VALUTAZIONE IMDb
7,5/10
1428
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaShredder has kidnapped television reporter April O'Neill and the awesome foursome: Leonardo, Michaelangelo, Donatello, and Raphael must kick into gear and defeat Foot Soldiers and some bogus... Leggi tuttoShredder has kidnapped television reporter April O'Neill and the awesome foursome: Leonardo, Michaelangelo, Donatello, and Raphael must kick into gear and defeat Foot Soldiers and some bogus bosses and defeat the evil Shredder.Shredder has kidnapped television reporter April O'Neill and the awesome foursome: Leonardo, Michaelangelo, Donatello, and Raphael must kick into gear and defeat Foot Soldiers and some bogus bosses and defeat the evil Shredder.
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Recensioni in evidenza
This is simply one of the most important arcade games of my youth. Aside from being based on the greatest pop phenomena of the time, the game was incredibly well designed. Similar arcade games like The Simpsons and The X-Men, were equally as addicting, but Ninja Turtles took the cake. The game was adapted to the NES home system, but the transition didn't work well. Aside from the poor 8-bit graphics compared to the arcade's original 16+, many of the games hidden treasures like smackable scenery, background jokes, and between stage animations were cut. No wonder extra stages and Pizza Hut ads were placed in the game to poorly compensate. If you are to play this game your better to find the arcade itself. In the days of NES, Super Nintendo and Genesis, Konami was simply a master maker of great games. But they fail big time with the over rated 3D revolution. They just don't make games like this anymore. No one does.
This will in part be based on the version found in the cowabunga collection. That comes with one save slot for each of these as well as a relatively generous rewind. This means that this is now somewhat more accessible. There are also difficulty settings and even God Mode and level select.
This is very much based on the Saturday morning cartoon that first aired two years before this came out. The color palette and designs are either directly from there or heavily inspired by it. This was the most popular version at the time with the original parody of gritty comics having been dwarfed by it.
Even though I used to love the show and still have some fondness for it even at age 7 I wished that these nifty designed evil beings were allowed to be more threatening. When the evil shredder attacks they don't cut him no slack. But they sure do attack him with a lot of pizza ingredients. So it was great to see that here they actually did get to be.
Allows you to fight pretty much every single one that you would want to based on hey this iteration of the ip and based on how early in the run it was. There's a lot here that is right out of the pilot and if you remember that one you already know that that's actually one of the best episodes.
Each boss fight is memorable. Bebop and rocksteady will do an animalistic charge at you and yes they do indeed get to use their guns and quite effectively at that. Even Baxter Stockman manages to intimidate. The final one actually has one or two very clever touches that I found delightful.
When fighting them or just the regular enemies it is crucial that you learn their patterns of movement and attack. Even if you're playing solo they will be plentiful and often try to surround you rather than come at you from one place and they certainly won't just wait around for their turn like has been noted tends to happen in martial arts films that aren't naive enough to try otherwise like Batman begins. Man am I glad that Nolan got that out of his system and vastly improved for the Dark Knight.
Expect a lot of pallet swaps of the footsoldier. It didn't bother me personally because they're sufficiently different in how they come after you. The regular one will just punch and kick. There's a version that will throw a boomerang which you of course have to watch for coming and going, some have Spears that you really don't want to jump over, some have at least one sword each and there's even some that will walk in unison carrying a massive rocket that they will throw at the ground causing a substantial explosion and there's just enough time for you to realize what's about to happen and prepare for it appropriately.
And don't even get me started on the robots. The Mausers of course make appearances. And now that I've just completed this it'll be a while before I play it again though I hope it won't be about 30 years like last time and there are definitely things I will miss but fighting roadkill Rodney's is not one of those. You will sometimes be fired upon by lasers and some have an electric whip. Some will grab you and hold you while someone else attacks from the other side.
You can complete this on your own or with three others. Originally it would have to be all of you at the machine. With the emulated version you can do it online. I've read that it's stable although the player base is not huge so keep that in mind. At some point I'd like to try that though right now my carpal tunnel is so bad I can't play anything for more than 11 minutes without a long break and I'm not about to subject someone else to having to wait through that.
Overall the four turtles do play fairly similarly which is of course not ideal. Donatello has the most range at the cost of speed and he's definitely the one you want to go with if you're entirely on your own during this. Rafael is at the other end. Michelangelo is a party dude and also right there with him. And Leonardo is a pretty decent mix.
So this is about what you would expect based on the iconic sets of weapons they wield. If there's more than one of you playing then you'll definitely want to coordinate based on this. And if it's just two of you make sure you both choose someone that makes sense for there not being more of you.
There is a little bit of attack chaining. You can't particularly choose between them. Basically you are doing it while standing or at the start, middle and end of a jump. For each of these you're going to want to choose carefully because they all have strengths and weaknesses. There isn't any 1 tactic that works regardless of circumstance.
The opening of this emulates the intro of the aforementioned tv series or rather the part at the very start of it with the nuclear glow blasting away a manhole cover and then the titular characters jumping out. That's not the only time that they play part of the music from there and in general every tune here fits and really gets you pumped and gets you to keep playing.
