VALUTAZIONE IMDb
8,7/10
6664
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaA group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.A group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.A group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.
- Regia
- Sceneggiatura
- Premi
- 4 vittorie totali
Recensioni in evidenza
Final Fantasy VIII is the apex of fantasy RPGs. Not only does it take place in a world we can believe and understand (a somewhat futuristic world that is fairly peaceful but still militarized), but it features characters we can feel akin to, for the first real time in the FF Series. These characters are very real; they have problems, ambitions and fears. They love and hate. They experience real hope and true despair. Final Fantasy VIII is truly the last great love story of the 20th Century... a story for the ages.
Final Fantasy VIII was the first Final Fantasy I ever played. I watched a friend play it for a bit and decided that, one day, it would be mine. I would buy a PlayStation just for this game.
I couldn't have made a better choice. Let me tell you why FFVIII is probably the best RPG ever created.
First of all, the opening scene is tremendous. The song, Liberi Fatali, is definitely one of Nobuo Uematsu's greatest compositions. The battle between Squall and Seifer at the beginning is simply amazing. This scene right here revolutionized how a game should look. The movie sequences are totally amazing.
Squall is a young cadet at the Balamb Garden, a training ground of sorts for SeeD, an elite mercenary group. Squall is not the most optimistic person. He is, however, very realistic, which causes many people not to like him. From this paragraph already, Squall has much more character than Final Fantasy VII's Cloud. Cloud couldn't make up his mind who he wanted to be. Squall knows what he wants, knows how he will act, and does it. His character stays true. About halfway through the game he has a sort of inner climax, in which the conflict within him is so great that he is forced to change views of the world. This is a real character. He grows, he's round, he's not flat. I was very impressed with his ever slow turnaround, from his thoughts before the parade to the scene on the Ragnarok.
The battle system is excellent. FFVIII introduces a "Junction System", in which magic can be attached to stats to make the character more powerful. The Guardian Forces allow the characters to achieve these amazing feats. Guardian Forces are so much better than FFVII's Summons, which were only used in battle. GF's can give characters plenty of new abilities, and ability points will not be wasted in this game. The Summons in FFVII were just there like rocks... the GF's in FFVIII are characters in themselves which serve to better your main characters.
Although this new battle system is astounding, it isn't without its flaws. You could spend countless hours just drawing magic from enemies, and if you wish to get a really good character, you will have to. If you don't use the right abilities from the beginning, you will end up with a Level 100 character giving only 7,000 damage at the end (instead of a whomping 9999). But these are only a few things compared to how much fun the junction system is. It's almost like a sports game. You can sit for several minutes just rearranging your magic, figuring out what works best where, managing your stats, so to say. It sounds complex, and indeed it is. But this system is more rewarding than the Materia system or the Attach-Magic-Stones-in-Clothing system of the deranged Final Fantasy IX.
Some people complain that FFVIII's plot is dull, shallow, and utterly witless. I have to disagree. Although it is very unusual, and it seems to shift entirely too much about halfway, we must remember sappy FFVII's chase-Sephiroth plot. Now THAT was boring. Squall, Zell, Quistis, and the others in your group must complete several missions and get to the third disc before you even know who the final boss is (and that boss does just appear out of nowhere--I'll admit, that's quite awkward).
The music is just like much of Uematsu's work. It is very entertaining in some parts, such as Only a Plank Between One and Perdition, Never Look Back, Liberi Fatali, and the ominous voices in Succession of Witches, but it can be very pointless and dull in areas. Such as when you're up near the moon, or in the final castle. Ugh.
The main flaw I've found in Final Fantasy VIII, as well as all other Final Fantasy's (except, of course, Final Fantasy I), is that the plot gets in the way too much. I never felt like I had any time to run around and defeat monsters for experience points. In certain parts, you will not be on the world map for what seems like ages. But some of the enemies are great, and FFVIII sports one excellent bestiary.
To sum up what I've said, Final Fantasy VIII is much better than it's sappy predecessors, has much better movie sequences, has superior music, astounding character development, an excellent battle system, and a plot that will nearly devour you with its twists and turns. I would recommend this to ANY gamer of ANY skill. Anybody who enjoys pure modern fantasy with a great plot and superb animation can NOT pass this one up.
I couldn't have made a better choice. Let me tell you why FFVIII is probably the best RPG ever created.
First of all, the opening scene is tremendous. The song, Liberi Fatali, is definitely one of Nobuo Uematsu's greatest compositions. The battle between Squall and Seifer at the beginning is simply amazing. This scene right here revolutionized how a game should look. The movie sequences are totally amazing.
