Aggiungi una trama nella tua linguaSergeant Nathan Hale, along with the human resistance forces, attempts to drive a mysterious alien-like invasion out of Britain.Sergeant Nathan Hale, along with the human resistance forces, attempts to drive a mysterious alien-like invasion out of Britain.Sergeant Nathan Hale, along with the human resistance forces, attempts to drive a mysterious alien-like invasion out of Britain.
- Lt. Cartwright
- (voce)
- …
- Nathan Hale
- (voce)
- Buckler
- (voce)
- Soldiers
- (voce)
- …
Recensioni in evidenza
Resistance shows just how good of a game it really is with me actually hating FPS games before this and still do. This game stands out amongst the rest though. I actually enjoy this FPS and this will probably be the only FPS game I ever own.
I don't know much about standard shooters, but the gameplay in this is great. The physics in this game are great. The glass breaks realistic. You can knock over most stuff with shots or melee hits. You can't damage buildings that much. The storyline is decent, but I've seen better, but the atmosphere and locations make up for what little the story lacks. The guns are all great. They all have great sub things they can do. Difficulty isn't cheap on any of the harder settings.
This game also brought out another first in me. I tried the online play which I don't normally do in games and I love it. There's plenty of modes and maps to play in. There is NO lag for me at least. It's awesome. Clans to join, buddies to make, and plenty of stuff to unlock. In fact this whole game is awesome and worth a buy.
The game itself runs in 720p HD, which is jaw-droopingly beautiful providing of course that you have a HD TV and a HDMI cable. Otherwise, the crisp details in the textures are washed away by jaggies from standard TV sets and SCART cables. Although the graphics are inconsistent from time to time, it is a very beautiful game on the bottom-line. The Blu-Ray discs really show just how much potential the machine has, unlike the X360's DVD drive. (Yes, I am a PS3 fan boy, please close your e-mail client.)
As for game play, the RFM is pretty basic. The enemies can take quite a lot of damage since there's little reason to get to cover. Just aim and shoot. However, the AI is strafing, dodging, ducking and jumping and aims irritatingly well. Rest assured, you'll be up for quite a challenge. The strong point in game play is the weapons. These are the guys that made Ratchet and Clank people, they have some twisted ideas for tomorrow's arsenal. Like the Chimerian standard rifle that can "tag" and enemy, so that all future shots will be homing to that position. Or the Auger that slowly goes through walls, and doesn't stop. It even has a force field for you to hide behind. Awesome!
And of course, there is the multi player. 40 people can kill some time killing each other with little to no lag. That's impressive. Sadly, the vehicles available in single player are nowhere to be found on the online arenas. I surely would love to blast through a wall with a tank and surprise a few unwary noobs gone camping.
The only problem RFM has, is that it becomes very linear at points. Even though the scenery is very different from one place to another, there're little to no cut-scenes, even though they are brilliantly done. All you get are 30-50 seconds of dialog and some black and white stills, and then a load of new aliens are thrown at you. Give us a tiny break please.
Still, Resistance: Fall of Man is a well done FPS, and for a launch title, the best on it's field. If this is the beginning of what we can see on the PS3, Bill Gates is in for quite a time. It combines the cool elements from classics like Halo and Call of Duty, with weaponry worthy of any childish inventor. With brilliant graphics that easily competes against X360 classics like Gears of War, I'll certainly will be on the lookout for a sequel. If you got a PS3, get out there and buy it!
STORY:
This was probably the weakest area for this game. While it was obvious that Sony was just testing the waters for what their system could produce gaming-wise, there was an air of conservatism with "Resistance". The faded black-and-white pictures between the game-play instead of full length CGI-cuts, seemed cheap. While the story was follow-able and lengthy, the detail seemed to be missing. Absolutely, the images were stunning (which will be discussed in the graphics portion), but there needed to be something more. Nathan Hale, our hero, seemed lifeless. His role was random at best, merely being a random soldier plucked out of many to have a genetic anomaly to the Chimeran disease. One hopes his changes are what future releases develop further, instead of just accepting it with ease like this game did. Our sideline characters had more soul, Lt. Cartwright especially, who I would have preferred to play instead of Hale. Again, this is the biggest complaint I have with this game I didn't expect full-blown character development for a FPS, but something would have been better than nothing.