This also has great sound work. Everything that hurts you or your foes sounds like it has an impact. It also uses voice clips including cowabunga and tonight I dine on turtle soup. Because of how few things you need to be able to do with controls this is something you can very easily pick up and play. That deceptive simplicity gives way to complexity. The position on the screen matters tremendously.
You're going to want to protect all of the corners and always be aware that something dangerous could come from anywhere at nearly any time, though you will gradually get better at avoiding it and even predicting some of them, especially on repeat runs. The skateboard level is glorious. Recommended. 8/10.
This is very much based on the Saturday morning cartoon that first aired two years before this came out. The color palette and designs are either directly from there or heavily inspired by it. This was the most popular version at the time with the original parody of gritty comics having been dwarfed by it.
Even though I used to love the show and still have some fondness for it even at age 7 I wished that these nifty designed evil beings were allowed to be more threatening. When the evil shredder attacks they don't cut him no slack. But they sure do attack him with a lot of pizza ingredients. So it was great to see that here they actually did get to be.
Allows you to fight pretty much every single one that you would want to based on hey this iteration of the ip and based on how early in the run it was. There's a lot here that is right out of the pilot and if you remember that one you already know that that's actually one of the best episodes.
Each boss fight is memorable. Bebop and rocksteady will do an animalistic charge at you and yes they do indeed get to use their guns and quite effectively at that. Even Baxter Stockman manages to intimidate. The final one actually has one or two very clever touches that I found delightful.
When fighting them or just the regular enemies it is crucial that you learn their patterns of movement and attack. Even if you're playing solo they will be plentiful and often try to surround you rather than come at you from one place and they certainly won't just wait around for their turn like has been noted tends to happen in martial arts films that aren't naive enough to try otherwise like Batman begins. Man am I glad that Nolan got that out of his system and vastly improved for the Dark Knight.
Expect a lot of pallet swaps of the footsoldier. It didn't bother me personally because they're sufficiently different in how they come after you. The regular one will just punch and kick. There's a version that will throw a boomerang which you of course have to watch for coming and going, some have Spears that you really don't want to jump over, some have at least one sword each and there's even some that will walk in unison carrying a massive rocket that they will throw at the ground causing a substantial explosion and there's just enough time for you to realize what's about to happen and prepare for it appropriately.
And don't even get me started on the robots. The Mausers of course make appearances. And now that I've just completed this it'll be a while before I play it again though I hope it won't be about 30 years like last time and there are definitely things I will miss but fighting roadkill Rodney's is not one of those. You will sometimes be fired upon by lasers and some have an electric whip. Some will grab you and hold you while someone else attacks from the other side.
You can complete this on your own or with three others. Originally it would have to be all of you at the machine. With the emulated version you can do it online. I've read that it's stable although the player base is not huge so keep that in mind. At some point I'd like to try that though right now my carpal tunnel is so bad I can't play anything for more than 11 minutes without a long break and I'm not about to subject someone else to having to wait through that.
Overall the four turtles do play fairly similarly which is of course not ideal. Donatello has the most range at the cost of speed and he's definitely the one you want to go with if you're entirely on your own during this. Rafael is at the other end. Michelangelo is a party dude and also right there with him. And Leonardo is a pretty decent mix.
So this is about what you would expect based on the iconic sets of weapons they wield. If there's more than one of you playing then you'll definitely want to coordinate based on this. And if it's just two of you make sure you both choose someone that makes sense for there not being more of you.
There is a little bit of attack chaining. You can't particularly choose between them. Basically you are doing it while standing or at the start, middle and end of a jump. For each of these you're going to want to choose carefully because they all have strengths and weaknesses. There isn't any 1 tactic that works regardless of circumstance.
The opening of this emulates the intro of the aforementioned tv series or rather the part at the very start of it with the nuclear glow blasting away a manhole cover and then the titular characters jumping out. That's not the only time that they play part of the music from there and in general every tune here fits and really gets you pumped and gets you to keep playing.
This also has great sound work. Everything that hurts you or your foes sounds like it has an impact. It also uses voice clips including cowabunga and tonight I dine on turtle soup. Because of how few things you need to be able to do with controls this is something you can very easily pick up and play. That deceptive simplicity gives way to complexity. The position on the screen matters tremendously.
You're going to want to protect all of the corners and always be aware that something dangerous could come from anywhere at nearly any time, though you will gradually get better at avoiding it and even predicting some of them, especially on repeat runs. The skateboard level is glorious. Recommended. 8/10.
First of all this section is referring to the 4 player ARCADE game and not the much inferior 1 player Nintendo game. I noticed the first reviewer was commenting on the NES game. If you played the arcade game then you know that the 8 bit NES version is not the same game. Just like Double Dragon did for 2 player beat em ups and Street Fighter 2 did for fighting games, the Turtles arcade game started the 4 player beat em up trend that lasted to the mid 90's. The Simpsons, Turtles 2: Turtles in Time, and X-men are just some of the games that came off the success of this game. The voices came straight from the TV show actors. This game is still very fun and playable today if you can find it. This game is much more fun when playing with at least one other player. Not to mention easier and cheaper because you'll use less quarters. When with playing three others this game was downright addictive. Anyway check it out.
