AVALIAÇÃO DA IMDb
7,7/10
2 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaAs Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.
- Direção
- Roteiristas
- Artistas
- Indicado para 1 prêmio BAFTA
- 1 vitória e 11 indicações no total
Al Rodrigo
- Oscar Diaz
- (narração)
Alanah Pearce
- NPCs
- (narração)
Alissa White-Gluz
- Swarm Hunter
- (narração)
- …
Angel Desai
- First Minister Jinn
- (narração)
Arif S. Kinchen
- NPCs
- (narração)
- (as Arif Kinchen)
Carolyn Seymour
- Queen Myrrah
- (narração)
Charlie Hewson
- NPCs
- (narração)
Chris Cox
- Garron Paduk
- (narração)
Dave Fennoy
- Jeremiah Keegan
- (narração)
- …
Debra Wilson
- COG Soldier
- (narração)
- …
Dee Bradley Baker
- Swarm Drones
- (narração)
- …
Eric Lopez
- COG Soldier
- (narração)
- …
Eugene Byrd
- Delmont 'Del' Walker
- (narração)
Fred Tatasciore
- Damon Baird
- (narração)
- …
Jessica Chobot
- NPCs
- (narração)
John DiMaggio
- Marcus Fenix
- (narração)
Justina Machado
- Reyna Diaz
- (narração)
Kausar Mohammed
- Nomad Female
- (narração)
- …
Avaliações em destaque
Gear 4 wasn´t the shot in the arm Halo 4 was but is still a perfectly fine soft-reboot. Gears 5 is the same mess that Halo 5 is. It equally features bizarro characters and writing that fails even the low standards of the series. Whoever came up with Fahz needs to be stopped! Meandering levels with tons of empty space (the "open world" and the collect-a-thons can go to hell), a bewildering difficulty curve that isn´t balanced for single player and the game again fails to go anywhere or evolve the 13-year-old formula in any way. And then we have the abysmally executed new skill system via the Jack bot that leads to endless menu management in a shooter. Gears needs to either end very soon or move on to a full-blown GoW 2018 style reboot after a half-decade+ hiatus. The multiplayer is the same as usual. It works fine but you don´t need to buy a new game to play the same old stuff. Gears 1 was a generation-defining game. Gears 5 reduced the series to a hollow zombie that is only saved by production values. 6/10
PS: Whoever came up with the idea that you should either grind like mad or pay actual money to unlock the Pride flags and skins that advertise a failed Terminator reboot, I like the film btw, deserves a special place in hell.
PS: Whoever came up with the idea that you should either grind like mad or pay actual money to unlock the Pride flags and skins that advertise a failed Terminator reboot, I like the film btw, deserves a special place in hell.
Gears 5 has a few surprises and the story is expanded on through item descriptions. The combat is solid, with weapon variety and the ability to upgrade your AI support (Jack). The graphics are nice as well, although any long-term gamer should know that doesn't mean much.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Its a great game for sure, but I also have 3 things to criticize.
The initiation is a bit boring and you can't skip it, like you cant skip the cinematic scenes.
Your character can't do a normal jump. If you use the spacebar you will do a dodge jump forward.
The sprint mode is weird. As soon as you hold your sprint key a strange camera-angle aplies and you won't be able to control the runningdirection with your mouse. You have to use the movement keys. And even once you learned how to, it still feels wrong. They probably wanted to make something different to other games here, but being unique doesnt mean it's good.
10 out of 10 - Evolution with Honor, and the Legend Carries On
They did it again.
Gears 5 isn't just a great sequel - it's a statement. It proves this franchise can grow, challenge itself, and still tear through enemies with that signature chainsaw roar. This time, the spotlight shifts to Kait Diaz, and the weight she carries is monumental - personal, psychological, and world-threatening. But that evolution in perspective doesn't dim the war. It intensifies it.
And for longtime fans? Dave Bautista stepping in as Marcus Fenix? Absolute perfection. He doesn't try to imitate DiMaggio - he honors him by continuing Marcus's journey with raw power, gruff resolve, and emotional depth.
