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The Thing

  • Videogame
  • 2002
  • 18
AVALIAÇÃO DA IMDb
7,8/10
799
SUA AVALIAÇÃO
The Thing (2002)
The Thing
Reproduzir trailer2:39
3 vídeos
10 fotos
ActionHorrorMysterySci-FiThriller

Adicionar um enredo no seu idiomaYou play the part of a military team sent to investigate what happened at U.S. Outpost 31, and must face the Thing yourself.You play the part of a military team sent to investigate what happened at U.S. Outpost 31, and must face the Thing yourself.You play the part of a military team sent to investigate what happened at U.S. Outpost 31, and must face the Thing yourself.

  • Roteiristas
    • John W. Campbell Jr.
    • Bill Lancaster
  • Artistas
    • Per Solli
    • Michael J. Shea
    • Kevin Alan Moore
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,8/10
    799
    SUA AVALIAÇÃO
    • Roteiristas
      • John W. Campbell Jr.
      • Bill Lancaster
    • Artistas
      • Per Solli
      • Michael J. Shea
      • Kevin Alan Moore
    • 7Avaliações de usuários
    • 6Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Vídeos3

    The Thing
    Trailer 2:39
    The Thing
    The Thing
    Trailer 3:59
    The Thing
    The Thing
    Trailer 3:59
    The Thing
    The Thing
    Trailer 2:34
    The Thing

    Fotos9

    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster
    + 4
    Ver pôster

    Elenco principal28

    Editar
    Per Solli
    • Capt. Blake
    • (narração)
    Michael J. Shea
      Kevin Alan Moore
        Jesse O'Connell
          Ty Rushing
            Kalan Strauss
              Michael Sequeira
                Ian A. Stevens
                  Kat Cressida
                  Kat Cressida
                  • The Computer
                  • (narração)
                  William B. Davis
                  William B. Davis
                  • Col. Whitely
                  • (narração)
                  • (as William Davis)
                  Seiichi Hirai
                  • McReady…
                  Takahiro Imamura
                  • Cruz…
                  Jun Ishimaru
                  • Pierce…
                  Masanobu Kariya
                  • Fisk…
                  Daisuke Kishio
                  Daisuke Kishio
                  • Blake
                  Hisanori Koyatsu
                  • North…
                  Shin Masuda
                  • Powell
                  Hiroshi Matsumoto
                  • Carter…
                  • Roteiristas
                    • John W. Campbell Jr.
                    • Bill Lancaster
                  • Elenco e equipe completos
                  • Produção, bilheteria e muito mais no IMDbPro

                  Avaliações de usuários7

                  7,8799
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                  10

                  Avaliações em destaque

                  Brain Cleaner

                  "We're Gonna Die Here!"

                  Great game but could have been better. Set some time after the events of the movie, the game sees you as leader of a rescue team trying to work out what happened in the south poll. After going solo to look for the other half of your team the action begins. Finding guns and staying alive is only half the story, you have to find, lead, equip,earn the trust of survivors who then help you out before meeting a bloody end, you must also keep up their moral or they will freak out p*****g their pants or worse, eating a bullet. That is a problem, it feels that there are set times when you squad "has to die so you are forced on alone" and it's annoying, it would have been better with a set team that you have to keep alive from the start. But other than that really, the games good and plays well on lower spec systems, has great pitch battles, out numbered solo fighting, puzzles, great plot and keeps you on your guard all the time...just who in your team is infected?!

                  8/10

                  If you like resident evil style games this is for you.
                  8psgorio

                  Burn Baby Burn!

