The Legend of Zelda: Skyward Sword
Titre original : Zeruda no densetsu: Sukaiwôdo sôdo
NOTE IMDb
8,2/10
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Ajouter une intrigue dans votre langueBorn on an island suspended in the sky, a young man, Link, accepts his destiny to venture to the world below to save his childhood friend, Zelda, and the land from evil forces through the us... Tout lireBorn on an island suspended in the sky, a young man, Link, accepts his destiny to venture to the world below to save his childhood friend, Zelda, and the land from evil forces through the use of a mysterious sword.Born on an island suspended in the sky, a young man, Link, accepts his destiny to venture to the world below to save his childhood friend, Zelda, and the land from evil forces through the use of a mysterious sword.
- Nomination aux 2 BAFTA Awards
- 3 victoires et 11 nominations au total
Takashi Ôhara
- Link
- (voix)
- (as Takashi Oohara)
Ayumi Fujimura
- Fi
- (voix)
Yû Shimamura
- Zelda
- (voix)
- (as Yu Shimamura)
Anri Katsu
- Ghirahim
- (voix)
Kenji Takahashi
- Groose
- (voix)
Rei Shimoda
- Impa
- (voix)
Takashi Nagasako
- Demise
- (voix)
- (non crédité)
Avis à la une
I believe this games negative criticism to be absolutely unfair. If you simply either play it on the switch with the normal controllers or actually give the motion sensors a try, it's not as difficult as described and can be a very fun type of gameplay.
I've seen some people call it repetitive and I really don't understand how they can perceive it as such. How do u relate any of these dungeons with one another? The mechanics used are all far too different, the places and atmospheres are each unique and beautiful and the only repetitive boss fights are girahim and imprisoned. The only aspect of this game I dislike is imprisoned, and even he can be fondly remembered imo.
I simply disagree with these people tbh. Game is original, unique, beautiful and super fun.
I've seen some people call it repetitive and I really don't understand how they can perceive it as such. How do u relate any of these dungeons with one another? The mechanics used are all far too different, the places and atmospheres are each unique and beautiful and the only repetitive boss fights are girahim and imprisoned. The only aspect of this game I dislike is imprisoned, and even he can be fondly remembered imo.
I simply disagree with these people tbh. Game is original, unique, beautiful and super fun.
Released in 2011, this game really took the Zelda series to new heights-literally and figuratively. Set at the beginning of the Zelda timeline, it delves into the origins of the Master Sword and introduces us to a vibrant world divided between sky islands and the land below. The world design is beautiful, with charming art that combines cel-shading and a watercolor style, making every area feel like a living painting. What really stood out in Skyward Sword was the use of motion controls with the Wii. It was super immersive to swing my controller like a sword, and it added a fun layer to combat and puzzle-solving. Though, I will say, sometimes the motion controls were a bit finicky, leading to some accidental flails. The story and characters are delightful, especially with Fi, Link's spirit companion, who's both helpful and a little sassy! The narrative is engaging, with some great twists and emotional moments that elevate it beyond just a typical quest to save Zelda.
Surely the game might have its quirks (those motion controls can be a love-hate situation), but the enchanting world and captivating story make it a memorable experience.
Surely the game might have its quirks (those motion controls can be a love-hate situation), but the enchanting world and captivating story make it a memorable experience.
Ever since Nintendo released the Nintendo GameCube, their sixth generation video game console, Nintendo has developed an obsession with making games easier and targeting younger players. Nintendo has become pretty much the Sesame Street in the video game industry. The Legend of Zelda: Wink Waker (2002) is probably the best example of that. The Legend of Zelda franchise went from challenging and mature to easy and cartoonish. Apparently, Nintendo realized they went too far, since the next Legend of Zelda (home console) video game, The Legend of Zelda: Twilight Princess (2006), is in many ways the opposite of the Wink Waker. With Skyward Sword Nintendo is clearly trying to figure out just how close to Wink Waker from Twilight Princess they can go. The graphics illustrate that perfectly. They aren't as cartoonish as the graphics of Wink Waker, but they aren't as realistic as the graphics of Twilight Princess. They are somewhere in between. That's pretty much how everything else is with Skyward Sword.
