20 ans après une pandémie transformant les humains en zombies, un homme ayant perdu sa fille à l'aube de cette pandémie ainsi qu'une orpheline ayant croisé sa route vont se lancer dans un vo... Tout lire20 ans après une pandémie transformant les humains en zombies, un homme ayant perdu sa fille à l'aube de cette pandémie ainsi qu'une orpheline ayant croisé sa route vont se lancer dans un voyage afin de rejoindre d'autres survivants.20 ans après une pandémie transformant les humains en zombies, un homme ayant perdu sa fille à l'aube de cette pandémie ainsi qu'une orpheline ayant croisé sa route vont se lancer dans un voyage afin de rejoindre d'autres survivants.
- Récompensé par 8 Primetime Emmys
- 88 victoires et 136 nominations au total
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Résumé
Reviewers say 'The Last of Us' is acclaimed for its faithful adaptation, strong performances, and emotional storytelling. Pedro Pascal and Bella Ramsey are praised, and the series excels in production values and world-building. However, some note pacing issues, inconsistent tone, and fewer action scenes. Mixed opinions exist on casting and deviations from the game, yet it resonates well with fans and new viewers alike.
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While HBO's "The Last of Us" has been praised a lot, it does have its downsides. Let's break down some of the main criticisms:
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
This show and the game are my favorite genre to watch and play however I see where this is going. It has the same MO as shows like The Walking Dead and Yellow Jackets. 5% of the show is what you're there to watch (Zombies/action) and the rest is the story drama which 50 minute shows stretch out to boring lengths. And now every shows main point they emphasize over and over is the non-straight relationships to the point that every relationship in some shows like the Yellow Jackets is not straight. These show have to be believable and based a little in reality and above all else entertaining. The actors are excellent! I think the problem will be the story.
I think the tittle pretty much sums it up, but a summary of some of my reasons could be that it keeps piling up too many incongruences, or lazy plot delivery, or little originality (too much resident evil... too much), or miscasts... honestly, I'll keep watching (for now) just to see how deep can they dig a hole because honestly, now I can't see an episose without pausing at least 5 times to take a break because it gets painful an unnecessary amount of times.
As a side note for those who read reviews: do you also skip reviews of 10/10? How can you trust the judgement a person that gives a 10 to a Marvel movie for example?
As a side note for those who read reviews: do you also skip reviews of 10/10? How can you trust the judgement a person that gives a 10 to a Marvel movie for example?
Season 1 was phenomenal, gripping and one of the best horror TV shows in recent days regardless of some minor flaws here and there. It followed the game closely, and more importantly, "The Feel"™. I was hooked and even though I knew most everything that was going to happen I couldn't wait for another episode.
Season 2, my lord, this is one of the cringiest and most poorly written and edited crash-outs I've ever seen. How do you mess up this badly? I enjoyed GoT's final season more than this mess. This whole season is one giant "Starbucks cup" of screwups.
The only things that are worth any merit are the set designs and makeup. Not enough to make me wanna bother with any more seasons though.
R. I. P.
Season 2, my lord, this is one of the cringiest and most poorly written and edited crash-outs I've ever seen. How do you mess up this badly? I enjoyed GoT's final season more than this mess. This whole season is one giant "Starbucks cup" of screwups.
The only things that are worth any merit are the set designs and makeup. Not enough to make me wanna bother with any more seasons though.
R. I. P.
Season 2 of The Last of Us is a textbook example of how a strong foundation can be squandered. What began as a series marked by emotional gravity, narrative precision, and grounded character choices has devolved into a hollow, melodramatic shell of its former self.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
Representation: LGBTQIA+ Characters On-Screen
Representation: LGBTQIA+ Characters On-Screen
Celebrate the LGBTQIA+ characters that captured our imaginations in everything from heartfelt dramas to surreal sci-fi stories.
Le saviez-vous
- AnecdotesGustavo Santaolalla, the music composer for video games The Last of Us (2013) and The Last of Us: Part II (2020), was brought on to compose the series soundtrack.
- GaffesIn one scene, Tess is wrapping her ankle with tape. The sound you hear is from strong duct tape, yet she is using stretchy rubber electrical tape.
- Crédits fousThe opening titles display a Cordyceps fungus taking on the forms of various landscapes, and finally the forms of Joel and Ellie.
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langues
- Aussi connu sous le nom de
- Những Người Còn Sót Lại
- Lieux de tournage
- Calgary, Alberta, Canada(Season 1)
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Durée50 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.78 : 1
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