VALUTAZIONE IMDb
7,8/10
5609
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaSet 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.
- Regia
- Sceneggiatura
- Star
Joey Ansah
- Chino
- (voce)
Scott Haney
- San Q
- (voce)
Bruce Lester Johnson
- Additional Voices
- (voce)
- (as a different name)
James McNeill
- Leavenworth
- (voce)
Recensioni in evidenza
After installing Crysis 2 I normally go to the settings graphics, where I waited two surprises.
Surprise number one - the graphics settings: 1. good graphics 2 . maximum graphics 3 . extreme graphics 4 . burn computer
Surprise number 2 - the graphics settings can not be adjusted. "Setup 3D" is present, but it is not active. I regarded it as "Fuff! We have two years of this schedule sculptured. Come and check it out. "
Very reluctant to kill people, while we fought with aliens. Me tried to use, and I saw on their insolent persons they will use me and throw out. But the story did not give options, and the main character posed as Gordon Freeman, simultaneously collecting other people's badges and reading correspondence of Aunt Tara with Uncle Hardgriv. I trusted the one person who one third of the game led me through enemy ambushes.
Developers have tried to steal, oh, take something of the best games of the genre. From HALO took indication suit and the concept of monsters. From Half-Life 2 took alien turret and urban destruction. True invisibility in full (including FPS) - their innovation. Also in the scene is used to receive, "Go do it, otherwise you will not pass". For example, at the end of the game, in the spore generator gate will not open until you kill monsters in front of them. Had to cut all .
Separately say about glitches. Can look in the internet - door is closed, the character freezes, the NPC does not do what they should. Usually helps to restart the level, but not always.
Along with other fashion features done in Crysis 2 added delayed cursor. Percentage of not the strongest in the world of computers among gamers represent? So all of them due to lack of power this feature is enhanced. Buffeting the cursor so strong, that you can forget of fast mouse action.
Toward the middle of the game know that the suit is not so cool. No matter how hard you try, you still going several times on the verge of death. In general, "The suit helps those who help themselves".
Corridor path of game 7 out of 10. In the first part of the sandbox were bigger.
So, what we have: Acceptable schedule (yes, I saw this game on the highest setting) and resource consumption at the level of program for performance testing. Head of Crytek Cevat Yerli "Graphics, whether it's lighting or shadows, puts you in a different emotional context and drives the immersion, and immersion is effectively the number one thing we can use to help you buy into the world." Ie we must immerse themselves in the atmosphere of delusional story, uncalled nary interest, and look at the downtrodden memory space through raw HDR.
From the pros: 1. I stopped several times to admire Manhattan. 2. intelligent monsters. Pursue the enemy, and not leave their comrades in trouble. 3. opportunity to progress through the game in stealth mode.
Surprise number one - the graphics settings: 1. good graphics 2 . maximum graphics 3 . extreme graphics 4 . burn computer
Surprise number 2 - the graphics settings can not be adjusted. "Setup 3D" is present, but it is not active. I regarded it as "Fuff! We have two years of this schedule sculptured. Come and check it out. "
Very reluctant to kill people, while we fought with aliens. Me tried to use, and I saw on their insolent persons they will use me and throw out. But the story did not give options, and the main character posed as Gordon Freeman, simultaneously collecting other people's badges and reading correspondence of Aunt Tara with Uncle Hardgriv. I trusted the one person who one third of the game led me through enemy ambushes.
Developers have tried to steal, oh, take something of the best games of the genre. From HALO took indication suit and the concept of monsters. From Half-Life 2 took alien turret and urban destruction. True invisibility in full (including FPS) - their innovation. Also in the scene is used to receive, "Go do it, otherwise you will not pass". For example, at the end of the game, in the spore generator gate will not open until you kill monsters in front of them. Had to cut all .
Separately say about glitches. Can look in the internet - door is closed, the character freezes, the NPC does not do what they should. Usually helps to restart the level, but not always.
Along with other fashion features done in Crysis 2 added delayed cursor. Percentage of not the strongest in the world of computers among gamers represent? So all of them due to lack of power this feature is enhanced. Buffeting the cursor so strong, that you can forget of fast mouse action.