The graphics actually look very good, but not for a Legend of Zelda video game. Imagine a video game like Resident Evil with cartoonish graphics. It just doesn't work, no matter how good the graphics look. The Legend of Zelda may not be directly a horror video game franchise, but it's not far from it. In every Legend of Zelda video game you are fighting monsters, for example. So it's most inappropriate for a Legend of Zelda video game to look cartoonish.
Wink Waker was ridiculously easy. Twilight Princess was harder, but still quite easy. Skyward Sword is (unsurprisingly) somewhere in the middle. To make things even worse, Link, the protagonist of the franchise who is usually accompanied by a female being (such as a fairy) in his adventures, is accompanied this time by Fi, who is most ways serves as Link's laptop. Without a doubt, Fi is the worst companion Link has ever had. She has little to no purpose at all in the video game, except to annoy you. For example, when you are about to run out of hearts, the video game starts to annoy you with a pinging sound. Link starts to blind red as well but that's not enough. The Fi starts asking for your attention. Why? To tell you that you are running out of hearts! Imagine how annoying that is. For example, when you are fighting a boss and getting your ass kicked, when the Fi button starts to blink at first you will think that Fi has something useful to tell you about the boss, nope! It's like when you enter a room and you look around and see something that is probably the key to solve a puzzle, Fi shows up to tell you "look over there!" It's very annoying, especially since Fi never shows up when you actually need some help.
Both the music and the story are mediocre. At some points it gets interesting, but it's nowhere near as good as the story of Ocarina of Time or Twilight Princess. Before you start a new adventure, you get to see a video of what the story is all about. There was a war. A goddess gathered the surviving humans and placed them on a rock (Skyloft) above the clouds. Sounds promising and interesting but that's pretty much where it stops. Skyloft is too small and as if that wasn't bad enough, the traditional exploration that the franchise is known for is now limited to Skyloft. You basically get a few big dungeons that are divided into mini-dungeons. Surprisingly, the dungeons are quite innovative and not mere remakes of previous dungeons in the franchise.
The video game is quite repetitive. You go through one thing, then you have to go through the same thing - it's a recurring theme in this video game. To top it all off, the ending was horrible. The more you have to do the same things over and over, the more you start to long for something new but then the end comes and that's it.
The controls in this video game are done quite well, except anything that has to do with aiming. You have to frequently manually adjust the aim control, unlike in Twilight Princess, which is an enormous annoyance. Sword handling, in contrast, is the best so far in the series. You can use your Wii remote as your sword and it works well. In addition, the AI of enemies is also the best in the series. So fighting in this video game is more realistic than ever before. There is more innovation when it comes to other weapons in this video game than in Twilight Princess. In this video game you can now collect bugs and all sorts of near useless items. Once you save the game and return to play it, every single time you find a new item for your bug and other item collection you get animation of Link holding the item, the video game telling you what the item is about, then you get to see your collection, the item being placed in your collection and then finally, you can proceed (I'm not kidding)! Why is that needed? The video game treats its players like complete imbeciles who need everything to be spelled out. At times it feels like the video game will at one point tell you how to walk. The video game goes in fact so far that you literally get a place (the Sheikah Stone in Skyloft) where you can go to to see how you should solve something! You literally get an animation of how to do it! All the efforts to reinvent the Legend of Zelda have only made sure that Skyward Sword isn't yet another remake of Ocarina of Time (like Wind Waker and Twilight Princess) but it didn't prevented this video game from being one of the weaker installments in the franchise.
The graphics actually look very good, but not for a Legend of Zelda video game. Imagine a video game like Resident Evil with cartoonish graphics. It just doesn't work, no matter how good the graphics look. The Legend of Zelda may not be directly a horror video game franchise, but it's not far from it. In every Legend of Zelda video game you are fighting monsters, for example. So it's most inappropriate for a Legend of Zelda video game to look cartoonish.
