एक महिला रोज़, अपनी गोद ली हुई बेटी की तलाश में एक अजीब, उजाड़ शहर में पहुंच जाती है जिसे साइलेंट हिल के नाम से जाना जाता है.एक महिला रोज़, अपनी गोद ली हुई बेटी की तलाश में एक अजीब, उजाड़ शहर में पहुंच जाती है जिसे साइलेंट हिल के नाम से जाना जाता है.एक महिला रोज़, अपनी गोद ली हुई बेटी की तलाश में एक अजीब, उजाड़ शहर में पहुंच जाती है जिसे साइलेंट हिल के नाम से जाना जाता है.
- पुरस्कार
- 8 कुल नामांकन
फ़ीचर्ड समीक्षाएं
This creepy and fantastic film gets a riveting script by Roger Avary. It's a spectacular piece and quite scary, so many levels, so many complexities and so many wonderful themes that are permeating throughout. It's like ¨Alice in Wonderland¨ meet ¨Dante's Inferno¨. It's based on known game and completely unique, absolutely frightening and, basically, one of the few games that actually could become a movie. Samuel Hadida , producer of the last three movie of Christophe Gans tells the game was conceptualized on the difficult way, because we had to go convince the Japanese people from Konami Corporation, they produced the game, to give us the right to make the film . The game has such a cult following, the fan base is very protecting. Christophe Gans is careful to maintain the suspense and all the areas , like the means of illumination in the darkness by a splendid cinematography by Dan Laustein and certain key of characters and antagonists, furthermore an appropriate music score by Jeff Danna. Gans has a very surrealist sort of vision of the game and the film itself sort of explores the boundaries of reality. The Silent Hill movie is a great experience, is something disturbing , it's not only about fear, it's also about emotion.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
I have been a fan of the first game since it came out. As with most video game adaptations, I expected this to be a piece of sh#@. Instead, I got an atmospheric, haunting thriller that slowly creeps into you and doesn't let go.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Horror? Try psychological triller and you might be closer to understanding why is it that I found Silent Hill such an amazing piece of work.
With that in mind, the reason why Silent Hill worked for me was because it had a story to tell. Granted some of us are already familiar with the storyline and are frustrated with the pace of the film. Others may gripe at how much of a disappointment the movie was because of the lack of certain monsters, the lack of development in the characters they liked best, the lack of answers to puzzling questions, the fact that the storyline was too convoluted and confusing et cetera et cetera.
Yet, the heart of the film lies mainly on one simple idea - Silent Hill is first and foremost, a physical manifestation of a child's mind that is shattered, tainted and shackled by an abuse so terrible that one is unable to articulate it into words. (Ever wondered why Silent Hill is called "Silent" Hill in the first place? If you think along the lines of language being an ineffective medium in the expression of "truth", *cha-ching*! You're right!)
In this light, I cannot understand why so many people had a problem with the pacing of the movie because in the first place, such apparent "meandering" is necessary to the entire film. And why not? The inability for any one character to get to the heart of the problem is prevalent during the entire narrative framework of the film *No one* character dared to talk about it and those who sought the truth are met with an air of secrecy. The "truth" therefore, is oppressed by a *complete breakdown of words* and all that is left is to "show" and let the people "experience" what had happened themselves. (Such is the path that Rose must take because she "chose" to seek out the truth surrounding her daughter's psychological problem and since language fails in Silent Hill can the "truth" cannot be communicated through "words" it must be "shown".)
The same rule applies to Christopher. He tried to uncover the "truth" but was thwarted by people who are reluctant to talk about the town. Everyone who had prior knowledge of the town was unable or unwilling to describe what happened because they 1) are suppressing their guilt 2) are afraid of opening up a can of worms that is best left forgotten. Even Rose and Cybil are faced with a group of people who were so adamant into seeing things in their point of view that they have "blinded" themselves to the atrocity of what has taken place in Silent Hill. (Notice how most of the monsters i.e. Nurses, Pyramid Head, Janitor, are in a state of blindness? Coincidence? I think not.)
And still at the heart of all THAT, a child's horrifying story is desperately waiting to be told. The meanderings are not meant to be a flaw in the plot, in my opinion, but an attempt to show how the outside world tried to suppress and confine the deepest desire of a little girl - the desire for "truth" to be known. Therefore the "truth" cannot be "told" because words will ultimately fail in Silent Hill. It must be "shown". That was why Rose had to go through all the various stages of her journey to seek out the "truth". That was why it was crucial the narrative had to be mapped out thus and it reached its summit in the dramatic finale where the fanatics were reluctant to accept the "spoken truth" but was forced to accept it nevertheless through a physical manifestation of "truth" - the manifestation of their past deeds.
Hence in my opinion, this film isn't about monsters, busty characters, bloodshed, storyline or whatever it is that one normally looks out for in a film of this genre. This film is about a little girl's story that is struggling to surface in a world dominated by a viciousness she could not comprehend but fall victim to nevertheless. Think about it. To be thoroughly abused in a world that you never fit in and cannot comprehend. And later to want to seek vengeance for the wrongs that had been done to you but are unable to articulate it into words because there is no one out there who understands or listens to you. The intense hatred due to the complete lack of control that one is forced into, the desire to achieve "satisfaction" at any cost and the obsession with "vengence" - now that's a scary thought for a little girl of 10 to have, wouldn't you say?
