22 recensioni
I picked the game up because of graphic designer Olly Moss, whom I knew for his awesome movie posters (seriously, check them out).
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
I played it 2 years ago, I was going through a break up and needed some time to relax and meditate. I could say this game found me, two years later I still remember how this game helped me to get well with myself. I totally recommend it.
- alvaro-118-516050
- 10 nov 2019
- Permalink
The voice acting carries the entire thing.
It's not often that you see such a mature approach to storytelling in video games. This game does a great job at diving into some "adult" issues while keeping it lively and bright, and I love that aspect of it.
That said, the gameplay is by far its weakest point. The amount of things you can do is very bare, and I would even go so far as to say that it's barely a game. A very compelling experience nonetheless.
It's not often that you see such a mature approach to storytelling in video games. This game does a great job at diving into some "adult" issues while keeping it lively and bright, and I love that aspect of it.
That said, the gameplay is by far its weakest point. The amount of things you can do is very bare, and I would even go so far as to say that it's barely a game. A very compelling experience nonetheless.
- colorthekid
- 6 ott 2019
- Permalink
- PersianCinephile
- 1 mar 2019
- Permalink
This game is a rare beauty. Although not offering much in terms of gameplay, the game completely makes up for it in graphics, characters, immersion and not to mention the amazing voice acting.
- micahjude-137-147645
- 29 dic 2018
- Permalink
It's one of the most beautiful and aesthetically pleasing video games I've ever played! The storyline is pretty good as well.
- Eugenia123345
- 19 lug 2019
- Permalink
I just can say the game is awesome the feeling that its gave uou its something that you never felt,at least for me....
This game is beautiful and really heartwarming. The plot is not something that is far-fetched it's just a dude whose wife is sick and currently living with her family and he's taking the summer off to work on a firewatch tower. The experience is not that long but it feels quite the opposite. I personally felt every emotion the man had and was really immersed into his story due to the minimalistic but well curated introduction.
I finished the game in one sitting as it is just 4 hours long. If you're looking for something with complex gameplay then this is not it as it is just supposed to be relaxing and plot-oriented. It does get a bit boring and frustrating when I get lost in the woods as I'm someone who's terrible with directions irl and ingame. No other downsides though. Stunning visuals and voice acting. Maaaan the voice acting is just perfect and so real. Delilah's voice actor is gifted.
Hats off to the developers. Definitely looking forward to their next project.
- Sherlemious
- 13 feb 2021
- Permalink
FIREWATCH (2016) was a really great game, although definitely not long enough. The setup is great, packs an emotional punch, gameplay is fun and captivating. Graphically, the game is on the minimalistic side, not overly detailed or hyper realistic, but eye catching and interesting. The main characters are really well written and immediately come to life, you can't help but care for them or relate to their situations. And once the ball starts rolling there's a good deal of mystery and suspense that really drive the story along.
Sadly, the ending was pretty anti-climactic and felt like a bit of a letdown to me, but the story, gameplay and characters still hold up in my memory many months later. I still really enjoyed the game but felt like it could have gone a better direction and really could've been a masterpiece, but the so-so ending kinda deflated a lot of its glory. Still, it's really worth a chance. It's great up until the end.
STORY: 8/10 GAMEPLAY: 9/10 GRAPHICS: 7/10 ART DESIGN: 8/10 MUSIC: 7/10 OVERALL RATING: 8.5.
Sadly, the ending was pretty anti-climactic and felt like a bit of a letdown to me, but the story, gameplay and characters still hold up in my memory many months later. I still really enjoyed the game but felt like it could have gone a better direction and really could've been a masterpiece, but the so-so ending kinda deflated a lot of its glory. Still, it's really worth a chance. It's great up until the end.
STORY: 8/10 GAMEPLAY: 9/10 GRAPHICS: 7/10 ART DESIGN: 8/10 MUSIC: 7/10 OVERALL RATING: 8.5.
- Jinxxa_Wolfe
- 1 set 2020
- Permalink
And I dont mean as in "mature content". This game has a dialogue focused story where you spend the entire game doing various task but what's really interesting are the conversations you have with the woman on the talkie. The conversations are very well written and have a certain maturity to them. You get dialogue options also and it seems quite better than a lot of other games with this feature. The characters themselves are very intriguing and well developed. And even though the story isnt told in a conventional way you get a very different approach to these character's personalities. Aside from that, the game looks very nice with its artstyle and colors. I think this is a very good game but you shouldnt expect any gameplay, go in it for the dialogue.
Started good, interesting buildup and characters.
But in the last mission of the game, the writers rushed the ending and messed up everything in the story which leads to absolutely nothing.