GRAPHICS:
Amazing, to say the least. Using the full capability of my HDTV and my PS3, this jumped me direct into the action. Detail upon detail was laid before you, allowing the player to fully submerge himself into the environment. This was a world where enemies react to your movement, and it was great to finally be able to have an equal playing ground. While the cut scenes were minimal at best, it was the in-game experience that demonstrated the raw power of the PS3, as well as the technology surrounding it. This was a great foundation for the beginning of PS3, and now with the release of "Resistance 2", I am eager to see how they have grown.
SOUND:
Bullets everywhere. The sound of terror behind you, the impact of the explosion in front, while hearing dogs howl in the background and the scream of your comrades was intense. This is a game that needs to be played without the lights on and with your surround sound turned all the way up. This isn't a horror game, but element (if you allow it) will make you jump and react. It uses not just your sight, but also your ability to hear where your enemies are coming from, making the full-spectrum of game-play intense. Combined with the great graphics, this made a simple game into a blockbuster.
REPLAY:
Can it be played again and again? For me no. I saw the ending, I went through two campaigns, unlocked the further weaponry, but after two finishing moments, I was done. That is not to say that the online ability isn't worth owning the game, but if you are lacking the online ability this was a lengthy game that was incredible the first time, substantial the second time, but ready to be put down for the third time.
Overall, I enjoyed playing this game. While there may have been some repetition to the game, and honestly no really big boss to defeat, this FPS was a great introduction to the Sony's Playstation 3 and its hardware. From the graphics to the sound, this game was perfect where it lacked was the actual story and repeatability of the game. Perhaps in two years I could pick this game up again, or if there were a gaggle of friends about to arrive this game would be perfect. It was a strong foundation for the console and I eagerly anticipate both the sequel as well as the other genres that Sony is going to explore.
Bravo Sony, Bravo!
Grade: **** out of *****
Lo sapevi?
- QuizThe Church of England threatened to sue Sony for the recreation of Manchester Cathedral in the game, unless they gave an apology and removed the game from the shelves. Though the church never attained either as they had no grounds to sue, and sales of the game increased dramatically in the UK.
- Citazioni
[first lines]
Parker: [narration] The Chimeran threat began in Russia. The origin of the virus is unknown but it's effects were devastating and swift. In the nineteen thirties reports of biological experiments began leaking out of Russia. Then reports of villages destroyed overnight. Then entire cities. We feared the Russians had developed a new superweapon, the truth was far worse. The Chimera stayed sealed in Russia for over a decade. Then in nineteen fourty-nine they launched an attack that overwhelmed all of Europe in a matter of weeks. For several months we thought England was safe, but in October of nineteen fifty, the Chimera burrowed under the channel. We had prepared for them, but within three months time, the war was lost. We abandoned the cities to the Chimera and retreated to scattered military bases and outposts. The Chimera had won. On July the eleventh, nineteen fifty-one, the Americans launched an assault on the eastern coast of England. On the second wave of that assault was a sergeant named Nathan Hale. The actions of that solider have become a matter of both scrutiny and myth. What follows are the known events of his life from July eleventh to July the fourteenth, the day he was last seen. The American soldiers had no idea of what they would soon be facing. The US government had sealed off its borders in nineteen fifty. Radios and newspapers became state property. Only the highest levels of their government knew the truth. The operation was an exchange. The Americans were bringing supplies and tanks into York, we were giving them our one weapon, something we could offer that they couldn't build themselves. I was the commander of the convoy team that was to meet the soldiers. We were ambushed in Manchester on the way to the rendezvous. There was no way to warn the Americans. They were on their own in York, fighting an enemy they knew nothing about. We never learned exactly what happened there, all we know is that Nathan Hale was the sole survivor.
- ConnessioniFeatured in Troldspejlet: Episodio #36.11 (2007)
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