So was it good? Heck yeah. And I'm going for another round of this when my next paycheque comes in.
With that in mind, the reason why Silent Hill worked for me was because it had a story to tell. Granted some of us are already familiar with the storyline and are frustrated with the pace of the film. Others may gripe at how much of a disappointment the movie was because of the lack of certain monsters, the lack of development in the characters they liked best, the lack of answers to puzzling questions, the fact that the storyline was too convoluted and confusing et cetera et cetera.
Yet, the heart of the film lies mainly on one simple idea - Silent Hill is first and foremost, a physical manifestation of a child's mind that is shattered, tainted and shackled by an abuse so terrible that one is unable to articulate it into words. (Ever wondered why Silent Hill is called "Silent" Hill in the first place? If you think along the lines of language being an ineffective medium in the expression of "truth", *cha-ching*! You're right!)
In this light, I cannot understand why so many people had a problem with the pacing of the movie because in the first place, such apparent "meandering" is necessary to the entire film. And why not? The inability for any one character to get to the heart of the problem is prevalent during the entire narrative framework of the film *No one* character dared to talk about it and those who sought the truth are met with an air of secrecy. The "truth" therefore, is oppressed by a *complete breakdown of words* and all that is left is to "show" and let the people "experience" what had happened themselves. (Such is the path that Rose must take because she "chose" to seek out the truth surrounding her daughter's psychological problem and since language fails in Silent Hill can the "truth" cannot be communicated through "words" it must be "shown".)
The same rule applies to Christopher. He tried to uncover the "truth" but was thwarted by people who are reluctant to talk about the town. Everyone who had prior knowledge of the town was unable or unwilling to describe what happened because they 1) are suppressing their guilt 2) are afraid of opening up a can of worms that is best left forgotten. Even Rose and Cybil are faced with a group of people who were so adamant into seeing things in their point of view that they have "blinded" themselves to the atrocity of what has taken place in Silent Hill. (Notice how most of the monsters i.e. Nurses, Pyramid Head, Janitor, are in a state of blindness? Coincidence? I think not.)
And still at the heart of all THAT, a child's horrifying story is desperately waiting to be told. The meanderings are not meant to be a flaw in the plot, in my opinion, but an attempt to show how the outside world tried to suppress and confine the deepest desire of a little girl - the desire for "truth" to be known. Therefore the "truth" cannot be "told" because words will ultimately fail in Silent Hill. It must be "shown". That was why Rose had to go through all the various stages of her journey to seek out the "truth". That was why it was crucial the narrative had to be mapped out thus and it reached its summit in the dramatic finale where the fanatics were reluctant to accept the "spoken truth" but was forced to accept it nevertheless through a physical manifestation of "truth" - the manifestation of their past deeds.
Hence in my opinion, this film isn't about monsters, busty characters, bloodshed, storyline or whatever it is that one normally looks out for in a film of this genre. This film is about a little girl's story that is struggling to surface in a world dominated by a viciousness she could not comprehend but fall victim to nevertheless. Think about it. To be thoroughly abused in a world that you never fit in and cannot comprehend. And later to want to seek vengeance for the wrongs that had been done to you but are unable to articulate it into words because there is no one out there who understands or listens to you. The intense hatred due to the complete lack of control that one is forced into, the desire to achieve "satisfaction" at any cost and the obsession with "vengence" - now that's a scary thought for a little girl of 10 to have, wouldn't you say?
So was it good? Heck yeah. And I'm going for another round of this when my next paycheque comes in.
I don't think that a video game has been adapted in such a manner before. It's as if you're watching the video game in front of your eyes. And although I only have played one Silent Hill, I know that they achieved to transport the game on your screen (theatre) literally!!
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
क्या आपको पता है
- ट्रिवियाIt took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
- गूफ़The image of West Virginia on Cybil's arm patches is backwards.
- भाव
Dahlia Gillespie: Why didn't she take me? Like the others?
Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.
- क्रेज़ी क्रेडिटThe first segment of the ending credits plays out much like the ending credits of the games.
- इसके अलावा अन्य वर्जनIn Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
- कनेक्शनEdited into Silent Hill: Revelation (2012)
- साउंडट्रैकWaiting for You (SHF1)
Vocalist Mary Elizabeth McGlynn
Written and Performed by Akira Yamaoka
Courtesy of Konami
(plays in the gas station diner)
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- आधिकारिक साइट
- भाषा
- इस रूप में भी जाना जाता है
- Terror en Silent Hill
- फ़िल्माने की जगहें
- Brantford, ओंटेरियो, कनाडा(Silent Hill main street)
- उत्पादन कंपनियां
- IMDbPro पर और कंपनी क्रेडिट देखें
बॉक्स ऑफ़िस
- बजट
- $5,00,00,000(अनुमानित)
- US और कनाडा में सकल
- $4,69,82,632
- US और कनाडा में पहले सप्ताह में कुल कमाई
- $2,01,52,598
- 23 अप्रैल 2006
- दुनिया भर में सकल
- $10,06,05,135
- चलने की अवधि2 घंटे 5 मिनट
- रंग
- ध्वनि मिश्रण
- पक्ष अनुपात
- 2.35 : 1
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