AVALIAÇÃO DA IMDb
8,9/10
1,3 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaAn agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been cor... Ler tudoAn agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been corrupted and the humans infected by an alien race.An agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been corrupted and the humans infected by an alien race.
Kemal Amarasingham
- Myers
- (narração)
- …
Laura Baldwin
- Turnbull
- (narração)
Matt Boynton
- Martin
- (narração)
Eric Brosius
- Droids
- (narração)
Terri Brosius
- SHODAN
- (narração)
- …
Rob Caminos
- Norris
- (narração)
- …
Steve Canniff
- Frank Yang
- (narração)
Erin Coughlan
- Melanie Bronson
- (narração)
Esra Dayani
- Erin Bloome
- (narração)
- (as Esra Gaffin)
- …
Bill Farquhar
- Dr. Marc Miller
- (narração)
Rob Fermier
- Yount
- (narração)
Fred Galpern
- Malone
- (narração)
- …
Dorian Hart
- Xtra Man 1
- (narração)
Ken Levine
- Enrique Cortez
- (narração)
Andy Meuse
- Xtra Man2
- (narração)
Josh Randall
- Taz Amanpour
- (narração)
Gayle Robertson
- Alice Murdoch
- (narração)
Avaliações em destaque
10Durang0
For me this has to be one of the greatest games ever made. It combines claustrophobic survival action, great storytelling and cyberpunk thematics, puzzle solving, solid character development system, and above all, just unparalleled atmosphere.
You really were blown away back then (and I'd say still today) the first time you rigged an alarm and a pack of mutant zombies made a rush for you in the narrow hallways, and a kick ass cyberpunk techno song began blasting through your speakers! Man this game was intense. You never knew when you were safe, when your gun would jam or when you would run out of bullets (ok - eventually you'd get better, but this game was at it's best with a high difficulty / high intensity playing mentality. And high music volume!).
The details of the story might not be that revolutionary, yes we have seen this before. The flesh versus machine, the theme of dehumanization. It's not in the story or the themes, it's in the delivery. We see gruesome images, we listen to audio logs that really spark emotions in us, that really seem to tell stories of their own, not just some quickly made up sidequest stuff like in so many other games. These contain real feeling. The player lives with the story, and ascends deeper and deeper to the final confrontation.
Bioshock, although hugely popular, was just a shallow copy of this game. Same story structure, weaker story themes, weaker characters (shodan vs .. who? I forgot the name of the villain in bioshock), much lamer music and surprisingly, a weaker, simplified character development coupled with simpler level design and tuned down puzzle difficulty.
You really were blown away back then (and I'd say still today) the first time you rigged an alarm and a pack of mutant zombies made a rush for you in the narrow hallways, and a kick ass cyberpunk techno song began blasting through your speakers! Man this game was intense. You never knew when you were safe, when your gun would jam or when you would run out of bullets (ok - eventually you'd get better, but this game was at it's best with a high difficulty / high intensity playing mentality. And high music volume!).
The details of the story might not be that revolutionary, yes we have seen this before. The flesh versus machine, the theme of dehumanization. It's not in the story or the themes, it's in the delivery. We see gruesome images, we listen to audio logs that really spark emotions in us, that really seem to tell stories of their own, not just some quickly made up sidequest stuff like in so many other games. These contain real feeling. The player lives with the story, and ascends deeper and deeper to the final confrontation.
Bioshock, although hugely popular, was just a shallow copy of this game. Same story structure, weaker story themes, weaker characters (shodan vs .. who? I forgot the name of the villain in bioshock), much lamer music and surprisingly, a weaker, simplified character development coupled with simpler level design and tuned down puzzle difficulty.
"Neuromancer" meets "Alien" meets "Night of the Living Dead". You get to play a lone(?) survivor of some mysterious disaster, inside a big spaceship, somewhere in deep space. You have to work your way around the ship, trying to stay alive and find out what the hell is going on.
