AVALIAÇÃO DA IMDb
8,3/10
2,8 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaIn 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.
- Direção
- Roteiristas
- Artistas
- Indicado para 1 prêmio BAFTA
- 1 indicação no total
James Alcroft
- Jack
- (narração)
- (não creditado)
Steve Blum
- Egyptian #2
- (narração)
- (não creditado)
- …
Cam Clarke
- Nazi Soldier #4
- (narração)
- (não creditado)
Jonathan David Cook
- Heinrich
- (narração)
- (não creditado)
Brian George
- Egyptian #1
- (narração)
- (não creditado)
- …
Gaille Heideman
- Nazi Woman #2
- (narração)
- (não creditado)
Tony Jay
- The Director
- (narração)
- (não creditado)
Matt Kaminsky
- Lt. B.J. Blazkowicz
- (narração)
- (não creditado)
Drew Markham
- Nazi Soldier #1
- (narração)
- (não creditado)
Brian Mysliwy
- Army Major
- (narração)
- (não creditado)
- …
Charles Napier
- Murphy
- (narração)
- (não creditado)
Jim Piddock
- Agent One
- (narração)
- (não creditado)
Peter Renaday
- Monk
- (narração)
- (não creditado)
B.J. Ward
- Nazi Cmdr. Helga Von Bulow
- (narração)
- (não creditado)
- …
Jim Ward
- Nazi Soldier #3
- (narração)
- (não creditado)
Avaliações em destaque
10tcestill
I played and finished Wolfenstein 3D back in '92 (I believe that was the year...) and it was a great game! Following that game was the Doom series, then the Quake evolution, now RtCW. Using the powerful and beautiful Quake III engine, this game includes multiplayer and single player modes. This game screams quality, from the grand architecture to the brilliant flame effects. Tired of the monotonous deathmatch modes in Doom and Quake? Not to worry, multiplayer in this masterpiece is all team-work. Like puzzles? This game is full of difficult-to-find secret areas and interesting puzzles. But the grandeur does not end there! You will overhear important nazi conversations, read interesting documents, experience the awesome A.I. abilities (such as tossing your grenades back at you); and more! This title rightfully should be awarded game of the year. I give it a perfect 10! Hurry over to Electronics Boutique, Gamestop, or an other major video game retailer; and purchase your copy of Return To Castle Wolfenstein! See you on the battlefield!!!
I cant say enough about this game. It has some of the mose realistic graphics and the most creep situations avalable. FINALLY some one put some real effort into the AI. When shots go off people come a running...no like in men of honor 2 were a mechanic is carrying a box about 20 or so feet from where you are filling this German full of lead.
The variety of the missions was refressing but the only thing I didnt like was the anti-climacitc ending (as is common in most games). Heinrich was a bit too unrealistic for a sci-fi junkie like me. And I would have liked a stage where one can go pop deaths head.
Aside from all the nit-picking this is my pick most recommended.
The variety of the missions was refressing but the only thing I didnt like was the anti-climacitc ending (as is common in most games). Heinrich was a bit too unrealistic for a sci-fi junkie like me. And I would have liked a stage where one can go pop deaths head.
Aside from all the nit-picking this is my pick most recommended.
Most people seem to like Return to Castle Wolfenstein, but they qualify their praise with criticisms and reservations.
Well, I have almost no criticisms. This game is simply the bomb. For me, it's a near-perfect blend of horror, wartime action and - very occasionally - gritty realism. The graphics are lovely, and the game simply has a cool aesthetic. I've always found Wolfenstein games to be much more attractive and engaging than, say, Doom, which usually takes place entirely in a dark corridor.
This version of Wolfenstein has a nice variety of missions, too. You fight Nazis in castles and chateaus, undead in gloomy catacombs, and robotic supersoldiers in a top-secret lab. Some missions are reminiscent of the ultra-tough WWII game Hidden and Dangerous, which involved lots of sneaking around and careful gameplay, whereas other missions are all-out slugfests. For me, the game's fairly frequent shifts in tone, pacing and emphasis aren't a weakness, but a strong selling point.
