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Fainaru fantajî XII

  • Videogioco
  • 2006
  • T
VALUTAZIONE IMDb
8,1/10
4227
LA TUA VALUTAZIONE
Fainaru fantajî XII (2006)
AvventuraAzioneFantascienzaFantasia

Aggiungi una trama nella tua linguaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

  • Regia
    • Hiroshi Minagawa
    • Hiroyuki Itô
  • Sceneggiatura
    • Yasumi Matsuno
    • Miwa Shôda
    • Daisuke Watanabe
  • Star
    • Bobby Edner
    • Catherine Taber
    • Gideon Emery
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,1/10
    4227
    LA TUA VALUTAZIONE
    • Regia
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Sceneggiatura
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Star
      • Bobby Edner
      • Catherine Taber
      • Gideon Emery
    • 27Recensioni degli utenti
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Nominato ai 2 BAFTA Award
      • 7 candidature totali

    Foto12

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    Interpreti principali70

    Modifica
    Bobby Edner
    Bobby Edner
    • Vaan
    • (English version)
    • (voce)
    Catherine Taber
    Catherine Taber
    • Penelo
    • (English version)
    • (voce)
    • (as Cat Taber)
    Gideon Emery
    Gideon Emery
    • Balthier
    • (English version)
    • (voce)
    Nicole Fantl
    Nicole Fantl
    • Fran
    • (English version)
    • (voce)
    Kari Wahlgren
    Kari Wahlgren
    • Ashelia B'nargin Dalmasca - Ashe
    • (English version)
    • (voce)
    Keith Ferguson
    • Basch Fon Ronsenburg
    • (English version)
    • (voce)
    Elijah Alexander
    Elijah Alexander
    • Vayne Carudas Solidor
    • (English version)
    • (voce)
    Johnny McKeown
    Johnny McKeown
    • Larsa Ferrinas Solidor
    • (English version)
    • (voce)
    Michael E. Rodgers
    Michael E. Rodgers
    • Judge Magister Gabranth
    • (English version)
    • (voce)
    • (as Michael Rodgers)
    John Rafter Lee
    John Rafter Lee
    • Cidolfus Demen Bunansa - Cid
    • (English version)
    • (voce)
    • (as John Lee)
    David Rasner
    • Al-Cid Margrace
    • (English version)
    • (voce)
    Phil LaMarr
    Phil LaMarr
    • Reddas
    • (English version)
    • (voce)
    Tom Kane
    Tom Kane
    • Marquis Halim Ondore IV
    • (English version)
    • (voce)
    Nolan North
    Nolan North
    • Vossler York Azelas
    • (English version)
    • (voce)
    Andrew Philpot
    • Rasler Heios Nabradia
    • (English version)
    • (voce)
    Yuri Lowenthal
    Yuri Lowenthal
    • Reks
    • (English version)
    • (voce)
    Roger Jackson
    Roger Jackson
    • Emperor Gramis Gana Solidor
    • (English version)
    • (voce)
    • (as Roger L. Jackson)
    Mark Wing-Davey
    Mark Wing-Davey
    • Judge Magister Ghis
    • (English version)
    • (voce)
    • Regia
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Sceneggiatura
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti27

    8,14.2K
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    Recensioni in evidenza

    9tolkienreader2005

    Final Fantasy revived

    To start off let me just say that I have played Final Fantay since its inception on the NES and therefore have seen and played the best and worst of the series. After FF 8 I saw a steady decline in the quality of the FF series 9, although a good game and interesting storyline, no where near matched the quality and grace of 7 or 8 (which btw are the two best in the series to date). FF 10 was a good game and very innovative in its own way with the use of voice actors, but the sphere system was very confusing at first it took too long to understand the how it worked but once it was understood it was a very powerful tool. FF 10-2 was possibly the worst idea I have ever heard of in a Final Fantasy period. FF 11 was a bit better but I did not like the idea of it being and MMORPG.

