Anus Individual 7
A rejoint le juil. 2001
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Note de Anus Individual 7
There is no doubt in my mind that Will Ferrell is a great comedian, and was perhaps the only good thing SNL had going for it for a while, but the sketches chosen to assemble on this collection are far from the best things Ferrell has done on SNL. Where's the bad doctor? Where's Bill Brasky? Where's Mr. Turkanian abusing on his employees while Peirce Bronson looks on in horror? Where's the Bush sketches that are actually FUNNY? There were tons of them, why pick that one mediocre one??
Did Ferrell actually get to choose what went on this collection? I'm sorry to think that future generations will think that this is the best that he came up with while he was on SNL.
Did Ferrell actually get to choose what went on this collection? I'm sorry to think that future generations will think that this is the best that he came up with while he was on SNL.
This game failed commercially, much to the surprise of many RPG gamers out there who praised it heavily for it's aesthetic values. Excuse me, but this game failed simply because it wasn't fun to play.
Yes, the graphics were very good. Yes, the cinema scenes were awesome and extremely well done (The opening sequence in particular.) Yes, the character animations were extremely fluid and well done. And the music is amongst the best I've ever heard in a video game.
But the game ultimatley suffers from "Metal Gear Syndrome", wherein the process of watching the game was for focused on by producers than actual gameplay.
Okay, actually, that may not be a fair statement. Upon hearing the gameplay features, it sounds pretty spiffy: You run around in real-time throughout dungeons and so on, solve puzzles, but mostly battle enemies. When you fight an enemy, you activate a range-grid which details what enemies are in range of your weapon, and target specific body parts. In addition, you can perform timed moves which add to your repertoire, both defensively and offensively. And of course, there's magic spells, and customizable weapons. Sounds great on paper, right?
Oh, noooooo. While the programmers were adding all these bells and whistles, they forgot to make it actually FUN. Rather, the combat which engrosses 90% of actual gameplay is slow, tedious, and one of the most acute pains in the ass I've ever had. Basically, it's real-time button mashing without the fun and satisfaction of fast action and smashing s*** up, and menu combat with the annoying factor of having to button mash to make sure you get a move in before the enemy does. Oh, and also there's the plague of unnecissarily slow spell and item sequences that you just sit around for for about seven seconds each. And on top of it, the game makes you switch weapons and armor every damn time you encounter a new kind of enemy.
It's also ironic that a game which such great cinema scenes has such a bad camera system during gameplay. It's hard to see everything around you, and the first part of the game is too damn dark to see half the things you need to. Great way to start off.
So, use caution when approaching this game: love it for the cinema and music, hate for the crap gameplay, and question the fashion sense of hero Ashley and villain Sydney, who both dress like male prostitutes. In the end, I'm not going to suffer through crap gameplay just to see the next pretty cinema sequence.
Yes, the graphics were very good. Yes, the cinema scenes were awesome and extremely well done (The opening sequence in particular.) Yes, the character animations were extremely fluid and well done. And the music is amongst the best I've ever heard in a video game.
But the game ultimatley suffers from "Metal Gear Syndrome", wherein the process of watching the game was for focused on by producers than actual gameplay.
Okay, actually, that may not be a fair statement. Upon hearing the gameplay features, it sounds pretty spiffy: You run around in real-time throughout dungeons and so on, solve puzzles, but mostly battle enemies. When you fight an enemy, you activate a range-grid which details what enemies are in range of your weapon, and target specific body parts. In addition, you can perform timed moves which add to your repertoire, both defensively and offensively. And of course, there's magic spells, and customizable weapons. Sounds great on paper, right?
Oh, noooooo. While the programmers were adding all these bells and whistles, they forgot to make it actually FUN. Rather, the combat which engrosses 90% of actual gameplay is slow, tedious, and one of the most acute pains in the ass I've ever had. Basically, it's real-time button mashing without the fun and satisfaction of fast action and smashing s*** up, and menu combat with the annoying factor of having to button mash to make sure you get a move in before the enemy does. Oh, and also there's the plague of unnecissarily slow spell and item sequences that you just sit around for for about seven seconds each. And on top of it, the game makes you switch weapons and armor every damn time you encounter a new kind of enemy.
It's also ironic that a game which such great cinema scenes has such a bad camera system during gameplay. It's hard to see everything around you, and the first part of the game is too damn dark to see half the things you need to. Great way to start off.
So, use caution when approaching this game: love it for the cinema and music, hate for the crap gameplay, and question the fashion sense of hero Ashley and villain Sydney, who both dress like male prostitutes. In the end, I'm not going to suffer through crap gameplay just to see the next pretty cinema sequence.
What was the point of releasing this? Each film on this thing is a side-story to the main Matrix series, but only two of them are of any interest. "Beyond" and "World Record."
Why did the people behind the Matrix series bother with this at all? The W. bros supposedly wanted to push anime and make it more popular, but anime is plenty popular as it is. Chances are, any geek who obsesses over the Matrix series enough to want to see this is also geek enought to be familiar with anime.
So why is "The Animatrix" pointless? Well, besides the stupid title, it's mostly gratuitus things, either action (i.e. the opening sequence of "Osiris", where a blindfolded man and woman strip each other with katanas and we get clear and lengthly shots of their asses.) or ideas and thoughts that have already been explored in the movie series are once again explored with the same results. (i.e. The whole "Ignorance is bliss, so I'll just stay in the Matrix and forget about it all." shtick)
As I said, "World Record" and "Beyond" present some new ideas and interesting on the whole Matrix concept, but is it worth wadding through the other films for these? If you love the Matrix series enough, sure, go ahead. Otherwise, I recommend finding some other way to feed your curiosity.
Why did the people behind the Matrix series bother with this at all? The W. bros supposedly wanted to push anime and make it more popular, but anime is plenty popular as it is. Chances are, any geek who obsesses over the Matrix series enough to want to see this is also geek enought to be familiar with anime.
So why is "The Animatrix" pointless? Well, besides the stupid title, it's mostly gratuitus things, either action (i.e. the opening sequence of "Osiris", where a blindfolded man and woman strip each other with katanas and we get clear and lengthly shots of their asses.) or ideas and thoughts that have already been explored in the movie series are once again explored with the same results. (i.e. The whole "Ignorance is bliss, so I'll just stay in the Matrix and forget about it all." shtick)
As I said, "World Record" and "Beyond" present some new ideas and interesting on the whole Matrix concept, but is it worth wadding through the other films for these? If you love the Matrix series enough, sure, go ahead. Otherwise, I recommend finding some other way to feed your curiosity.