I also love the far-out villains. The armored undead are creepy, and thankfully not nearly as revolting as zombies from other games. But I particularly love the leather-clad babes with machine guns - they're a little sexist, I'm sure, and somewhat tacky, but they're also entirely appropriate for a game like this.
Sure, Return to Castle Wolfenstein has some flaws. The cutscenes are boring, and the dialogue is a little corny. But hey, I didn't expect a good script from Wolfenstein. I expected fun (and carnage), and I got it. It's prime stuff, and very hard to stop playing.
Well, I have almost no criticisms. This game is simply the bomb. For me, it's a near-perfect blend of horror, wartime action and - very occasionally - gritty realism. The graphics are lovely, and the game simply has a cool aesthetic. I've always found Wolfenstein games to be much more attractive and engaging than, say, Doom, which usually takes place entirely in a dark corridor.
This version of Wolfenstein has a nice variety of missions, too. You fight Nazis in castles and chateaus, undead in gloomy catacombs, and robotic supersoldiers in a top-secret lab. Some missions are reminiscent of the ultra-tough WWII game Hidden and Dangerous, which involved lots of sneaking around and careful gameplay, whereas other missions are all-out slugfests. For me, the game's fairly frequent shifts in tone, pacing and emphasis aren't a weakness, but a strong selling point.
I also love the far-out villains. The armored undead are creepy, and thankfully not nearly as revolting as zombies from other games. But I particularly love the leather-clad babes with machine guns - they're a little sexist, I'm sure, and somewhat tacky, but they're also entirely appropriate for a game like this.
Sure, Return to Castle Wolfenstein has some flaws. The cutscenes are boring, and the dialogue is a little corny. But hey, I didn't expect a good script from Wolfenstein. I expected fun (and carnage), and I got it. It's prime stuff, and very hard to stop playing.
Return to Castle Wolfenstein is a well-executed update to id's Wolfenstein 3d from 1991. While the storyline is original (though it obviously rips from Raiders of the Lost Ark), there are a few technical issues that my anal-retentive brain just can't leave alone. Fortunately, I won't go into them here.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
This game has picked up loads of awards for it's graphics recently, and it's not hard to see why. Even on a medium-spec PC, it looks pretty amazing, with excellent lighting effects, decent character animation and impressive level design (my favourite being the secret Nazi airbase). But where id have pulled out all the stops for the visuals, it seems that they gave the writing team a day off for this game. I gave up caring about the plot after first running into the zombies (which were v.cool), as it wandered between Indiana Jones-esque fantasy, with eerie pagan rituals and undead hi-jinx, and more realistic Hidden & Dangerous style missions, such as capturing the experimental plane and picking your way through the rubble of a bombed out factory. In fact, I wish they'd have put more thought into the overall plot, as the fantasy elements of the game are rather weak and let the side down a little. Sure, the first time you bump into the Uber-Soldat's, you can't help jump in shock, and the excellent 'Lopers' add a real horror feeling to one of the missions, but they aren't used enough, and the level designers seem content to pop them in as mid-level bosses after their initial appearance. Then we go back to running around mansions, shooting plain old Nazi's. Why? Why not more freaky creatures? Why not a more involving plot? Castle Wolfenstein itself is little more than a bit part in this game. It's a shame to see such a well known license squandered on what is little more than an exercise in programming. The end of the game seems to tail off, with more and more empty levels dotted with the occasional enemy. And as for the final boss? Well, it's like id are stuck feet-first in 1994. I'm hoping some decent mission packs surface for RTCW, as the one-player game provides little sustenance for the likes of me. To be fair, I'm just disappointed that they didn't have Cyber-Hitler make a return! Oh, and the multiplayer game is fantastic. Simple as that. Taking part in a 32-a-side war with airstrikes, artillery barrages and flamethrowers. This IS war. Get it right next time id, and stop employing 6th formers to write your plots...
Você sabia?
- CuriosidadesColumbia Pictures has announced that a movie based on Return to Castle Wolfenstein is being planned.
- Versões alternativasAll Nazi symbols were removed in the German version due to law regulations. The story and some names were also changed to delete all references to the Third Reich.
- ConexõesFeatured in Behind Enemy Lines: The Making of 'Return to Castle Wolfenstein' (2001)
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