Like the original "System Shock" game, this game has elements of first person shooter games, but it is much mure than that. It has elements of adventure games and computer role playing games. There is a lot of interaction with the environment involved, like terminals & locks you can hack into, cyber-implants that enhance your skills, computer systems that have to be activated (or shut down), weapons that can be repaired and upgraded, etc. There is a complex storyline (with quite a few twists & surprises along the way) which unfolds itself by reading e-mail messages and logs you come across.
This game is absolutely brilliant; it just oozes atmosphere - in fact this has to be one of the scariest games I've ever played, and the high level of interaction with the environment makes for a very satisfying gaming experience. In this respect the game is somewhat similar to that other excellent FPS/RPG/adventure hybrid, Deus Ex.
Like the original "System Shock" game, this game has elements of first person shooter games, but it is much mure than that. It has elements of adventure games and computer role playing games. There is a lot of interaction with the environment involved, like terminals & locks you can hack into, cyber-implants that enhance your skills, computer systems that have to be activated (or shut down), weapons that can be repaired and upgraded, etc. There is a complex storyline (with quite a few twists & surprises along the way) which unfolds itself by reading e-mail messages and logs you come across.
This game is absolutely brilliant; it just oozes atmosphere - in fact this has to be one of the scariest games I've ever played, and the high level of interaction with the environment makes for a very satisfying gaming experience. In this respect the game is somewhat similar to that other excellent FPS/RPG/adventure hybrid, Deus Ex.
One of the greatest games I've ever seen in my life. It had all of the best gaming elements in it. There was the strategic points where you had to decide what to do, like games like Star Craft. There was the Survival Horror factor, the Many for instense that reminded me, in many ways of the zombies from the Resident Evil Series. The there was the blatant hacking like the movie hackers and the attempted take over by the machines, reminisent of the Terminator movies.
All in all, this game takes all the key ingredients, stirs them together, and boils to a fine stew of the greatest game in history.
PLEASE, PLEASE, let there be a System Shock 3????!?!!
All in all, this game takes all the key ingredients, stirs them together, and boils to a fine stew of the greatest game in history.
PLEASE, PLEASE, let there be a System Shock 3????!?!!
This game is simply the best game ever. End of story. Ok, not end of story... speaking of the story, it's really quite brilliant. It may seem like standard cheezy sci-fi stuff, but it's really a tale about extremes. The question the games poses, in my opinion... is which extreme is better... the strictly mechanical or the strictly biological? The answer the game poses is that a combination of the two is best. SHODAN represents the purely mechanical, The Many represent the purely biological.
Humanity represents the midway point, and the proof that humanity is going about it the right way lies in the fact that they created both the other two parties... (one by way of the other.) As well as the fact that humanity wins in the end. Or do we? Hope to see a System Shock 3 some day. (Please let this be one of those ironic comments people look back on and say "ha, look at that! we all know there was a System Shock 3 and it rocked! ho ho, he didn't even know there would be one then!) Please?
Humanity represents the midway point, and the proof that humanity is going about it the right way lies in the fact that they created both the other two parties... (one by way of the other.) As well as the fact that humanity wins in the end. Or do we? Hope to see a System Shock 3 some day. (Please let this be one of those ironic comments people look back on and say "ha, look at that! we all know there was a System Shock 3 and it rocked! ho ho, he didn't even know there would be one then!) Please?
