IMDb रेटिंग
9.4/10
4.4 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंWhen Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyru... सभी पढ़ेंWhen Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.When Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.
- 1 BAFTA अवार्ड जीते गए
- 6 जीत और कुल 21 नामांकन
Kengo Takanashi
- Link
- (वॉइस)
Yûko Kaida
- Sonia
- (वॉइस)
- (as Yuko Kaida)
Ayano Shibuya
- Purah
- (वॉइस)
Natsuki Mori
- Tulin
- (वॉइस)
Miyuki Kobori
- Yunobo
- (वॉइस)
Kosuke Onishi
- Sidon
- (वॉइस)
Arisa Sakuraba
- Riju
- (वॉइस)
फ़ीचर्ड समीक्षाएं
10 out of 10 - A Triumph Beyond Time and Sky
Overview:
Where Breath of the Wild shattered expectations and redefined the open-world genre, Tears of the Kingdom does the unthinkable - it elevates it. Literally and spiritually. This isn't a sequel that plays it safe. This is a bold, risky masterpiece that doubles down on exploration, expands the mythos, and gives players power, freedom, and tools so creative you could build a damn empire from scratch.
This game isn't just about saving Hyrule.
It's about reinventing how you interact with Hyrule.
Story & Scope:
The tone here is both ancient and urgent. An ominous force stirs beneath the surface - a hidden evil that feels deeply connected to Hyrule's long-lost past. The mystery runs deeper, the stakes are higher, and the emotional undercurrent? Heavier.
You're not just traversing land anymore.
You're flying through sky islands.
You're diving into depths that hide forgotten nightmares.
You're unlocking a timeline of legendary proportions.
And Zelda? She's no longer a passive figure. Her presence in this story - her choices - shape everything. You feel the weight of loss, legacy, and leadership all the way through.
Gameplay Innovation: Ultrahand, Fuse, Ascend, Recall
The abilities alone deserve their own throne: Ultrahand lets you build anything - gliders, mechs, traps, bridges - if you can dream it, you can build it. It's Minecraft meets MacGyver meets ancient Sheikah tech.
Fuse takes the combat sandbox to the next level. Slap a rock on a stick, a bomb on an arrow, or a ruby on your sword - now you're creating chaos, your way.
Ascend is a mind-blowing mechanic that flips traditional traversal on its head. Ceiling? More like shortcut.
Recall lets you reverse time on objects - part puzzle solver, part combat trick, part "wait, did I just do that?!" wizardry.
These powers don't just add spice.
They reshape how you think as a player.
World Design:
Hyrule is massive. But now, it's layered: Surface - Familiar but evolved, reshaped by upheaval. New towns, ruins, and mysteries everywhere.
Sky Islands - Ethereal, puzzle-filled paradises that test your creativity and timing.
The Depths - Vast, pitch-black, and terrifying. A forgotten underworld crawling with danger and discovery.
This isn't open-world fatigue. It's open-world finesse.
Combat & Gear:
Durability returns, but it matters less now - because your gear is yours to customize. The fuse system makes every encounter fresh. Enemy camps are no longer just trials - they're experiments. You approach each battle not just with weapons, but with ideas.
And yes - Link's moveset is as sharp and fluid as ever.
Bows, gliders, shields, slow-mo mid-air attacks - it's all here, all dialed in.
Tone & Presentation:
The soundtrack is haunting and gorgeous, often subdued until a piano or swell catches you off-guard and floors you. The visuals? Breathtaking. The skies feel endless. The lighting in the Depths is eerie and dreamlike. And the ancient iconography layered throughout? Pure worldbuilding bliss.
The tone is heavier, more mysterious. You're surrounded by echoes of a lost civilization and whispers of prophecy. And it all leads to one of the most cinematic, intense, and emotional conclusions the franchise has ever delivered.
(No spoilers - but the final act? Chills, brother. Chills.)
Why It's a 10:
Because this isn't just a game - it's a love letter to curiosity, innovation, and legacy.
It says: We trust you.
It says: Here's power. What will you do with it?
It says: Build, break, explore, fall, rise again.
Tears of the Kingdom challenges your imagination and rewards it with beauty, depth, and awe at every turn. It's not just a follow-up - it's a spiritual successor that closes the arc of Breath of the Wild with brilliance.
Final Thought:
Some games give you a sword and a path.