But in the last mission of the game, the writers rushed the ending and messed up everything in the story which leads to absolutely nothing.
- FahimShahriar45
- 25 lug 2021
- Permalink
Labeling it a "walking simulator" isn't just criticism-it's a reality. There's barely any meaningful interaction beyond wandering through the woods, listening to dialogue, and occasionally pressing a button to climb something.
The core of the game-the relationship between Henry and Delilah-is built on long conversations, but the overall story fails to justify the weight it tries to carry. The idea of two strangers bonding in isolation is compelling, but the narrative quickly collapses under the weight of its own contrivances. The supposed "mystery" feels forced and illogical: a fenced-off area in a national park that the authorities know nothing about? A physical attack on the protagonist that somehow doesn't warrant a report? Blackmail treated like a minor inconvenience? Every narrative choice feels unnatural, making it hard to suspend disbelief.
The lack of player agency only makes this worse. You are forced to follow along with decisions that make no sense in real life.
The ending that is as anticlimactic as it is underwhelming. The game builds tension, only to fizzle out with a resolution that feels lazy rather than profound.
The one redeeming aspect is the voice acting. The performances are strong and do their best to carry the emotional weight of the story.
In the end, Firewatch is best experienced as a podcast listened on YouTube.
The core of the game-the relationship between Henry and Delilah-is built on long conversations, but the overall story fails to justify the weight it tries to carry. The idea of two strangers bonding in isolation is compelling, but the narrative quickly collapses under the weight of its own contrivances. The supposed "mystery" feels forced and illogical: a fenced-off area in a national park that the authorities know nothing about? A physical attack on the protagonist that somehow doesn't warrant a report? Blackmail treated like a minor inconvenience? Every narrative choice feels unnatural, making it hard to suspend disbelief.
The lack of player agency only makes this worse. You are forced to follow along with decisions that make no sense in real life.
The ending that is as anticlimactic as it is underwhelming. The game builds tension, only to fizzle out with a resolution that feels lazy rather than profound.
The one redeeming aspect is the voice acting. The performances are strong and do their best to carry the emotional weight of the story.
In the end, Firewatch is best experienced as a podcast listened on YouTube.
- CtrlAltDefeat
- 18 feb 2025
- Permalink
- Oneirosophos
- 29 gen 2020
- Permalink
(SPOILERS LATER BUT FOR NOW YOUR GOOD) I have played and bought a bunch of games and beaten a lot as well, but even in other 3-6 hour games I normally beat them in 3 or 4 sittings. For this game, I started playing in the morning after eating and as soon as I started I immersed myself into this story that made me completely forget that these characters weren't real people because of how great the writing and voice acting was. I normally give video games the benefit of the doubt when it comes to voice acting even if it isn't great, but this voice acting would genuinely pass in a film. I was very surprised to see how many criticisms this game has in the most helpful reviews such as the gameplay, which is not the center of this game. The gameplay is simple so you can listen to the dialogue while playing. This games story moves forward by you simply hiking around while talking to Delilah. If you had some complex epic combat gameplay you wouldn't be able to focus on the important dialogue. (spoilers from now on) The ending is the biggest criticism, but I think the ending is great. Everybody expects something huge but you don't always need that. You just have a good conversation with Delilah and leave, but it leaves you wondering. Wondering if she was possibly teaming up with Ned, and all the possibilities about the teenagers, but that's the point of the game. It's about paranoia. You fear being watched once you see that shadow figure, it's a really creepy game when you think about it. Overall I'd rate this game a 9.5/10, it should be more well-known and it's extremely underrated.
After playing all these multiplayer and live service game recently, I needed something story based that was short, sweet, and maybe something just all around different than murdering soldiers aimlessly.
This was exactly what I needed. This game wasn't what I expected, also. Plot wise, you play as a newly employed fire watcher whose post is somewhere deep ina Wyoming national forest. Instead of just being a simulator game (which I half expected it to be) it instead gives you this setting in a story centric way where you become good friends with your neighboring fire watcher, chase off/look for disruptive campers, and of course, an overlooming presence that you must uncover.
I loved the beautiful scenery in this game. A big portion of the game is traveling around this forest, going down trail after trail, and I'm not gonna lie, you can just get lost traveling around trail after trail but because of a map you've got, if you use it often, you should be fine. The game has you go often in areas that have multiple different secret stuff too, such as raccoons hiding in ovens and finding a recording of a song, so uncovering new paths gave a somewhat inventive. After a 7 1/2 hour playthrough, I ended the game. It's a great indie with a great story, writing, and voice acting so definitely give this one a shot.