                  You know I never thought I would quite say it is quite a breath of fresh air to play a remastered 23 year old game that was a bit more linear, level based, with a find your own way objective system, no mini map or hud and cheesy voice acting that would even make the Arniest of Arnold Schwartzenneger movie one liners laugh at but alas here I am. I love John Carpenter's The Thing movie but never got around to playing the 2002 PS2 title so I saw it on sale the other day and went for it. I'm sure glad I did because other than the corny voice acting and some dated controls and level design, I really enjoyed this game. It takes place directly after the events of the first film. You play as Capt. Blake sent to rescue and salvage what's left of the team that went missing in Antarctica but when you arrive on site you're met by another team and all is not as it seems. Also long gone mostly are the days when video games didn't hold your hand to walk you across that finish line and The Thing is a no nonsense do it yourself style of game. Each level you get your objective that flashes in the upper left corner of the screen and you have about T-Minus 5 seconds to read and absorb it before it disappears forever and you're left wandering the landscape in search of truth and love. The save stations too are relics of the past but I did appreciate them more so than I thought, mostly because the more important segments of the game the remastered devs placed timely auto save points during pivotal boss fights and such which enhanced the overall quality of life in that regard. The third person gunplay felt like I was playing old school Max Payne games but at least it had auto aiming which helped a bunch. And I liked the whole being quick on your feet and having fast hands in knowing which types of Thing creatures you could only dispose of with well timed bullets and then swapping out to your flame weapons or grenades to dispose of them fully. And the whole team building strategy was solid to boot. Find medics and engineers who were part of your rescue team that got scattered about the site and you have to gain their trust by giving them weapons or healing them etc. Also what is cool is that they could turn at any moment into a Thing creature so from time to time you pick up blood sample test kits and can use it on your teammates to ensure they don't turn on your mid battle behind your back. Using medics to heal your team when you're low on med kits is great as is having engineers being crucial to some points of gameplay progression as you need to keep your engineer alive and trusted in order to have them open up locked doors for you and so on. Overall, The Thing game is one of those games that was a cult classic at the time and had been all but forgotten until Nightdivd Studios decided to bring it back from it's icy slumber, making those of us who experience it appreciate games like it from a time when video games were challenging even on easy mode and provided a sense of accomplishment and then some once you beat the final boss and witness those sweet credits roll.
                  8louis_chalmers31

                  'It's time for the blood and gore'

                  The game is great, set some time after the film where a rescue team is sent to Antartica to check out the carnage, very soon your team get wiped out by creatures and you are left by yourself in a snow storm to find a way out, you are captain Blake, leader of the military rescue team and its your job to find weapons, ammo, and other supplies if you are survive. The game is difficult when you need to find a way out as keys and stuff are hidden and aliens attack you, the scenes of the murder is pretty gruesome and the game has many gore and blood scenes that wont disappoint you. During the game you are pitted against a number of bosses which you must defeat to survive and for me they were hard, no joke, for all gamers, this game is one for scares.
                  7TBJCSKCNRRQTreviews

