VALUTAZIONE IMDb
8,1/10
5700
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaIn 1989, Henry takes a volunteer fire lookout job in the Wyoming wilderness to escape from his troubled past, only to be thrown into plethora of paranoia and mystery.In 1989, Henry takes a volunteer fire lookout job in the Wyoming wilderness to escape from his troubled past, only to be thrown into plethora of paranoia and mystery.In 1989, Henry takes a volunteer fire lookout job in the Wyoming wilderness to escape from his troubled past, only to be thrown into plethora of paranoia and mystery.
- Regia
- Sceneggiatura
- Star
- Ha vinto 2 BAFTA Award
- 6 vittorie e 8 candidature totali
Rich Sommer
- Henry
- (voce)
Cissy Jones
- Delilah
- (voce)
Larissa Gallagher
- Julia
- (voce)
Nikki Rapp
- Lily - Teen 2
- (voce)
Mac Brandt
- Ned Goodwin
- (voce)
Recensioni in evidenza
It's one of the most beautiful and aesthetically pleasing video games I've ever played! The storyline is pretty good as well.
This game is a rare beauty. Although not offering much in terms of gameplay, the game completely makes up for it in graphics, characters, immersion and not to mention the amazing voice acting.
The game was a great surprise for me. The graphics and the voice acting was very good. The world had a lot of details in it. When you start your job as a firefighter, you can have some time to acquaint yourself with the new living place, new places and so on, and it felt very refreshing. Everyone can connect the place with their own experience. It will definitely feel like taking a break in wilderness.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
This game is beautiful and really heartwarming. The plot is not something that is far-fetched it's just a dude whose wife is sick and currently living with her family and he's taking the summer off to work on a firewatch tower. The experience is not that long but it feels quite the opposite. I personally felt every emotion the man had and was really immersed into his story due to the minimalistic but well curated introduction.
I finished the game in one sitting as it is just 4 hours long. If you're looking for something with complex gameplay then this is not it as it is just supposed to be relaxing and plot-oriented. It does get a bit boring and frustrating when I get lost in the woods as I'm someone who's terrible with directions irl and ingame. No other downsides though. Stunning visuals and voice acting. Maaaan the voice acting is just perfect and so real. Delilah's voice actor is gifted.
Hats off to the developers. Definitely looking forward to their next project.
I picked the game up because of graphic designer Olly Moss, whom I knew for his awesome movie posters (seriously, check them out).
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
Lo sapevi?
- QuizThe physique of Henry is modeled after comedian Louis C.K.
- BlooperThe game starts with Henry waking up while wearing his wedding ring, even though the ring is an interactive object in the game sitting on the table, which you can put on.
- ConnessioniFeatured in Markiplier: Firewatch | Part 1 | ALMOST TOO BEAUTIFUL (2016)
- Colonne sonorePush Play
by Cheap Talk
Written by Nate Bosley and Joy Chun
Published by Mr. Funny Man Music (ASCAP)
Performed by Cheap Talk
License owned by Cheap Talk
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