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The Getaway

  • Videogame
  • 2002
  • M
AVALIAÇÃO DA IMDb
7,8/10
697
SUA AVALIAÇÃO
The Getaway (2002)
The Getaway
Reproduzir trailer0:40
1 vídeo
8 fotos
ActionCrimeDramaThriller

O sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar d... Ler tudoO sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar do assassinato da esposa.O sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar do assassinato da esposa.

  • Direção
    • Brendan McNamara
  • Roteiristas
    • Brendan McNamara
    • Bertie Ellwood
  • Artistas
    • Don Kembry
    • Richard Hards
    • Joe Rice
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,8/10
    697
    SUA AVALIAÇÃO
    • Direção
      • Brendan McNamara
    • Roteiristas
      • Brendan McNamara
      • Bertie Ellwood
    • Artistas
      • Don Kembry
      • Richard Hards
      • Joe Rice
    • 15Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 1 prêmio BAFTA
      • 1 indicação no total

    Vídeos1

    The Getaway
    Trailer 0:40
    The Getaway

    Fotos7

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    Elenco principal99+

    Editar
    Don Kembry
    • Mark Hammond
    • (narração)
    Richard Hards
    Richard Hards
    • Charlie Jolson
    • (narração)
    • (as Ricky Hards)
    Joe Rice
    • Frank Carter
    • (narração)
    Anna Edwards
    Anna Edwards
    • Yasmin
    • (narração)
    • …
    Michael Preston
    Michael Preston
    • Harry 'The Hat'
    • (narração)
    Dave Golds
    • Jake Jolson
    • (narração)
    Paul Burfoot
    • Eyebrows
    • (narração)
    Mick Oliver
    • DCI McCormack
    • (narração)
    • …
    Jim Darrah
    • Grievious
    • (narração)
    Jason Parker
    • Big Walter
    • (narração)
    • …
    Symond Lawes
    • Sparky
    • (narração)
    • (as Symmond Lawes also)
    • …
    Paul Swaby
    • Liam
    • (narração)
    Russell Levy
    • Nick Collins
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    Vic Robinson
    • Joe Fielding
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    • Fu Shan Chu
    • (narração)
    • …
    Chun Wah Kong
    • Kum Dong
    • (narração)
    • …
    Wai Yuen
    • Johnny Chai
    • (narração)
    • Direção
      • Brendan McNamara
    • Roteiristas
      • Brendan McNamara
      • Bertie Ellwood
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários15

    7,8697
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    Avaliações em destaque

    diehard92

    the best game i've ever bought

    this game is very fun to play. the game is stylish. the story is good too. real cars are included like saab, BMW etc. First you play mark hammond whose's son is kidnapped by the jolsons after you have completed the game then you play the policeman frank carter who is also with in the story and you play with his point of view. when you have completed the game, you play play free roam where you can explore London but not whole. the game is not like other games that when you're wounded, you need to find a heart and you can carry many weapons as you like, in this game you can rest against a wall to recover yourself and you can have max two pistols and a two-hand weapon. but still the crew should have put abit more effort in it but overall: 8/10
    karadjordjevic

    Worth your attention

    Let's start this off by me saying that you should not go into this game thinking it's GTA made by Sony and placed in a real city, rather look at it as a British Mob movie similar to the scenarios of Lock, Stock and Snatch. The game isn't as vast or as non-linear as GTA but it does have it's strong points. The sound is top-notch, with great voices and music for the game; graphics are top notch, with realistic looking locations of London and real-life European cars, many of which are not offered on this side of the Atlantic. Although the game is fairly linear, the story-line is rich enough to warrant a full play through. The only real downside is the controls that can be a bit of a pain at times, but it's something that is easily learned. The guys who made this game (Team SOHO) are already planning on releasing a sequel to the game, which would take place probably in New York, and seeing how well they recreated London, their next game will be even better.
    practiced_bravado

    Not so much a game as much as it is an "interactive movie" and on that level, it works.

    "The Getaway" is not a video game version of the Sam Peckinpah heist flick or even of the Walter Hill remake. It's a British gangster movie in the vein of Guy Ritchie's "Lock, Stock and Two Smoking Barrels". Or is it a video game? It certainly seems like a movie, but it's not.

    For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.

    However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.

    In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.

    It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.

    There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.

    The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.

