Adicionar um enredo no seu idiomaThe game will pick up after the conclusion of Psychonauts in the Rhombus of Ruin, following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organi... Ler tudoThe game will pick up after the conclusion of Psychonauts in the Rhombus of Ruin, following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organization had been changed by its second-in-command, and psychic research was directed away f... Ler tudoThe game will pick up after the conclusion of Psychonauts in the Rhombus of Ruin, following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organization had been changed by its second-in-command, and psychic research was directed away from peacekeeping efforts towards more unorthodox studies.
- Ganhou 1 prêmio BAFTA
- 7 vitórias e 16 indicações no total
- Razputin Aquato
- (narração)
- (as Richard Horvitz)
- Queepie Aquato
- (narração)
- Mrs. Karpovna
- (narração)
- …
- Gisu
- (narração)
- …
- Helmut Fullbear
- (narração)
- HQ Agent Crenshaw
- (narração)
- …
- Hollis Forsythe
- (narração)
- (as Kimberly D. Brooks)
- …
- Truman Zanotto
- (narração)
- (as Darin DePaul)
- …
- Terryl
- (narração)
- …
- Sam
- (narração)
- …
- Mirtala Aquato
- (narração)
- …
- HQ Maintanence Brianne
- (narração)
- …
- Coach Oleander
- (narração)
- …
- Lizzie
- (narração)
- …
- Ford Cruller
- (narração)
- …
- Nurse Cherry
- (narração)
- …
- Cassie O'Pia
- (narração)
- …
- Milla Vodello
- (narração)
- …
Avaliações em destaque
P. S.:If you don't like platformers you will have a hard time.
Anyway, rant aside, this game is really really good, for even someone who hasn't played the first.
First of all, I didn't expect it to be this long, albeit I 100%ed the game and spend a lot of time going back to old areas to collect Figments, Vaults and Baggages and all that to 100% every area, so it probably would've taken me less to finish the story, but I finished it in 35 hours and even without exploring and collecting everything, above 20 or 25 hours is still longer than I expected it to be, and I ain't complaining either, the so many mind levels in this game are just absolutely amazing and beautifully designed.
The art style easily beats every other game that came out in 2021. The direction and narrative is amazing. The level design is phenomenal. The voice acting is really good and it has two unexpected voice actors in there and they do a great job too.
The game also might look like a game made for kids, but the story and the themes and topics they tackle are really adult and this game is for every age, not just kids.
The combat is good and it has its own nuances and combos and different mechanics, but still feels really easy, especially some boss fights, and especially the last boss fight. It might look a little hard at the beginning but when you upgrade a lot and find Half a Minds and get Psi pouches, you're basically invincible.
All in all, it's an amazing game - or should I say experience - and one of few games of 2021 - next to It Takes Two - that actually worth the full price and you will enjoy every minute of playing it. (Well, not every minute because most of the times I got infuriated cuz Raz didn't grab a ledge).
This is what gaming is all about, and this is a game that reminds us of how fun, cool, great, and complete were the good games back in the day and worth the time and money you've spent on!
The game plays much like it did in the original, but with tightened controls and enhanced combat Psychonauts 2 improves on almost everything that made the original fun and engaging. That includes some of the most creative level design I have ever seen.
Recommended.
I've listened to a few reviewers talk about the differences between the two entries in the franchise. The 1st game was allegedly more comedic and light-hearted. Supposedly, this game is much more dramatic and serious, in some cases to its detriment. I wholeheartedly disagree with this, I do think this game is more chuckle-worthy than uproarious but they've done a great job writing an adventure here that has huge amounts of pathos and emotion. This is a much deeper than it appears tale about things like PTSD, addiction, regret and loneliness and it's fantastically done. The story balances showing some of the darker sides of these conditions and how they can haunt you long past the inciting events while not dragging the game too far down into the emotional muck. Raz isn't just fighting off Maligula, he's been tasked with healing his troubled friends, co-workers and family along the way and it wasn't too dour or serious for me at all. The game is extremely well written across the board I don't know if a better kid-friendly slant on these issues exists (if you know one, feel free to point it out).
There are so many standout aspects to this game but the most impressive part of it for me was the imagination put into the level design and the environments. Razputin's adventures through these varied and awe-inspiring worlds are ridiculously creative and visually stunning. Each one has new concepts or ideas that are remarkably inventive and present the player with a fresh take on something. But just when you've gotten used to the environment, it flips on a dime and you're doing something new. The art style reminds me of Tim Burton but it's far from derivative and the character designs are so distinct and memorable as well.
We play predominantly as Raz and aside from jumping around each person's mind, we deal with combat with Raz having a variety of attacks and powers. The game isn't combat focused but I liked most of the fighting because how easily you get through it is directly correlated to how imaginative you want to be with Raz's abilities. Minus the boss fights, combat is usually brief as well and the variety of minions is solid and even a little funny as you get a couple of lines of backstory when a new one is introduced (there's usually an accompanying joke).
My gripes with Psychonauts 2 are going to be brief. My biggest is that I'm not the most experienced platformer, I've played platforming games before (the Sly Cooper Series would be my most direct comparison to this game) but I had a hard time with some of these levels. I want to add however, I've played games that are deliberately so difficult that it's part of the draw (Cuphead, The Surge etc.), the fact that I died so often here came across as more my fault than the game's fault. I died a lot more than I'd care to admit playing Psychonauts 2 and that did lead to a little frustration. Some people have complained that the collectibles are a bit much, I didn't have a problem with them but I did gradually lose interest in grabbing every single one as the game progressed.
I struggle to give just about anything a perfect grade (in this case a 10/10) because everything has flaws to some degree. Nothing is perfect and I do feel that way about this game too. I did have small problems with Psychonauts 2 but what it excels at is so far beyond what I expected. The level design, voice-acting, story, character design and graphics are amazing and the game deserves all the praise and the awards buzz it got. I could continue showering Psychonauts 2 for several more paragraphs, that's how strongly I feel about it. I would give it a 9.5/10 but I'll round up because of how pleasant of a surprise this was. I sincerely implore Double Fine Productions to consider making another sequel and not to compromise on their vision because this was spectacular. Provided you can do some platforming, this is a slam-dunk must play for me.
Você sabia?
- CuriosidadesThe original Main Voice cast all reprise their roles, 16 years later.
- ConexõesFeatured in AniMat's Crazy Cartoon Cast: E3 2019 Review (2019)
- Trilhas sonorasCosmic I (Smell the Universe)
Composed by Peter McConnell
Lyrics by Tim Schafer
Vocals performed by Jack Black
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