This was exactly what I needed. This game wasn't what I expected, also. Plot wise, you play as a newly employed fire watcher whose post is somewhere deep ina Wyoming national forest. Instead of just being a simulator game (which I half expected it to be) it instead gives you this setting in a story centric way where you become good friends with your neighboring fire watcher, chase off/look for disruptive campers, and of course, an overlooming presence that you must uncover.
I loved the beautiful scenery in this game. A big portion of the game is traveling around this forest, going down trail after trail, and I'm not gonna lie, you can just get lost traveling around trail after trail but because of a map you've got, if you use it often, you should be fine. The game has you go often in areas that have multiple different secret stuff too, such as raccoons hiding in ovens and finding a recording of a song, so uncovering new paths gave a somewhat inventive. After a 7 1/2 hour playthrough, I ended the game. It's a great indie with a great story, writing, and voice acting so definitely give this one a shot.
- ajneeago96
- 20 nov 2023
- Permalink
I played this game about a year ago and I am just rating it today. This is hands down the best story game I've ever played. I'd recommend this game to anyone seeking a great story with a few twists. The developers definitely knew what they were doing. Cheers to y'all and I hope this game sparks something new.
- Bobthegamer321123
- 24 lug 2025
- Permalink
The game was a great surprise for me. The graphics and the voice acting was very good. The world had a lot of details in it. When you start your job as a firefighter, you can have some time to acquaint yourself with the new living place, new places and so on, and it felt very refreshing. Everyone can connect the place with their own experience. It will definitely feel like taking a break in wilderness.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
- ahmadshah2370
- 23 mar 2016
- Permalink
Firewatch is the first independent game by the writer of TT's Walking Dead S01 and part of the ever growing "walking simulator" genre. The sub-genre name feels very fitting as first person adventures from the 90s actually bothered to feature real puzzles... Nah, i'm kidding. I kinda like these gameplay free new adventures and Firewatch is one of the better so far. The developers squeezed a mighty fine looking and beautifully over-saturated forest out of the Unity engine and my personal highlight is the clever VN section that forms the prologue. It's a bit like the flashback novels from the highly overlooked Lost Odyssey. The game may lack a certain appeal to younger gamers due to the themes and the rushed ending is frankly a head scratcher but the journey is still worth it even if i don´t think that the game´s female lead is all that great due to the very forced romance. The actual controls are fairly flawed too. The soundtrack and sound design can lastly put most industry leaders to shame. 6,5/10
- residentgrigo
- 14 apr 2016
- Permalink
This game is a fine little 4-5 hour play but isn't particularly great.
Early on in the game and definitely later too, you start to get interested (slightly) in what the hell is going on to our lead. But that's comes crumbling down by the end and ends up being pretty lacklustre.
For me this game is not very good. I played it as it was on the Xbox Game Pass and i was pretty disappointed. I can't say i expected too much. But the first hour or so was pretty nice, i just feel the more you go into the story the worse it gets.
Also, although it is fine as long as the story is good it is a bonified walking simulator. This means the gameplay is pretty none existent.
Story - 3/10
Characters - 3.5/10
Gameplay - 2.5/10
Visuals - 4/10
Overall a disappointing 3/10. Best thing is the fact that this game is pretty short so it doesn't bore you half too death.
Early on in the game and definitely later too, you start to get interested (slightly) in what the hell is going on to our lead. But that's comes crumbling down by the end and ends up being pretty lacklustre.
For me this game is not very good. I played it as it was on the Xbox Game Pass and i was pretty disappointed. I can't say i expected too much. But the first hour or so was pretty nice, i just feel the more you go into the story the worse it gets.
Also, although it is fine as long as the story is good it is a bonified walking simulator. This means the gameplay is pretty none existent.
Story - 3/10
Characters - 3.5/10
Gameplay - 2.5/10
Visuals - 4/10
Overall a disappointing 3/10. Best thing is the fact that this game is pretty short so it doesn't bore you half too death.
Firewatch left me a bit disappointed. I expected a more dynamic experience, but the game is quite slow. The dialogues are excellent, and the narrative has its charm, but I often found myself exploring long stretches without much action, which made things feel monotonous. The environment is beautiful, and the characters are well-developed, but the lack of challenges and a more engaging pace frustrated me. While the game's beauty and the depth of the conversations have their merits, the repetition in interactions ultimately made me feel like something was missing. In the end, the atmosphere is rich, but not enough to keep me hooked.
- mrlucas-15836
- 5 nov 2024
- Permalink
- NikolaiBoe
- 5 gen 2025
- Permalink