Toward the middle of the game know that the suit is not so cool. No matter how hard you try, you still going several times on the verge of death. In general, "The suit helps those who help themselves".
Corridor path of game 7 out of 10. In the first part of the sandbox were bigger.
So, what we have: Acceptable schedule (yes, I saw this game on the highest setting) and resource consumption at the level of program for performance testing. Head of Crytek Cevat Yerli "Graphics, whether it's lighting or shadows, puts you in a different emotional context and drives the immersion, and immersion is effectively the number one thing we can use to help you buy into the world." Ie we must immerse themselves in the atmosphere of delusional story, uncalled nary interest, and look at the downtrodden memory space through raw HDR.
From the pros: 1. I stopped several times to admire Manhattan. 2. intelligent monsters. Pursue the enemy, and not leave their comrades in trouble. 3. opportunity to progress through the game in stealth mode.
The story is a mess and I never really felt engaged with it during the game, most of the mission are: get to this checkpoint, flick this switch, etc so nothing new.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
It had been a while since I had played a 'new' game and one of the good things about not being overly bothered about keeping up with the brand new big titles or new consoles, is that I have the pick of older games that I have not played but do not need to pay £40 for. In this case I had heard positive things about this series and also enjoy shooters and stealth games, so decided it was worth the £5 I paid. The story picks up from the first game although it really doesn't matter too much if you haven't played it. Basically you end up inside a powerful nanosuit in the middle of a New York which is under attack from aliens while also on lockdown by a military contractor. With guidance from your new allies, you have to battle your way through New York while also trying to find out the secret power that the suit can have as a weapon in the bigger picture fight against the aliens.
I have used a lot of words there to describe the plot, and the game also uses a lot of cutscenes and dialogue to do the same, but I must confess that I found myself rather detached from the narrative. Maybe it was because I hadn't played the first game, but also I didn't really get a feel for the players involved, the stakes and the specifics. Too much of the story was 'go here, go there', which comes with the video game genre, but it wasn't particularly well thought out as a story – too often it just felt like the writers were working out how to create levels within the basic frame of the story.
The action works pretty well though. You have choices as to whether you blast your way though using shields to absorb damage, or sneak your way through using the electronic cloaking device – or of course you can do a bit of both. None of the combinations or options are without faults but mostly they are fun to play and I really didn't find any part of the game frustrating. It would have been nice to have felt more of a contest though – mostly you feel like you are playing against yourself, so as long as I didn't do anything dumb, the game was not really too hard. The enemy AI was a bit off – sometimes not really seeming smart, but then other times able to track me based off nothing. It does still work though and in fairness there was decent variety in the play if you wanted it – and even if you didn't there were times where it really made sense to proceed a certain way.
Visually the game is very impressive; the New York is well designed as sets and the characters look and move well. The issue I have is that it does feel like 'sets' as opposed to a world. You very much are in contained locations where you do not always have a massive range of movement – not quite a straight line shooter perhaps, but no matter how big the 'rooms' are, you are basically moving through the rooms the game wants you to go through. The bigger action sequences look great, with big sci-fi moments, but the problem tends to be that they happen in cut scenes or moments where the player is out of the game so that the graphics can deliver their big moment. I am a sucker for big cinematic action in FPS games (I enjoy this aspect of the COD:MW games) but here I felt like I was outside of it rather than really in the middle – which is a shame.
Crysis 2 is fun if you like shooters, and it does give you options as to how to play, but it has weaknesses in the narrative and the use of cut scenes. These weaknesses and others kept me from really getting into the game and getting caught up in the action of it all. It was fun to play and I enjoyed it for what it was, but it didn't do enough to make me want to pick up more of the franchise – and not being able to skip the cut scenes is limited my desire to jump back into it again, but maybe that will change with time.
