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Wiedzmin

  • वीडियो गेम
  • 2007
  • M
IMDb रेटिंग
8.5/10
5.4 हज़ार
आपकी रेटिंग
Doug Cockle and Jacek Rozenek in Wiedzmin (2007)
Wiedzmin
trailer प्ले करें2:15
4 वीडियो
33 फ़ोटो
Fantasy EpicActionAdventureDramaFantasyMystery

अपनी भाषा में प्लॉट जोड़ेंA monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.A monster slayer follows the trail of Salamandra, a criminal organization that stole dangerous alchemy formulas from his guild.

  • निर्देशक
    • Jacek Brzezinski
  • लेखक
    • Adam Badowski
    • Marcin Blacha
    • Jacek Brzezinski
  • स्टार
    • Doug Cockle
    • Jacek Rozenek
    • Adam Bauman
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.5/10
    5.4 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Jacek Brzezinski
    • लेखक
      • Adam Badowski
      • Marcin Blacha
      • Jacek Brzezinski
    • स्टार
      • Doug Cockle
      • Jacek Rozenek
      • Adam Bauman
    • 15यूज़र समीक्षाएं
    • 1आलोचक समीक्षा
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • पुरस्कार
      • 3 कुल नामांकन

    वीडियो4

    Wiedzmin
    Trailer 2:15
    Wiedzmin
    Wiedzmin
    Trailer 3:39
    Wiedzmin
    Wiedzmin
    Trailer 3:39
    Wiedzmin
    Wiedzmin
    Trailer 2:15
    Wiedzmin
    Toss a Coin to Your "Witcher" Season 2 Theories
    Clip 4:03
    Toss a Coin to Your "Witcher" Season 2 Theories

    फ़ोटो32

    पोस्टर देखें
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    + 28
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    टॉप कलाकार95

    बदलाव करें
    Doug Cockle
    Doug Cockle
    • Geralt of Rivia
    • (English version)
    • (वॉइस)
    Jacek Rozenek
    Jacek Rozenek
    • Geralt of Rivia
    • (वॉइस)
    Adam Bauman
    Adam Bauman
    • King Foltest
    • (Polish version)
    • (वॉइस)
    • …
    Alison Dowling
    Alison Dowling
      Adam Cywka
      Adam Cywka
      • Yaevinn
      • (Polish version)
      • (वॉइस)
      • …
      Andrew Wincott
      Andrew Wincott
      • Jacques de Aldersberg
      • (English version)
      • (वॉइस)
      • …
      Arlene Decker
      • Courtesan
      • (English version)
      • (वॉइस)
      • …
      Agata Kulesza
      Agata Kulesza
      • Abigail
      • (Polish version)
      • (वॉइस)
      • …
      Agnieszka Kunikowska
      • Triss Merigold
      • (वॉइस)
      William Roberts
      William Roberts
      • Vesemir
      • (English version)
      • (वॉइस)
      • …
      Andrzej Blumenfeld
      Andrzej Blumenfeld
      • Jacques de Aldersberg
      • (Polish version)
      • (वॉइस)
      Brian Bowles
      • Declan Leuvaarden
      • (English version)
      • (वॉइस)
      • …
      Emma Tate
      • Alina
      • (English version)
      • (वॉइस)
      • …
      Anna Ulas
      • White Rayla
      • (Polish version)
      • (वॉइस)
      • …
      Benjamin Lewandowski
      • Alvin
      • (Polish version)
      • (वॉइस)
      Everal A Walsh
      Everal A Walsh
      • Ramsmeat
      • (English version)
      • (वॉइस)
      • (as Everal Walsh)
      • …
      Ian Drysdale
      Ian Drysdale
      • Mercenary Leader
      • (English version)
      • (वॉइस)
      • …
      Blazej Wójcik
      • Berengar
      • (Polish version)
      • (वॉइस)
      • …
      • निर्देशक
        • Jacek Brzezinski
      • लेखक
        • Adam Badowski
        • Marcin Blacha
        • Jacek Brzezinski
      • सभी कास्ट और क्रू
      • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

      उपयोगकर्ता समीक्षाएं15

      8.55.4K
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      फ़ीचर्ड समीक्षाएं

      8japongt

      A beginning of epic proportions

      After reading the books, I started playing the Witcher 1 right away. I was told that it was directly after the books so why not give it a try. At first, I was hesitant because I'm not really into RPGs and PC games and thought that it will very difficult for me to navigate and control everything. I can say that The Witcher 1, is very newbie friendly. Maybe it will make you wonder what the hell you are doing at first, get lost, can't track of the quests you need to do but eventually as you play the game, it is actually very easy to understand. I played the game on normal so I could at least experience the wonders of alchemy. It was very tricky at first on how to mix potions and stuff. In the end, it was just about collecting the right ingredients needed and just click which potion you like and the potion will mix itself.

