AVALIAÇÃO DA IMDb
8,7/10
11 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."
- Ganhou 1 prêmio BAFTA
- 6 vitórias e 7 indicações no total
Dee Bradley Baker
- Gravemind
- (narração)
- (as Dee Baker)
Julie Benz
- Miranda Keyes
- (narração)
Hamilton Camp
- Prophet of Mercy
- (narração)
Tim Dadabo
- 343 Guilty Spark
- (narração)
- …
Robert Davi
- SpecOps Leader
- (narração)
Keith David
- Arbiter
- (narração)
Steve Downes
- Master Chief
- (narração)
Robin Atkin Downes
- Prophet of Regret
- (narração)
Miguel Ferrer
- Heretic Leader
- (narração)
Bob O'Donnell
- Prophet of Objection
- (narração)
Ron Perlman
- Lord Hood
- (narração)
Kevin Michael Richardson
- Tartarus
- (narração)
David Scully
- Sergeant Johnson
- (narração)
- …
Jen Taylor
- Cortana
- (narração)
Michael Wincott
- Prophet of Truth
- (narração)
Ken Boynton
- Brute
- (narração)
- …
David Cross
- Marine
- (narração)
Avaliações em destaque
I can't think of a single thing that's wrong with this game. Even Half-Life (both 1 & 2) can't achieve this level of absolute perfection. While the gameplay mechanics have mostly been recycled from the original Halo (and that's a good thing -- after all, it's not a very good choice to try to fix something that isn't broken, only to break it anyways, like many developers have done in the past with sequels), Halo 2 does add some new tricks to the already excellent formula to create perfect gameplay. You are a cyborg named Spartan 117 (AKA The Master Chief) that was one of many Spartan cyborgs that were built by Humanity in an attempt to win a losing battle against an evil alien race known as the Covenant. And I mean "evil" -- these aliens just started a war against the humans because they thought that humanity was an affront to their gods. All the other Spartan cyborgs were blown up by the Covenant while they were being cryogenically frozen. In fact, you are the only Spartan cyborg left, and Humanity's only hope. People who have played first-person shooters for a long time may not notice anything new in Halo 2's storyline, but who cares? There's probably no other storyline to use for a futuristic, sci-fi themed game that takes place in deep space.
Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.
Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).
You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.
Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!
Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.
Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).
You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.
Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!
What worked: The action on this game is so intense and the production values and story is so great this could have easily been a movie. Playing this game on legendary with a friend is incredible. The graphics are possibly the best on the Xbox. And if you have surround sound crank this baby up, you'll be ducking and dodging at every bullet ricocheting off the wall. The level are incredibly huge! The missions with the SCARAB will have you looking at the screen in awe.
What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.
Overall: This game is possibly the best game on the Xbox. Recommended 10/10.
What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.
Overall: This game is possibly the best game on the Xbox. Recommended 10/10.
Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!
Just beat the game an hour ago, if there is such a thing when playing this game. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros.
First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.
2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.
3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).
Now for the Pros: 1. Everything.
Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.
-- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.
-- I was surprised as hell when the game put me in the eyes of the Covenant.
That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).
-- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.
I also like the fact that it sticks to your opponents, then blows them up.
-- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.
-- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).
Protocol, the amateur critic. L8.
First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.
2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.
3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).
Now for the Pros: 1. Everything.
Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.
-- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.
-- I was surprised as hell when the game put me in the eyes of the Covenant.
That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).
-- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.
I also like the fact that it sticks to your opponents, then blows them up.
-- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.
-- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).
Protocol, the amateur critic. L8.
Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
Você sabia?
- CuriosidadesHad 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
- Erros de gravaçãoIf you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
- Citações
[last lines]
Master Chief: This is Spartan 117! Can anyone read me? Over.
Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?
Master Chief: Sir. Finishing this fight.
- Cenas durante ou pós-créditosAfter the credits roll, there is a short scene featuring Cortana and Gravemind.
- ConexõesEdited into Red vs. Blue (2003)
- Trilhas sonorasBlow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
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- 4:3
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