IMDb रेटिंग
9.0/10
4 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंAfter his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.
- 1 BAFTA अवार्ड जीते गए
- 4 जीत और कुल 16 नामांकन
Nate Bihldorff
- Salvatore
- (वॉइस)
Sachi Matsumoto
- Link
- (वॉइस)
- …
Hironori Miyata
- Tingle
- (वॉइस)
Takashi Nagasako
- Ganondorf
- (वॉइस)
- (as Takeshi Nagasako)
Chiaki Takahashi
- Medli
- (वॉइस)
फ़ीचर्ड समीक्षाएं
I think "The Legend of Zelda: The Wind Waker" deserves a place right alongside "Ocarina of Time". A vast amount of people who call themselves 'fans' downed this game for a couple of reasons that I have read from previous reviews: they hated the graphics and they hated the fact that it actually takes TIME to sail around the ocean. I, personally, thought the game was beautiful to look at. Besides, who wants the same old thing every time? Cel-shading was a very wise and unique move, and I love the characters' facial expressions in this game, something you didn't see much of in the previous Zelda games. And as far as sailing on the ocean goes, I enjoyed the scenery. It DID get a little dull at times, especially sailing from one end of the screen to the other with no warp song accessible. But nevertheless, it didn't take any enjoyment of the game away from me. Exploring the towns was nice, and fighting the bosses was very entertaining. The game isn't too long, though it took me about a week and a half to beat it because I was in college at the time I had purchased it. Overall, "The Wind Waker" is an outstanding game and offers the player many extensive, entertaining hours of gameplay. 10/10
...Very good. Not as good as Ocarina of Time or Twilight Princess, but it is unique in its own way. The cel-shade graphics are beautiful, and the characters are very expressive. The boss fights are challenging, and the story very interesting. The only bad thing is that you have to sail for way too long at times. But apart from that and trying to find good islands that you went to before and do not show up on your map afterwards, it is pretty close to flawless. The area is large, and there is a lot of things to do and you will want to go back to the islands again and again. Even though it is not as good as TP and OoT, it is better than I had expected.
I was a big Zelda fan growing up, and I knew I had to play this game when I first saw the commercial for it years ago as a kid. It was a fantastic gaming experience, and I still remember it fondly today.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
This is a cool follow up to Zelda considering it took place after ocarina of time. Gamecube is one of the best nintendo systems, especially since they now have the Ocarina of Time on it. This game has better enemy AI however cause they can fall then get back up again and attack you, what they don't do in ocarina of time. I hope gamecube is something that can live on forever. Not all games may be worth it but only one game alone can make you never want to get rid of the system. I already know I won't. I haven't made it that far into this game but I already know it will go beyond expectations, especially since I read that the final fight requires teamwork to complete.
This game is one of the best games i have ever seen. The game is a super member of the Zelda collection!! Buy it!!
The cool with the game is: - Cool story - Cool charaters - Just what a Zelda game shall be!!!!!
The bad is: - It's not so long - Changing the winds direction - Too easy enemys...
But it's cool!! I give it a 9/10.
The cool with the game is: - Cool story - Cool charaters - Just what a Zelda game shall be!!!!!
The bad is: - It's not so long - Changing the winds direction - Too easy enemys...
But it's cool!! I give it a 9/10.
क्या आपको पता है
- ट्रिवियाAt night, there are actual constellations in the sky.
- गूफ़Staircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
- क्रेज़ी क्रेडिटWhile the credits roll, the background is underwater and bubbles that show every character in the game go by.
- कनेक्शनFeatured in Icons: Miyamoto (2002)
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