I have used a lot of words there to describe the plot, and the game also uses a lot of cutscenes and dialogue to do the same, but I must confess that I found myself rather detached from the narrative. Maybe it was because I hadn't played the first game, but also I didn't really get a feel for the players involved, the stakes and the specifics. Too much of the story was 'go here, go there', which comes with the video game genre, but it wasn't particularly well thought out as a story – too often it just felt like the writers were working out how to create levels within the basic frame of the story.
The action works pretty well though. You have choices as to whether you blast your way though using shields to absorb damage, or sneak your way through using the electronic cloaking device – or of course you can do a bit of both. None of the combinations or options are without faults but mostly they are fun to play and I really didn't find any part of the game frustrating. It would have been nice to have felt more of a contest though – mostly you feel like you are playing against yourself, so as long as I didn't do anything dumb, the game was not really too hard. The enemy AI was a bit off – sometimes not really seeming smart, but then other times able to track me based off nothing. It does still work though and in fairness there was decent variety in the play if you wanted it – and even if you didn't there were times where it really made sense to proceed a certain way.
Visually the game is very impressive; the New York is well designed as sets and the characters look and move well. The issue I have is that it does feel like 'sets' as opposed to a world. You very much are in contained locations where you do not always have a massive range of movement – not quite a straight line shooter perhaps, but no matter how big the 'rooms' are, you are basically moving through the rooms the game wants you to go through. The bigger action sequences look great, with big sci-fi moments, but the problem tends to be that they happen in cut scenes or moments where the player is out of the game so that the graphics can deliver their big moment. I am a sucker for big cinematic action in FPS games (I enjoy this aspect of the COD:MW games) but here I felt like I was outside of it rather than really in the middle – which is a shame.
Crysis 2 is fun if you like shooters, and it does give you options as to how to play, but it has weaknesses in the narrative and the use of cut scenes. These weaknesses and others kept me from really getting into the game and getting caught up in the action of it all. It was fun to play and I enjoyed it for what it was, but it didn't do enough to make me want to pick up more of the franchise – and not being able to skip the cut scenes is limited my desire to jump back into it again, but maybe that will change with time.
Having never played the first "Crysis," I went into "Crysis 2" without any preconceived notions, but I was familiar with its basic premise. After reading various reviews, I decided to jump into the fray, and I'm glad I did. Set in a war-torn New York City in 2023, the game weaves an intriguing narrative as you assume the role of Alcatraz, a soldier embodying a powerful nanosuit while combating an alien infestation.
The gameplay is predominantly a first-person shooter, which feels both familiar and refreshing. While the campaign has a linear design, there's enough exploration to make searching for collectibles and trinkets worthwhile. I'd describe it as a blend between "Call of Duty" and "Half-Life 2"; there's a strong focus on action and narrative, albeit sans the gravity gun. The nanosuit's different abilities enhance the experience significantly-using stealth, rushing at enemies, or creating a temporary shield can lead to some genuinely exhilarating moments. The enemies range from military soldiers to sci-fi aliens with impressive vehicles, reminiscent of "War of the Worlds," which adds a unique flair to the typical firefight.
Level design is solid, with various environments that keep the gameplay feeling fresh. While it may not reach the legendary heights of franchise campaigns like "Halo," it certainly does its job in holding your interest throughout.
Now, let's talk about the graphics. "Crysis 2" is over a decade old, yet it still boasts some of the best visuals in the gaming world, thanks to Crytek's powerful graphics engine. It makes the environment come to life, showcasing incredible details in the scenery and weaponry. You can't help but admire the vibrant colors and realistic textures that enhance immersion.
Soundwise, the game excels. The gun sound effects are on point, setting a gold standard for how firearms should sound in any first-person shooter. You'll feel every shot fired, which adds to the thrill of combat. Not to mention, the score is composed by none other than Hans Zimmer, elevating the game's cinematic quality to new heights.
However, "Crysis 2" does have its drawbacks. While it's a strong title, it struggles to completely match the level design and gameplay loop of its competitors. The narrative, while engaging enough, didn't fully resonate with me since my lack of background from the first game left me a bit disconnected from the story and characters. Alcatraz's journey, while exciting, could have used more depth to make it truly memorable.
