Adicionar um enredo no seu idiomaA spin-off RPG of the popular Five Nights at Freddy's series, where creator Scott Cawthon takes the characters in a new direction.A spin-off RPG of the popular Five Nights at Freddy's series, where creator Scott Cawthon takes the characters in a new direction.A spin-off RPG of the popular Five Nights at Freddy's series, where creator Scott Cawthon takes the characters in a new direction.
Jesse Adam
- Baron Foxy
- (narração)
Amber Lee Connors
- Toy Chica
- (narração)
- …
Debi Derryberry
- Rainbow
- (narração)
Pj Heywood
- Soul Dozer
- (narração)
Marc Martel
- Foxy.EXE
- (narração)
Heather Masters
- Baby
- (narração)
Christopher McCullough
- Fredbear
- (narração)
Avaliações em destaque
A Review on why FNaF World is a amazing game:
Rating: 10/10 (Weird); 5/5 (Totally Awesome)
Comment: This game is one of the best game I've played and as such, I can now truly call myself a FNaF fan. The game doesn't just provide you with great level design, decent audio and a hilarious personality, it has a great narrative as well.
There are a lot of reasons I loved this game so much: the story, the gameplay, the level design, the music, the characters, the dialogue, the animations, the whole point of view.
All of this is combined to create the best game you can find in the FNaF franchise right now. It completely sucks you in and turns you into a devoted FNaF Fan.
Rating: 10/10 (Weird); 5/5 (Totally Awesome)
Comment: This game is one of the best game I've played and as such, I can now truly call myself a FNaF fan. The game doesn't just provide you with great level design, decent audio and a hilarious personality, it has a great narrative as well.
There are a lot of reasons I loved this game so much: the story, the gameplay, the level design, the music, the characters, the dialogue, the animations, the whole point of view.
All of this is combined to create the best game you can find in the FNaF franchise right now. It completely sucks you in and turns you into a devoted FNaF Fan.
**Rating:** 6/10 **Review:** *FNaF World* is a game that surprised many when it was released, as it radically deviates from the dark and terrifying tone of the original *Five Nights at Freddy's* series. Instead of focusing on horror, *FNaF World* is an RPG with a quirky and colorful approach, full of lovable characters and turn-based battles. For fans of the series, the idea of exploring the *FNaF* universe in such a different light may be intriguing, but the game presents a mix of successes and failures. On the one hand, the visual aspect of the game is charming. The characters are designed in a chibi style, which gives them a comical and tender touch. It's refreshing to see the terrifying animatronics in such an innocent and friendly form. Additionally, the game has a wide variety of playable characters, each with their own abilities and attacks, offering some depth in strategy during battles. However, *FNaF World* fails in some key aspects. The game was initially released with numerous bugs and technical issues, which negatively affected the user experience. Although creator Scott Cawthon was quick to fix many of these bugs and offered the game for free, the damage had already been done for many players. The gameplay itself is quite repetitive. The turn-based battles lack the complexity you'd expect from a good RPG, which can make the game feel monotonous after a while. Additionally, the game's narrative is confusing and scattered, which can be frustrating for those looking for a coherent and well-structured story. In short, *FNaF World* is an interesting experiment that offers a different vision of the *FNaF* universe, but fails to reach the same level of quality as the original games in the series. It's a title that may appeal to the most dedicated *FNaF* fans for its charm and nostalgia, but it probably won't leave a lasting impression on most players.
If Scott Cawthon tried to update the game to add new characters (and the game is long obselete in comparison with the current state of the franchise), had any idea of how to properly organize a dinamic combat and attacks (several of the attacks types are mixed or just plain wrong, such as heal attacks being wronglly labeled as a poisonous type, or vice-versa, the wiki has an intire page on it) and the fact the game was released totally differently from how it was presented in the trailer (specially graphic wise) contributed to the general negative criticism the game had.
Scott Cawthon didn't know how to improve the game so he just decided to terminate it intirely.
Scott Cawthon didn't know how to improve the game so he just decided to terminate it intirely.
FNAF World is a much criticized game but compared to some games in the main saga as FNAF 6 or FNAF 4 this is clearly better. The soundtrack is great and I finished it all and playing it I had a great time! Unlocking the characters was great and the RPG-style fights are very cool. With Update 2 the game has evolved a lot, inserting new memorable characters and excellent minigames difficult. FNAF World is not a bad game indeed it is really extraordinary and I think it deserves to be played several times to understand it 100%. I give it an 8/10 because unfortunately during the fights the backgrounds are blurred and I would have preferred a more detailed story but in addition to this I really like.
Considered by the overwhelming majority of fans to be the worst game in the entire Five Nights at Freddy's game franchise, FNAF World (or Five Nights at Freddy's World) is a Final Fantasy and Dragon Quest style RPG where the player has the opportunity to explore the world of Animatronica, a "magical" and "fun" universe (without any terrifying aspect, as if it were designed for a children's audience) where all versions of animatronics live in harmony. With a weak premise, confusing gameplay and inelegance of the final product, FNAF World received so much criticism at the time of its release that Scott Cawthon himself withdrew it from Steam, leaving it free (just like Ultimate Custom Nights) on his profile on Game Jolt, the website for independent game developers.