Wink Waker was ridiculously easy. Twilight Princess was harder, but still quite easy. Skyward Sword is (unsurprisingly) somewhere in the middle. To make things even worse, Link, the protagonist of the franchise who is usually accompanied by a female being (such as a fairy) in his adventures, is accompanied this time by Fi, who is most ways serves as Link's laptop. Without a doubt, Fi is the worst companion Link has ever had. She has little to no purpose at all in the video game, except to annoy you. For example, when you are about to run out of hearts, the video game starts to annoy you with a pinging sound. Link starts to blind red as well but that's not enough. The Fi starts asking for your attention. Why? To tell you that you are running out of hearts! Imagine how annoying that is. For example, when you are fighting a boss and getting your ass kicked, when the Fi button starts to blink at first you will think that Fi has something useful to tell you about the boss, nope! It's like when you enter a room and you look around and see something that is probably the key to solve a puzzle, Fi shows up to tell you "look over there!" It's very annoying, especially since Fi never shows up when you actually need some help.
Both the music and the story are mediocre. At some points it gets interesting, but it's nowhere near as good as the story of Ocarina of Time or Twilight Princess. Before you start a new adventure, you get to see a video of what the story is all about. There was a war. A goddess gathered the surviving humans and placed them on a rock (Skyloft) above the clouds. Sounds promising and interesting but that's pretty much where it stops. Skyloft is too small and as if that wasn't bad enough, the traditional exploration that the franchise is known for is now limited to Skyloft. You basically get a few big dungeons that are divided into mini-dungeons. Surprisingly, the dungeons are quite innovative and not mere remakes of previous dungeons in the franchise.
The video game is quite repetitive. You go through one thing, then you have to go through the same thing - it's a recurring theme in this video game. To top it all off, the ending was horrible. The more you have to do the same things over and over, the more you start to long for something new but then the end comes and that's it.
The controls in this video game are done quite well, except anything that has to do with aiming. You have to frequently manually adjust the aim control, unlike in Twilight Princess, which is an enormous annoyance. Sword handling, in contrast, is the best so far in the series. You can use your Wii remote as your sword and it works well. In addition, the AI of enemies is also the best in the series. So fighting in this video game is more realistic than ever before. There is more innovation when it comes to other weapons in this video game than in Twilight Princess. In this video game you can now collect bugs and all sorts of near useless items. Once you save the game and return to play it, every single time you find a new item for your bug and other item collection you get animation of Link holding the item, the video game telling you what the item is about, then you get to see your collection, the item being placed in your collection and then finally, you can proceed (I'm not kidding)! Why is that needed? The video game treats its players like complete imbeciles who need everything to be spelled out. At times it feels like the video game will at one point tell you how to walk. The video game goes in fact so far that you literally get a place (the Sheikah Stone in Skyloft) where you can go to to see how you should solve something! You literally get an animation of how to do it! All the efforts to reinvent the Legend of Zelda have only made sure that Skyward Sword isn't yet another remake of Ocarina of Time (like Wind Waker and Twilight Princess) but it didn't prevented this video game from being one of the weaker installments in the franchise.
With the Legend of Zelda series steadily heading towards its 20th installment, it remains the question whether each new game can live up to certified masterpieces such as A Link to the Past, Ocarina of Time and Twilight Princess. It would seem almost mathematical certainty that raising the bar will become an impossibility at some point. On the other hand, every new generation of console has offered new and exciting opportunities in graphics and game-play that may keep things fresh enough to set a new level of excellence. And if the story supports game-play adequately, a new classic can be within reach.
In Skyward Sword, we venture into the era before Ocarina of Time. The very stylish and pleasantly bombastic prologue comes in the form of stills, just like in A Link to the Past and Wind Waker. We learn of a terrible power struggle in ancient Hyrule, which prompted the Goddess Hylia to separate a piece of land from the earth and send it with its inhabitants into the sky. Thousands of years later, when evil is stirring again, one of these Hylians is sent on a mission to thwart evil and retake the earth. And start an entire legacy in the process.