The weapon system is another area where I found some frustration. There are numerous versions of the same gun, which can be overwhelming and make it challenging to determine the best option for various situations. While more choice can be good in theory, it feels a bit cluttered in practice.
Overall, "Crysis 2" is a strong 8/10-its gorgeous graphics, solid gameplay, and memorable sound effects create an enjoyable experience. I'm excited to see what "Crysis 4" has in store and whether it can build on the strengths of its predecessors. If you're looking for a compelling shooter to dive into, this one should be on your radar.
The gameplay is predominantly a first-person shooter, which feels both familiar and refreshing. While the campaign has a linear design, there's enough exploration to make searching for collectibles and trinkets worthwhile. I'd describe it as a blend between "Call of Duty" and "Half-Life 2"; there's a strong focus on action and narrative, albeit sans the gravity gun. The nanosuit's different abilities enhance the experience significantly-using stealth, rushing at enemies, or creating a temporary shield can lead to some genuinely exhilarating moments. The enemies range from military soldiers to sci-fi aliens with impressive vehicles, reminiscent of "War of the Worlds," which adds a unique flair to the typical firefight.
Level design is solid, with various environments that keep the gameplay feeling fresh. While it may not reach the legendary heights of franchise campaigns like "Halo," it certainly does its job in holding your interest throughout.
Now, let's talk about the graphics. "Crysis 2" is over a decade old, yet it still boasts some of the best visuals in the gaming world, thanks to Crytek's powerful graphics engine. It makes the environment come to life, showcasing incredible details in the scenery and weaponry. You can't help but admire the vibrant colors and realistic textures that enhance immersion.
Soundwise, the game excels. The gun sound effects are on point, setting a gold standard for how firearms should sound in any first-person shooter. You'll feel every shot fired, which adds to the thrill of combat. Not to mention, the score is composed by none other than Hans Zimmer, elevating the game's cinematic quality to new heights.
However, "Crysis 2" does have its drawbacks. While it's a strong title, it struggles to completely match the level design and gameplay loop of its competitors. The narrative, while engaging enough, didn't fully resonate with me since my lack of background from the first game left me a bit disconnected from the story and characters. Alcatraz's journey, while exciting, could have used more depth to make it truly memorable.
The weapon system is another area where I found some frustration. There are numerous versions of the same gun, which can be overwhelming and make it challenging to determine the best option for various situations. While more choice can be good in theory, it feels a bit cluttered in practice.
Overall, "Crysis 2" is a strong 8/10-its gorgeous graphics, solid gameplay, and memorable sound effects create an enjoyable experience. I'm excited to see what "Crysis 4" has in store and whether it can build on the strengths of its predecessors. If you're looking for a compelling shooter to dive into, this one should be on your radar.
10RM851222
Greetings from Lithuania.
What a shooter! I love FPS, that's my favorite genre. I played a LOTE of FPS, and I can tell you people - this is the BEST looking game - period. The graphics are simply AMAZING. This new game engine Cry engine 3 has a lot of potential. I finished this game for 2 times and finishing it on the hardest mode right now. Great sound effects and just wish that my monitor could have 3D - now that would be something. Great voice acting. So overall, play Crysis 2 - You REALLY won't be disappointed.
Two BIG thumbs UP!!!
What a shooter! I love FPS, that's my favorite genre. I played a LOTE of FPS, and I can tell you people - this is the BEST looking game - period. The graphics are simply AMAZING. This new game engine Cry engine 3 has a lot of potential. I finished this game for 2 times and finishing it on the hardest mode right now. Great sound effects and just wish that my monitor could have 3D - now that would be something. Great voice acting. So overall, play Crysis 2 - You REALLY won't be disappointed.
Two BIG thumbs UP!!!
Lo sapevi?
- QuizThe name of the seventh mission "Dead Man Walking" means that the character you play as (Alcatraz) is technically a walking corpse throughout the campaign.
- BlooperWhen the nano-suit shows Mr. Gould a video of the suit memory, it does so in third person. It should be doing so in first person.
- ConnessioniEdited into Crysis Remastered Trilogy (2021)
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