After choosing the difficulty of the game (Normal Mode or Hard Mode), the Player can choose whether to start with a Standard team (made up of two teams of four Animatronics) or a Fixed team (the Fixed team being unchangeable throughout the game) and, after choosing the type of team, they are introduced to Fredbear who informs them of a "great Evil" that is terrorising all Animatronics. Once the conversation with Fredbear is over, the Player is "dropped" without any kind of tutorial or indication into the game's "First World", a setting that mixes 2D and 3D and gives the impression that it hasn't been finalised yet. The player is then forced to explore the map, embarking on a cartoonish adventure where they can occasionally engage in battles with enemies who are apparently from Five Nights at Freddy's lore. With more than 48 characters available to "capture" and use in battle (a bit like Pokémon) and with a wide range of combinations with "Bytes" and "Chips" (in-game collectibles that alter the statistics of the team the player uses, giving certain advantages against certain enemies) the player has the opportunity to collect around nine trophies that will only become available if the player manages to complete all eight alternative endings (each trophy associated with an ending). Beyond the Normal Mode Ending and the Hard Mode Ending, it becomes a challenge to figure out how to unlock the rest of the endings, since the game gives absolutely no hint, clue or even indication that these endings exist, being treated as "easter eggs" that only the most daring and curious can complete. Between precarious and outdated combat mechanics, a weak narrative (which only serves to "play" with the player's patience and advertise the next game in the franchise, Sister Location) and the use of "glitches" (parallel dimensions that lead the player to enter epileptic scenarios in order to teleport around the six worlds on the map), the game doesn't know what audience it wants to reach. Despite the "interesting" concept, the most inattentive players will have a hard time finding these "glitches" and, if they do, they may think they are flaws in the game itself (as the first players thought).
Even though I'm an avid fan of role-playing games and appreciate the extensive narrative developed by Scott Cawthon, FNAF World is, in my opinion, an incomplete game and totally out of keeping with the horror or thriller premise of its predecessors. With many limitations, poor graphics and a weak exploration system, this game only manages to stand out because it is precisely an RPG from a popular franchise and because it offers the chance to play with your favourite characters. I therefore conclude this review by giving the game a 6/10 rating.
After choosing the difficulty of the game (Normal Mode or Hard Mode), the Player can choose whether to start with a Standard team (made up of two teams of four Animatronics) or a Fixed team (the Fixed team being unchangeable throughout the game) and, after choosing the type of team, they are introduced to Fredbear who informs them of a "great Evil" that is terrorising all Animatronics. Once the conversation with Fredbear is over, the Player is "dropped" without any kind of tutorial or indication into the game's "First World", a setting that mixes 2D and 3D and gives the impression that it hasn't been finalised yet. The player is then forced to explore the map, embarking on a cartoonish adventure where they can occasionally engage in battles with enemies who are apparently from Five Nights at Freddy's lore. With more than 48 characters available to "capture" and use in battle (a bit like Pokémon) and with a wide range of combinations with "Bytes" and "Chips" (in-game collectibles that alter the statistics of the team the player uses, giving certain advantages against certain enemies) the player has the opportunity to collect around nine trophies that will only become available if the player manages to complete all eight alternative endings (each trophy associated with an ending). Beyond the Normal Mode Ending and the Hard Mode Ending, it becomes a challenge to figure out how to unlock the rest of the endings, since the game gives absolutely no hint, clue or even indication that these endings exist, being treated as "easter eggs" that only the most daring and curious can complete. Between precarious and outdated combat mechanics, a weak narrative (which only serves to "play" with the player's patience and advertise the next game in the franchise, Sister Location) and the use of "glitches" (parallel dimensions that lead the player to enter epileptic scenarios in order to teleport around the six worlds on the map), the game doesn't know what audience it wants to reach. Despite the "interesting" concept, the most inattentive players will have a hard time finding these "glitches" and, if they do, they may think they are flaws in the game itself (as the first players thought).
Even though I'm an avid fan of role-playing games and appreciate the extensive narrative developed by Scott Cawthon, FNAF World is, in my opinion, an incomplete game and totally out of keeping with the horror or thriller premise of its predecessors. With many limitations, poor graphics and a weak exploration system, this game only manages to stand out because it is precisely an RPG from a popular franchise and because it offers the chance to play with your favourite characters. I therefore conclude this review by giving the game a 6/10 rating.
Você sabia?
- CuriosidadesAlthough released early to relatively positive reviews, the game was also rather buggy on lunch leaving Scott Cawthon to regret pushing the game out too quickly. Cawthon apologized for releasing a substandard product and removed the game from the Steam digital market to polish the game up more.
- ConexõesFeatured in Annoying Orange: Trailer Trashed: FNAF World (2016)
Principais escolhas
Faça login para avaliar e ver a lista de recomendações personalizadas
Detalhes
- Cor
Contribua para esta página
Sugerir uma alteração ou adicionar conteúdo ausente