AVALIAÇÃO DA IMDb
8,2/10
4,5 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaA nine-year-old hungry girl named Six tries to escape The Maw - a surreal underwater resort catering to the whims of the power of sick fictional creatures.A nine-year-old hungry girl named Six tries to escape The Maw - a surreal underwater resort catering to the whims of the power of sick fictional creatures.A nine-year-old hungry girl named Six tries to escape The Maw - a surreal underwater resort catering to the whims of the power of sick fictional creatures.
- Prêmios
- 6 indicações no total
Anna Moberg
- Six
- (narração)
Tobias Lilja
- Leeches
- (narração)
Christian Vasselbring
- Nomes
- (narração)
Hilda Liden
- Six
- (narração)
Avaliações em destaque
The game is pretty incredible: the ambience, the character that we follow and his darkness side, the horrific vilains all along the adventure are pretty well made and scare us. I enjoyed it very much. The game have his own identity. The gameplay and the puzzles are well integrated. This game is creepy but very go ood i recommend it!
'Little Nightmares (2017)' is an atmospheric puzzle-platformer in which you play as a young girl who awakens, presumably after being kidnapped, inside a strange structure known as the Maw and must evade all manner of monster as you try to escape. It's a mixture of puzzle solving, platforming and stealth, wrapped up in a compellingly creepy aesthetic and an enigmatically underplayed narrative. It's a short but sweet experience that has a few issues but is generally really entertaining. The problems come mostly in the form of small annoyances; your character can easily get stuck on geometry, fall off small walkways and fail to interact with objects properly. Sometimes, the enemies seem to grab you when they shouldn't be able to. This general lack of mechanical refinement is occasionally frustrating, but it doesn't dampen the overall experience. The game can be finished in under an hour if you really know what you're doing (in fact, there's a somewhat unfair trophy/ achievement for finishing the thing in under an hour without dying once). This isn't a big deal, though, because it feels perfectly paced for what it is. There isn't a dull moment and the piece is sometimes fairly challenging. Plus, it should take a bit longer on your first attempt (though still only a couple of hours). The game is really enjoyable overall. Its aesthetic is distinct and effective, as is its atmosphere. It's a fun little experience that doesn't waste any of your time. 8/10.
Just finished 3 Chapters of this game. OMG! I am already in love this game! This game is very Creepy and my heart was beating so fast!.. This game kind of remins us of Limbo, inside etc.. Amazing Game.
So Sweden made a good game...good for them.
I enjoyed playing this game and I look forward to when I have the resources to play again.
I've already played it several times, it has great replay potential just because it's so compact and perfectly formed but yet also packed details that whole channels could run on trying to explore the theories and lore it has created for itself.
But I want to talk about the exoteric game now. There is a fairytale quality to this as opposed to the realism that a lot of horror games would use, but it is much more effective as we are plunged into a strange, dark, wordless world where you have only your wits as a weapon.
The atmosphere is palpable as I kept expecting things to appear out of nowhere all the time and my heart was pound as I desperately ran and hid more than a couple of times. Yes, a lot of it gains its power from the unseen but what we do see just likes fantastic (that is to say: traumatizing). It is tense but upon replays oddly cosy.
My only negatives are some frustrating puzzles (but I guess not being too easy is a nicer problem to have?) and I think they show at least one of their enemies too early.
I thought this was going to literally be about nightmares. I generally think that word is too on-the-nose to use in a horror title but looking into the lore, it may just be justified.
But the design, both in settings and sound, are really impeccable.
Can we talk about the protagonist, Six? How vulnerable does she look in that hadaka raincoat? No weapons except a lighter (which does literally nothing but provide light and light candles) and an unbreakable will. Good she is just this tiny little thing navigating places where there are many places to hide (thank goodness).
I think I could award this game the prize both for most nope-tastic enemy as well as cutest protagonist. Pretty easy Halloween Costume....
The secret narrative that they are obliquely telling really feels in there some where. A story of redemption and inner darkness. But it loses nothing from not being clear and probably never will. Until the sequel probably...
And I thought the only really good games were from America and Eastern Europe.
I think this will really become a cult classic or better.
I enjoyed playing this game and I look forward to when I have the resources to play again.
I've already played it several times, it has great replay potential just because it's so compact and perfectly formed but yet also packed details that whole channels could run on trying to explore the theories and lore it has created for itself.
But I want to talk about the exoteric game now. There is a fairytale quality to this as opposed to the realism that a lot of horror games would use, but it is much more effective as we are plunged into a strange, dark, wordless world where you have only your wits as a weapon.
The atmosphere is palpable as I kept expecting things to appear out of nowhere all the time and my heart was pound as I desperately ran and hid more than a couple of times. Yes, a lot of it gains its power from the unseen but what we do see just likes fantastic (that is to say: traumatizing). It is tense but upon replays oddly cosy.
My only negatives are some frustrating puzzles (but I guess not being too easy is a nicer problem to have?) and I think they show at least one of their enemies too early.
I thought this was going to literally be about nightmares. I generally think that word is too on-the-nose to use in a horror title but looking into the lore, it may just be justified.
But the design, both in settings and sound, are really impeccable.
Can we talk about the protagonist, Six? How vulnerable does she look in that hadaka raincoat? No weapons except a lighter (which does literally nothing but provide light and light candles) and an unbreakable will. Good she is just this tiny little thing navigating places where there are many places to hide (thank goodness).
I think I could award this game the prize both for most nope-tastic enemy as well as cutest protagonist. Pretty easy Halloween Costume....
The secret narrative that they are obliquely telling really feels in there some where. A story of redemption and inner darkness. But it loses nothing from not being clear and probably never will. Until the sequel probably...
And I thought the only really good games were from America and Eastern Europe.
I think this will really become a cult classic or better.
"Little Nightmares (2017)" is The best indie horror game i've played. The idea to play as kid is soo good, i'm fan of little nightmares, the gameplay is not bad, i dont know but i love this game, and the maw looks so good, i love this mixture of puzzle solving, platforming and stealth. This puzzle-platformer is so atmospheric, and i love this monsters vibe. Its a really short but scary and good experience, but it has one issue the issue is not big; your character can easily stuck on geometry, fall of small walkways and fail. You will ask me "Why only one issue?" one issue beacause i forgot other issues. Sorry. The ambience is so good. The final words of this review: I"m waiting for Little Nightmares 3.
Você sabia?
- CuriosidadesThe title was originally announced by Tarsier Studios in May 2014 under the title Hunger with no known publisher for release on PlayStation 4. After a teaser trailer in February 2015, nothing was heard of the project until August 2016, when Bandai Namco Entertainment announced that they had entered into a worldwide publishing agreement with Tarsier for the project, which was now re-titled Little Nightmares.
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