TEENAGE MUTANT NINJA TURTLES, in my opinion, is one of the best arcade games I have ever played. Even though I haven't owned a Nintendo Wii for very long, I enjoy this game very much. In addition, beating the game makes me want to play it even more. When and if you can get a Nintendo Wii, this game should definitely be on your list of downloads. Before I wrap this up, I'd like to say that the people at Konami know how to keep video game fanatics entertained. Now, in conclusion, if you're a video game fanatic, this is definitely one you'll want to play and own. I can guarantee you that you will become hooked once you start playing.
Compared to Teenage Mutant Ninja Turtles, its sort-of predecessor, this game is (sometimes literally) a walk in the park. This being originally an arcade game ported to the NES, the gameplay is much simpler and more straightforward. The goal is to simply walk to the right in side-scrolling levels, defeating everything that Shredder, Krang and the Footclan throw at you before you can proceed. Footsoldiers, small robots, wild animals, helicopters, you name it.
Actually, the simplicity of this game was a welcome change of pace after the much more complex (not to mention frustrating) first NES game, which featured maze-like stages, impossibly tough enemies, and one-hit-kill situations. You will find none of that here. Gameplay is purposely easy, just beat up everything that gets in your way over the course of ten widely varying areas. Every now and then you get to use a fire hydrant cap, manhole cover or parking meter to hit the baddies with, and there is one very cool level where you fight from a skateboard, but that's about all the variation in gameplay there is. This game was clearly made for mindless beating rather than strategy, but fortunately it worked.
In the beginning of the game, you can pick your Turtle to fight with, but theya re quite interchangeable, since their attacks have more or less the same effect (Leo and Donatello have a better range, though). Your attacks are somewhat limited anyway, to normal attacks, jump kicks and special attacks. Mastering the latter two is basically key to finishing the game. You get to use them on a significant horde of enemies, quite varied and some more tricky than others, so never a dull moment. But the real challenge lies in the boss fights. Several of these bosses are old acquaintances of the animated TV show, which makes battling them extra fun, and some of them, like Shredder and Krang, really put up a good fight.
People complained about this game looking significantly less good on the NES as compared to the arcade version. Yeah, what'd you expect? It didn't bother me, because it still looked much better graphically than the previous game. There was always good level music to enjoy, and the NES version had some extended and additional levels, so I'm not complaining.
This game offered a nice alternative to all the Legend of Zeldas and Castlevanias of the time that were more immersive, but also more headache-inducing. Nothing wrong with a little button-bashing every once in a while. Especially not when it envolves our four favorite green ninjas.
Actually, the simplicity of this game was a welcome change of pace after the much more complex (not to mention frustrating) first NES game, which featured maze-like stages, impossibly tough enemies, and one-hit-kill situations. You will find none of that here. Gameplay is purposely easy, just beat up everything that gets in your way over the course of ten widely varying areas. Every now and then you get to use a fire hydrant cap, manhole cover or parking meter to hit the baddies with, and there is one very cool level where you fight from a skateboard, but that's about all the variation in gameplay there is. This game was clearly made for mindless beating rather than strategy, but fortunately it worked.
In the beginning of the game, you can pick your Turtle to fight with, but theya re quite interchangeable, since their attacks have more or less the same effect (Leo and Donatello have a better range, though). Your attacks are somewhat limited anyway, to normal attacks, jump kicks and special attacks. Mastering the latter two is basically key to finishing the game. You get to use them on a significant horde of enemies, quite varied and some more tricky than others, so never a dull moment. But the real challenge lies in the boss fights. Several of these bosses are old acquaintances of the animated TV show, which makes battling them extra fun, and some of them, like Shredder and Krang, really put up a good fight.
People complained about this game looking significantly less good on the NES as compared to the arcade version. Yeah, what'd you expect? It didn't bother me, because it still looked much better graphically than the previous game. There was always good level music to enjoy, and the NES version had some extended and additional levels, so I'm not complaining.
This game offered a nice alternative to all the Legend of Zeldas and Castlevanias of the time that were more immersive, but also more headache-inducing. Nothing wrong with a little button-bashing every once in a while. Especially not when it envolves our four favorite green ninjas.
Lo sapevi?
- QuizTo gain access to a cheat where you can select any level or extra lives, enter the following code on the main screen (with the Turtles logo) before the cut scenes play: B, A, B, A, UP, DOWN, B, A, LEFT, RIGHT, B, A, START
- BlooperWhen Granitor (the blue stone warrior) first appears, he is heard saying, "Crush the turtles!" But the on-screen captions read: "Crash the turtles!"
- Citazioni
Rocksteady: Say your prayers, toitles.
- Curiosità sui creditiThe credits scroll across a ticker.
- Versioni alternative(2004) A version of the game is included as an unlockable extra in Teenage Mutant Ninja Turtles 2: Battle Nexus (2004). However, all the music from the original arcade game is replaced with new music, and the voices are also changed.
- ConnessioniEdited into Teenage Mutant Ninja Turtles: The Cowabunga Collection (2022)
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