AVALIAÇÃO DA IMDb
8,9/10
6,2 mil
SUA AVALIAÇÃO
O RPD está investigando estranhos cadáveres canibalizados nos arredores da cidade. O esquadrão Alpha, Jill e Chris, são enviados para localizar membros desaparecidos da equipe.O RPD está investigando estranhos cadáveres canibalizados nos arredores da cidade. O esquadrão Alpha, Jill e Chris, são enviados para localizar membros desaparecidos da equipe.O RPD está investigando estranhos cadáveres canibalizados nos arredores da cidade. O esquadrão Alpha, Jill e Chris, são enviados para localizar membros desaparecidos da equipe.
- Prêmios
- 1 vitória no total
Charlie Kraslavsky
- Chris Redfield
- (as Charlie)
Inez Jesionowski
- Jill Valentine
- (as Inezh)
Greg Smith
- Barry Burton
- (as Gregory)
Eric Pirius
- Albert Wesker
- (as Eric)
Jason Durkee
- Joseph Frost
- (as Jason)
Clay Enniss
- Richard Aiken
- (narração)
- (não creditado)
Barry Gjerde
- Barry Burton
- (narração)
- (não creditado)
Dean Harrington
- Enrico Marini
- (narração)
- (não creditado)
Lynn Harris
- Rebecca Chambers
- (narração)
- (não creditado)
Sergio Jones
- Brad Vickers
- (narração)
- (não creditado)
Pablo Kuntz
- Albert Wesker
- (narração)
- (não creditado)
Ramsay Scott
- Chris Redfield
- (narração)
- (não creditado)
Ward Sexton
- Narrator
- (narração)
- (não creditado)
Avaliações em destaque
Forget the movie for a second. "Resident Evil," the game, works just as well theatrically as it does in terms of gameplay -- it's an addictive experience with haunting visuals, a creepy perfectly suited score and tense, suspense-building action that propels into bloody gore.
I've never felt so nervous and sweaty while playing an RPG before. This is the type of game that builds up all the tension until finally, out of nowhere, a zombie appears and it really freaks you out. Unlike the film, it takes its time getting to where it's going and works well as such. The only game I've ever felt as paranoid playing in the past was "Aliens vs. Predators 2," which in the marine campaign was really scary and took its time delivering the action.
Don't get me wrong. I thought the "Resident Evil" movie bashers were overly-cruel. It was, after all, just a silly action movie and worked as such entertainment.
But the game is better.
Much better.
Nine years later it still packs a bloody punch and is one of the best games ever. I'd rank it in the top ten.
Best of all? It's got brains, too. It doesn't just require a quick trigger finger.
Highly, highly recommended.
I've never felt so nervous and sweaty while playing an RPG before. This is the type of game that builds up all the tension until finally, out of nowhere, a zombie appears and it really freaks you out. Unlike the film, it takes its time getting to where it's going and works well as such. The only game I've ever felt as paranoid playing in the past was "Aliens vs. Predators 2," which in the marine campaign was really scary and took its time delivering the action.
Don't get me wrong. I thought the "Resident Evil" movie bashers were overly-cruel. It was, after all, just a silly action movie and worked as such entertainment.
But the game is better.
Much better.
Nine years later it still packs a bloody punch and is one of the best games ever. I'd rank it in the top ten.
Best of all? It's got brains, too. It doesn't just require a quick trigger finger.
Highly, highly recommended.
I remember fondly I was at a friend's house looking at a rental copy of Resident Evil one hot summer day in 1996. I wasn't familiar with Playstation, as I was ignorant of the next-generation consoles (partly because I couldn't afford $300+ price tag). Resident Evil, along with Initial D and Battle Arena Toshinden, were the first PSX games I played. Actually, I observed a friend or two play these games since I was new to the world of Playstation, and I was still a loyal Super Nintendo fan at the time.
After playing Initial D, which I wasn't impressed with despite its cool computer-generated cinematic moments, I watched a friend pop in a copy and play Resident Evil. I thought that game looked strange as I've never seen it before - a 3-D environment with a playable character facing the first zombie using only a knife and there were bursts of blood. I was very impressed and wanted to play it after a friend's character dies from zombie bite attack.
The first time I started, I watched a very entertaining yet cheesy introduction sequence in live FMV. I figured this looks like a seriously fun game. After the chatter with Albert Wesker in the beginning, I encountered a zombie eating Kenneth. When the first zombie walks towards the character to grab him to bite I was seriously scared. I've never been this scared playing a video game before, and it was an incredible accomplishment - the groundbreaking gaming moment of 1996. I knew Resident Evil was this great.
Resident Evil is an incredible game in polygon 3-D environment and convincing pre-rendered backgrounds. In fact the bright, illuminated hallways and rooms gave it a very tense atmosphere reminiscent of Stanley Kubrick's The Shining. That made me nervous playing the game looking around the corner to avoid zombies popping out of the corners.
The story is very well-plotted with memorable characters, monsters and twists, albeit with awful dialogues. But that's what made it feel like a campy horror movie as a video game.
Quite frankly, Resident Evil is one of the best video game moments I've ever had in my life because of the wonderful feelings I had the first time I played. I finally bought a PlayStation console and a pre-owned copy of Resident Evil on my 18th birthday later that year. Resident Evil completely changed the way I perceive how video games can accomplish - immerse yourself into the video game world - something that The Legend of Zelda and Final Fantasy series achieved to a certain extent but not yet whole.
I'm now one of the devoted Resident Evil fans and I look back to the introduction of the first game with a nostalgic sense of wonder.