This one gives you a broken world and says, make it whole again - your way.
You don't just play Tears of the Kingdom.
You write your own legend inside it.
Overview:
Where Breath of the Wild shattered expectations and redefined the open-world genre, Tears of the Kingdom does the unthinkable - it elevates it. Literally and spiritually. This isn't a sequel that plays it safe. This is a bold, risky masterpiece that doubles down on exploration, expands the mythos, and gives players power, freedom, and tools so creative you could build a damn empire from scratch.
This game isn't just about saving Hyrule.
It's about reinventing how you interact with Hyrule.
Story & Scope:
The tone here is both ancient and urgent. An ominous force stirs beneath the surface - a hidden evil that feels deeply connected to Hyrule's long-lost past. The mystery runs deeper, the stakes are higher, and the emotional undercurrent? Heavier.
You're not just traversing land anymore.
You're flying through sky islands.
You're diving into depths that hide forgotten nightmares.
You're unlocking a timeline of legendary proportions.
And Zelda? She's no longer a passive figure. Her presence in this story - her choices - shape everything. You feel the weight of loss, legacy, and leadership all the way through.
Gameplay Innovation: Ultrahand, Fuse, Ascend, Recall
The abilities alone deserve their own throne: Ultrahand lets you build anything - gliders, mechs, traps, bridges - if you can dream it, you can build it. It's Minecraft meets MacGyver meets ancient Sheikah tech.
Fuse takes the combat sandbox to the next level. Slap a rock on a stick, a bomb on an arrow, or a ruby on your sword - now you're creating chaos, your way.
Ascend is a mind-blowing mechanic that flips traditional traversal on its head. Ceiling? More like shortcut.
Recall lets you reverse time on objects - part puzzle solver, part combat trick, part "wait, did I just do that?!" wizardry.
These powers don't just add spice.
They reshape how you think as a player.
World Design:
Hyrule is massive. But now, it's layered: Surface - Familiar but evolved, reshaped by upheaval. New towns, ruins, and mysteries everywhere.
Sky Islands - Ethereal, puzzle-filled paradises that test your creativity and timing.
The Depths - Vast, pitch-black, and terrifying. A forgotten underworld crawling with danger and discovery.
This isn't open-world fatigue. It's open-world finesse.
Combat & Gear:
Durability returns, but it matters less now - because your gear is yours to customize. The fuse system makes every encounter fresh. Enemy camps are no longer just trials - they're experiments. You approach each battle not just with weapons, but with ideas.
And yes - Link's moveset is as sharp and fluid as ever.
Bows, gliders, shields, slow-mo mid-air attacks - it's all here, all dialed in.
Tone & Presentation:
The soundtrack is haunting and gorgeous, often subdued until a piano or swell catches you off-guard and floors you. The visuals? Breathtaking. The skies feel endless. The lighting in the Depths is eerie and dreamlike. And the ancient iconography layered throughout? Pure worldbuilding bliss.
The tone is heavier, more mysterious. You're surrounded by echoes of a lost civilization and whispers of prophecy. And it all leads to one of the most cinematic, intense, and emotional conclusions the franchise has ever delivered.
(No spoilers - but the final act? Chills, brother. Chills.)
Why It's a 10:
Because this isn't just a game - it's a love letter to curiosity, innovation, and legacy.
It says: We trust you.
It says: Here's power. What will you do with it?
It says: Build, break, explore, fall, rise again.
Tears of the Kingdom challenges your imagination and rewards it with beauty, depth, and awe at every turn. It's not just a follow-up - it's a spiritual successor that closes the arc of Breath of the Wild with brilliance.
Final Thought:
Some games give you a sword and a path.
This one gives you a broken world and says, make it whole again - your way.
You don't just play Tears of the Kingdom.
You write your own legend inside it.
Just a heads up this review has no major spoilers.
From the moment this game starts you are in for an immersive experience. Anything from the story to the actual gameplay is phenomenal. The overall performance of the game will encounter very few flaws.(but yes they are there just not very noticeable) If you are a long time Zelda fan or you are a fan of open world type games you are in for an absolute treat! This game is not even close to what you consider just simply " Botw DLC" it's so much more than that and it really stands out not only as a direct sequel but as it's own title as well. There has been moments that were jaw dropping as well as moments that had my heart racing from excitement. Overall, the music, the graphics, the exploration, the story and game mechanics are to die for. Pick up this game immediately and ignore these people who claim this is just " DLC" it's so much more than that!