I am having a few difficulties in giving Skyward Sword its due reward, and not sound sour as well. There is no denying that the game uses the abilities of the Wii remote control system to its strengths. Twilight Princess already experimented with it, to very satisfying results. Skyward Sword further improves the system. In general, Link's weaponry reacts adequately to the player's movements, and the enemies can only be defeated with well-timed and well-placed attacks. It gives a huge feeling of satisfaction to strike down an enemy that anticipates your moves and defends with a mind of its own; the small exceptions being those moments were the Wii Motion Plus has a hard time keeping up, causing you to miss and receive an undeserved beating. The system may not be perfect, but the effort definitely shows off. Especially the boss fights are very well done: challenging and extremely rewarding. The rest of the inventory also uses the interface quite well; firing an arrow never felt so intuitive. This is truly a boy's dream come true.
Now, I always get annoyed by people who criticize sequels for just trying to be original and not slavishly following popular trends, and abandoning popular elements in favor of something new. I will defend The Wind Waker whenever I can, so to all those people who keep complaining that a vast ocean is boring and no worthy substitute for Hyrule Field: please play Ocarina of Time again, run around the field until your feet bleed, and stop complaining! In fact, they made Twilight Princess to make sure that you would! So it pains me to say that Skyward Sword did make me feel some amount of loss: the intricate fighting system. SS features plenty of sword action, but no wicked combos or special moves like in Wind Waker or Twilight Princess. I'd never thought I would miss something from previous incarnations so deeply, especially when there is so much good going around. Shame on me.
Okay, I'll make up with some things that I really like. This being a prequel, we are wondering how the events of SS will finally lead into Ocarina of Time. Why did Hylians live in the sky? How did they end up back on the ground? What is the Triforce? Where does Ganon fit in? Although this is still more of a game in its own right than a strict prequel, there are many tiny references that Ocarina and Twilight Princess afficionados will surely appreciate. As with all Zelda games, the makers show their excellent skills in storytelling once again, and finding out the story as you go is an immensely satisfying experience; one to keep you guaranteed to play until the very end.
The Two World system, a staple of the series since the Light and Dark World from Link to the Past, and the present and future from Ocarina of Time, returns, albeit a bit different. The sky is the traditional overworld, and the savage world below the clouds its counterpart. In the sky, you travel by bird, which makes for some nice moments and an awesome boss battle. I appreciate the creativity that went into this, but admittedly, the Sky World is mainly used for sidequests and the occasional travel, whereas the bulk of the action takes place below. This world has many recognizable features, like a primordial Hyrule. Again, the makers give us some great scenery and original dungeons to traverse, making this the more interesting part of the game by far. A little more importance could have been added to the Sky World, which would have made the two worlds better balanced, as was the case in Link to the Past and Ocarina of Time.
Then again, the side quests and the new inventory system (limited space and upgradeable items/weapons) are good additions, which simply beg to be used or completed. Not that everything works equally well: shields that break, oh please... are they made of plywood? Also, the traditional 'helpful companion' comes in the form of a 'sword spirit' called Fi, whose constant attention-seeking and annoying talent to state the obvious (like your hearts running low) would even give Navi from Ocarina a run for her money. But the time-travel crystals, mechanical beetles and a whip are awesome extras.
So forgive me for some reservations that I have, because I really think this is a great game. It's not exactly game history re-written such as with Ocarina of Time or Link to the Past, but a more than worthy beginning of the saga.
In Skyward Sword, we venture into the era before Ocarina of Time. The very stylish and pleasantly bombastic prologue comes in the form of stills, just like in A Link to the Past and Wind Waker. We learn of a terrible power struggle in ancient Hyrule, which prompted the Goddess Hylia to separate a piece of land from the earth and send it with its inhabitants into the sky. Thousands of years later, when evil is stirring again, one of these Hylians is sent on a mission to thwart evil and retake the earth. And start an entire legacy in the process.