After playing Initial D, which I wasn't impressed with despite its cool computer-generated cinematic moments, I watched a friend pop in a copy and play Resident Evil. I thought that game looked strange as I've never seen it before - a 3-D environment with a playable character facing the first zombie using only a knife and there were bursts of blood. I was very impressed and wanted to play it after a friend's character dies from zombie bite attack.
The first time I started, I watched a very entertaining yet cheesy introduction sequence in live FMV. I figured this looks like a seriously fun game. After the chatter with Albert Wesker in the beginning, I encountered a zombie eating Kenneth. When the first zombie walks towards the character to grab him to bite I was seriously scared. I've never been this scared playing a video game before, and it was an incredible accomplishment - the groundbreaking gaming moment of 1996. I knew Resident Evil was this great.
Resident Evil is an incredible game in polygon 3-D environment and convincing pre-rendered backgrounds. In fact the bright, illuminated hallways and rooms gave it a very tense atmosphere reminiscent of Stanley Kubrick's The Shining. That made me nervous playing the game looking around the corner to avoid zombies popping out of the corners.
The story is very well-plotted with memorable characters, monsters and twists, albeit with awful dialogues. But that's what made it feel like a campy horror movie as a video game.
Quite frankly, Resident Evil is one of the best video game moments I've ever had in my life because of the wonderful feelings I had the first time I played. I finally bought a PlayStation console and a pre-owned copy of Resident Evil on my 18th birthday later that year. Resident Evil completely changed the way I perceive how video games can accomplish - immerse yourself into the video game world - something that The Legend of Zelda and Final Fantasy series achieved to a certain extent but not yet whole.
I'm now one of the devoted Resident Evil fans and I look back to the introduction of the first game with a nostalgic sense of wonder.
one of the best games in the world to date,and still going strong,this has paved the way for games such as parasite eve and silent hill in my opinion,resident evil truly is a classic,from the graphics,to the suspense of walking down a dimly lit corridor,with eerie music being played in the background,wondering whether you heard the squelch of a footstep behind you,to the plot of the games(i'm not going to give anything away!).sure enough there are flaws (the dialogue is atrocious,but it doesn't bother me) but every game has flaws,i've bought near enough every resi game thats followed on from this,and will carry on to do so,i'm hooked! amazing 10/10 :)
This game is a classic, a gem, one in which is very hard to find. The Storyline isn't a rip-off,the Mansion is so creepy you want to memorize every inch of it, and the Suprises scare you each time you play. There are very few other modern Horror games that are worth playing. Some great oldies are Snatcher, Alone In The Dark, Rise of the Dragon, and Night Trap. Snatcher is,in my opinion, the best ever, of the Videogame horror genre, but it is hard to find, because it is solely a Sega CD/PC videogame. In Terms of Resident Evil, the first is the best, the 3rd is 2nd best, and Code Veronica is 3rd best. Resident Evil 2 is interesting,yes, but I have never cared for it's characters much. This series is one of the very few reasons I still play Playstation.
10action-6
"Biohazard Director`s Cut"(called "Resident Evil" outside of Japan) contains three different versions of "Biohazard". The first version is exactly the same as the first game, the second one is the same as the first game but a lot easier, and the third version is what this game is all about: the re-arranged version. In this version there is quite a few changes that`ll please veterans. The two main-characters now have a new set of clothes, some of the camera-angles have been changed, some new dialogue is put in there, the clothing on some of the walls have changed, there are more zombies and monsters and all the items in the game are to be found at different places. All these changes have been made to make the game as different from the original as possible, and it is a huge success. I love "Biohazard" and I was very pleased to learn that a director`s cut-version of the game was coming out. If you already got the first game, and aren`t particularly fond of it, you shouldn`t really buy this game, but if you love the original game, this is worth picking up, and remember that the game comes with a playable demo of "Biohazard 2". 10/10
Você sabia?
- CuriosidadesThe game was renamed from its original Japanese title "Biohazard" because it would be almost impossible to register the name in America. Capcom's Chris Kramer points out that both a "Crappy DOS-based game" and a New York-based Punk band were both named "Biohazard" in the US. This caused the team to have a company-wide contest to rename the game. The winner, "Resident Evil", was initially felt to be a cheesy title by most, but the name stuck because no one could think of a better title.
- Erros de gravaçãoIn the beginning of Jill's scenario, Barry gives Jill a lock pick, claiming her to be an expert in using one. However, it is described in the game manual that Barry is an ex-SWAT team member, who are trained to use lock picks in various properties.
- Citações
Barry Burton: Jill, here's a lockpick. It might come in handy if you, "the master of unlocking", take it with you.
- Cenas durante ou pós-créditosGameplay footage of each playable character is used while the credits roll, but is only available when you play the game that ends with the mansion blowing up.
- Versões alternativasThe US version of Director's Cut was marketed as containing the same uncensored FMV footage as the original Japanese version of the game, but only contained the same censored footage as the previous US version. Reportedly, this was a localization error done by the developers in which the uncensored footage was erronously replaced by the edited footage according to Capcom USA. Despite this, Capcom never recalled the game to fix the alleged mistake, nor did they include uncensored footage in the US release of the Dual Shock version (despite having the opportunity of doing so).
- ConexõesFeatured in Gamesmaster: Episode #5.16 (1996)
- Trilhas sonorasTerror (Darkness Lives)
Composed by Masami Ueda, Makoto Tomozawa, Akari Kaida
(Opening Music - English Release)
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