From the moment this game starts you are in for an immersive experience. Anything from the story to the actual gameplay is phenomenal. The overall performance of the game will encounter very few flaws.(but yes they are there just not very noticeable) If you are a long time Zelda fan or you are a fan of open world type games you are in for an absolute treat! This game is not even close to what you consider just simply " Botw DLC" it's so much more than that and it really stands out not only as a direct sequel but as it's own title as well. There has been moments that were jaw dropping as well as moments that had my heart racing from excitement. Overall, the music, the graphics, the exploration, the story and game mechanics are to die for. Pick up this game immediately and ignore these people who claim this is just " DLC" it's so much more than that!
My title holds some weight, I know.
Calling a game the "best game of all time" will always be subjective, but to call this game anything but a piece of art is criminal. I've seen a few reviews here that rate 6 and below, and I don't think I've agreed with almost anything they've said. Sure there are some minor story and performance issues, but neither effected me too much in my experience, not to mention the performance issues being a byproduct of this masterpiece being a switch title. And even then, if you have a good enough PC, just pick up a physical copy of TOTK and then play it on your PC, they deserve the money for this title.
This game is not only the sequel to what many considered one of the best games ever made, it is BETTER in every aspect. To call BOTW a better experience is near blasphemy on gaming, don't get me wrong, I love BOTW's setting and story elements as much as the next person, but this game expands on everything BOTW had and MORE, a better setting, a better more fleshed out story, quite literally everything is better.
Unique Mechanics, an Improved world from the previous game, a good story, an amazing score, incredible art direction, good combat, MANY enemies to fight, adding basically an entire maps worth of new area to explore, DUNGEONS ( I continue to hear "these aren't dungeons!" from people, but they are Dungeons. This is just like when people said BOTW wasn't a Zelda game back in 2017. ) and so much more I can't even list off the top of my head as I just did the aforementioned features.
Calling this game DLC shows that you fail to understand what a sequel is. I didn't see people crying over how God of War Ragnarok's map was reused, but because it's Nintendo, it's instantly bad. I'm not trying to defend Nintendo, as they do happen to produce half baked spin-offs quite often, but that's a topic for another review.
This game captivated me like no other, BOTW was a magical experience, and this game caught that feeling into an intricately wrapped gift and gave me the exact same feeling, but a new and fresh experience. I may as well treat this game's existence like the second coming of christ, because dear god have I never loved a game more.
I currently have 100 hours on the game, which may not seem like much at the moment, but I'm not even nearing the completion any time soon.
Tears of the Kingdom is truly something out of this world, and I don't think the gaming landscape is going to see anything like it until the next Zelda game releases, which I have high hopes for.
Calling a game the "best game of all time" will always be subjective, but to call this game anything but a piece of art is criminal. I've seen a few reviews here that rate 6 and below, and I don't think I've agreed with almost anything they've said. Sure there are some minor story and performance issues, but neither effected me too much in my experience, not to mention the performance issues being a byproduct of this masterpiece being a switch title. And even then, if you have a good enough PC, just pick up a physical copy of TOTK and then play it on your PC, they deserve the money for this title.
This game is not only the sequel to what many considered one of the best games ever made, it is BETTER in every aspect. To call BOTW a better experience is near blasphemy on gaming, don't get me wrong, I love BOTW's setting and story elements as much as the next person, but this game expands on everything BOTW had and MORE, a better setting, a better more fleshed out story, quite literally everything is better.
Unique Mechanics, an Improved world from the previous game, a good story, an amazing score, incredible art direction, good combat, MANY enemies to fight, adding basically an entire maps worth of new area to explore, DUNGEONS ( I continue to hear "these aren't dungeons!" from people, but they are Dungeons. This is just like when people said BOTW wasn't a Zelda game back in 2017. ) and so much more I can't even list off the top of my head as I just did the aforementioned features.
Calling this game DLC shows that you fail to understand what a sequel is. I didn't see people crying over how God of War Ragnarok's map was reused, but because it's Nintendo, it's instantly bad. I'm not trying to defend Nintendo, as they do happen to produce half baked spin-offs quite often, but that's a topic for another review.