    With that out of the way I move on to FF 12, the much needed revival of the Final Fantasy series. When I first heard of its release I was a bit apprehensive given the lack of quality in the ones preceding it. What convinced me to pick up this game (more than it being a Final Fantasy) was a review of it I saw on X-Play on G4. Now any one who has ever watched the show knows that Adam and Morgan judge games on a scale that is near impossible to get anything above a 3 out of 5, they gave this game a 5 out of 5 so I played it. This game is the revival that I have been longing for in the Final Fantasy series; any gamer who loves the series needs this game. The people at Square Enix decided to get rid of the old random battle sequence (thank God, I was tired of running in to Ruby Dragons in Centra). They instead went with a more live action style of battle system where you see the enemy and can decide to either engage the enemy of you feel you can win or flee with out sustaining any damage. Also new was the Licences system, which I like, it is reminiscent of the sphere system of FF 10 but is much easier to pick up and run with. Another think that I loved about the game was that Yoshitaka Amano is back on with the Final Fantasy crew (Welcome Back!!!). For those who don't know Yoshitaka Amano has been director of character design for all of the Final Fantasy's except for 11 and 10-2 I believe, but he was back on for this one. The movie sequences are beautiful they are the true gem of this game, if you love CGI you'll love this game even more. I like the story line for this one because it is different, which is what the FF series needed, in that it isn't a win or the world ends; it's more political but still very in-depth and interesting as each character has a defined back-story and their own purpose for joining the quest against the empire.

    The only think that I really didn't like was in the beginning it seemed like I was just playing a little between movie sequences, but that soon changed and more game time was alloted and less movies.

    Over all this is a must have for Final Fantasy fanatics and hard core gamers alike or if you just love awesome games.
    10ArcadiaEternal

    One of my all time favorites

    This game is simply amazing. The epic story, interesting characters and dynamic battle system always leave me wanting more. The Bestiary system is also a fantastic touch, providing background lore to deepen an already amazing world. Would highly recommend.
    10BlackJack_B

    Final Fantasy finally returns to glory!

    There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.

    When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.

    FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.

    The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.

    The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.

    The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.

    The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.

    The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.

    Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.

    All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.
    10Chibichasechan

    Great Way to end up the PS2 Final Fantays series

    Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.

    But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.

    I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.

    I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.

    Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.

    Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
    10Jay_Exiomo

    In all honesty, I've never been this glued to PS2 since FFX

    Currently a little over than 60 hours into the game (with all characters at level 40), I'd say that "Final Fantasy XII" ("FFXII") ranks as perhaps one of the best video games I have ever played (not that I've played a lot).

    Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.

    The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.

    As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.

    Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.

    "FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.

    Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.

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    Trama

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    Lo sapevi?

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    • Quiz
      This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
    • Citazioni

      Balthier: I'm only here to see how the story unfolds. Any self-respecting leading man would do the same.

    • Curiosità sui crediti
      The end credits showcases the game's artwork before fading to black towards the end.
    • Connessioni
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Colonne sonore
      Opening & Ending Themes
      Composed by Hitoshi Sakimoto

      Orchestral Arrangement: Hayato Matsuo

      Produced by Yûji Saitô

      Director: Masaru

      Recording Engineer: Toshiyuki Yoshida

      Musician Coordinator: Toshiaki Ôta

      Piano: Masato Matsuda

      Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi

      Trumpet: Kazuya Honma Group

      Trombone: Osamu Matsumoto Group

      Harp: Hiroyuki Minami Group

      Tuba: Kiyoshi Satô

      Flute: Takashi Asahi, Yoshio Kizu

      Oboe: Satoshi Shoji, Keiko Narita

      Clarinet: Tadashi Hoshino, Satoshi Kobayashi

      Bassoon: Josuke Ohata

      Strings: Masatsugu Shinozaki Group

      Harp: Tomoyuki Asakawa

      Conducted by Kouji Haishima (as Koji Haishima)

      Recording Studio: Victor Studio

      Coordination: Imagine Inc.

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    Dettagli

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    • Data di uscita
      • 16 marzo 2006 (Giappone)
    • Paese di origine
      • Giappone
    • Sito ufficiale
      • Square-Enix (Japan)
    • Lingua
      • Giapponese
    • Celebre anche come
      • Final Fantasy XII
    • Azienda produttrice
      • Square Enix Company
    • Vedi altri crediti dell’azienda su IMDbPro

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