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8,7/10
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Ajouter une intrigue dans votre langueHunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 4 BAFTA Awards
- 14 victoires et 32 nominations au total
Avis à la une
Playdead was already known for having developed the wonderful game Limbo (2010). And this developer is even more efficient after the creation of Inside (2016).
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
10vvhlmzlz
Played Limbo? No? Go play it now. Then play this. They are awfully similar, and not just because both are made by some danish guys. This game, the "storyline" in it if one can call it that + the atmosphere... is just pure insanity. I have no idea what it's like inside the head of someone who is both artistically gifted and absolutely insane but here one can really get... "inside" it. From start to finish it is thoroughly enjoyable, the scenery changes all the time, the puzzles get ever harder, it never really gets boring and the ending is perhaps the most peculiar thing I ever saw. And just like in limbo - never was something so depressing and so dark so much fun! Just like there are movies with story lines and acting so good that the viewer is mentally raped and feels almost some kind of bruising in the gray matter after the credits start rolling the same exact thing is delivered by this game. Or to put it differently - when art is made as MGM's Latin slogan says - "art for art's sake", it really shows. It really shows that the maker puts his/her soul into the work, and the product becomes more important than turning a buck off it. So much so that it shines like a diamond in the big ocean of boring stuff made by people who are not artists at all. This game is one of those diamonds, no doubt about it.
When it comes to indie games, there is always a lack of something. May it be the story or the gameplay... But this game honestly pretty much nailed most or all aspects. The visuals in this game are astonishing. The fact that its always kind of creepy and dark can drive a person mad. But most specifically with me, it felt like clostrophobic. The gameplay featured in this game is ok, but not especially good compared to what some other games manage. What drives the game and makes it good though is its story. Its very poetic in every sense of the term. Even though its a very short game to complete, I feel this is a very good story. So honeslty I think most single player gamers should try this, especially considering that its supposed to take like 3h to complete it.
Despite the many rave reviews for this title I went in not expecting much. However, this game impressed me in many ways. In terms of technical aspects alone, the art design and animations of this game are incredible and immerse you for Inside's short but sweet 3-4 hour completion time. Some have criticized Inside for having shallow gameplay. This is partially true, but for me the consistently fantastic environmental storytelling, atmosphere, and presentation kept me interested and in awe until the end of the game. The story of Inside is also not explained to the player; you will have to figure it out mostly on your own. That said, the story of this game is very satisfying to discover and I did not find it boring. The lack of much information given in regards to the world has inspired many theories, some of which are very compelling. If this seems like your type of game, I would encourage you to play it.
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
Le saviez-vous
- AnecdotesWall clocks inside the game reflect real time (system time).
- Versions alternativesIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConnexionsFeatured in Previously Recorded: E3 2014 (2014)
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