This game captivated me like no other, BOTW was a magical experience, and this game caught that feeling into an intricately wrapped gift and gave me the exact same feeling, but a new and fresh experience. I may as well treat this game's existence like the second coming of christ, because dear god have I never loved a game more.
I currently have 100 hours on the game, which may not seem like much at the moment, but I'm not even nearing the completion any time soon.
Tears of the Kingdom is truly something out of this world, and I don't think the gaming landscape is going to see anything like it until the next Zelda game releases, which I have high hopes for.
10griffsam
(I'll update my review as I play through the game). I love the sandbox elements of the game and the new abilities that Link has access to. They are much better than what we had in Botw because they interact and are integrated with world in a much more engaging and interesting way. I also love the new enemy variety and bosses. It is much more similar to what we would expect from a Zelda game. However, the dungeons are still not what I want from a Zelda game. And the game in general doesn't really feel like what I've grown to associate with Zelda. I know many people dislike linear games but I think a linear experience doesn't run the risk of ruining the experience for players who do things the "wrong" way. Additionally, the story and progression can be more potent and fun. I firmly believe that a linear experience is a more consistently powerful than an open world experience. I love the freedom but eventually since the story only ends when you want it to, by the time you finish the game it will have lost its appeal whereas a linear experience gets to end the game with a bang. My biggest issue though is still the dungeons. In older Zelda games you would slowly unlock parts of the dungeon making the whole process satisfying as you would go through the dungeon one door at a time. Then halfway through you would get a key item as a reward for a mini boss and would be forced to use the item as a sort of tutorial. As you went through the second half of the dungeon you would become more and more comfortable with the item and finally, as one last challenge you would be tested on your knowledge of the new item and the dungeon as a whole. It was a satisfying experience that left me hungry for more and excited for the next dungeon. That just isn't the case here. There's never the wonder of "what item am I getting here?" or "what cool puzzles will be featured?" It's just a slog to do dungeons. I love the game but I honestly wish that the dungeons were more linear. However, they are significantly better than Botw dungeons and are actually fun so that is a big step up. Additionally, and I don't know if I'm the only one who's noticed this, but the game looks noticeably better than Botw which was a high standard. The enemy variety is very refreshing after the repetitive enemies of Botw. The new bosses are also very appreciated. I remember heading into the depths and then getting jump scared by a giant Obsidian Frox that freaked me out. In general the exploration has gone up from a 9.5/10 in Botw to a very easy 11. Now every corner of the world is not just filled with things to find but meaningful and exciting things. I recently found the torse to the Twilight Princess set and let out an audible squeal of joy and excitement. Overall, I won't give the game a ten until I've finished it but it's getting there.
Tears of the kingdom is honestly a curse, there's so much to do. When I finally put the game away to go do schoolwork or sleep or something like that I'm always thinking about what I'm gonna do next. Those who say it's just 70 dollar dlc are just being critics to be critics at this point
Of course the graphics aren't going to blow you away and it's locked at 30 fps but that barely even takes away from the experience, and that's more of a switch problem than a tears of the kingdom problem. This game also shows how you don't need good graphics to make a good game.
Overall, don't let the 70 dollar price tag deter you. This game is absolutely worth it. If you own a switch and can afford this game I would say it's a must have.
Of course the graphics aren't going to blow you away and it's locked at 30 fps but that barely even takes away from the experience, and that's more of a switch problem than a tears of the kingdom problem. This game also shows how you don't need good graphics to make a good game.
Overall, don't let the 70 dollar price tag deter you. This game is absolutely worth it. If you own a switch and can afford this game I would say it's a must have.
क्या आपको पता है
- ट्रिवियाInitially scheduled for a 2022 release, but this was pushed back to Q2 of 2023. Delayed release dates have practically become tradition with modern Legend of Zelda games since the 1990s; producer Eiji Aonuma explained it as such: "Every time we make a Zelda, we want to make something new, [...] It's hard to gauge how long that's going to take. And it's also hard to gauge at what point whatever we consider to be new is done." Aonuma's team never compromises on quality in order to make deadlines, as per series creator Shigeru Miyamoto's motto "a delayed game is eventually good, but a rushed game is forever bad".
- गूफ़When Link disables a trap, chief Riju sometimes says that her and Link can get by it - even though they already got by it while disabling it.
टॉप पसंद
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- The Legend of Zelda: Tears of the Kingdom
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- रंग
- पक्ष अनुपात
- 16:9 HD
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