      The game makes you decide on how you want your destiny to be fulfilled. And since you're choosing your own path, it made the game more interesting for me. It made you explore and play whatever you think fits best. I also like how they make cut scenes that looks like you are watching a movie. They even have a small recap of the path you've chosen after every major event. I think with those recaps, it will make you wonder if you've chosen the right one. Which is funny because the game doesn't really have a right or wrong answer.

      What I don't like about the game is the fighting style. When you fight enemies, of course you wanted to do it quick fast and in a hurry. In the game you have to time it precisely with the icons that is shown in your screen. It frustrates me sometimes when they do that and I miss it or I'm too fast. I guess considering the time the game was made, should be pretty decent.

      One of the funniest parts of the game is how Geralt ended up sleeping with a bunch of women even though it wasn't really what you want him to do. One minute you're offering bread and arguing about pity and the next thing you know, bang! They're sleeping together. Geralt clearly, doesn't just like sorceresses.

      Background music is also amazing. You would know that CDPR has really given this a thought. I remember whenever monsters are close, the background sound will change and will give me panic attacks and I have to think fast and react fast. The music makes you aware of the surroundings you are in and I think that's great.

      The ending though is not as great as I thought it would be. I think that's because the chapter before that is so interestingly good, that the last chapter loses to it. I definitely would want to play this again and would recommend it for people who wants to experience a good game be it a newbie like me or a veteran. 8/10.
      8Badr90s

      Great of rivia

      The first Witcher was actually a very good game, an introduction to a masterpiece franchise that tells a masterpiece polish novel.
      9elessardunedain

      My thoughts of The Witcher

      PROS:

      • Geralt's character development (with quite original method of talents) - potion making (includes picking of herbs, harvesting jaws of vampires etc.) - moral choices reflecting in changing attitudes of other characters - multitude of quests - some parts are really intense - deep, immersive story - nice music, beautiful landscapes, amazing architecture - seducing women is kind of fun - becoming master of dice poker and fist fighting is also kind of fun - original monsters


      MEH:

      • somewhere midgame you get a lot of bothersome "run here, talk, run there, talk" quests - you need to adjust to game's combat system - first 30-90 minutes of the game are kind of boring


      CONS:

      • you don't get to use many weapons or armors, because other weapons than swords are not usable in witcher battle styles making them ineffective especially later in the game - after you start feeling which skills are important and focus on developing them, fighting becomes quite easy


      Overall: you need to bite the bullet and endure the first hour of the game. After that you get a really good, immersive RPG with damn good story and lots of locations.
      9nocopy-1

      Very well realized RPG

      The Witcher is one of those role playing games you wont forget for a long time. Once you get over the first "Tutorial" level, which is really just a hurdle you have to take to get to the main story, the story just takes off! I have played a lot of RPG's like Diablo, WoW, Neverwinter Nights and Elder Scrolls, but the Witcher is by FAR the best i have experienced.

      The Story is about Geralt of Rivia, which under mysterious circumstances lost all his memories. He ends up with his friends in the abandoned Witcher's School, from where you start of your journey which takes you to an intriguing quest to find out who you are.

      The game is very well developed with outstanding Characters and Storyline, and very minor bugs and features missing. Another notable thing is the adult content. Swearing, Blood, Gambling and the possibility to have a relation with other NPC's are just some other things that i particularly liked.

      Overall i give it a 9 of 10 because it crashes a lot under vista (no problems in XP tho) and the missing coop and multiplayer modes. I for my part like this game very much and would love to see a sequel to it.
      9another_awakening

      for there is nothing either good or bad, but thinking makes it so. (Hamlet Act 2, scene 2)

      What defines right or wrong? Good and Evil? Justice and Lawlessness? Is it the act, or its observer? You see why defining morality is a tricky business? Games are the ideal medium to convey these questions, for one reason: they give the possibility of choice; in a game, your moral compass can be tested. That is not to say that the author's morality is absent: the consequences that derive from these choices, and their moral weight, are entirely defined by the creators. Which opens a whole world of possibilities from a narrative standpoint. Should the player be rewarded for a good deed and punished by an evil one? Or should he be reminded that in the real world, good deeds are hard choices, and that crime, sometimes does pay? That to achieve great things, compromises must be made? Just the fact that so many issues can be discussed is a testament to the importance of interactive narratives. For many years, western rpg's have been the genre that has explored these issues. In comes "The Witcher", an adaptation of Andrzej Sapkowski's series of dark fantasy novels centered round a monster-slaying mutant with magical powers, named "The Witcher" Geralt. Sapkowski's work is reminiscent of high fantasy classics like "Lord of the Rings", but, as is common in dark fantasy narratives, twists its mythological nature in favor of a more cynic, realistic tone. Racism, segregation, social struggles, political and law corruption are just some of the themes that manage to squeeze into his universe, transforming it into less of a fantasy world, and more of an allegory of our society.

