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8,2/10
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Adicionar um enredo no seu idiomaMankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to eart... Ler tudoMankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world.Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world.
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Most people have played or at least seen Quake. The game by today's standards has poor graphics and netplay. The graphics, at the time, were a breakthrough. Working with a very small 256-color pallet (as composed to the 65k of later and games and the new standard, 4billion colors) idSoftware relied heavilly on dark colors to create Quake's definitive dark look and feel, which many people find beautiful. All graphics (accept explosions) were 3D and dynamically lit. Quake was also one of the first games to support OpenGL 3D acceleration, which has since become a standard.
Quake's gameplay was very simple; just shoot the bad guys. Yet the levels were designed exceedingly well, and challenged the mind as well as the trigger finger. An admittedly thin plot diminished the game for some people. The gameplay, however, can be quite difficult in the hardest setting, even to experienced gamers. Another breakthrough in Quake was the netplay. Doom, despite numerous patches, still lagged awfully even in a modem-to-modem game. Quake added support for 4 players on modems, and up to 16 over the internet (it was the first 3D shooter to do this). QuakeWorld (a free followup from id) sped up netplay dramatically. The sound was one part of quake that has not been duplicated, even by quake sequels. A soundtrack by Nine Inch Nails is the highlight, fitting the mood of the game perfectly. The ambient background noises, such as the wind and your own breathing, can make this game downright scary at times.
This game, while surpassed in graphical quality and gameplay by today's titles, is still a must-own for serious gamers, and has already established itself as a modern classic.
Quake's gameplay was very simple; just shoot the bad guys. Yet the levels were designed exceedingly well, and challenged the mind as well as the trigger finger. An admittedly thin plot diminished the game for some people. The gameplay, however, can be quite difficult in the hardest setting, even to experienced gamers. Another breakthrough in Quake was the netplay. Doom, despite numerous patches, still lagged awfully even in a modem-to-modem game. Quake added support for 4 players on modems, and up to 16 over the internet (it was the first 3D shooter to do this). QuakeWorld (a free followup from id) sped up netplay dramatically. The sound was one part of quake that has not been duplicated, even by quake sequels. A soundtrack by Nine Inch Nails is the highlight, fitting the mood of the game perfectly. The ambient background noises, such as the wind and your own breathing, can make this game downright scary at times.
This game, while surpassed in graphical quality and gameplay by today's titles, is still a must-own for serious gamers, and has already established itself as a modern classic.
Simply put, "Quake" is one of the best games available for PC. Although the game may be somewhat dated in terms of the graphics and the multiplayer capabilities, it's very atmospheric, detailed, and at times, scary! It may look like another 'shoot-em-up' game, since it is made by the creators of "DOOM", but it is probably one of my most favorite games! I didn't like the multiplayer game that much(but maybe it's because my computer is slow), but I thought the single player game was great! The music and sound effects were created by NIN, and there were times when I thought I was playing NIN's version of a video game. The dark, brooding interiors look much like the video "Closer", and the music is probably the darkest side of NIN I have ever heard!
In short, get this game! One, for it's graphics and fun gameplay. Two, for NIN's music and sound effects!
In short, get this game! One, for it's graphics and fun gameplay. Two, for NIN's music and sound effects!
Even with other competing shooters like Descent and Duke Nukem 3D around in the mid-90's, Quake lives up to its name: it truly "Quakes" the competition with its fast, non-stop action and excellent level design. Duke Nukem 3D may have had a fully interactive environment, but nothing could match Quake's lightning-fast and tremendously entertaining action. Weapons consist of standard-issued stuff (axe, shotgun, rocket launcher) and innovative weapons for the time, like a nailgun, grenade launcher, and thunderbolt gun (which you shouldn't even think about shooting underwater!) In an attempt to speed up the pace, there aren't any reloading times, and switching from weapon to weapon is very quick.
Along with the gameplay, the graphics are also Quake's biggest strength. Unlike Doom or Duke Nukem 3D, Quake uses a true-3D graphics engine to create detailed and believable environments. Gone are the choppy animations of enemies and their flat-looking appearances. As in Duke Nukem 3D, you can also swim underwater. All of this at a super-smooth frame rate! (At least, if you have a Pentium or higher processor.) In 1996, once I played Quake, I was fighting the urge not to play anything else. If you're looking for a solid piece of nostalgia to play, then this is exactly what you're looking for. It's a classic.
Along with the gameplay, the graphics are also Quake's biggest strength. Unlike Doom or Duke Nukem 3D, Quake uses a true-3D graphics engine to create detailed and believable environments. Gone are the choppy animations of enemies and their flat-looking appearances. As in Duke Nukem 3D, you can also swim underwater. All of this at a super-smooth frame rate! (At least, if you have a Pentium or higher processor.) In 1996, once I played Quake, I was fighting the urge not to play anything else. If you're looking for a solid piece of nostalgia to play, then this is exactly what you're looking for. It's a classic.
The original Quake is one of my favorite computer games of all time. When it first came out in 1996, it was very revolutionary. It was the first 3d shooter to use texture-mapped polygons and the enemies looked very good. The weapons were very cool too. I really liked the nailguns and the grenade launcher. The animations of the monsters are, in my opinion, still top-notch even by today's standards. Unlike most enemies in today's 3d shooters, the monsters are scary and horrifying. The fiend and the shambler are the most terrifying monsters that you will face and they require very quick reflexes to defeat. Upon hearing that one of my favorite musical groups, Nine Inch Nails, would be doing the soundtrack for this game only heightened my anticipation of playing Quake for the first time back in 1996. The soundtrack does not disappoint. Trent Reznor has created an atmospheric and immersive ambient music that truly brings you into the twisted and weird environment of the game. The game designers are obviously big NIN fans because the textures, environments and monsters seem too look as if they could be from an NIN video. They also named one of the guns the "nailgun" and the ammo for it has an NIN logo embroided on it. All in all, Quake is a wonderful game even by today's standards. It is also a very revolutionary game and is now a part of computer gaming history. The game has great action, great weapons, freaky monsters, fun single player, addictive multiplayer and an NIN soundtrack. What else more can you ask for?
I bought this game back in the summer of 1998, and there are no regrets here. When I started playing multi-player, I was hooked. Best memories are from the Finnish server iNET Small(was taken over by eDome, then EUNet if memory serves me correctly). The graphics improved with the releases of FuhQuake and most recently eQuake. Instant gibbing on maps from DM4, DEATH32C to AEROWALK and who can forget NAKED3. New 24 bit textures adds a lot more atmosphere to the maps as well.
Special thanks goes to the gang at the now closed SH9 Server in Härnosand, Sweden! The server had an amazing group of people playing there, immortalized through the screen shots!
Special thanks goes to the gang at the now closed SH9 Server in Härnosand, Sweden! The server had an amazing group of people playing there, immortalized through the screen shots!
Você sabia?
- CuriosidadesThe cases of nailgun ammo carry the logo for "Nine Inch Nails". Nine Inch Nails is the one-man band of the game's composer, Trent Reznor.
- Versões alternativasThe Saturn version of Quakeis the only version with colored lighting, something Lobotomy Software added to the Saturn version.
- ConexõesEdited into Team Fortress (1996)
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