I am having a few difficulties in giving Skyward Sword its due reward, and not sound sour as well. There is no denying that the game uses the abilities of the Wii remote control system to its strengths. Twilight Princess already experimented with it, to very satisfying results. Skyward Sword further improves the system. In general, Link's weaponry reacts adequately to the player's movements, and the enemies can only be defeated with well-timed and well-placed attacks. It gives a huge feeling of satisfaction to strike down an enemy that anticipates your moves and defends with a mind of its own; the small exceptions being those moments were the Wii Motion Plus has a hard time keeping up, causing you to miss and receive an undeserved beating. The system may not be perfect, but the effort definitely shows off. Especially the boss fights are very well done: challenging and extremely rewarding. The rest of the inventory also uses the interface quite well; firing an arrow never felt so intuitive. This is truly a boy's dream come true.
Now, I always get annoyed by people who criticize sequels for just trying to be original and not slavishly following popular trends, and abandoning popular elements in favor of something new. I will defend The Wind Waker whenever I can, so to all those people who keep complaining that a vast ocean is boring and no worthy substitute for Hyrule Field: please play Ocarina of Time again, run around the field until your feet bleed, and stop complaining! In fact, they made Twilight Princess to make sure that you would! So it pains me to say that Skyward Sword did make me feel some amount of loss: the intricate fighting system. SS features plenty of sword action, but no wicked combos or special moves like in Wind Waker or Twilight Princess. I'd never thought I would miss something from previous incarnations so deeply, especially when there is so much good going around. Shame on me.
Okay, I'll make up with some things that I really like. This being a prequel, we are wondering how the events of SS will finally lead into Ocarina of Time. Why did Hylians live in the sky? How did they end up back on the ground? What is the Triforce? Where does Ganon fit in? Although this is still more of a game in its own right than a strict prequel, there are many tiny references that Ocarina and Twilight Princess afficionados will surely appreciate. As with all Zelda games, the makers show their excellent skills in storytelling once again, and finding out the story as you go is an immensely satisfying experience; one to keep you guaranteed to play until the very end.
The Two World system, a staple of the series since the Light and Dark World from Link to the Past, and the present and future from Ocarina of Time, returns, albeit a bit different. The sky is the traditional overworld, and the savage world below the clouds its counterpart. In the sky, you travel by bird, which makes for some nice moments and an awesome boss battle. I appreciate the creativity that went into this, but admittedly, the Sky World is mainly used for sidequests and the occasional travel, whereas the bulk of the action takes place below. This world has many recognizable features, like a primordial Hyrule. Again, the makers give us some great scenery and original dungeons to traverse, making this the more interesting part of the game by far. A little more importance could have been added to the Sky World, which would have made the two worlds better balanced, as was the case in Link to the Past and Ocarina of Time.
Then again, the side quests and the new inventory system (limited space and upgradeable items/weapons) are good additions, which simply beg to be used or completed. Not that everything works equally well: shields that break, oh please... are they made of plywood? Also, the traditional 'helpful companion' comes in the form of a 'sword spirit' called Fi, whose constant attention-seeking and annoying talent to state the obvious (like your hearts running low) would even give Navi from Ocarina a run for her money. But the time-travel crystals, mechanical beetles and a whip are awesome extras.
So forgive me for some reservations that I have, because I really think this is a great game. It's not exactly game history re-written such as with Ocarina of Time or Link to the Past, but a more than worthy beginning of the saga.
Le saviez-vous
- AnecdotesThis is one of the first games created to look like a painting. The art was inspired by impressionistic painters, particularly Cezanne.
- GaffesDespite this game being the first ever game in the Zelda time line chronologically, the technology is the most advanced the series has ever gotten, having functioning electrical lights, robots, enemies with electrical weapons, and so on.
- ConnexionsFeatured in ScrewAttack's Top 10s: Top 10 Wins and Fails of E3 2010 (2010)
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langues
- Aussi connu sous le nom de
- ゼルダの伝説 スカイウォードソード
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 1.78 : 1
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