Adicionar um enredo no seu idiomaOver the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.
- Prêmios
- 1 vitória e 2 indicações no total
- Peter Jacob
- (narração)
- Inspector Legrasse
- (narração)
- Anthony
- (narração)
- …
- Dr. Edward Roivas
- (narração)
- Pious Augustus
- (narração)
- (as Richard Doyal)
- …
- Michael Edwards
- (narração)
- …
- Paul Luther
- (narração)
- …
- Alexandra Roivas
- (narração)
- …
- Roman Legionnaire 1
- (narração)
- …
- Dr. Maximillian Roivas
- (narração)
- (as Bill Hootkins)
- Ellia
- (narração)
- …
- Roberto Bianchi
- (narração)
- …
- Karim
- (narração)
- …
- Dr. Edwin Lindsey
- (narração)
- Chandra
- (narração)
Avaliações em destaque
Eternal Darkness is a masterpiece of storytelling. The best way to describe it is as an interactive novel. I personally don't have the time or the interest to play videogames right through until the end normally, but this one... BOY. I was hooked. I didn't stop playing until I finished the baby.
There were great moments, like there are with any piece of cinema, when the use of music, dialogue and story subversion created moments so exhilarating and original, that it suddenly becomes incredibly sad that it isn't going to reach the wide audience that it so deserves.
Go. And buy it now.
- Atmosphere
- The Sanity system
- Story
- Characters
- Voice acting
- Gameplay
Negatives:
- Not much
Although the game features an intricate storyline, a diverse cast of characters and an excellent system of play, what sets Eternal Darkness apart from all other games before it is the Sanity Meter. As characters are spotted by enemies, the meter gradually empties. Although it can be refilled, when the meter is no longer full, the game begins to play tricks, not only on the character that is going insane, but also on the player. A diverse range of insanity effects keeps players on their toes, not knowing when an effect will occur or what it will be.
While the Sanity Meter is a major part of Eternal Darkness, it wouldn't be enough to sustain a game by itself. However, Silicon Knights has put together one of the best gaming experiences in recent memory. Very little about the game can be considered truly flawed. Even the graphics, which show hints of its days as a Nintendo 64 title, have a certain charm to them, the faults overcome by the overall presentation of the game.
The plot is very intricate and incredibly thought out for a video game. Rather than play existential as Metal Gear Solid 2 ended, everything weaves together to form a coherent knot. The voice acting is top notch and only adds to what is a truly incredible experience. Eternal Darkness is sure to be recognized as a classic and destined to be followed by many inferior imitators.
However, the game is at its absolute best in the first half, and it starts to lose the sense of horror by the second half, as well as the sense that you're fighting for both your survival and your sanity, as the game's patterns become way too obvious, and the hallucinations become both predictable and obvious which just makes them more tedious than anything. The combat is also incredibly easy in the latter half which also makes it more tedious than anything, and by chapter 12 I was actually a bit bored and just ready for the game to finally be done.
There are still many things I appreciate about it though, and many things that it does extraordinarily well that I don't see done very often in modern games of a comprable scale (for the time), I just wish it had either been much shorter or that it had done more to mix up its narrative loop, because it loses so much of the horror as soon as what it's doing becomes obvious.
The story opens with young Alex Roivas receiving a call to identify her grandfather's body-- he recently experienced a mysterious death that left him as nothing more than a pile of bloody flesh. Alex vows to search the old mansion for clues, and in doing so, uncovers a dark family secret: a huge book in her grandfather's study attracts Alex's attention, and it is through this book, the Tome of Eternal Darkness, that the story unfolds.
Your avatar changes as you complete each chapter of the Tome. All the characters come together to tell of the Tome's historical accounts, and the purpose behind the book itself.
Though the concept of basing a game around a book instead of its characters is certainly unique, it's not ED's strongest selling point. That would be your Sanity Meter--a glowing, green vial that tracks how kooky your character's mind becomes after you are attacked. When your sanity begins to fade, the game will do things to mess with your mind: tilt the camera, make you see dripping blood from the walls, and make you appear upside-down in a room--and those are some of the milder effects. The stronger, more brain-tickling pranks will genuinely make you angry, frustrated, frightened, or confused: the TV will appear to suddenly shut off, or your character will spontaneously split apart, for example. ED is survival-horror done right: you're dropped into monster-ridden territory with limited weapons, a magickal book, and only your wits to guide you. It's not anywhere near as difficult as Resident Evil, and the fact that you play through different periods of history with an alternate-universe twist gives ED a lot more credit in my book.
With copious amounts of blood, gore, death, references to the occult, and plenty of creepy- crawlies and scary moments, this is very much a grown-up's game--but MAN, what a great game it is! For all those momentarily fed up with kiddie games on the 'Cube, snatch this treasure up from the video game store's bargain bin and put some hours into it--you won't be disappointed.
Você sabia?
- CuriosidadesThe family name Roivas is "Savior" spelled backwards.
- Erros de gravaçãoWhen Karim investigates a dead soldier, he describes the corpse as lying in a 'pool of cold blood.' The corpse and the ground its laying on however are completely clean.
- Citações
Chandra: Karim... We will be together forever...
Karim, Guard: Chandra?
Karim, Guard: What... What happened to you?
Chandra: Things change, my dear Karim... But even though my body is ravaged, I await you...
Karim, Guard: Who did this to you?
Chandra: You were gone so long... I... gave myself to a nobleman with a jealous mistress. She had me dragged from my bed, and in cruel revenge, flensed with knives!
Chandra: As the last blades were drawn across my body, and my blood cooled upon the floor, she cursed that I would only be with another in death...
Karim, Guard: So much for thinking only of me! I should never have left...
Chandra: I have seen my folly, and have paid dearly for it. I see so much more, now. In death, I know the true value of the artifact I asked you to find, and it is not for us to possess. If we are to be together again, you must make a sacrifice. Only when that is complete will we be together.
Karim, Guard: Sacrifice? Why should I do ANYTHING for you? You LIED to me! BETRAYED me! And you really don't look so good anymore...
Chandra: You must forget the past. Despite who you are now, you will also become something more, just as I have. But the sacrifice must be made. We must remain here and guard the artifact. Dark things will come to claim it and you must be strong to keep it from them. Without your sacrifice, the world will fall into eternal darkness!
Karim, Guard: Hmph... The things I do for love...
- Cenas durante ou pós-créditosThe opening Nintendo logo is preceded by a close up of a zombie.
- Versões alternativasSome playable demos at trade shows such as the Electronics Enterainment Expo (E3) contained a playable character named Joseph de Molay, a Gifted Knight-Templar. He does however make a cameo appearance as the man who can see Pious in his true form by the Tamerlane in a cutscene shortly after Alexandra Roivas found the Eternal Darkness page for Chapter 8: The Forbidden City which is Roberto's chapter.
- ConexõesFeatured in Icons: Scary Games (2002)
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