You may have heard of the term "hybrid", in relation to video-games. It refers to a title that combines genres, or elements of them. Apart from this and Deus Ex, I haven't played, nor do I know of any others. This takes place in the future, the year of 2114 to be exact, when humanity is about to travel to other systems than our own by way of the massive starship, the Von Braun. Something goes wrong aboard it, however, and you find yourself waking up with no recollection of what has gone on since it left Earth. Mixing FPS action with survival horror, sprinkling RPG and adventure, in a story which is science-fiction drama and cyberpunk, this somehow manages to make an incredible final product, with no rough edges. The writing is razor-sharp, throughout, in all cases, the interesting concept, lines, plot, everything. This transports you to this amazing, full, credible universe, and establishes a solid cast of characters, whilst building and maintaining an immensely strong atmosphere of solitude and ever-present threat. As you progress, you piece together what exactly has happened, mainly through the countless audio logs. You also develop and refine the various skills that are vital to your goal. There is an enormous amount of freedom of choice, in what you focus on using, as well as how you deal with the numerous, creatively done and scary enemies(honestly, in no other case have I been as consistently, thoroughly and completely paralyzed and disconcerted by what was coming to get me), as well as the omnipresent security systems that have been turned against you. Avoid, destroy, or hack the camera or turret? The AI is impeccable. Regardless of the foe, there are several weapons that are capable of taking it out. Which of the dozen or so well-selected, cool and distinguished guns you carry with you is always up to you, as well, since you can't keep everything you find, and whether you particularly use them, or go with Psi, the powers of your mind. Believe me, there are awesome abilities there, and in general, the alternatives are all worth exploring, and you'll discover some way you'll get into, for handling the forces that attempt to stop you. The very first thing is that you get to try the various things, then you decide what approach you will take. Each player will experience this at least reasonably differently from others. Randomization, such as opponents spawning(based on what you are equipped to handle) helps ensure that several play-throughs won't go quite the same way, even if you don't alter your methods much. There's also a Co-Op multi-player mode that allows you to team up with a couple of friends, and play through the plot together, with set-ups as similar or unlike one another as you want to. Your arsenal, except for the mêlée ones, will break slowly, as you fire them, so you have to fix them along the way... or risk them jamming suddenly. Also note that ammo is limited, so you won't get far by pretending that this is Doom. This will keep you glued to your seat, terrified of everything you hear or see. I haven't felt this engaged and involved in almost any other VG(or any film, for that matter). The possibilities of the medium are marvelously utilized. Not to give anything away, but if you don't come out of this pondering biological vs. technological, you probably never will. All of the world here, the design is perfect, so compelling, everything looks and feels as if it's real, and exists. There is something special to how you can look out the windows of the vessel, and stare right into the vastness of space. It is captured well, to boot. Levels are masterfully crafted without exception. The graphics are great, I would advise anyone playing this to download the free HD pack for it, as they are a tad underwhelming without it. Audio is magnificent, every bit sounds exactly right, the voice acting is beyond reproach, and the music is always well-composed and unsettling, and often fast... a considerable part of the effective and suspenseful mood. This runs well on a computer purchased more recently than when it was released. The story is fantastic and well-told. It was the exact right way to go, with so few fully animated cut-scenes, and a couple in-engine(think Half-Life), the linear chronology, you don't leave the situation, nothing distracts you. This is of appropriate length, and it doesn't cease to be fun at all. You'll still find this intense by the time it reaches the satisfying ending. The game-play is enjoyable and open-ended, and with four difficulty settings, this ought to provide sufficient challenge for new-comers as well as veterans. This continues to be creepy throughout, so you can't quite relax at any point in this, there's always the chance that there's something right around the next corner, and this fear doesn't go away while you play. The puzzles are well thought out and not frustrating. Missions all come off as important, and they are smart all the way. Nothing is busywork, or out of place. You are given a map in this, the best I've used, that fills out as you enter areas you haven't been to before, heck, you get a miniature version of it for the upper right corner of the screen, to aid you, and prevent you from getting lost. Hacking and other tasks of that sort is as intuitive as everything else in this. It's simple and easy to get into, and you don't tire of doing it at all. The boss fights are memorable and have a sense of purpose to them, like you really accomplish something. This has blood, violence and disturbing content, no gore, and mild, infrequent language. I recommend this to anyone who wants to try it, any fan of the types that this gets inspiration and/or aspects from... if you firmly believe that your nerves can take the mauling. 10/10
Você sabia?
- CuriosidadesThe director Ken Levine also directed the 1st and 3rd bioshock games
- Erros de gravaçãoPanels can be seen with 7 rows of 1s and 0s, which are supposed to be binary numbers. However, binary numbers are 8 rows wide, not 7 numbers wide.
- Cenas durante ou pós-créditosThe credits show all of the programmers as dead bodies found in a corridor. One of them has glowing eyes, suggesting they'd been converted into a cyborg.
- ConexõesFeatured in GameSpot TV: Scariest Games (2006)
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