Adicionar um enredo no seu idiomaA game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.A game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.A game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.
- Prêmios
- 3 indicações no total
Explorar episódios
Avaliações em destaque
I won't get into too long of a review, but I want to say that I love this show! It's a good, old game show. As good as "Jeopardy!", and considerably better than that other has-been game show . . . er, I mean "Who Wants To Be A Millionaire" (which I did like in its heyday). I haven't watched the new "Whammy!", but no reason to, IMO, since it's just this with more up-to-date graphics and technology. Love the Whammies, BTW.
Seven stars.
Seven stars.
Press your luck is so great to watch I love it when the contestants spin the big board it keeps me on the edge of my seat, and the whammies are very funny. I read gameshow network is planning to make a new press your luck I can't wait to see it!
While many will snort "Chance! Nothing but chance!" when asked about the game show "Press Your Luck", the rules of the game turned the big board bonus round into a true exercise in strategy.
To refresh your memory, after the 3 contestants earned spins by answering 4 general knowledge questions, it was time to face the 18-square big board, with its changing prize values, score-zeroing Whammies and flying cursor. In motion, the big board was possibly one of the most hypnotic devices ever created for a game show. The contestants stopped the cursor on one of the squares by mashing an over-sized button (the same button used to buzz in and answer a question to earn 3 spins instead of answering it as a multiple-choice question for 1). It was also customary to chant "No Whammies. . .big bucks. . .no Whammies. . .big bucks" before shouting "STOP!" and hitting the button.
After the contestants earned a few thousand dollars in cash and prizes, strategy came into play. If you're in the lead, do you pass your spins and hope the second-place contender can be wiped off the board? If you're trailing, do you give your spins to the leader, hoping to topple his or her empire? The four-Whammies-and-you're-out rule forced one to make even shrewder decisions. Two players who had Whammied their scores to zero passed their spins to the only one with any prizes, and since she, too, had hit a Whammy, all three were eligible to return to play again.
It isn't until you've experienced the game yourself that the strategy angle really becomes apparent. Short of trying out for "WHAMMY: The All New Press Your Luck" on Game Show Network, you can download a remarkably accurate computer simulation of the original "Press Your Luck" at:
http://www.crossbearer.com/software/press/pyl.html
To refresh your memory, after the 3 contestants earned spins by answering 4 general knowledge questions, it was time to face the 18-square big board, with its changing prize values, score-zeroing Whammies and flying cursor. In motion, the big board was possibly one of the most hypnotic devices ever created for a game show. The contestants stopped the cursor on one of the squares by mashing an over-sized button (the same button used to buzz in and answer a question to earn 3 spins instead of answering it as a multiple-choice question for 1). It was also customary to chant "No Whammies. . .big bucks. . .no Whammies. . .big bucks" before shouting "STOP!" and hitting the button.
After the contestants earned a few thousand dollars in cash and prizes, strategy came into play. If you're in the lead, do you pass your spins and hope the second-place contender can be wiped off the board? If you're trailing, do you give your spins to the leader, hoping to topple his or her empire? The four-Whammies-and-you're-out rule forced one to make even shrewder decisions. Two players who had Whammied their scores to zero passed their spins to the only one with any prizes, and since she, too, had hit a Whammy, all three were eligible to return to play again.
It isn't until you've experienced the game yourself that the strategy angle really becomes apparent. Short of trying out for "WHAMMY: The All New Press Your Luck" on Game Show Network, you can download a remarkably accurate computer simulation of the original "Press Your Luck" at:
http://www.crossbearer.com/software/press/pyl.html
10sethn172
CBS, Daytime, Mid 80s. An exciting game show is played on the television screen. That game is called "Press Your Luck!!!!!" It's a show where, at first, three contestants HAVE to go through and answer trivia questions. After commercial, the fun begins: a giant, blooping, colorful video board (looks like a board game) has prizes, cash, and WHAMMIES switching places while lights flash on the squares, hoping NOT to get whammied!!!!!
And yes, I've seen that ice cream man two-parter, on "The 50 Greatest Game Shows of All Time" on GSN. It was exciting, seeing how all the cash and three prizes went to him. It might ruin the excitement for some, but it's still good.
This was an exciting show, and I can see this on 11:30 on GSN.
10 stars
And yes, I've seen that ice cream man two-parter, on "The 50 Greatest Game Shows of All Time" on GSN. It was exciting, seeing how all the cash and three prizes went to him. It might ruin the excitement for some, but it's still good.
This was an exciting show, and I can see this on 11:30 on GSN.
10 stars
The first time I saw this show I was instantly drawn to it. I loved everything about this show; The bad poetry people would send in about the show or Peter Tomarken, Rod Roddy (this was the first time I saw him), the excitement when the contestants played for prizes and "big money" as well as their greed. Also I liked the contestant's banter when they pressed their luck; "No Whammies, No Whammies, No Whammies" and the best was one guy who would scream, "BIG MONEY, BIG MONEY, BIG MONEY, AND NOOOOOOOOOOOOOO WHAAAAAAAAAAAAAAAAAAAAAAAMIESSSSSSSSSS!!. He still sticks out in my mind.
And of course, who could forget those wonderful Whammies?? I can still see the "Boy George" Whammy singing, "Who would want to hurt a Whammy?" to the tune of Culture Club's "Do you want to hurt me?" The pizza making Whammy and The construction worker Whammy as they would take away your winnings when you got them.
One of my all time game shows that I will never forget.
And of course, who could forget those wonderful Whammies?? I can still see the "Boy George" Whammy singing, "Who would want to hurt a Whammy?" to the tune of Culture Club's "Do you want to hurt me?" The pizza making Whammy and The construction worker Whammy as they would take away your winnings when you got them.
One of my all time game shows that I will never forget.
Você sabia?
- CuriosidadesMichael Larson, an unemployed ice cream truck driver from Ohio, noticed that the board followed predictable, repeating patterns. He became a contestant and used his knowledge to extend the game for almost twice as long as normal, winning $110,237. The shocked producers decided to broadcast this extended game as a two-part episode on Friday June 8, 1984, concluding on Monday June 11, 1984. The ratings more than doubled. Afterward, the producers increased the number of distinct light patterns and varied their speed to prevent such a thing from happening again.
- Citações
[Someone has won with $0, as the other two players both got four Whammies and were eliminated]
Peter Tomarken: Now is the time when Rod Roddy tells you everything you've won! Rod?
Rod Roddy: Yes, Peter?
Peter Tomarken: What'd she win?
Rod Roddy: Bupkis!
- Versões alternativasA complete and unedited version of the Michael Larson episode was screened in the TV special "Big Bucks: The Press Your Luck Scandal".
- ConexõesFeatured in O Garoto que Podia Voar (1986)
Principais escolhas
Faça login para avaliar e ver a lista de recomendações personalizadas
- How many seasons does Press Your Luck have?Fornecido pela Alexa
Detalhes
Contribua para esta página
Sugerir uma alteração ou adicionar conteúdo ausente