                  Gets an awful lot right

                  Two decades after the film, this came out, picking up about where it left off. This can be judged as either just a stand-alone exploit, or as a sequel. It does introduce the idea, and one does not need to have seen the movie(though I would definitely suggest it). While this is less complex, and plagued by the usual type of conceptual change that are seen elsewhere when it comes to further entries in a series(and/or when changing from another medium to this interactive one), in order to facilitate more of the specific popular and easily crowd-pleasing sights and situations(if this makes no sense to you reading, then feel free to contact me and ask), it does do certain things really well. It builds atmosphere quite successfully... the eeriness is utterly spot-on. The isolation is thicker than the deep snow. And all the dangers from the silver screen version are there, continually threatening you: The icy cold, and merciless, weather, paranoia, infection(albeit not of yourself) and, last but not least, attacks from Things. If those all stayed true throughout all of this title, it would be more accurate. But it strays, and whether or not that's a positive is, I suppose, up to each individual to decide. One could of course argue that since this was made based on the chord that was struck back in 1982, it ought to stick closer to that. Yes, part of the way in, this takes a turn, and goes down a much-trodden path(which, in itself, does not have to be a negative, 'eye of the beholder' and all). The quality of the ending is up for debate, however, in at least one aspect, it's entirely in Carpenter's vein. That's not the only portion, either. Apart from quite literally, since he appears in this, you can see him, and his hand, in this. The humor and dialog come off as stuff he could have written, without seeming like it was copied from elsewhere. You get to visit locations we already know, and they crafted them well. In general, the level design is a mixed bag, they can be nice and open. It isn't always clear where you're supposed to go. You aren't even equipped with a compass. The HUD is rather discrete, perhaps excessively so(health bar, be visible!). The Fear and Trust systems are interesting, and a fantastic thought, and they add to the overall experience. Moreso, if they had a stronger impact, and were significantly important(and less infrequently so). The execution leaves a bit to be desired. Nevertheless, as they are, they are inspired features in this. Your people have to have faith in you still being human, for them to do anything you ask at all, and if you don't keep them from losing it when they are terrified, they may quite simply wind up blowing their own brains out from panic. As far as I know, these are unique to this. They can be helpful(Medics to heal, and Soldiers that are skilled at fighting along with you), and several of them, you need to keep alive and well(Engineers, to work electronics that you can't). The first-mentioned Squad-combat is also available, and you can give orders to your men. I personally, as with other releases that allow that, wanted a couple more commands, and too often found them getting in the way. The AI varies. The aforementioned teammates relatively seldom get stuck or hit you, and are fairly decent at using the weapons that you can give all three classes. The Things tend to be aggressive, and it does occur that they are slow to act. No, they do not have all the abilities that they ought to... meanwhile, I challenge anyone to, after seeing someone "turn", not be satisfied with the way they did that. The guns are well-selected, and there aren't so many, aiding in preventing this from becoming just a straight-forward, all-out shooter. The flamethrower is impossible to do without, exactly as it should be in this. This is faster paced than one might think, and there is focus put on the action in it. Don't get me wrong: It *is* mainly survival horror. It doesn't dare be as bleak. It isn't unlike AvP(either, both are better than this). One problem, I've seen other places, and may be on account of it being made (primarily?) for consoles. The view can only be moved left to right and vice versa, never up/down. Third person is the usual camera, with a handful of odd angles that are briefly forced upon you here and there, and the option of using 1st, if you stand still. As in Enter the Matrix, your precision when firing is considerably improved in the latter, for no readily apparent reason. The auto-aim is great, and only comes up short in the rarest of instances. This has freedom, yet at its core, it is linear. In fact, there are one or two bugs that keep you from proceeding if you don't do it how they planned it. Graphics are magnificent, with well-done effects. Nearly glitch-free, too. The voice acting ranges between average to pretty good. The story-telling is OK, mostly done with the plentiful cut-scenes, all done in-engine. As far as design of enemy units and attacks go, you can kinda tell that this is done by Computer Artworks... as in, they also did Evolva. It shows. That doesn't have to be bad; on the other hand, you can see that they had played Half-Life... that one's worse. The similarities, thankfully not all over the place, are obvious. The audio is fine, music and sounds can be marvelous. The boss battles are a nuisance. The items hold a few gems. The saving doesn't cover that this is a short, and not that re-playable, game. There is bloody violence/gore and a moderate amount of harsh language in this. I recommend this to fans of John's The Thing. If you're going with one or the other, I'd watch that, instead. 7/10

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                  Enredo

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                  • Curiosidades
                    Director John Carpenter, who made the 1982 film of the same name that this video game is sequel to, worked closely with developer Computer Artworks. Such a good time was had all around that Computer Artworks got Mr. Carpenter to contribute his face and his voice for the in-game character of Dr. Shaun Faraday. Perhaps due to SAG considerations, however, the game's end credits only list a special thank-you message for Mr. Carpenter and not a voice actor credit.
                  • Erros de gravação
                    When the player is in the submarine level, they log on to a computer that mentions "Sean Faraday". However through out the game afterward, his name is spelt "Shaun Faraday".
                  • Citações

                    Soldier: I'm locked, loaded, and ready to make shit dead.

                  • Versões alternativas
                    The German version is heavily censored in favor of securing the USK-16 rating. Notable changes include removal of most blood & gore effects, certain cutscenes having violence heavily toned down, removal of several death cries from humans, and shortened mutation transformations.
                  • Conexões
                    Featured in Icons: Scary Games (2002)
                  • Trilhas sonoras
                    After Me
                    Performed by Saliva

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                  • Is this game available on any game platforms such as Steam?

                  Detalhes

                  Editar
                  • Data de lançamento
                    • 20 de setembro de 2002 (Reino Unido)
                  • País de origem
                    • Estados Unidos da América
                  • Idioma
                    • Inglês
                  • Também conhecido como
                    • Stvor
                  • Empresas de produção
                    • Black Label Games
                    • Computer Artworks
                  • Consulte mais créditos da empresa na IMDbPro

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