can achieve success with the ostensibly ruminative drama of straight conversation. What might theoretically be more pensive, or at least more interesting, and carry more weight under the auspices of a master like Kobayashi Masaki, Inagaki Hiroshi, or Yamada Yoji, instead feels cheeky, playful, and far less than serious, more closely resembling Miike Takashi, or - dare I say it - the 'Mortal Kombat' flicks of the 90s. There's nothing wrong with that, nor with trying one's hand at something different, but as the majority of this small movie is one of dialogue and not action, or more generally something well suited to stylization, a director who almost exclusively operates in genre fare struggles to make that dialogue work.
And the simple fact of the matter is that while the notion set forth by Kawai is very clear, Kitamura's concept nevertheless withholds satisfaction of it for an awfully long time, without much to truly show for it up to that point. With all this said, the long-awaited duel to come in the last third is pretty swell, with sharp stunts and choreography, and some nice little touches throughout and even leading up to it. I don't know if the final moments at the end were necessary, but they are also well in keeping with what Kitamura has done elsewhere. I can't say that 'Aragami' isn't duly well made, with fine contributions from all all involved, cast and crew alike. I appreciate what the filmmaker wanted to do here. I'm just not convinced that he was the man for the job; either his screenplay needed to be more trim and action-oriented to suit his strengths, or another filmmaker should have undertaken direction in his stead. We get what we came for, ultimately, and I do like this title. For something light and fairly short, I'd happily give it a soft recommendation. I just also easily recognize its shortcomings, however, and given the nature of Kawai's challenge, maybe those shortcomings are all the more glaring in turn. Check it out if you like, and have fun with it, and I especially commend all those who specifically lent to the action - but don't go out of your way for it, and in saving it for a quiet day with tempered expectations, maybe that's the best way to get the most out of 'Aragami.'
When both Ryuhei Kitamura and Yukihiko Tsutsumi finished their short films for the Jam anthology early, their producer gave them something new to try. In the space of one week they were each to produce a film, using only two man characters, one location and it had to be focused around a fight. This was called the "Duel" project.
Kitamuras film was "Aragami". The title meaning "fierce deity", and the story revolving around a demon who seeks an opponent who can beat him in combat, taking a wounded samurai in and healing him so that they can face of in a climatic battle. The story, essentially being a simple good versus evil affair was very well done. At times it's hard to tell if one of them is evil, or if they both are in fact evil. And there are enough plot twists to keep your attention throughout this whole suspense filled feature.
Try as I might, I find it almost impossible to find anything to complain about with this film, it really is something amazing. It's a very atmospheric film. Kitamura makes excellent use of light to make the temple look suitably dark and mysterious. From flickering candle light, to eerie purple light flooding in from the night outside, to breath taking lighting that gleams from swords classing in the dark. "Aragami" is a very beautifully shot film, with excellent use of camera angles and not just during the fight scenes. But he made superb use of it to highlight both characters persona throughout.
The use of music was also really well done in this film. At times it heats up the action speeding your heartbeat, at other times it helps establish a more calm mood. During the final battle the use of sound makes it seem like we are almost on a roller coaster. The protagonists feelings of suspicion at the beginning is not only conveyed through acting, but through the music that accompanies his realisations. The use of music is possibly most notable when it helps reinforce the almost friendship that the two of them forge over their drinks and conversation.
Both of the main characters were very well acted, which for some reason I was surprised at. Perhaps it was the depth of the acting that did it for me. Or how quickly they were able to change the mood, and focus of the conversation. At one point the Aragami seems very evil and dark, but in a matter of a few words the focus is shifted onto the protagonist, making him appear as a cold and heartless monster. This was very well done, and very believable. You really get the feeling that the Aragami is bored, ancient and somewhat noble.
The only problems I can find with this film, is that it does have an incredibly slow pace up until the much anticipated climatic battle. Perhaps this was intentional, as to make us more desperate to see them tear into each other but I felt it wasn't very well done. For most of the film the two of them are just sitting there talking over drinks, and while this is well acted there isn't enough action to excite us until the finale.
Kitamura teases us with a little bit of a fight early one, but it's not until the end that we finally see one of his trademark epic battles. Which in itself could have been better, it wasn't as fast as his other films. Perhaps due to the "Anime" posing the characters did while the talked to each other during the fight. If they had just tore into each other in a brutal show of skill the film would have been so much better.
Some slight issues with the pace of the movie, but in all a very well made and entertaining film. And for anyone who has seen "Versus", you're bound to chuckle a little when you see the ending.
8.5/10
Kitamuras film was "Aragami". The title meaning "fierce deity", and the story revolving around a demon who seeks an opponent who can beat him in combat, taking a wounded samurai in and healing him so that they can face of in a climatic battle. The story, essentially being a simple good versus evil affair was very well done. At times it's hard to tell if one of them is evil, or if they both are in fact evil. And there are enough plot twists to keep your attention throughout this whole suspense filled feature.
Try as I might, I find it almost impossible to find anything to complain about with this film, it really is something amazing. It's a very atmospheric film. Kitamura makes excellent use of light to make the temple look suitably dark and mysterious. From flickering candle light, to eerie purple light flooding in from the night outside, to breath taking lighting that gleams from swords classing in the dark. "Aragami" is a very beautifully shot film, with excellent use of camera angles and not just during the fight scenes. But he made superb use of it to highlight both characters persona throughout.
The use of music was also really well done in this film. At times it heats up the action speeding your heartbeat, at other times it helps establish a more calm mood. During the final battle the use of sound makes it seem like we are almost on a roller coaster. The protagonists feelings of suspicion at the beginning is not only conveyed through acting, but through the music that accompanies his realisations. The use of music is possibly most notable when it helps reinforce the almost friendship that the two of them forge over their drinks and conversation.
Both of the main characters were very well acted, which for some reason I was surprised at. Perhaps it was the depth of the acting that did it for me. Or how quickly they were able to change the mood, and focus of the conversation. At one point the Aragami seems very evil and dark, but in a matter of a few words the focus is shifted onto the protagonist, making him appear as a cold and heartless monster. This was very well done, and very believable. You really get the feeling that the Aragami is bored, ancient and somewhat noble.
The only problems I can find with this film, is that it does have an incredibly slow pace up until the much anticipated climatic battle. Perhaps this was intentional, as to make us more desperate to see them tear into each other but I felt it wasn't very well done. For most of the film the two of them are just sitting there talking over drinks, and while this is well acted there isn't enough action to excite us until the finale.
Kitamura teases us with a little bit of a fight early one, but it's not until the end that we finally see one of his trademark epic battles. Which in itself could have been better, it wasn't as fast as his other films. Perhaps due to the "Anime" posing the characters did while the talked to each other during the fight. If they had just tore into each other in a brutal show of skill the film would have been so much better.
Some slight issues with the pace of the movie, but in all a very well made and entertaining film. And for anyone who has seen "Versus", you're bound to chuckle a little when you see the ending.
8.5/10
Você sabia?
- CuriosidadesYukihiko Tsutsumi and Ryûhei Kitamura each finished their contributions to the short film anthology Jam Films (2002) in record time. As a result producer Shin'ya Kawai gave the two directors a proposal to each create a feature length movie with only two actors, battling in one setting and filmed entirely in one week. The undertaking was called the Duel Project. This was Ryuhei Kitamura's result and Yukihiko Tsutsumi's 2LDK (2003).
- ConexõesReferences O Portal da Ressurreição (2000)
- Trilhas sonorasMaybe I'll Die Tomorrow
(Acoustic version)
Performed by Paul Gilbert
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Detalhes
- Tempo de duração1 hora 18 minutos
- Cor
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