Kait Diaz: Leading with Heart, Rage, and Legacy
Gears 5 is Kait's story. And what a damn powerful story it is.
She's not just out to fight - she's searching for truth. About her family. About herself. About her connection to the Swarm. The weight of that bloodline could have broken her. Instead? She turns it into fuel.
Watching Kait wrestle with identity, trauma, and leadership elevates the Gears narrative to a deeper level. She's fierce, intelligent, and haunted. But she never backs down - not from pain, not from war, not from the truth. She earns her place among the legends.
The Squad: JD, Del, Jack, and Marcus JD Fenix is back, but scarred - physically and mentally. And it shows. This isn't the same golden boy from Gears 4. The cracks in his confidence, his guilt from what happened in Settlement 2 - it all makes him human.
Del Walker shines here. Loyal, sharp, and the emotional anchor for both JD and Kait.
Jack becomes more than a support drone - he's now vital. His upgrades, combat abilities, and even personality give you a new appreciation for the little guy.
Marcus, now voiced by Dave Bautista, delivers pure gravitas. It's like watching the soul of the franchise shift forms but stay fully intact. Bautista nails it. Commanding. Broken. Battle-hardened. Marcus is still that backbone - and hearing those lines in Bautista's growl is epic.
Story: War, Identity, and Consequences
This is Gears storytelling at its boldest.
The tension between Kait's lineage and the Locust legacy?
The twist-filled decisions that literally alter the story?
The moral gray areas, especially surrounding JD and the COG's tactics?
It's not just about shooting anymore - it's about choices. Emotional ones. Ethical ones. Ones that haunt you.
And the moment where the player has to make the choice? Gut-wrenching. That scene cemented Gears 5 as more than a shooter - it's a tragedy with teeth.
Gameplay: Expanded, Refined, and Ruthless
Open-world segments? Seamless.
Traversal with the Skiff? Fresh and atmospheric.
New weapons? Devastating.
Jack's abilities? Game-changers - invisibility, hijacks, shock traps - they flip the battlefield on its head.
And yet, that core Gears feel is still there - duck, cover, blind fire, chainsaw finish. It's smoother, bloodier, smarter.
The Horde and Escape modes are tighter than ever. Co-op? Flawless. And the game never lets up - it's a perfect rhythm of chaos and clarity.
Graphics, Score, Sound
Gorgeous. From the icy deserts to the dark Swarm hives, every corner looks alive. Facial expressions, environmental destruction, sound design - this is blockbuster-level quality.
The music elevates the emotion. The gunfire sounds like thunder. And when Marcus - through Bautista's voice - delivers a line, you feel every inch of his past behind it.
Why It's a 10 Kait Diaz's arc is one of the best in modern gaming Story balances personal trauma with global stakes Gameplay evolves without betraying Gears DNA Jack's inclusion modernizes combat and strategy Dave Bautista brings strength and soul to Marcus Visually and sonically stunning It respects the past while forging ahead
Final Verdict
10 out of 10.
The legacy lives, the war deepens, and the heart of Gears beats louder than ever.
Gears 5 is a masterclass in reinvention. It honors its roots while fearlessly evolving. Kait proves she's a force. JD faces his consequences. Del stands tall. Marcus passes the torch, and Bautista carries it with thunder.
This isn't just another chapter - it's the reason Gears matters.
They did it again.
Gears 5 isn't just a great sequel - it's a statement. It proves this franchise can grow, challenge itself, and still tear through enemies with that signature chainsaw roar. This time, the spotlight shifts to Kait Diaz, and the weight she carries is monumental - personal, psychological, and world-threatening. But that evolution in perspective doesn't dim the war. It intensifies it.
And for longtime fans? Dave Bautista stepping in as Marcus Fenix? Absolute perfection. He doesn't try to imitate DiMaggio - he honors him by continuing Marcus's journey with raw power, gruff resolve, and emotional depth.
Kait Diaz: Leading with Heart, Rage, and Legacy
Gears 5 is Kait's story. And what a damn powerful story it is.