      Geralt's tale starts with an attack on the witchers' citadel, carried out by a mage who seeks to rob the arcane secrets hidden therein. After failing to repel the attack, Geralt goes on a quest to recover said secrets and have revenge. As poor as this sounds, it develops in a series of unpredictable ways: on his journey, Geralt will be caught in the middle of a conflict between humans and non-humans. Elves, dwarfs and other species have been the focus of prejudice throughout the history of human civilization, and thus have taken up arms against them. On the other hand, humans see these "freedom fighters" as terrorists that are not afraid to kill innocent men and women. Throughout the game, Geralt will make difficult choices in a war he doesn't understand. Does he help the non-humans, that have a noble cause, but are so filled with hate that they won't stop at any means to fulfill their objectives? Or does he side with the humans, that are merely defending themselves, and whose society, though decadent, is a synonym of order? He can also stay neutral, waiting for one side to win. The player has many choices, and none right or wrong. Curiously, the player will only acknowledge their consequences much later in the game, when his overall perception of events has changed. More than once, good-hearted decisions will have horrible consequences, and cold judgments bring good in the end… just like real life. This simple substitution of black and white decisions with gray ones, transforms binary selections into conundrums of unpredictable consequences, giving a whole new meaning to the word "choice". And since the consequences are only known much further in the game, there is no point in doing the save-load routine: once you make a choice, there's no turning back.

      The script of the game is a testament to the creativity and quality of its author's writings: dialogs are rich and mature and characters are multifaceted, filled with ulterior motives. As standard, a number of twists will turn catch the player off-balance. The only downfall in this department is the somewhat lack of quality in character animations and the absence of certain narrative bridges that make the plot seem somewhat confusing at times.

      The presentation of the game is almost as good as its narrative. Art design department had a lot of work in conjuring up this dark-themed world, half way between Earth and Middle Earth, without falling in the temptation to transform it into either of them. Scenarios could have been taken from a historical-background game, as cities are usually places of decadence and poverty filled with Anglo-Saxon architectural details. Even forests and lakes, places typically associated with magic, have a down-to-earth feel, with somewhat drab color palettes. The game manages to feel idyllic, thanks to a good use of lighting and weather effects, but never surreal, like most fantasy-themed games. On the sound department, the soundtrack is mostly epic and medieval sounding, but fails to harness the emotional power of, say, Jeremy Soule's compositions ("Oblivion").

      On the subject of game-play, "The Witcher" stands as most RPG's - In each chapter, you'll have to enter a town, talk to villagers to fetch some clichéd quests to make money. Once you've fed up with trifle matters, you can do the main quest and watch the plot unveil. Fortunately, most quests have something to say about the game's setting, even when they're pretty boring. Combat is a bit hack-and-slash, with the player only having to click on their enemies at the right time for Geralt to release massive sword-combos (like "Legend of Dragoon"). There are also some magic spells and different combat styles, bringing some tactical planning into play. Nothing new, but it manages to keep the player captivated.

      Few games can brag about having meaningful stories, let alone about having meaningful possibilities. By taking the best out of the "Good vs Evil" rpg's and adding a morally confusing tale, the authors ended up creating a truly thought-provoking fantasy world. It has the writing quality of a book, and the endless possibilities of a game; it is the new landmark in interactive storytelling.

      इस तरह के और

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      8.2
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      कहानी

      बदलाव करें

      क्या आपको पता है

      बदलाव करें
      • ट्रिविया
        While the in-game dialog is dubbed in 10 different languages, grunts during combat and action sequences are not (they're taken from the original Polish language version in each localization).
      • भाव

        Geralt of Rivia: Power, sex. Sex, power. They both come down to one thing- fucking others.

      • कनेक्शन
        Edited into Gothic: Der geheimnisvolle Händler (2012)

      टॉप पसंद

      रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
      साइन इन करें

      विवरण

      बदलाव करें
      • रिलीज़ की तारीख़
        • 26 अक्तूबर 2007 (पोलैंड)
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