NOTE IMDb
8,2/10
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MA NOTE
Sonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre l... Tout lireSonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre le signal avant Sonic et Tails.Sonic et Tails reçoivent une mesure d'énergie d'Angel Island et montent à bord de leur biplan pour enquêter. Cependant, le docteur Eggman envoie un groupe d'élite d'EggRobos pour atteindre le signal avant Sonic et Tails.
- Scénario
- Casting principal
- Récompenses
- 4 nominations au total
Avis à la une
Get this game, it is truly one of the very best, in the entire series and in the platform genre itself.
With two Sonic games coming out this year, Sega starts off strong with Sonic Mania, essentially a love letter to the Genesis titles made by fan-game creator Christian Whitehead and using his Retro Engine. Basically, this game is what Sonic 4 Part 1 and 2, which were average games at best, should be.
The first thing I have to say is the level design is superb. They provide a nice balance between platforming and speed, and even with levels that were simply reused themes, such as Green Hill Zone, have some sort of twist. Controls are also nice and responsive (as far as gameplay is concerned) and works well with either single or duo Joy-Con play. The graphics also receive an upgrade from the Genesis. In fact, I could go as far as to say it's more like a 32x, maybe Saturn, game, and the animation is pretty fluid and bouncy. In the special stages, it goes into an Emerald Stage, which is chasing an UFO to catch get the Emerald, goes into a Saturn like style, which keeps use with the classic aesthetic the game has.
If there are some issues I have, they're small, but they are noticeable. First of all, this is the Switch version I'm reviewing, and these problems seem to be exclusive for the platform. Also, from what research I've did, the port to Switch was done by Tantalus Media, who were responsible for many licensed games, though they do port jobs such as Legend of Zelda Twilight Princess HD, Zombi (which is basically Zombi U for PS4, Xbox One, and PC), and the soon to be release Rime for Switch, so I can't blame the main devs themselves, and I can only imagine the company will do a better job with Switch games in the future. Anyway, one of these two issues is that the special stages, which I'm sure isn't that demanding on the Switch, does drop frames. They're not big dips like 60 fps all the way to 15 fps. It just drops down to the 50s for a second and that's it, and that's if you experience it. Another, more noticeable issue is that the Home and Screenshot buttons have a delay. Yeah, you heard that right. These two buttons have a delay on the Nintendo Switch, and sometimes, they don't even work. Again, they're not gamebreaking bugs, easily overlooked even, but it's kind of disappointing that they exist. They should be fixed whenever they release a patch though.
Simply put, this game is a love letter to the classic games of the Genesis, and whatever system you want it for, it's a must have, and even with the Switch version's problems, it's still the version I recommend getting, if you have one. It's simply that much of a blast, even without Blast Processing.
UPDATE: Due to a recent patch that was FINALLY delivered. Not only did they fix the Home button issue, but they added a separate button for Super Form, which is now X instead of tapping jump twice, so no accidental transformations.
The first thing I have to say is the level design is superb. They provide a nice balance between platforming and speed, and even with levels that were simply reused themes, such as Green Hill Zone, have some sort of twist. Controls are also nice and responsive (as far as gameplay is concerned) and works well with either single or duo Joy-Con play. The graphics also receive an upgrade from the Genesis. In fact, I could go as far as to say it's more like a 32x, maybe Saturn, game, and the animation is pretty fluid and bouncy. In the special stages, it goes into an Emerald Stage, which is chasing an UFO to catch get the Emerald, goes into a Saturn like style, which keeps use with the classic aesthetic the game has.
If there are some issues I have, they're small, but they are noticeable. First of all, this is the Switch version I'm reviewing, and these problems seem to be exclusive for the platform. Also, from what research I've did, the port to Switch was done by Tantalus Media, who were responsible for many licensed games, though they do port jobs such as Legend of Zelda Twilight Princess HD, Zombi (which is basically Zombi U for PS4, Xbox One, and PC), and the soon to be release Rime for Switch, so I can't blame the main devs themselves, and I can only imagine the company will do a better job with Switch games in the future. Anyway, one of these two issues is that the special stages, which I'm sure isn't that demanding on the Switch, does drop frames. They're not big dips like 60 fps all the way to 15 fps. It just drops down to the 50s for a second and that's it, and that's if you experience it. Another, more noticeable issue is that the Home and Screenshot buttons have a delay. Yeah, you heard that right. These two buttons have a delay on the Nintendo Switch, and sometimes, they don't even work. Again, they're not gamebreaking bugs, easily overlooked even, but it's kind of disappointing that they exist. They should be fixed whenever they release a patch though.
Simply put, this game is a love letter to the classic games of the Genesis, and whatever system you want it for, it's a must have, and even with the Switch version's problems, it's still the version I recommend getting, if you have one. It's simply that much of a blast, even without Blast Processing.
UPDATE: Due to a recent patch that was FINALLY delivered. Not only did they fix the Home button issue, but they added a separate button for Super Form, which is now X instead of tapping jump twice, so no accidental transformations.
While this game is great for the nostalgia, the main game is over way too soon, which all the extra 'modes' just replaying the same game over again which different attributes of extra characters. I was very disappointed to not see the ability to play the original games (Sonic 1, 2, 3) or even a full iteration of the Mean Bean Machine. Being able to play through all the original games, not just this remake of a few chosen levels (No Marble Garden Zone?!?) would have added a lot of replayability and kept me playing for weeks, not for days. Great idea for a PS4 release, just not enough content.
Ok, I'm just gonna say this right now, I played only 4 sonic games... and they are all 2d ones.... I strongly want to play the 3d titles and sonic 3, but Sonic Mania is still my favorite game of all time, the sprite quality is beautiful, the music is amazing,
the balance between platforming and speed is perfect, the new levels are just a blast to play and while it is kinda disappointing that there are more old levels, they are remixed and feel fresh again.
the main mode is so fun and so are all the others, expect for one, encore mode,
it is the reason I give sonic mania a 9/10 but even with that I cant help but play this game over and over again.
so I give sonic mania (plus) a 9/10
so I give sonic mania (plus) a 9/10
Ever since I heard of this game being advertised I was hopeful. It promised a return to the bliss of early 2D sonic games. It also brings the style of those games and brings it into the present day with a mixture of revamped classic stages and new original stages as well. The game design is 2D platforming brilliance with a perfect difficulty spike and an incredible soundtrack.
The graphics are crisp and vibrant with tight controls. It everything I ever wanted from a 2D Sonic game and I'll be playing it for a very long time. Thanks Christian Whitehead for making 2D Sonic awesome again!
The graphics are crisp and vibrant with tight controls. It everything I ever wanted from a 2D Sonic game and I'll be playing it for a very long time. Thanks Christian Whitehead for making 2D Sonic awesome again!
Le saviez-vous
- AnecdotesThe game wasn't made by Sonic Team themselves; instead it was developed by Christian Whitehead who is mostly known in the Sonic community for his ports of the classic Sonic games to IOS and Android devices.
- Bandes originalesGreen Hill Zone
Composed by Masato Nakamura
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Sonic Discovery
- Sociétés de production
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