She's not just out to fight - she's searching for truth. About her family. About herself. About her connection to the Swarm. The weight of that bloodline could have broken her. Instead? She turns it into fuel.
Watching Kait wrestle with identity, trauma, and leadership elevates the Gears narrative to a deeper level. She's fierce, intelligent, and haunted. But she never backs down - not from pain, not from war, not from the truth. She earns her place among the legends.
The Squad: JD, Del, Jack, and Marcus JD Fenix is back, but scarred - physically and mentally. And it shows. This isn't the same golden boy from Gears 4. The cracks in his confidence, his guilt from what happened in Settlement 2 - it all makes him human.
Del Walker shines here. Loyal, sharp, and the emotional anchor for both JD and Kait.
Jack becomes more than a support drone - he's now vital. His upgrades, combat abilities, and even personality give you a new appreciation for the little guy.
Marcus, now voiced by Dave Bautista, delivers pure gravitas. It's like watching the soul of the franchise shift forms but stay fully intact. Bautista nails it. Commanding. Broken. Battle-hardened. Marcus is still that backbone - and hearing those lines in Bautista's growl is epic.
Story: War, Identity, and Consequences
This is Gears storytelling at its boldest.
The tension between Kait's lineage and the Locust legacy?
The twist-filled decisions that literally alter the story?
The moral gray areas, especially surrounding JD and the COG's tactics?
It's not just about shooting anymore - it's about choices. Emotional ones. Ethical ones. Ones that haunt you.
And the moment where the player has to make the choice? Gut-wrenching. That scene cemented Gears 5 as more than a shooter - it's a tragedy with teeth.
Gameplay: Expanded, Refined, and Ruthless
Open-world segments? Seamless.
Traversal with the Skiff? Fresh and atmospheric.
New weapons? Devastating.
Jack's abilities? Game-changers - invisibility, hijacks, shock traps - they flip the battlefield on its head.
And yet, that core Gears feel is still there - duck, cover, blind fire, chainsaw finish. It's smoother, bloodier, smarter.
The Horde and Escape modes are tighter than ever. Co-op? Flawless. And the game never lets up - it's a perfect rhythm of chaos and clarity.
Graphics, Score, Sound
Gorgeous. From the icy deserts to the dark Swarm hives, every corner looks alive. Facial expressions, environmental destruction, sound design - this is blockbuster-level quality.
The music elevates the emotion. The gunfire sounds like thunder. And when Marcus - through Bautista's voice - delivers a line, you feel every inch of his past behind it.
Why It's a 10 Kait Diaz's arc is one of the best in modern gaming Story balances personal trauma with global stakes Gameplay evolves without betraying Gears DNA Jack's inclusion modernizes combat and strategy Dave Bautista brings strength and soul to Marcus Visually and sonically stunning It respects the past while forging ahead
Final Verdict
10 out of 10.
The legacy lives, the war deepens, and the heart of Gears beats louder than ever.
Gears 5 is a masterclass in reinvention. It honors its roots while fearlessly evolving. Kait proves she's a force. JD faces his consequences. Del stands tall. Marcus passes the torch, and Bautista carries it with thunder.
This isn't just another chapter - it's the reason Gears matters.
Você sabia?
- CuriosidadesIn a break from previous games, the game's official title is "Gears 5," dropping the "of War" part of the title. This was a change that Rod Fergusson was pushing for, as using "of War" in conjunction with titles such as Gears Pop! and Gears Tactics felt cumbersome. He noted that "Gears X" was already common shorthand to describe the numbered installments of the series. Xbox marketing boss Aaron Greenberg clarified that the series itself still retains the name "Gears of War," though actual installments will simply use the "Gears" title. This was heavily criticized by fans as they preferred the title remain as "Gears of War".
- Erros de gravaçãoThe maximum ammunition for each weapon should be a multiple of the capacity for each magazine, since it doesn't make sense to have partially filled magazines; however, the maximum ammunition doesn't always equal a multiple of the magazine size for each weapon.
- ConexõesFeatured in AniMat's Crazy Cartoon Cast: E3 2019 Review (2019)
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