    I'd give it *** out of **** (Good)
    TheEtherWalk

    Fun, but not the same as the GTA games

    While playing The Getaway, it is almost impossible not to compare this with Vice City. The real difference is how I perceived both games. In GTAVC, I was wondering just how they fit all the different elements, including 103 songs, 30 weapons, around 50 missions, and a massive city all in a disc. In The Getaway, I was wondering just what took up so much space that they could only include 5 weapons, 24 missions and hardly any secret elements or cheats. If the PS2 is capable of storing all the things put into GTAVC, what was all the work put into in The Getaway? The answer is probably the city itself and the large amount of very cool-looking cutscenes that are needed. The city is 40 sq. kilometers, and the cutscenes, all together, are apparently more than an hour long. Still, they could have made this game much more fun if they had added some side missions and made it less linear. Nonetheless, a fun game for the few days it takes to finish.
    abarsby

    Both exceptional and pointless

    PS2 owners have been awaiting the release of The Getaway in the same way fundamentalist Christians await the second coming of Christ. Screenshots were first made public a couple of months after the console's release, and ever since then there has been a massive sense of anticipation - could it ever live up to it's hype ?

    The answer is both yes, and no.

    The Story is played out from two different perspectives, both of which you get to play, and both of which interact with each other as they take place simultaneously.

    In the first part, you play Mark Hammond, low life gangster scumbag, fresh out of jail. His wife is murdered and his son kidnapped by henchmen of Crime Boss Charlie Jolson. Thus Jolson blackmails Hammond into carrying out a variety of multi task missions for him as Hammond becomes public enemy number one as he battles to get back his son.

    In the second part you play Detective Frank Carter of the Flying Squad, your typical maverick copper with no respect for authority. Carter's missions generally occur in the aftermath of the carnage created by Hammond, although the stories often cross when Hammond and Carter begin working together.

    The voice acting is brilliant, real actors, real Londoner's, real story, and the FMV's are the best that have ever been seen on any game so far (although it can be annoying that you cannot skip them). The story has an incredible cinematic quality,, and you feel like you are playing a part in a Guy Ritchie movie.

    Also, on the positive side, the game boasts truly beautiful graphics - at least hi-spec PC standard, with realtime lighting and shadows, beautiful car models and incredibly detailed scenery. The first thing that strikes you when you open the box up up is the map that comes with the game, the area of London that is photographically reproduced is simply MASSIVE !

    There is no popup, very little slowdown - even with 30 plus vehicles onscreen at the same time. In fact the game runs frighteningly fast.

    The game tries to opt for realism too, your car's performance degrades pretty quickly after afew big bangs, and smoke pours from the engine before eventually bursting into flames.

    The car models are stunning, they really do look like the real thing.

    Also too, there's no cartoon-esque fliying through the air and getting up when a car hits you, ONE hit and you are dead ! Similarly when your character is shot he very quickly becomes incapacitated and can hardly walk, this can be resolved by standing near a wall and resting.

    The police are also frighteningly intelligent, as are the gangsters who accost you on the streets. Although I was abit aghast that the British Bobby's would open fire on me for brushing my car against a lamppost ! They lay down stingers, set up roadblocks, pull up alongside you and shoot your tyres out. You WILL scream at them with using the same four letter words that the game's characters use (-:

    But be warned, this game is not for the sensitive and the politically correct, this game really does deserve it's 18 rating. There are scenes of torture, brutality, incessant violence, all with a relentless undercurrent of racist invective directed at the West Indian Yardies, and the Chinese Triads by the white characters.

    The "out of car" part of the game is also extremely well done, it is part "Metal Gear Solid" (back to the wall, skulking in the shadows) and part "Max Payne" (diving rolls with guns a-blazing). But even better (cough) you get to grab any person near you an use them as a human shield !! Finished with them ? Then snap their necks or blow their brains out with your gun ! Told you it was violent.

    It's full of neat and yet cruel little touches, for example in one of Carter's missions you are in the hospital on Tottenham Court Road protecting your partner who was shot earlier. You can wander into the other hospital wards, see those people in the beds attached to life support machines ? Hear the "beep beep beep" of the machines ? Well, why not shoot the life support machines, or shoot the patients themselves and hear them flatline ! :-)



    On the negative side.

    First thing you will notice are the way the vehicles react to the controls. You will expect GTA3 style vehicle performance, and you will curse when you don't get this. But calm down, you'll soon get used to the "realistic" car performance. And the second thing you will notice is how damned hard the game is ! You'll be swearing at every lamppost and bollard you crash into, cursing every copper who gets too close to you and handcuffs you on the floor. But bear with the game and you will get used to it.