Squall is a young cadet at the Balamb Garden, a training ground of sorts for SeeD, an elite mercenary group. Squall is not the most optimistic person. He is, however, very realistic, which causes many people not to like him. From this paragraph already, Squall has much more character than Final Fantasy VII's Cloud. Cloud couldn't make up his mind who he wanted to be. Squall knows what he wants, knows how he will act, and does it. His character stays true. About halfway through the game he has a sort of inner climax, in which the conflict within him is so great that he is forced to change views of the world. This is a real character. He grows, he's round, he's not flat. I was very impressed with his ever slow turnaround, from his thoughts before the parade to the scene on the Ragnarok.
The battle system is excellent. FFVIII introduces a "Junction System", in which magic can be attached to stats to make the character more powerful. The Guardian Forces allow the characters to achieve these amazing feats. Guardian Forces are so much better than FFVII's Summons, which were only used in battle. GF's can give characters plenty of new abilities, and ability points will not be wasted in this game. The Summons in FFVII were just there like rocks... the GF's in FFVIII are characters in themselves which serve to better your main characters.
Although this new battle system is astounding, it isn't without its flaws. You could spend countless hours just drawing magic from enemies, and if you wish to get a really good character, you will have to. If you don't use the right abilities from the beginning, you will end up with a Level 100 character giving only 7,000 damage at the end (instead of a whomping 9999). But these are only a few things compared to how much fun the junction system is. It's almost like a sports game. You can sit for several minutes just rearranging your magic, figuring out what works best where, managing your stats, so to say. It sounds complex, and indeed it is. But this system is more rewarding than the Materia system or the Attach-Magic-Stones-in-Clothing system of the deranged Final Fantasy IX.
Some people complain that FFVIII's plot is dull, shallow, and utterly witless. I have to disagree. Although it is very unusual, and it seems to shift entirely too much about halfway, we must remember sappy FFVII's chase-Sephiroth plot. Now THAT was boring. Squall, Zell, Quistis, and the others in your group must complete several missions and get to the third disc before you even know who the final boss is (and that boss does just appear out of nowhere--I'll admit, that's quite awkward).
The music is just like much of Uematsu's work. It is very entertaining in some parts, such as Only a Plank Between One and Perdition, Never Look Back, Liberi Fatali, and the ominous voices in Succession of Witches, but it can be very pointless and dull in areas. Such as when you're up near the moon, or in the final castle. Ugh.
The main flaw I've found in Final Fantasy VIII, as well as all other Final Fantasy's (except, of course, Final Fantasy I), is that the plot gets in the way too much. I never felt like I had any time to run around and defeat monsters for experience points. In certain parts, you will not be on the world map for what seems like ages. But some of the enemies are great, and FFVIII sports one excellent bestiary.
To sum up what I've said, Final Fantasy VIII is much better than it's sappy predecessors, has much better movie sequences, has superior music, astounding character development, an excellent battle system, and a plot that will nearly devour you with its twists and turns. I would recommend this to ANY gamer of ANY skill. Anybody who enjoys pure modern fantasy with a great plot and superb animation can NOT pass this one up.
I grew up on the Final Fantasy series, I remember playing the first one when I was a mere sprog and the excitement that came with each subsequent release.
By the time eight came out I was a man but my love for the franchise was as strong as ever, I perhaps wasn't ready for the epic that I was about the undertake.
At that point as good as all the previous games were nothing had come close to this masterpiece. And yes I know most people fawn all over seven, but not this guy.
The characters were so varied, so original. The plot was captivating, gripping and nothing short of an epic. The score was the best yet, it took each scene and enhanced it with memorable tracks that really helped you get into the drama before you.
The game itself, I've heard a lot of criticism. Many people say that the combat system is too simple and that using certain junctions you can become rather overpowered. Truth be told, this is kind of right but not to a game breaking point.
The combat is fluid and turn based (The way the franchise should have stayed). The enemies are plentiful as are the incredible boss encounters. The amount of side content is insane, from the excellent card game through to the additional guardian forces there are hundreds of hours of enjoyment to be had.
It has to be said I adore Final Fantasy eight and since this only one FF game has beaten it in my eyes. Gripping, powerful and near flawless it's the benchmark for rpgs that so very few come close to competing with.
