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IMDbPro

Eternal Darkness: Sanity's Requiem

  • Videogame
  • 2002
  • 18
AVALIAÇÃO DA IMDb
8,8/10
871
SUA AVALIAÇÃO
Eternal Darkness: Sanity's Requiem (2002)
Eternal Darkness
Reproduzir trailer0:42
1 vídeo
8 fotos
AdventureFantasyHorrorMysterySci-FiThriller

Adicionar um enredo no seu idiomaOver the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.

  • Direção
    • Denis Dyack
  • Artistas
    • Michael Bell
    • Earl Boen
    • Cam Clarke
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,8/10
    871
    SUA AVALIAÇÃO
    • Direção
      • Denis Dyack
    • Artistas
      • Michael Bell
      • Earl Boen
      • Cam Clarke
    • 14Avaliações de usuários
    • 6Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Prêmios
      • 1 vitória e 2 indicações no total

    Vídeos1

    Eternal Darkness
    Trailer 0:42
    Eternal Darkness

    Fotos7

    Ver pôster
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    Elenco principal15

    Editar
    Michael Bell
    Michael Bell
    • Peter Jacob
    • (narração)
    Earl Boen
    Earl Boen
    • Inspector Legrasse
    • (narração)
    Cam Clarke
    Cam Clarke
    • Anthony
    • (narração)
    • …
    Neil Dickson
    Neil Dickson
    • Dr. Edward Roivas
    • (narração)
    Richard Doyle
    Richard Doyle
    • Pious Augustus
    • (narração)
    • (as Richard Doyal)
    • …
    Greg Eagles
    Greg Eagles
    • Michael Edwards
    • (narração)
    • …
    Paul Eiding
    Paul Eiding
    • Paul Luther
    • (narração)
    • …
    Jennifer Hale
    Jennifer Hale
    • Alexandra Roivas
    • (narração)
    • …
    David Hayter
    David Hayter
    • Roman Legionnaire 1
    • (narração)
    • …
    William Hootkins
    William Hootkins
    • Dr. Maximillian Roivas
    • (narração)
    • (as Bill Hootkins)
    Kim Mai Guest
    Kim Mai Guest
    • Ellia
    • (narração)
    • …
    Phil Proctor
    Phil Proctor
    • Roberto Bianchi
    • (narração)
    • …
    Rino Romano
    Rino Romano
    • Karim
    • (narração)
    • …
    Neil Ross
    Neil Ross
    • Dr. Edwin Lindsey
    • (narração)
    Paula Tiso
    Paula Tiso
    • Chandra
    • (narração)
    • Direção
      • Denis Dyack
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários14

    8,8871
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    Avaliações em destaque

    EddieMink

    What can you say?

    I mean, really? What can you say about a videogame that truly transcends its medium?

    Eternal Darkness is a masterpiece of storytelling. The best way to describe it is as an interactive novel. I personally don't have the time or the interest to play videogames right through until the end normally, but this one... BOY. I was hooked. I didn't stop playing until I finished the baby.

    There were great moments, like there are with any piece of cinema, when the use of music, dialogue and story subversion created moments so exhilarating and original, that it suddenly becomes incredibly sad that it isn't going to reach the wide audience that it so deserves.

    Go. And buy it now.
    9Cirene404

    Eternal Darkness: Sanity's Requiem (Short Game Review)

    Positives:
    • Atmosphere
    • The Sanity system
    • Story
    • Characters
    • Voice acting
    • Gameplay


    Negatives:
    • Not much
    10JG2001

    Breathtaking.

    Eternal Darkness had an unusually long period of development. Work on it began in 1998 as a game for Nintendo's Nintendo 64 system, but when the game's developer, Silicon Knights, was made a full subsidiary of Nintendo, the development was switched to the then still in development Gamecube hardware. Although many games that spend four years in development have a lot left to be desired, Eternal Darkness overcomes that barrier, delivering an experience that no other game has ever produced.

    Although the game features an intricate storyline, a diverse cast of characters and an excellent system of play, what sets Eternal Darkness apart from all other games before it is the Sanity Meter. As characters are spotted by enemies, the meter gradually empties. Although it can be refilled, when the meter is no longer full, the game begins to play tricks, not only on the character that is going insane, but also on the player. A diverse range of insanity effects keeps players on their toes, not knowing when an effect will occur or what it will be.

    While the Sanity Meter is a major part of Eternal Darkness, it wouldn't be enough to sustain a game by itself. However, Silicon Knights has put together one of the best gaming experiences in recent memory. Very little about the game can be considered truly flawed. Even the graphics, which show hints of its days as a Nintendo 64 title, have a certain charm to them, the faults overcome by the overall presentation of the game.

    The plot is very intricate and incredibly thought out for a video game. Rather than play existential as Metal Gear Solid 2 ended, everything weaves together to form a coherent knot. The voice acting is top notch and only adds to what is a truly incredible experience. Eternal Darkness is sure to be recognized as a classic and destined to be followed by many inferior imitators.
    7bulgerpaul

    Fantastic sound design

    Played this game for the first time in June, 2024, and many elements of it hold up very well. It has fantastic sound design and atmosphere, fantastic plotting and the story beats/reveals are very well paced, and it has much better implementation of the sanity meter than I've seen in any modern games, as the game messes with your TV settings as you begin to lose sanity, you end up hallucinating combat situations and ending up in rooms you didn't mean to enter, and the game plays other clever tricks on you that had me tense and sometimes even jump sprinkled throughout the first half of the game.