    There is NO ingame map !!!! How crazy is that !! The designers decided not to clutter the onscreen display with information of ANY kind, the directions you need to take in the vehicles are decided by your vehicles indicator lights. There is not even an onscreen compass so you know which direction to go. Unless you have an enyclopaedic knowledge of London streets then you WILL get lost very quickly. One mission sees Carter at a Docks near Tower Bridge, and he is called to a disturbance in Soho (right across the other end of London), and he says he will be there in 5 minutes !!!! In the packed and twisting narrow streets of London, this is nigh on impossible without a Gameshark cheat cartridge.

    Probably most disappointing of all this that once you have completed the game, all you unlock is "freelook" mode, where you can cruise the streets of London at your leisure. It is now that you quickly find out that the environment has no interactivity to it at all. You CANNOT visit ANY London attraction because they are all fenced off for no reason I can think of ! Why can't I walk upto the Millenniuum Wheel ? Why does it have a big fence around it ? Why cant I crash my bus through the gates of Buckingham Palace and have a snoop around ? No reason at all except that the designers decided that you couldn't do anything that was faintly interesting and it all seems pretty petty.

    It is now that you realise that the game possesses the same kind of "empty" quality that "Driver" and "Driver 2" had. All this beautiful scenery to look at, but nothing you can do with it except admire it from a distance. This is where "GTA3" and "GTA Vice" score big, because once the missions were over then the game really began in earnest and the environment truly was interactive.

    But in "Getaway" you are hemmed into what the designers want you to do and see, and this is why I took my copy back to get a refund.

    Team Soho - the designers have spent many years creating their own game engine which is in every way superior to "GTA3"'s "Rendaware" engine, but I believe they were forced to release the game early for the Xmas market and so it seems only 75% finished. With the massive amount of money invested in this game there will surely be a franchise created, and I think that the next game in the series will be something truly extraordinary that will make the gaming world really sit up and take notice. All the potential is already there in this game, it just needs more GTA3 style interactivity.

    I would say, RENT this game before you buy.

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    • Curiosidades
      Although not all of them made it onto the final version of the game, the original list of cars was:
      • Ambulance
      • Alfa Romeo 156
      • Aston Martin DB7
      • Aston Martin V8 Vintage
      • Audi TT
      • Bentley Continental
      • BMW 3-Series
      • BMW 5-series
      • BT Van
      • Car Transporters
      • Cherokee
      • Chrysler Voyager
      • Citreon 2CV
      • Cranes
      • Double Decker Buses
      • Fedex Van
      • Fiat Punto
      • Fire Truck
      • Ford Capri
      • Ford Escort XR3i
      • Ford Focus
      • Ford Fiesta
      • Ford Granada
      • Ford Transit Van
      • Forklift
      • Honda Accord
      • Jaguar
      • Jolson Motor
      • London Cab (Black & Red)
      • Lexus LS 2003
      • Lexus S3 2003
      • Lotus Espirit
      • Mercedez Benz S Class
      • Mini (new)
      • Nissan Micra
      • Police Car (Ford Fiesta)
      • Police Car (Vauxhall Vectra)
      • Police Truck
      • Police Van
      • Range Rover
      • Renault Laguna
      • Routemaster Bus
      • Rover 2000
      • Royal Mail Van
      • Saab 900
      • Saab 93
      • Seat Ibiza
      • Toyota Corolla
      • Toyota Hiace
      • Toyota MR2
      • Toyota Transporter Truck
      • TVR Cerbera
      • Vauxhall Astra Max Van
      • Volvo
      • VW Golf
    • Erros de gravação
      The colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
    • Citações

      DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.

    • Cenas durante ou pós-créditos
      There is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
    • Versões alternativas
      The US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
    • Conexões
      Featured in Troldspejlet: Episode #28.5 (2003)
    • Trilhas sonoras
      Saunty Sly Chic
      performed by Campag Velocet

      Lyrics by Voss

      music by Cater / Slater

      Produced and mixed by Paul Schroeder and Campag Velocet

      This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.

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    Detalhes

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    • Data de lançamento
      • 11 de dezembro de 2002 (Reino Unido)
    • País de origem
      • Reino Unido
    • Central de atendimento oficial
      • Official site
    • Idiomas
      • Inglês
      • Cantonês
    • Também conhecido como
      • Getaway 1
    • Locações de filme
      • Piccadilly, Mayfair, Westminster, Greater London, Inglaterra, Reino Unido
    • Empresa de produção
      • Team Soho
    • Consulte mais créditos da empresa na IMDbPro

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