The Good:
Looks great
Perfect score
Powerful story
Incredible characters
The Bad:
You can get overpowered rather easily
Very grindy in places especially for side content rewards
Acquiring 100% of cards requires some silly methods you'd never know about without a guide
Things I Learnt From This Game:
Squall > Cloud
Rinoa > Aerith
The fact that every other Final Fantasy has been re-released/remastered except eight is evidence that the world is a sentient being and ruddy hates me
By the time eight came out I was a man but my love for the franchise was as strong as ever, I perhaps wasn't ready for the epic that I was about the undertake.
At that point as good as all the previous games were nothing had come close to this masterpiece. And yes I know most people fawn all over seven, but not this guy.
The characters were so varied, so original. The plot was captivating, gripping and nothing short of an epic. The score was the best yet, it took each scene and enhanced it with memorable tracks that really helped you get into the drama before you.
The game itself, I've heard a lot of criticism. Many people say that the combat system is too simple and that using certain junctions you can become rather overpowered. Truth be told, this is kind of right but not to a game breaking point.
The combat is fluid and turn based (The way the franchise should have stayed). The enemies are plentiful as are the incredible boss encounters. The amount of side content is insane, from the excellent card game through to the additional guardian forces there are hundreds of hours of enjoyment to be had.
It has to be said I adore Final Fantasy eight and since this only one FF game has beaten it in my eyes. Gripping, powerful and near flawless it's the benchmark for rpgs that so very few come close to competing with.
The Good:
Looks great
Perfect score
Powerful story
Incredible characters
The Bad:
You can get overpowered rather easily
Very grindy in places especially for side content rewards
Acquiring 100% of cards requires some silly methods you'd never know about without a guide
Things I Learnt From This Game:
Squall > Cloud
Rinoa > Aerith
The fact that every other Final Fantasy has been re-released/remastered except eight is evidence that the world is a sentient being and ruddy hates me
Final Fantasy VIII (1999) has always been a polarizing game. It's narrative style and game play mechanics were so different from previous entries in the series that it was bound to be a matter of taste with hardcore fans. However, I feel this title, the series' black sheep (okay, until XIII), is among the best RPGs ever created.
The junctioning system is not perfect; yes, drawing magic can be tedious. But I think the system on the whole is a neat way to customize characters. With some more reworking, the junction and draw system could be amazing. I also liked the way summons were utilized as something other than glorified spells.
Though many seem to despise him, I think Squall Leonhart may be the best written FF protagonist. His psychology and worldview sync well with his back story and the game's themes of the need for companionship and love. The other characters in the party are all fascinating in their own ways and grow in complexity, though sadly a few are not given as much development as they should have been.
The love story of Squall and Rinoa, while maybe not "the last great love story of the 20th century," is sweet and effective. A little cheesy at times, but that's part of what makes them an appealing couple.
Of course, there are flaws. The narrative gets convoluted toward the end. There is a certain plot twist that is never fleshed out enough and comes off as trite. The draw system gets tedious. The gun blade is a silly concept, sure. Still, nothing is ever perfect, even great art, which I firmly believe this game to be, mock me for it or no.
There's so much more I could praise: the soundtrack, the world-building, the stunning (for 1999) FMV sequences, and the Triple Triad mini game. The story and rich characterization of the protagonist alone make FFVIII a game in desperate need of re-evaluation.
The junctioning system is not perfect; yes, drawing magic can be tedious. But I think the system on the whole is a neat way to customize characters. With some more reworking, the junction and draw system could be amazing. I also liked the way summons were utilized as something other than glorified spells.
Though many seem to despise him, I think Squall Leonhart may be the best written FF protagonist. His psychology and worldview sync well with his back story and the game's themes of the need for companionship and love. The other characters in the party are all fascinating in their own ways and grow in complexity, though sadly a few are not given as much development as they should have been.
The love story of Squall and Rinoa, while maybe not "the last great love story of the 20th century," is sweet and effective. A little cheesy at times, but that's part of what makes them an appealing couple.
Of course, there are flaws. The narrative gets convoluted toward the end. There is a certain plot twist that is never fleshed out enough and comes off as trite. The draw system gets tedious. The gun blade is a silly concept, sure. Still, nothing is ever perfect, even great art, which I firmly believe this game to be, mock me for it or no.
There's so much more I could praise: the soundtrack, the world-building, the stunning (for 1999) FMV sequences, and the Triple Triad mini game. The story and rich characterization of the protagonist alone make FFVIII a game in desperate need of re-evaluation.
10TomiusJ
Final Fantasy VIII was regarded as "flawed" by many Final Fantasy fans upon release. The truth is, they were too busy re-playing Final Fantasy VII to realise exactly what had just be created.