    However, the game is at its absolute best in the first half, and it starts to lose the sense of horror by the second half, as well as the sense that you're fighting for both your survival and your sanity, as the game's patterns become way too obvious, and the hallucinations become both predictable and obvious which just makes them more tedious than anything. The combat is also incredibly easy in the latter half which also makes it more tedious than anything, and by chapter 12 I was actually a bit bored and just ready for the game to finally be done.

    There are still many things I appreciate about it though, and many things that it does extraordinarily well that I don't see done very often in modern games of a comprable scale (for the time), I just wish it had either been much shorter or that it had done more to mix up its narrative loop, because it loses so much of the horror as soon as what it's doing becomes obvious.
    ruks-mail

    The Best Survival-Horror Game, Hands-Down!

    I do love my Mega Man, believe me, but this title is SO, SO, SO MUCH BETTER than any Mega Man game ever released. When someone says "survival-horror," you probably think of the Resident Evil series. Can I tell you something? If I compared survival-horror games to, say, automobiles, ED makes any other survival-horror game look like a Ford Pinto right after the bumper was smashed in.

    The story opens with young Alex Roivas receiving a call to identify her grandfather's body-- he recently experienced a mysterious death that left him as nothing more than a pile of bloody flesh. Alex vows to search the old mansion for clues, and in doing so, uncovers a dark family secret: a huge book in her grandfather's study attracts Alex's attention, and it is through this book, the Tome of Eternal Darkness, that the story unfolds.

    Your avatar changes as you complete each chapter of the Tome. All the characters come together to tell of the Tome's historical accounts, and the purpose behind the book itself.

    Though the concept of basing a game around a book instead of its characters is certainly unique, it's not ED's strongest selling point. That would be your Sanity Meter--a glowing, green vial that tracks how kooky your character's mind becomes after you are attacked. When your sanity begins to fade, the game will do things to mess with your mind: tilt the camera, make you see dripping blood from the walls, and make you appear upside-down in a room--and those are some of the milder effects. The stronger, more brain-tickling pranks will genuinely make you angry, frustrated, frightened, or confused: the TV will appear to suddenly shut off, or your character will spontaneously split apart, for example. ED is survival-horror done right: you're dropped into monster-ridden territory with limited weapons, a magickal book, and only your wits to guide you. It's not anywhere near as difficult as Resident Evil, and the fact that you play through different periods of history with an alternate-universe twist gives ED a lot more credit in my book.

    With copious amounts of blood, gore, death, references to the occult, and plenty of creepy- crawlies and scary moments, this is very much a grown-up's game--but MAN, what a great game it is! For all those momentarily fed up with kiddie games on the 'Cube, snatch this treasure up from the video game store's bargain bin and put some hours into it--you won't be disappointed.

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    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      The family name Roivas is "Savior" spelled backwards.
    • Erros de gravação
      When Karim investigates a dead soldier, he describes the corpse as lying in a 'pool of cold blood.' The corpse and the ground its laying on however are completely clean.
    • Citações

      Chandra: Karim... We will be together forever...

      Karim, Guard: Chandra?

      Karim, Guard: What... What happened to you?

      Chandra: Things change, my dear Karim... But even though my body is ravaged, I await you...

      Karim, Guard: Who did this to you?

      Chandra: You were gone so long... I... gave myself to a nobleman with a jealous mistress. She had me dragged from my bed, and in cruel revenge, flensed with knives!

      Chandra: As the last blades were drawn across my body, and my blood cooled upon the floor, she cursed that I would only be with another in death...

      Karim, Guard: So much for thinking only of me! I should never have left...

      Chandra: I have seen my folly, and have paid dearly for it. I see so much more, now. In death, I know the true value of the artifact I asked you to find, and it is not for us to possess. If we are to be together again, you must make a sacrifice. Only when that is complete will we be together.

      Karim, Guard: Sacrifice? Why should I do ANYTHING for you? You LIED to me! BETRAYED me! And you really don't look so good anymore...

      Chandra: You must forget the past. Despite who you are now, you will also become something more, just as I have. But the sacrifice must be made. We must remain here and guard the artifact. Dark things will come to claim it and you must be strong to keep it from them. Without your sacrifice, the world will fall into eternal darkness!

      Karim, Guard: Hmph... The things I do for love...

    • Cenas durante ou pós-créditos
      The opening Nintendo logo is preceded by a close up of a zombie.
    • Versões alternativas
      Some playable demos at trade shows such as the Electronics Enterainment Expo (E3) contained a playable character named Joseph de Molay, a Gifted Knight-Templar. He does however make a cameo appearance as the man who can see Pious in his true form by the Tamerlane in a cutscene shortly after Alexandra Roivas found the Eternal Darkness page for Chapter 8: The Forbidden City which is Roberto's chapter.
    • Conexões
      Featured in Icons: Scary Games (2002)

    Principais escolhas

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    Detalhes

    Editar
    • Data de lançamento
      • 24 de junho de 2002 (Canadá)
    • Países de origem
      • Canadá
      • Estados Unidos da América
    • Centrais de atendimento oficiais
      • Nintendo
      • Official site of Silicon Knights [developer]
    • Idiomas
      • Inglês
      • Latim
    • Também conhecido como
      • Eternal Darkness
    • Empresas de produção
      • Nintendo
      • Silicon Knights
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

    Editar
    • Cor
      • Color
    • Mixagem de som
      • Dolby
    • Proporção
      • 1.78 : 1

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