Final Fantasy VIII is not only my favourite game of all time, it's probably the best. To try and explain it right now is very hard, not because of a complex plot or difficult scenario: but because whatever I say will not compare to how much of a masterpiece it really is.
I will however, point out some finer points: The characters are the most in-depth, perfect and different individuals you will ever meet in a video game. They're so developed, they seem real. They interact with each other based on their feelings, and you never for a minute feel like they're video game characters. Best of all, they're likable to a point in which you wish you were part of their gang. I cannot express my "true" thoughts on how much I worship the characters of Final Fantasy VIII: it would be impossible for me to comprehend.
The music is an absolute masterpiece. It's perfect and beautifully crafted. I purchased the soundtrack, and I listen to it on shuffle everyday for a few hours. It always suits the scene or setting, or builds up tension, suspense or just plain excitement. It's awesome.
The plot is not basic. It's complex. It's amazing. It's definitely un-flawed, and people are now starting to realise exactly what's so good about the 8th chapter in the Final Fantasy saga.
If you could have one game to play forever, I strongly recommend this. It's my choice, and I complete it at least 3 times a year to ensure I never forget about it: although that's not very likely.
Overall: The greatest game of all time, without a doubt. A definitive gaming masterpiece for FF fans alike. Pure perfection. (10/10)
Final Fantasy VIII is not only my favourite game of all time, it's probably the best. To try and explain it right now is very hard, not because of a complex plot or difficult scenario: but because whatever I say will not compare to how much of a masterpiece it really is.
I will however, point out some finer points: The characters are the most in-depth, perfect and different individuals you will ever meet in a video game. They're so developed, they seem real. They interact with each other based on their feelings, and you never for a minute feel like they're video game characters. Best of all, they're likable to a point in which you wish you were part of their gang. I cannot express my "true" thoughts on how much I worship the characters of Final Fantasy VIII: it would be impossible for me to comprehend.
The music is an absolute masterpiece. It's perfect and beautifully crafted. I purchased the soundtrack, and I listen to it on shuffle everyday for a few hours. It always suits the scene or setting, or builds up tension, suspense or just plain excitement. It's awesome.
The plot is not basic. It's complex. It's amazing. It's definitely un-flawed, and people are now starting to realise exactly what's so good about the 8th chapter in the Final Fantasy saga.
If you could have one game to play forever, I strongly recommend this. It's my choice, and I complete it at least 3 times a year to ensure I never forget about it: although that's not very likely.
Overall: The greatest game of all time, without a doubt. A definitive gaming masterpiece for FF fans alike. Pure perfection. (10/10)
Lo sapevi?
- QuizA real-time rendition of Final Fantasy VIII's signature "ballroom scene" using the Playstation 2 graphic engine was created to show off the new console's power.
- BlooperAfter Squall is dressed up in his uniform, he leaves his dormitory room located in the North area first floor of Balamb Garden and he leaves the North area. But when Quisits calls for Squall at the First Floor Lobby. Squall approaches from the South as though he's entering the school from the front gate.
- Citazioni
[On the Ragnorak, comforting Rinoa]
Squall: [in his thoughts] I don't know what to do... This is just another crossroad in my life. But, for the first time, I don't know which way to go. I've come this far because I've... fallen for you... Rinoa... Now... am I just supposed to let you go...?
- Curiosità sui creditiDuring the end first half of the end credits we see a few minutes of "handheld video camera footage" taken during a party after the team's victory over the sorceress. At the end, just before the camera's battery runs out we see Riona outside pointing towards the sky. After the credits are done there is an additional scene.
- Versioni alternativeBecause it is illegal to posses Nunchaku in the UK, it is also illegal to have them shown in movies and on television shows. For this reason, Selphie's weapon of choice has been reclassified in the UK version as "Sticks of Death".
- ConnessioniEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Colonne sonoreLiberi Fatali
Music Composed by Nobuo Uematsu
Lyrics by Kazushige Nojima
Latin Translation by Tarô Yamashita
Orchestrations by Shirô Hamaguchi (as Shirou Hamaguchi)
Conductor: Katsuaki Nakatani
Soprano: Komaki Miyabe, Matsue Hamauzu
Alto: Chie Sasakura, Hitomi Kaga
Tenor: Hirokazu Takiguchi, Jun Suzuki
Bass: Katsuyuki Nakanishi, Takeshi Yamagami
Recording & Mixing Engineer: Kenji Nagashima
Assistant Engineers: Yasuhiro Tsurusaki, Yasuo Iijimma
Recording Coordinator: Yûji Saitô (as Yuji Saitou)
Recorded at Sound City, Tokyo
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